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Last updated: Exalt Version 2.2.0.1 (Dec 2021) |
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HP: 12,000 / 75,000 / 90,000
DEF: 20
EXP: 80
Location:
Level 1 Quest
Immune to Stasis
Immune to Paralyzed
Immune to Stunned
Immune to Dazed
Immune to Slowed
Aesthetics | Damage | Condition effects | Speed (tiles/sec) | Range (tiles) | Comments |
---|---|---|---|---|---|
75 | 9 | ? | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Circle Turn: 40° after 1 second |
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80 | 9 | ? | Shots hit multiple targets Shots pass through obstacles Circle Turn: -40° after 1 second |
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50 | 9 | ? | Shots hit multiple targets Shots pass through obstacles Circle Turn: 40° after 0.5 seconds |
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70 | 9 | ? | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Circle Turn: -40° after 0.5 seconds |
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50 | 1 | ? | Amplitude: 4 Frequency: 1 |
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50 | 4 | 8.8 | Shots hit multiple targets Shots pass through obstacles |
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60 | 6 | ? | Shots hit multiple targets Amplitude: 1 Frequency: 2 |
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75 | 5 | 10 | Shots hit multiple targets Faces direction |
Aesthetics | Damage | Condition effects | Speed (tiles/sec) | Range (tiles) | Comments |
---|---|---|---|---|---|
100 | 9 | ? | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Circle Turn: 40° after 1 second |
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150 | 9 | ? | Shots hit multiple targets Shots pass through obstacles Circle Turn: -40° after 1 second |
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50 | 12 | ? | Shots hit multiple targets Shots pass through obstacles Circle Turn: 40° after 0.5 seconds |
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100 | 9 | ? | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Circle Turn: -40° after 0.5 seconds |
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120 | 1 | ? | Amplitude: 4 Frequency: 1 |
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50 | 4 | ? | Shots hit multiple targets Shots pass through obstacles Acceleration: -20 tiles/sec2 after 0.15s Max. Speed: 0.2 Circle Turn: 40° after 0.2 seconds |
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50 | 4 | ? | Shots hit multiple targets Shots pass through obstacles Acceleration: -20 tiles/sec2 after 0.15s Max. Speed: 0.2 |
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50 | 4 | 8.8 | Shots hit multiple targets Shots pass through obstacles |
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150 | 6 | ? | Shots hit multiple targets Ignores defense of target Amplitude: 1 Frequency: 2 |
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160 | 5 | 10 | Shots hit multiple targets Ignores defense of target Faces direction |
Aesthetics | Damage | Condition effects | Speed (tiles/sec) | Range (tiles) | Comments |
---|---|---|---|---|---|
100 | 9 | ? | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Circle Turn: 40° after 1 second |
||
150 | 9 | ? | Shots hit multiple targets Shots pass through obstacles Circle Turn: -40° after 1 second |
||
50 | 12 | ? | Shots hit multiple targets Shots pass through obstacles Circle Turn: 40° after 0.5 seconds |
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100 | 9 | ? | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Circle Turn: -40° after 0.5 seconds |
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200 | 1 | ? | Amplitude: 4 Frequency: 1 |
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150 | 6 | ? | Shots hit multiple targets Amplitude: 1 Frequency: 2 |
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160 | 5 | 10 | Shots hit multiple targets Faces direction |
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200 | 4 | 8.8 | Shots hit multiple targets Shots pass through obstacles |
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120 | 0 | 9.51 | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Acceleration: 100 tiles/sec2 after 0.2s Max. Speed: 0.1 |
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120 | 0 | 9.51 | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Acceleration: 100 tiles/sec2 after 0.25s Max. Speed: 0.1 |
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120 | 0 | 9.51 | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Acceleration: 100 tiles/sec2 after 0.3s Max. Speed: 0.1 |
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120 | 0 | 9.51 | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Acceleration: 100 tiles/sec2 after 0.35s Max. Speed: 0.1 |
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120 | 0 | 9.51 | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Acceleration: 100 tiles/sec2 after 0.4s Max. Speed: 0.1 |
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120 | 0 | 9.51 | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Acceleration: 100 tiles/sec2 after 0.45s Max. Speed: 0.1 |
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120 | 0 | 9.51 | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Acceleration: 100 tiles/sec2 after 0.5s Max. Speed: 0.1 |
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120 | 0 | 9.51 | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Acceleration: 100 tiles/sec2 after 0.55s Max. Speed: 0.1 |
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120 | 0 | 9.51 | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Acceleration: 100 tiles/sec2 after 0.6s Max. Speed: 0.1 |
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120 | 0 | 9.51 | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Acceleration: 100 tiles/sec2 after 0.65s Max. Speed: 0.1 |
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120 | 0 | 9.51 | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Acceleration: 100 tiles/sec2 after 0.7s Max. Speed: 0.1 |
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180 | 0 | 22 | Shots hit multiple targets Shots pass through obstacles |
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