Tinctures and Effusions (Rev. 16)

Tinctures give a temporary moderate stat bonus to the user (30 seconds). They are dropped in Soulbound Bags from minions of the evaluation bosses: Lich, Ent Ancient, and Ghost King, and can also be dropped from the the Sarcophagus in the Tomb of the Ancients. Effusions give a temporary heavy stat bonus to everyone within a Range of 6. Though formerly sold in the Nexus for Realm Gold, they are no longer able to be purchased in this way. Both Tinctures and Effusions are Soulbound. Purchasing Chests in the Vault using Realm Gold will reveal a random Nexus item inside it, which can include either a Tincture or Effusion. Another way to obtain Tinctures and Effusions is by finding them in the Arena. Effusions can also be found in some mystery boxes.

Tincture
Stat Boost
Feed Power
Effusion
Stat Boost
Feed Power
+15 DEF
15
+30 DEF
20
+15 DEX
10
+30 DEX
20
+75 HP
10
+150 HP
15
+75 MP
10
+150 MP
15

Every time you use an item that temporarily increases a stat, any other boost of the same stat used before the time limit of the first item will only give half of the stat efficiency of the previous item’s efficiency; starting at 100%, then 50%, then 25%, etc. The stat increase itself is rounded down. The time limit for each use is still separate.

Defense/Dexterity:

Use Amount
Tincture Bonus
Tincture Total
Effusion Bonus
Effusion Total
First Use
+15
+15
+30
+30
Second Use
+7
+22
+15
+45
Third Use
+3
+25
+7
+52
Fourth Use
+1
+26
+3
+55
Fifth Use
+0
+26
+1
+56

Life/Mana:

Use Amount
Tincture Bonus
Tincture Total
Effusion Bonus
Effusion Total
First Use
+75
+75
+150
+150
Second Use
+37
+112
+75
+225
Third Use
+18
+130
+37
+262
Fourth Use
+9
+139
+18
+280
Fifth Use
+4
+143
+9
+289