The Wanderer (Rev. 5)

This page is currently a work in progress.

Last updated: Exalt Version 2.2.0.1 (Dec 2021)
The Wanderer

Contents


Stats

HP: 12,000 / 75,000 / 90,000
DEF: 20
EXP: 80
Location:

Level 1 Quest

Immune to Stasis
Immune to Paralyzed
Immune to Stunned
Immune to Dazed
Immune to Slowed

Back to top


Combat

Attacks (Easy)

Aesthetics Damage Condition effects Speed (tiles/sec) Range (tiles) Comments
Wanderer Purple Axe Projectile 75 9 ? Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Circle Turn: 40° after 1 second
Wanderer Blue Axe Projectile 80 9 ? Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Circle Turn: -40° after 1 second
Wanderer Purple Axe Projectile 50 9 ? Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Circle Turn: 40° after 0.5 seconds
Wanderer Blue Axe Projectile 70 9 ? Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Circle Turn: -40° after 0.5 seconds
Armor Pierce Bullet 50 1 ? Amplitude: 4
Frequency: 1
Wanderer Big Sword Projectile 50 4 8.8 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Wanderer Big Sword Projectile 60 6 ? Piercing Shots hit multiple targets
Amplitude: 1
Frequency: 2
Wanderer Big Axe Projectile 75 5 10 Piercing Shots hit multiple targets
Faces direction

Attacks (Mid)

Aesthetics Damage Condition effects Speed (tiles/sec) Range (tiles) Comments
Wanderer Purple Axe Projectile 100 9 ? Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Circle Turn: 40° after 1 second
Wanderer Blue Axe Projectile 150 9 ? Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Circle Turn: -40° after 1 second
Wanderer Purple Axe Projectile 50 12 ? Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Circle Turn: 40° after 0.5 seconds
Wanderer Blue Axe Projectile 100 9 ? Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Circle Turn: -40° after 0.5 seconds
Armor Pierce Bullet 120 1 ? Amplitude: 4
Frequency: 1
Blue Bolt 50 4 ? Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Acceleration: -20 tiles/sec2 after 0.15s
Max. Speed: 0.2
Circle Turn: 40° after 0.2 seconds
Red Bolt 50 4 ? Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Acceleration: -20 tiles/sec2 after 0.15s
Max. Speed: 0.2
Wanderer Big Sword Projectile 50 4 8.8 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Wanderer Big Sword Projectile 150 6 ? Piercing Shots hit multiple targets
Armor Piercing Ignores defense of target
Amplitude: 1
Frequency: 2
Wanderer Big Axe Projectile 160 5 10 Piercing Shots hit multiple targets
Armor Piercing Ignores defense of target
Faces direction

Attacks (Hard)

Aesthetics Damage Condition effects Speed (tiles/sec) Range (tiles) Comments
Wanderer Purple Axe Projectile 100 9 ? Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Circle Turn: 40° after 1 second
Wanderer Blue Axe Projectile 150 9 ? Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Circle Turn: -40° after 1 second
Wanderer Purple Axe Projectile 50 12 ? Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Circle Turn: 40° after 0.5 seconds
Wanderer Blue Axe Projectile 100 9 ? Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Circle Turn: -40° after 0.5 seconds
Armor Pierce Bullet 200 1 ? Amplitude: 4
Frequency: 1
Wanderer Big Sword Projectile 150 6 ? Piercing Shots hit multiple targets
Amplitude: 1
Frequency: 2
Wanderer Big Axe Projectile 160 5 10 Piercing Shots hit multiple targets
Faces direction
Wanderer Big Sword Projectile 200 4 8.8 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Wanderer Big Sword Projectile 120 0 9.51 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Acceleration: 100 tiles/sec2 after 0.2s
Max. Speed: 0.1
Wanderer Big Sword Projectile 120 0 9.51 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Acceleration: 100 tiles/sec2 after 0.25s
Max. Speed: 0.1
Wanderer Big Sword Projectile 120 0 9.51 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Acceleration: 100 tiles/sec2 after 0.3s
Max. Speed: 0.1
Wanderer Big Sword Projectile 120 0 9.51 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Acceleration: 100 tiles/sec2 after 0.35s
Max. Speed: 0.1
Wanderer Big Sword Projectile 120 0 9.51 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Acceleration: 100 tiles/sec2 after 0.4s
Max. Speed: 0.1
Wanderer Big Sword Projectile 120 0 9.51 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Acceleration: 100 tiles/sec2 after 0.45s
Max. Speed: 0.1
Wanderer Big Sword Projectile 120 0 9.51 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Acceleration: 100 tiles/sec2 after 0.5s
Max. Speed: 0.1
Wanderer Big Sword Projectile 120 0 9.51 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Acceleration: 100 tiles/sec2 after 0.55s
Max. Speed: 0.1
Wanderer Big Sword Projectile 120 0 9.51 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Acceleration: 100 tiles/sec2 after 0.6s
Max. Speed: 0.1
Wanderer Big Sword Projectile 120 0 9.51 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Acceleration: 100 tiles/sec2 after 0.65s
Max. Speed: 0.1
Wanderer Big Sword Projectile 120 0 9.51 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Acceleration: 100 tiles/sec2 after 0.7s
Max. Speed: 0.1
Wanderer Big Sword Projectile 180 0 22 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles

Behavior

TBA

Back to top


Drops

TBA

Back to top


Tips and Strategies

TBA

Back to top