Mixcoatl the Masked God

Last updated: 8.0.0

Mixcoatl the Masked God is the boss of the Forbidden Jungle. As a low level boss, he’s fairly easy for people at level 10+ with basic equipment so long as you don’t sit on him or the totem poles around him.

The Realm Eye says:
Mixcoatl is a god of the hunt. When tribes arrived in his jungle, they were in awe of his hunting prowess and followed him with fierce loyalty.
Adopting both his hunting techniques and his iconic mask, Mixcoatl strongly influenced the culture of these developing tribes.



HP: 4,200 (+20% [820 HP] per player in Dungeon)
DEF: 15
EXP: 300
Location: Forbidden Jungle

Counts to God Kills
Immune to Stasis
Level 1 Quest

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Condition effects
Speed (tiles/sec)
Range (tiles)
Mask Powerwave
Mask Powershot
Fireball 2


Phase 1:
He wanders around the room he is in. Any damage done to him will make him go into his next phase.

Phase 2:
He runs to the middle of the boss room and does some form of ritualistic dance. During this time, he cannot be damaged. After this phase is over, Mixacoatl randomly chooses one of the two paths in Phase 3. Also the boss totems in the room will spawn 2 totem spirits after his dance.

Phase 3:
Path 1 - He shoots fireballs at the closest player
Path 2 - He will shoot walls of Mask Powershot in a spiral around him.
When he is finished firing, he wanders around the room for a while before going back to Phase 2.

Phase 4: When enough damage is dealt, Mixcoatl moves back to the center of the room. He and the Boss Totems will shoot out concentric circles of projectiles.

Phase 5: He then will charge at the nearest player, firing 2 blasts of concentric circles in time with the pillars. He also shoots out his spiral pattern shots when close to you.

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Tips and Strategies

Mixcoatl is quite easy to kill. If you are a long range character you will have almost no trouble with him, however melee characters may take a bit of damage in the fight. At the first stage if you are a ranged character you can reach Mixcoatl while outside the room that he stands in. Melee characters may have a bit more trouble here, and they should defeat the ghosts that he summons nearest to them just before Mixcoatl’s invulnerability wears off, while also dodging his attacks. The second phase is a bit more dangerous but is also quite simple. The totems will spray fire around the room making it a pain to hit Mixcoatl while he is in his room, so lure him outside the towers. If you are a melee class like a knight you can tank his attacks until he leaves the room. Ranged classes can draw him out slowly while avoiding the totem’s attacks, attacking him to get his attention then fighting him as normal when out of the range of the totems.

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