Dr. Terrible (Rev. 18)

Last updated: 27.0.1

Dr. Terrible is the first boss of the Mad Lab. He is found at the end of the Mad Lab in a square room.

Contents

Stats

HP: 55000
DEF: 25
EXP: 3850
Location: Mad Lab

Counts to God Kills
Quest Boss
Immune to Stasis


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Combat

Behavior

Attack Phase:
Dr. Terrible will wander around, occasionally throwing Green Potions, Turret Attacks, or both. They are all dangerous and deal high damage, especially the Green Potions, which can kill an unmaxed character with low defense instantly. There are four Red Gas Spawners (which are pretty lethal all the same) in the room that may also shoot waves of slow moving bullets during this phase. Each of these four Red Gas Spawners will not always fire. During this phase Dr. Terrible can be damaged.

Retreat Phase:
Dr. Terrible will retreat to the bubble in the center of the room. While he is in the bubble he is invulnerable and he summons Escaped Experiments, Mini Bots, and Rampage Cyborgs from the cages on the east and west sides of the room. The Red Gas Spawners will turn off during this phase.

“Rage” Phase:
When Dr. Terrible gets low on health he will go into a rage phase. At this point, all the Red Gas Spawners will deactivate. Dr. Terrible will begin throwing potions much faster, usually two at a time. This phase is basically just the attack phase without the Red Gas Spawners activated.

Reproduction

Spawns:

When vulnerable:
Green PotionGreen Potion
Turret AttackTurret Attack
When in bubble: (spawned by cages at edges of room)
Dr. Terrible Escaped ExperimentDr. Terrible Escaped Experiment
Dr. Terrible Mini BotDr. Terrible Mini Bot
Dr. Terrible Rampage CyborgDr. Terrible Rampage Cyborg

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Drops

Tier 8 Weapon Tier 9 Weapon
Tier 8 Armor Tier 9 Armor
Tier 4 Ability
Egg Basket
Robobuddy Egg
Tier 10 Weapon Tier 11 Weapon
Tier 10 Armor Tier 11 Armor
Tier 5 Ability Experimental Ring
Golden Bolt Golden Nut
Wine Cellar IncantationWine Cellar Incantation The Magician Tarot CardThe Magician Tarot Card
Potion of Wisdom
Scepter of Fulmination Robe of the Mad Scientist

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Tips and Strategies

When minions are spawned during the bubble phase, prioritize the confusing pink enemies. If they are still around when the pink gas generators come back on, one bad confuse can send you through the deadly gases or into a Green Potion as it explodes. This is instant death for most characters.

Because Dr. Terrible does not have a direct attack, there is no worry of getting shotgunned, provided you avoid the green potions and turrets. It can be worthwhile to use the Staff of Extreme Prejudice or Demon Blade on him, especially if he is paralyzed. Be careful that a Green Potion does not land on you while you’re the one playing shotgun (literally).

If you happen to be a wand class, you will be able to kill Dr. Terrible without him being activated, allowing for an easy kill. Go up to the boss room and continue to fire in the direction that he is in and wait till you hear the sound of the projectile hitting him. If you’re not hitting him, get a bit closer but not too close that you end up activating him (your shots should be going off screen and hitting him). NOTE: as of 27.0.1 (sorry, some earlier update), only the saint abraham’s wand has enough range to hit Dr. Terrible without activating him. You might want to keep it as a swap for this case.

If you are a Ninja, and feel like killing a ton of time, you could always hit him from outside the room, with the shurikens. As mentioned, this will take a ton of time, and will approximately take 30 minuets, to an hour. You can also do this to hinder down his hp. If you want to use a lot, make sure your inventory is full of some mana healing item, such as the one alcohol (Realm wheat?) that heals 200


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