Last updated: Exalt Version 4.0.0.0 (Aug 2023) |
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Enchanting is a gameplay mechanic that allows players to upgrade their gear through the Enchanter NPC using various kinds of dusts.
Currently, enchanting is limited to Untiered Items only.
The enchanting panel can be accessed through the Enchanter NPC in player’s Vault.
Key | Description |
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1 | Item List - Every item that can be enchanted will appear here. Only items from your worn inventory or backpack will be displayed. This means that Vault and gift chest items will not appear, nor will items on your other characters. The currently selected item will highlight blue, as shown here. |
2 | Filters - Allow quick filtering and/or searching between enchantable items (both, tiered, and untiered). |
3 | Dust - Required to open slots and enchant items. Has a maximum capacity of 2000. |
4 | Slots - Shows how many enchantment slots are available for the item. UTs will only ever have one slot for engravings. This area also shows the cost to unlock the slot, which in this case is 1950 ![]() |
5 | Enchantments - The list of enchantments which can be applied to this item is shown shown here. As this is a UT, to which an engraving can be applied, this list remains empty except for each engrving you currently have on you that can be applied to this item. In this instance, only the Gatling Shots engraving is shown on the list. |
Dust | Drop Location | Drop Amount | Drop Chance |
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Green Dust (![]() |
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9-13 | 33.5% |
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8-12 | 35% | |
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9-13 | 43.5% | |
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9-13 | 43.5% | |
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21-28 | 50% | |
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11-16 | 41.5% | |
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12-16 | 45.5% | |
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25-34 | 53.5% | |
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20-28 | 49.5% | |
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36-48 | 57.5% | |
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34-45 | 50% | |
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20-26 | 50% |
Enchantment | Effect | Cost to apply | Applicable to: | |||||||||||
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Attack Bonus I | +3 ATT | 35![]() |
Tiered Weapons, Tiered Rings and Untiered Rings | |||||||||||
Dexterity Bonus I | +3 DEX | 35![]() |
Tiered Weapons, Tiered Rings and Untiered Rings | |||||||||||
Vitality Bonus I | +3 VIT | 35![]() |
Tiered Armors, Tiered Rings and Untiered Rings | |||||||||||
Wisdom Bonus I | +3 WIS | 35![]() |
Tiered Abilities, Tiered Rings and Untiered Rings | |||||||||||
Speed Bonus I | +3 SPD | 35![]() |
Tiered Abilities, Tiered Rings and Untiered Rings | |||||||||||
Defense Bonus I | +3 DEF | 35![]() |
Tiered Armors, Tiered Rings and Untiered Rings | |||||||||||
HP Bonus I | +30 HP | 35![]() |
Tiered Armors, Tiered Rings and Untiered Rings | |||||||||||
MP Bonus I | +30 MP | 35![]() |
Tiered Abilities, Tiered Rings and Untiered Rings | |||||||||||
Projectile Size I | Increases projectile size by 15% | 35![]() |
Tiered Weapons | |||||||||||
Increased Range I | Adds 15% Range | 35![]() |
Tiered Weapons | |||||||||||
Increased Projectile Speed I | Adds 15% Projectile Speed | 35![]() |
Tiered Weapons | |||||||||||
Cover Passing Projectiles | Adds Obstacle Piercing to primary projectiles | 35![]() |
Tiered Weapons | |||||||||||
Onhit Heal I | Triggers a ![]() 30 second cooldown. |
35![]() |
Tiered Armors (Excluding Leather Armor) |
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Onhit Stat Boost (ATT) I | Triggers a ![]() 6 second cooldown. |
35![]() |
Tiered Armors (Excluding Robe) |
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Onhit Stat Boost (DEX) I | Triggers a ![]() 6 second cooldown. |
35![]() |
Tiered Armors (Excluding Robe) |
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Onhit Stat Boost (DEF) I | Triggers a ![]() 6 second cooldown. |
35![]() |
Tiered Armors (Excluding Heavy Armor) |
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Onhit Stat Boost (VIT) I | Triggers a ![]() 6 second cooldown. |
35![]() |
Tiered Armors (Excluding Leather Armor) |
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Onhit Stat Boost (SPD) I | Triggers a ![]() 6 second cooldown. |
35![]() |
Tiered Armors (Excluding Heavy Armor) |
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Onhit Stat Boost (WIS) I | Triggers a ![]() 6 second cooldown. |
35![]() |
Tiered Armors (Excluding Leather Armor) |
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Onhit Armoured I | Triggers the ![]() 10 second cooldown. |
35![]() |
Tiered Armors (Excluding Heavy Armor) |
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Onhit Berserk I | Triggers the ![]() 10 second cooldown. |
35![]() |
Tiered Armors (Excluding Robe) |
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Onhit Damaging I | Triggers the ![]() 10 second cooldown. |
35![]() |
Tiered Armors (Excluding Robe) |
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Onhit Energized I | Triggers the ![]() 10 second cooldown. |
35![]() |
Tiered Armors (Excluding Leather Armor) |
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Onhit Speedy I | Triggers the ![]() 10 second cooldown. |
35![]() |
Tiered Armors (Excluding Heavy Armor) |
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Onhit Retaliation (Short) I | Retaliates with 10 short-range projectiles when hit for more than 20 damage. 5 second cooldown.
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Tiered Armors | |||||||||||
Onhit Retaliation (Mid) I | Retaliates with 5 mid-range projectiles when hit for more than 20 damage. 5 second cooldown.
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Tiered Armors | |||||||||||
Onhit Retaliation (Long) I | Retaliates with 1 long-range projectile when hit for more than 20 damage. 5 second cooldown.
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35![]() |
Tiered Armors | |||||||||||
Boomerang Projectiles | Projectiles boomerang without affecting range. | 35![]() |
Tiered Swords, Daggers, Dual blades, Staves, Spellblades, Wands, Katanas and Tachi | |||||||||||
Non-Boomerang Projectiles | Shots now decelerate instead of boomerang. Range is not affected. | 35![]() |
Tiered Flails | |||||||||||
Narrow Cone | Narrows the firing angle of the projectiles. | 35![]() |
Tiered Morning Stars, Bows and Longbows, | |||||||||||
Onhit Invisible I | 20% chance to trigger the Invisible condition for 2.5/3 seconds when hit for more than 35 damage. 6.5/7 second cooldown. |
35![]() |
Tiered Cloaks | |||||||||||
Onhit Fire Arrow I | 20% chance to fire the Quiver projectile when hit for more than 35 damage. 5 second cooldown. |
35![]() |
Tiered Quivers | |||||||||||
Onhit Spell I | 20% chance to fire the Spell nova when hit for more than 35 damage. 5 second cooldown. |
35![]() |
Tiered Spells | |||||||||||
Onhit Healing I | 20% chance to trigger the ![]() 6/6.5 second cooldown. |
35![]() |
Tiered Tomes | |||||||||||
Onhit Berserk I | 20% chance to trigger the ![]() 5/5.5 second cooldown. |
35![]() |
Tiered Helmets | |||||||||||
Onhit Shield I | 20% chance to fire the Shield projectiles when hit for more than 35 damage. 5 second cooldown. |
35![]() |
Tiered Shields | |||||||||||
Onhit Damaging I | 20% chance to trigger the ![]() 5/5.5 second cooldown. |
35![]() |
Tiered Helmets | |||||||||||
Onhit Throw Poison I | 20% chance to throw the Poison when hit for more than 35 damage. 5/5.5 second cooldown. |
35![]() |
Tiered Poisons | |||||||||||
Onhit Skull I | 20% chance to activate Skull damage when hit for more than 35 damage. 5 second cooldown. |
35![]() |
Tiered Skulls | |||||||||||
Onhit Skull Heal I | 20% chance to activate Skull healing when hit for more than 35 damage at less than 50% hitpoints. 30 second cooldown. |
35![]() |
Tiered Skulls | |||||||||||
Onhit Trap Damage I | 20% chance to activate Trap damage when hit for more than 35 damage. 5 second cooldown. |
35![]() |
Tiered Traps | |||||||||||
Onhit Decoy I | 20% chance to activate Decoy when hit for more than 35 damage. 10/11 second cooldown. |
35![]() |
Tiered Prisms | |||||||||||
Onhit Curse I | 20% chance to activate Orb Curse when hit for more than 35 damage. 6/6.5 second cooldown. |
35![]() |
Tiered Orbs | |||||||||||
Onhit Fire Shuriken I | 20% chance to fire the Shuriken projectile when hit for more than 35 damage. 5 second cooldown. |
35![]() |
Tiered Shurikens | |||||||||||
Onhit Fire Wakizashi I | 20% chance to fire the Wakizashi projeciles when hit for more than 35 damage. 5 second cooldown. |
35![]() |
Tiered Wakizashis | |||||||||||
Onhit Inspiration I | 20% chance to trigger the ![]() 7/7.5 second cooldown. |
35![]() |
Tiered Lutes | |||||||||||
Onhit Scepter Damage I | 20% chance to activate Scepter damage when hit for more than 35 damage. 5 second cooldown. |
35![]() |
Tiered Scepters | |||||||||||
Onhit Mace Shots I | 20% chance to fire Mace Summons projectiles when hit for more than 35 damage. 5 second cooldown. |
35![]() |
Tiered Maces | |||||||||||
Onhit Sheath ATT Boost I | 20% chance to trigger a ![]() 11 second cooldown. |
35![]() |
Tiered Sheaths | |||||||||||
Decreased Projectile Speed I | Reduces Projectile Speed by 25% | 35![]() |
Tiered Weapons |
Engravings are a special variant of enchantments that can be applied to Untiered Items using a special engraving item.
Engravings don’t cost any dust to apply, apart from that which is required to open the enchantment slot. They are primarily obtained from the Advanced dungeon variants.
Month of the Mad God 2023 Collection | ||||
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Season 7 Seasonal Missions MotMG 2023 | ||||
Sprite | Name | Effect | Applicable to: | |
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Path of the Magus | Various Weapons: Changes shot pattern, depending on weapon. Armors: Gain +4 WIS and +40 MP Ring: Surge of power: While wearing an Aspirant’s Armor and Weapon and hit for at least 20 damage while above 80% HP, gain Energized and +10 wisdom for 5 seconds. Cooldown 20 seconds. |
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Path of the Sniper | Various Weapons: Changes shot pattern, depending on weapon. Armors: Gain +4 ATT and +4 VIT Ring: Focused counter: While wearing an Aspirant’s Armor and Weapon and hit for at least 20 damage while above 80% HP, gain Damaging for 5 seconds. Cooldown 20 seconds. |
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Path of the Stalwart | Various Weapons: Changes shot pattern, depending on weapon. Armors: Gain +4 DEF and +20 HP Ring: Steel resolve: While wearing an Aspirant’s Armor and Weapon and hit for at least 20 damage while above 80% HP, gain Armored for 5 seconds. Cooldown 20 seconds. |
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Path of the Swiftblade | Various Weapons: Changes shot pattern, depending on weapon. Armors: Gain +4 DEX and +4 SPD Ring: Swift counter: While wearing an Aspirant’s Armor and Weapon and hit for at least 20 damage while above 80% hp, gain Berserk for 5 seconds. Cooldown 20 seconds. |
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Kogbold Steamworks Collection | ||||
Advanced Kogbold Steamworks | ||||
Sprite | Name | Effect | Applicable to: | |
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Gatling Shots | Adds 10% rate of fire, and +10% projectile speed without affecting range. Reduces damage by 5%/10% and projectile size by 25%. |
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Heavy Hitter | Adds +5% damage, +25% projectile size. Reduces projectile speed by 10% without affecting range. |
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Iron Plating | Adds +5 DEF. When hit for more than 20 damage at less than half health applies Healing effect for 5 seconds. 20 seconds cooldown. |
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Kogbold Spirit | Adds +3 DEF and +25 HP. |
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Advanced Nest Collection | ||||
Advanced Nest | ||||
Sprite | Name | Effect | Applicable to: | |
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Buzzing Bullets | Weapons fire extra bursts of bee projectiles that deal 80 armor-piercing damage each. |
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Living Hive | +60 HP and spawns small bees when getting hit, each dealing 115 damage every 0.4 seconds (2 second cooldown). If applied to a Beeheemoth Armor, grants an additional +5 SPD. |
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Might of the Bumblebees | Adds +5 DEF and +5 DEX |
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