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Crystallized Worm Spellblade (Rev. 12)

Crystallized Worm Spellblade Crystal Bullet The worms of the Crystal Caverns are capable of surviving indefinitely so long as their heads remain intact. The affixation of this particular worm’s head onto a quarterstaff prevents it from regenerating the rest of its body and causes it to angrily lash out, biting anything brought near it.

Tier UT
XP Bonus 7%
Soulbound Soulbound
Feed Power 1200
Dismantling Value 15 Legendary Material / 40 Rare Material / 45 Common Material

Crystal Head

Shots 2
Damage 30
Projectile Speed 13 tiles/second
Lifetime 0.64 seconds
Range 6.48 tiles
Amplitude 0.65 tile(s)
Frequency 0.62 cycle(s)/shot
Effect(s) Piercing Shots hit multiple targets
Armor Piercing Ignores defense of target
Rate of Fire 100%

Crystal Tail

Shots 2
Damage 60–75 (average: 67.5)
Projectile Speed 13 tiles/second
Lifetime 0.64 seconds
Range 6.48 tiles
Amplitude 0.65 tile(s)
Frequency 0.62 cycle(s)/shot
Rate of Fire 100%

Loot Bag Assigned to White Bag
Drops From Crystal Worm Mother

Notes
This staff fires 4 shots total; two shots on each side. Each side, like other spellblades, has a piercing/armor piercing shot and a more damaging shot. Shots start spreading out at the start of its range, and then converge as they travel further (but do not fully converge at natural range). Notably, it nearly matches the shot pattern of the Primal Arcana.

In terms of damage, hitting all shots will always outdamage the T14 Staff of the Fundamental Core, is better than Superior at medium defenses, and is worse than than the T14 Spellblade from medium defenses (before attack boosts and group buffs). This comes at the cost of range and an awkward shot type, but it also has a limited piercing capacity.

Like many weapons with an amplitude, this staff’s firing pattern can be adjusted by firing an odd amount of shots before using this weapon.