Sans 2 (Rev. 48)

Last updated: 11.1.0
Oryx Means Business

01101000 01110100 01110100 01110000 00111010 00101111 00101111 01101001 00101110 01101001 01101101 01100111 01110101 01110010 00101110 01100011 01101111 01101101 00101111 01100111 01001100 01010010 00110000 01110001 01001111 01000111 00101110 01110000 01101110 01100111.

Contents

Stats

HP: 75000
DEF: 1
EXP: 7500
Location: Wine Cellar

Immune to Stasis
Level 1 Quest
Counts to God Kills
Counts to Oryx Kills


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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
Fire Bolt
1
7
17.5
Passes Cover
Blue Star
1
Confused for 5s
10.5
12.6
Passes Cover
Green Star
1
Slowed for 10s
7
17.5
Passes Cover
Purple Star
1
Blind for 5s
5.5
16.5
Passes Cover
Red Star
1
5.5
16.5
Passes Cover
Pierces Armor
Grey Star
1
Quiet for 3s
4.5
13.5
Passes Cover
Blade
1
10
4.5
Passes Cover
Dark Gray Spinner
1
Quiet for 20s
9
16.2
Passes Cover
Piercing
Gray Spinner
1
Weak for 60s
9
16.2
Passes Cover
Piercing

Behavior

Initially, Oryx slowly wanders in the room, firing bullets whilst protected by Henchmen and other spawned enemies. Oryx can be pushed by approaching players.

At 22500 HP remaining. He will taunt, “Can’t… keep… henchmen… alive… anymore! ARGHHH!!!”. All Henchmen die and Oryx stops spawning them. He begins firing circles of weakening and quieting stars along with his shotgun, and begins to slowly chase nearby players.

Reproduction

Spawns:

Henchman of OryxHenchman of Oryx

  • Max: 4
  • Cooldown: 12s


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Drops

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Tips and Strategies

Oryx’s “shotgun” of stars is extremely dangerous, causing multiple status effects and very high damage. The blue confuse star moves faster than the other projectiles, so be careful to avoid it or risk being confused into the remainder of the projectiles.

Rogue Tips: Leave before you turn visible! If you are a rogue you should run next to Oryx, stay for about 3 seconds (assuming you have a cloak that is Twilight or up) then go back so that you don’t get shotgunned by Oryx! Getting slowed could mean that you are unable to get out of the range of Oryx’s shotgun when you decloak.

Circling tips: Circle Oryx 2 clockwise if Oryx is directly in front of or behind your character. Circle Oryx 2 counter-clockwise if Oryx is to the left or right of your character. getting confused while circling in the wrong direction will send you charging into Oryx’s Shotgun. Remember that your “left” key will make you go “down” when confused, so press “left” to retreat (assuming Oryx is in front of you).

Assassin Tips: Assassins are considered the best class to use in a Wine Cellar, as their poisons are ideal for Oryx 2, who is vulnerable for quite some time, and doesn’t move around too fast until the second “chasing” phase. Use off-center screen to lob poisons and get tons of easy damage in.

Priest Tips: It is best to have a tiered wand in the first stages, as the tiered wands pierce through his minions and are able to reach Oryx with no problem. For the second stage however, it is best to use a Crystal Wand or Conducting wand; as they generally have higher damage.

Knight Tips: Try to dodge the status effect stars and run in and stun. Running in a straight line towards O2 won’t be a very good idea. Try to circle Inward to close the distance and stun. Make sure to have a lot of MP wine or MP potions so you can keep stunning! Make sure to run out BEFORE the stun wears out. But be careful, a missed stun can mean death!
WARNING: When Oryx changes phases, he may become unstunned with a very high chance of instantly killing any nearby character, even 8/8 knights.

Wizard Tips: Sometimes Oryx will get pinned to a wall. You can go to the other side of the wall and shoot your spell. This is recommended when the wine cellar contains few people, and when most of the minions in the hallways of the cellar have been cleared out.

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