|Oryx demanded his alchemists make a poison capable of killing more rapidly to satisfy his impatience. The resulting brew proved rather explosive.|
|On Equip||+3 ATT, +3 DEF, -5 WIS|
|Effect(s)||Cluster Bomb: Initial poison bomb creates 3 cluster bombs 1.5 tiles from its center.
Alchemical Boon: On ability use, 33% chance to restore 50 MP on self.
Alchemical Inhibition: On ability use, 33% chance to inflict SPD decrease (-20 SPD) on self for 5 seconds
|Throw Time||For all bombs, 1.2 second(s)|
|Impact Damage||Initial bomb: 500; Cluster bombs: 550|
|Damage Over Time||250 from initial bomb only (125 damage/s)|
|Radius||Initial bomb: 3 tiles; Cluster bombs: 2.5 tiles|
|Obtained Through||Consuming a stack of 15 Shards of the Intern
Exchanging a stack of 30 Shards of the Intern at The Tinkerer
Part of the Agents of Oryx Abilities.
While it has quite a longer effective throw time, this poison’s special cluster-bomb properties allow it to do up to 2,400 damage in one use, which beats the Bottled Medusozoan by 600 damage while not needing an enemy to stay in the area for a long time. It suffers from the highest MP cost of all Poisons as a result, but its special effects give a 1/3 chance to restore a third of the cost on use. Of course, said effects also give it a 1/3 chance to significantly slow your movement, so using this poison can be a bit of a gamble (of course, sometimes being slowed is better).
As the full damage of the Poison is reliant on the delayed cluster bombs also hitting the main target, it’s even less effective than most Poisons against enemies with fast movement or frequent invincibility times.
The particle color of the cluster bombs:
|Agents of Oryx Abilities|
|Limited Edition Poisons|