Last updated: Exalt Version 4.1.4.0 (Feb 2024) |
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Enchanting is a gameplay mechanic that inbues weapons with different effects and stat boosts, further boosting the power of gear. Players can reroll and upgrade enchantments on their gear through the Enchanter NPC using various kinds of dusts.
The enchanting panel can be accessed through the Enchanter NPC in player’s Vault.
Dusts are type of currency that are used in the enchantment process. Currently, There are 3 types of dust in the game.
Green Dust () Used for rerolling enchantments.
Red Dust () Used for upgrading enchantments. Drops from difficulty 6+ dungeons
Purple Dust () Used for unlocking Engraving slots for UTs. Drops from Exalt dungeons & Wine Cellar
Dust is gained upon completion of a dungeon, and type and amount of dust corresponds to the difficulty of the dungeon completed. Seasonal Characters receive 15% more dust.
The ability to use red and purple dust in the enchanter must first be bought for 500 and 250 respectively.
Different Tiers of gear can have different caps on the grade and level of any individual enchantment.
Enchantments can be rerolled into another enchantment with Green Dust (), increasing the more times you reroll up to a maximum of 5 times.
Enchantments can reroll into any other possible enchantment the specific gear can have, including the same enchantment of a different level
Enchantments may be upgraded to a higher level with Red Dust (), up to the maximium grade of the gear. See above
Enchantments can be applied to high-tier Tiered Items and select Untiered Items.
Each set of gear has a set of enchantments it can receive.
Stat Bonuses (Flat and Relative)
Item Type | ATT | DEF | DEX | SPD | VIT | WIS | HP | MP |
---|---|---|---|---|---|---|---|---|
Weapons | Yes | No | Yes | No | No | Yes | No | No |
Ability - Melee Classes | Yes | Yes | No | No | No | No | No | Yes |
Ability - Dagger/Bow Classes | No | No | Yes | Yes | No | No | No | Yes |
Ability - Magic Classes | No | No | No | Yes | No | Yes | No | Yes |
Armour | No | Yes | No | No | Yes | No | Yes | No |
Ring | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
On-Hit Activations
Item Type | ATT | DEF | DEX | SPD | VIT | WIS | Healing | Armored | Berserk | Damaging |
---|---|---|---|---|---|---|---|---|---|---|
Heavy Armor | Yes | No | Yes | No | Yes | Yes | Yes | No | Yes | Yes |
Leather Armor | Yes | Yes | Yes | Yes | No | No | No | Yes | Yes | Yes |
Robes | No | Yes | No | Yes | Yes | Yes | Yes | Yes | No | No |
Rings | No | No | No | No | No | No | No | No | No | No |
Item Type | Energized | Speedy | Attack Short | Attack Mid | Attack Long |
---|---|---|---|---|---|
Heavy Armor | Yes | No | No | No | No |
Leather Armor | No | Yes | No | No | No |
Robes | Yes | Yes | No | No | No |
Rings | No | No | Yes | Yes | Yes |
Utility Enchantments
Item Type | Passes Cover | Boomerang | Remove Boomerang | Mana Reduction |
---|---|---|---|---|
Swords | Yes | Yes | No | No |
Flails | Yes | No | Yes | No |
Daggers | Yes | Yes | No | No |
Dual Blades | No | Yes | No | No |
Wands | Yes | Yes | No | No |
Morning Stars | Yes | Yes | No | No |
Spellblades | Yes | Yes | No | No |
Katanas | Yes | Yes | No | No |
Tachis | Yes | Yes | No | No |
Bows | Yes | Yes | No | No |
Longbows | Yes | Yes | No | No |
All Abilities | No | No | No | Yes |
Below is a list of currently available enchantments with their effects
Enchantment Name | Gear Name Prefix | Effect I / II / III / IV |
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Attack Bonus | Assassin’s | +1/2/3/4 ATT |
Relative Attack Bonus | Killer’s | +3%/5%/7%/9% ATT Based on Attack |
Defense Bonus | Knight’s | +1/2/3/4 DEF |
Relative Defense Bonus | Protector’s | +3%/5%/7%/9% DEF |
Dexterity Bonus | Trickster’s | +1/2/3/4 DEX |
Relative Dexterity Bonus | Duellist’s | +2%/4%/6%/8% DEX |
Speed Bonus | Ninja’s | +2/3/4/5 SPD |
Relative Speed Bonus | Scout’s | +5%/7%/9%/11% SPD |
Vitality Bonus | Warrior’s | +2/3/4/5 VIT |
Relative Vitality Bonus | Survivor’s | +6%/8%/10%/12% VIT |
Wisdom Bonus | Wizard’s | +1/2/3/4 WIS |
Relative Wisdom Bonus | Arcanist’s | +3%/5%/7%/9% WIS |
HP Bonus | Paladan’s | +15/20/25/30 HP |
Relative HP Bonus | Bulwark’s | +3%/4%/5%/6% HP |
MP Bonus | Mystic’s | +20/30/40/50 MP |
Relative MP Bonus | Mage’s | +5%/7%/9%/11% MP |
Increased Range | Longshot | +5%/10%/15%/20% Range |
Increased Projectile Speed | Streamlined | Adds +5%/10%/15%/20% Projectile Speed |
Projectile Size | Vast | Increases Projectile Size by +15%/20%/25%/30% |
Increased Fire Rate | Frenzied | +2%/4%/6%/8% Fire Rate |
Damage Bonus | Shattering | +2%/4%/6%/8% Damage |
On Hit Stat Boost (ATT) | Assassin’s Partial | Triggers a +2/4/6/8 ATT boost for 8 Seconds when hit for more than 20 dmg 16 second cooldown |
On Hit Stat Boost (DEF) | Knight’s Partial | Triggers a +2/4/6/8 DEF boost for 8 Seconds when hit for more than 20 dmg 16 second cooldown |
On Hit Stat Boost (DEX) | Trickster’s Partial | Triggers a +2/4/6/8 DEX boost for 8 Seconds when hit for more than 20 dmg 16 second cooldown |
On Hit Stat Boost (SPD) | Ninja’s Partial | Triggers a +4/6/8/10 SPD boost for 8 Seconds when hit for more than 20 dmg 16 second cooldown |
On Hit Stat Boost (VIT) | Warrior’s Partial | Triggers a +4/6/8/10 VIT boost for 8 Seconds when hit for more than 20 dmg 16 second cooldown |
On Hit Stat Boost (WIS) | Wizard’s Partial | Triggers a +2/4/6/8 WIS boost for 8 Seconds when hit for more than 20 dmg 16 second cooldown |
OnHit Heal | Immortal’s | Triggers a Healing effect 20/40/60/80 HP when hit for more than 20 damage while below 50% health. 15 second cooldown.. |
On Hit Armored | Hardening | Triggers the Armored condition for 2/4/6/8 Seconds when hit for more than 20 dmg 20 second cooldown |
On Hit Berserk | Spiteful | Triggers the Berserk condition for 2/4/6/8 Seconds when hit for more than 20 dmg 20 second cooldown |
On Hit Damaging | Aggressor’s | Triggers the Damaging condition for 2/4/6/8 Seconds when hit for more than 20 dmg 20 second cooldown |
On Hit Energized | Meditator’s | Triggers the Energized condition for 2/4/6/8 Seconds when hit for more than 20 dmg 20 second cooldown |
On Hit Speedy | Retreating | Triggers the Speedy condition for 2/4/6/8 Seconds when hit for more than 20 dmg 20 second cooldown |
Onhit Retaliation (Short) | Retaliating | Retaliates with 5 short-range projectiles when hit for more than 20 damage. 5 second cooldown |
Onhit Retaliation (Mid) | Retaliating | Retaliates with 4 mid-range projectiles when hit for more than 20 damage. 5 second cooldown. |
Onhit Retaliation (Long) | Retaliating | Retaliates with 3 long-range projectiles when hit for more than 20 damage. 5 second cooldown. |
Cover Passing Projectiles | Phantom | Adds Obstacle Piercing to primary projectiles |
Boomerang Projectiles | Returning | Projectiles Boomerang without affecting range |
Non-Boomerang Projectiles | Disposable | Projectiles no longer boomerang without affecting range |
Mana Reduction | Spendthrift’s | - 2.5%/5%/7.5%/7.5%* Mana Cost |
*this is most likely due to abilities having a enchantment grade of A
Untiered Items do not have the ability to recieve regular enchantments, instead, they are able to recieve Engravings, which are a special variant of enchantments tailored to a specific set of UTs using a special engraving item, dropped from Advance dungeons. Shiny variants of items can be also be engraved, assuming that the base item has a possible engraving.
To Engrave a UT, the engraving slot must first be unlocked for 1750 Purple Dust (), after which, any engraving that the UT can recive can be applied free of charge. Be warned, applied Engravings CAN NOT be undone.
Below is the current list of Engravings, and the items it can be applied to.
Month of the Mad God 2023 Collection | ||||
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Season 7 Seasonal Missions MotMG 2023 |
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Sprite | Name | Effect | Applicable to: | |
Path of the Magus |
Weapons: Changes shot pattern, depending on weapon. Armors: Gain +4 WIS and +40 MP Ring: Surge of power: While wearing an Aspirant’s Armor and Weapon and hit for at least 20 damage while above 80% HP, gain Energized and WIS boost (+10 WIS) for 5 seconds. Cooldown 20 seconds. |
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Path of the Sniper |
Weapons: Changes shot pattern, depending on weapon. Armors: Gain +4 ATT and +4 VIT Ring: Focused counter: While wearing an Aspirant’s Armor and Weapon and hit for at least 20 damage while above 80% HP, gain Damaging for 5 seconds. Cooldown 20 seconds. |
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Path of the Stalwart |
Weapons: Changes shot pattern, depending on weapon. Armors: Gain +4 DEF and +20 HP Ring: Steel resolve: While wearing an Aspirant’s Armor and Weapon and hit for at least 20 damage while above 80% HP, gain Armored for 5 seconds. Cooldown 20 seconds. |
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Path of the Swiftblade |
Weapons: Changes shot pattern, depending on weapon. Armors: Gain +4 DEX and +4 SPD Ring: Swift counter: While wearing an Aspirant’s Armor and Weapon and hit for at least 20 damage while above 80% hp, gain Berserk for 5 seconds. Cooldown 20 seconds. |
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Advanced Kogbold Steamworks Engravings | ||||
Sprite | Name | Effect | Applicable to: | |
Gatling Shots | Adds 10% rate of fire, and +10% projectile speed without affecting range. Reduces damage by 5%/10% and projectile size by 25%. | |||
Heavy Hitter | Adds +5% damage, +25% projectile size. Reduces projectile speed by 10% without affecting range. | |||
Iron Plating | Adds +5 DEF. When hit for more than 20 damage at less than half health applies Healing effect for 5 seconds. 20 seconds cooldown. | |||
Kogbold Spirit | Adds +3 DEF and +25 HP. | |||
Advanced Nest Engravings | ||||
Sprite | Name | Effect | Applicable to: | |
Buzzing Bullets | Weapons fire extra bursts of bee projectiles that deal 80 armor-piercing damage each. | |||
Living Hive | +60 HP and spawns small bees when getting hit, each dealing 115 damage every 0.4 seconds (2 second cooldown). If applied to a Beeheemoth Armor, grants an additional +5 SPD. | |||
Might of the Bumblebees | Adds +5 DEF and +5 DEX |