Oryx the Mad God 2, referred in-game as Oryx the Mad God (same as his previous incarnation), or colloquially as Oryx 2 or O2, is the boss of the Wine Cellar and Oryx’s second-strongest form.
ContentsStatsHP: 100,000 (+30% [30,000 HP] per player in Dungeon) Immune to Stasis Back to top CombatAttacks
BehaviorIn any phase, Oryx will taunt every so often to tell players of the amount of HP he has left. Phase 1Initially, Oryx slowly wanders in the middle of the room, constantly firing his shotgun of status-inflicting stars and rings of fire bolts. He will also be spawning Henchmen of Oryx at a frequent rate (although he can only spawn up to 12 per fight). Oryx can be pushed by approaching players. His now-infamous shotgun consists of 3-round bursts of various stars fired at a constant rate. There appears to be no particular order in how the stars are fired, and the shotgun is aimed directly at the nearest player. Every now and then he adds a 3-round close-ranged burst of blade projectiles that inflict immense damage. Note that some of his stars are faster than others. After he is reduced to 80% of his HP, he will move to phase 2. Phase 2For Phase 2, Oryx will stop spawning his henchmen and randomly choose from one of four phases to perform - note that during all of these phases, he is immune to Stun and Daze. Note that their names are not official. As he prepares to attack, he will fire off several rings of fire bolts. Exploding Suns PhaseTaunt: “Ignorant fools! I wield the power of exploding suns!” Chasing PhaseTaunt: “There is no point in running, but you will anyway!” Beware, as luring Oryx out of his boss chamber may cause him to quickly “snap back” into the room, which may potentially cause him to sit on players and instakill them. Dance PhaseTaunt: “Do you still remember how to dance? Haha!” Note that his spinning ring of Bomb Artifacts has a gap in it, allowing players to enter and leave the ring at will if they’re able to time it right. Missile PhaseTaunt: “You cannot withstand this power!” Phase 3At 50% HP, Oryx selects another one of the four phases from Phase 2, although it cannot be the same as the one he already performed. As before, he will fire rings of fire bolts while preparing for his phase. Phase 4Taunt: “That’s ENOUGH!” DeathTaunt: “You puny mortals! I…shall…return…!” ReproductionSpawns: Henchman of Oryx (Maximum 12 per fight) DropsTips and StrategiesIn his first and last phases, Oryx’s infamous “shotgun” of stars is extremely dangerous, causing multiple status effects and very high damage. The blue confuse star moves faster than the other projectiles, so be careful to avoid it or risk being confused into the remainder of the projectiles. This shotgun is powerful enough to kill 8/8 Knights as well as Armored-buffed Warriors. Circling tips: Circle Oryx 2 clockwise if Oryx is directly in front of or behind your character. Circle Oryx 2 counter-clockwise if Oryx is to the left or right of your character. getting confused while circling in the wrong direction will send you charging into Oryx’s Shotgun. Remember that your “left” key will make you go “down” when confused, so press “left” to retreat (assuming Oryx is in front of you). Note that for all phases besides his first and last, Oryx can’t be stunned. Knights are advised to stun him as much as possible during his vulnerable phases, but need not risk their lives for his immune ones. For his Sun Phase, it is advised to circle Oryx and try to get in the spaces created by his shots. While this does not work all the time, due to the randomness of his Sun Explosions’ bullet rings, it somewhat minimizes the amount of bullets that will hit you. Under no circumstances should you allow yourself to get hit by one of the large suns before they explode; not only will you take a lot of damage from the large sun, you run the risk of the sun exploding on top of you and very likely killing you instantly. His Dance phase is very similar to his first incarnation’s dance phases, except far more punishing. Short-to-mid range classes can stay within his ring of Bomb Artifacts and attack him (although be wary of his bombs and rings of stars) while long-ranged classes can stay outside and use attacks and/or abilities on him. Be very careful when crossing through the gap in his ring of exploding elements; you will take a lot of damage if you time it wrong. For his Chase phase, it should go without saying, but tanking his shotgun deals immense damage and is liable to kill you instantly. Slows are useful for this phase to make sure Oryx doesn’t outspeed you. Be sure not to accidentally push Oryx out of his chamber - he could “snap back” toward the center of the room, which may result in players getting sat on and killed. If you or any other player are Tricksters, you can send a decoy towards Oryx. With some finess, you can keep Oryx circling around your decoys during the whole phase, making it safer for the group. For his Missile Phase, you must resist your instinct to rotate with the daze stars at all costs. The daze stars inflict a miserable pittance compared to the exploding eye artifacts that are rotating in the opposite direction. What you must do instead is run into the streams of daze stars, there are gaps large enough for a character to slip through the stream without taking damage, the same cannot be said for the eye artifacts. If you do this, the only dangerous attack that even has a chance of hitting you is his small red stars that accompany this phase. Keep an eye out for those while following the above strategy and you’ll find that this phase is much easier than the hordes of leechers would suggest. During his final phase, try not to get hit by his white and black star novas. They inflict incredibly long status effects, especially the white weakening stars, and it makes finishing Oryx off much harder. Back to top TriviaOryx is the only boss in the game to have 30% HP Scaling. For Halloween 2016-2018, Oryx’s sprite was changed to the following: Rarely, Oryx could also spawn wearing a witch hat: For Christmas 2016-2018, Oryx’s sprite was changed to the following: |
---|