Genie

Last updated: Exalt Version 2.0.4.0 (Sep 2021)
Magic Lamp Genie

The Genie is the treasure room miniboss of the Ancient Ruins. A treasure room will contain a Magic Lamp in the center. Moving close to the lamp will initiate the battle against the Genie. The lamp will assist the Genie in battle, and once the Genie is defeated, it will allow the player to destroy the lamp for a chance at loot.

The Realm Eye says:
Genies are wise, ancient spirits that were often revered for their power in the time of the old gods.
Others vied to claim this power for themselves by using magical lamps of unblemished bronze to capture them, resulting in the myth of wish-granting genies.
Though they lack that ability, they’re more than willing to reward anyone who frees them from their prison, provided they are deemed worthy.

Contents

Stats

HP: 6,750 (+20% [1,350 HP] per player in the dungeon)
DEF: 20
EXP: 1,000
Location: Ancient Ruins

Immune to Stasis
Immune to Paralyze
Counts toward Humanoid Kills
Counts toward God Kills

Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
Wish Orb
40
Silenced Silenced for 2s
7.0
7.0
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
Wish Orb
35
Silenced Silenced for 2s
7.0
14.0
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
Dark Red AoE
40
Grey Down Arrow Exposed for 2s
From Magic Lamp
Radius: 2
Armor Piercing Ignores defense of target

Behavior

The Genie will appear when the Magic Lamp in the treasure room’s center is approached. He will initially be invulnerable and let out a series of taunts before fighting.
“Oh, adventurers! You have my gratitude for releasing me from that prison.”
“You see, however, I do not give rewards out to just anyone. You’ll have to prove yourselves against me!”

The treasure room can have two different layouts: (1) an open square arena made of tan sandstone bricks and hardened sand in the center, or (2) a square arena made of brown rock, with four rocks in the center that serve as obstacles. The Genie will have different attack patterns depending on the layout of the room, but he will always have two phases, each comprising roughly 45% of his health bar.

Attack Set 1 (sand treasure room)

Phase 1

Moves back and forth along the vertical axis of the room, firing streams of armor-piercing Silencing red Wish Orbs to his sides. The Magic Lamp in the room’s center will be throwing Exposing red bombs at players, which will split into three more bombs on impact (similarly to the Tyrant’s Toxin).

Phase 2

Randomly moves along an invisible “grid”, firing sporadic 4-way streams of Wish Orbs. The Magic Lamp will continue throwing splitting red bombs at players.

Attack Set 2 (stone treasure room)

Phase 1

Circles in place while firing a messy 4-armed spiral of Wish Orbs. The Magic Lamp will rapidly fire four bombs around it in an X pattern, which will hit the outer regions of the room. The orientation of each burst will rotate slightly each time.

Phase 2

Rotates around the room’s edge while rapidly firing aimed spreads of Wish Orbs. The Magic Lamp contracts its bomb bursts so that they hit the inner region of the room instead. It will also start firing a fifth, aimed bomb with each burst.

When he has been reduced to 10% HP, he will stop, go invulnerable, and taunt.
“Enough! You’ve proved yourself quite capable. There’s some treasure within that lamp. You’re free to take whatever you find, adventurers.”
The Genie will then self-terminate, granting his XP to all players nearby. The Magic Lamp in the room’s center will then become vulnerable, upon which players can destroy it for loot.

Reproduction

Protected by Magic Lamp

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Drops

Note: All drops are from the Magic Lamp. The Genie itself does not drop any loot.

Tips and Strategies


  • Tips for the Sand-Treasure Room (Completely Flat, Sand-Colored): For his first phase, he will always move up and down the length of the Treasure Room while firing two 40 damage (armor breaking) shots and the left and right of him. You can copy his movement, as sitting on him will take 80 damage max. For his second phase, he moves randomly around the arena while firing two 35 armor breaking damage on the top and bottom of him. For this phase he can only move half the length of the arena for each movement and cannot move diagonally.
  • Tips for the Stone Treasure Room (Four Rocks in the Middle): For his first phase, he will circle around the Magic Lamp while firing shots. The best way to deal damage to him in this phase is to also circle the magic lamp while attack him. In his second phase, he will either circle around the perimeter of the room left or right (This direction won’t change). He will fire shots in your direction (4). If your speed is slower than his, stay inside the center of the room and fire shots at him through the rocks (It’s slow, but it’s very safe).

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