Antinomy Gear is the term for a group of Untiered items released during Month of the Mad God 2021 as part of the eponymous Antinomy event, themed after the conflict between the Void and the Daeva. They consist of a weapon and armor which contribute to the set bonus granted by an Antinomy Ring.
Note that the Antinomy set bonus one recieves from wearing the set solely depends on the equipped Antinomy ring. For example, if a Rogue is using the Dagger of Eternal Chaos and Shadowbeast Hide (two dark-themed items) but is wearing the Ember of the Daeva (the light-themed ring), they will still get the Light set bonus from the ring.
In addition to the methods of acquisition below, Antinomy Gear (excluding the rings) can be obtained by opening both Gifts of the Void or Gifts of the Daeva, regardless of whether the item in question is light or dark themed.
The Antinomy weapons are essentially reskins of the tier 12 weapons, however with a 6% XP Bonus and an additional +2 ATT Bonus.
Antinomy weapons are obtainable by exchanging Weapons of Duality at The Tinkerer.
Item | Name | Projectile |
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Dagger of Eternal Chaos | ![]() |
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Bow of the Sky’s Glory | ![]() |
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Staff of Silver Wings | ![]() |
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Wand of the Summoned One | ![]() |
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Sword of the Unending Chaos | ![]() |
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Skybound Blade | ![]() |
The Antinomy armors are essentially reskins of the tier 13 armors, however with a 7% XP Bonus and an additional +20 HP stat bonus.
Antinomy armors are obtainable by exchanging Garments of Duality at The Tinkerer.
Item | Name | Stats |
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Shadowbeast Hide | +17 DEF +5 DEX +20 HP |
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Robe of Dark Summoning | +4 ATT +13 DEF +6 WIS +55 MP +20 HP |
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Armor of Heavenly Light | +24 DEF +20 HP |
The Antinomy Gear rings are mandatory in each Antinomy Gear set. The set bonuses from the rings are identical, but each one has different base stats and secondary effects.
The two themed rings are obtainable through the Antinomy: Chaos and Antinomy: Light campaigns respectively. A third, combined ring was added shortly after which could be obtained through the Antinomy: Light campaign, or by combining the two original rings.
Item | Name | Bonuses | Effects | On Equip | XP Bonus | Feed Power |
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Ember of the Void | 2nd Piece Bonus: +50 HP, +60 MP, +4 DEF, +2 ATT, +4 SPD, +2 VIT 3rd Piece Bonus: +50 HP, +80 MP, +6 DEF, +4 ATT, +6 SPD, +4 VIT, +10 WIS Subtotal of Bonuses: +100 HP, 140 MP, +10 DEF, +6 ATT, +10 SPD, +6 VIT, +10 WIS |
On Taking Damage: When health drops below 75%, spawns a void spirit who deals damage for 5 seconds Void Spirit Effect: Deals 100-150 armor piercing damage within 4.5 squares every 0.6 seconds, click or hold your Summon Control button to move it Cooldown: 25 seconds On Taking Damage: When health drops below 50%, ![]() Cooldown: 20 seconds |
+4 ATT +3 DEX |
6% | 700 |
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Ember of the Daeva | 2nd Piece Bonus: +50 HP, +60 MP, +4 DEF, +2 ATT, +4 SPD, +2 VIT 3rd Piece Bonus: +50 HP, +80 MP, +6 DEF, +4 ATT, +6 SPD, +4 VIT, +10 WIS Subtotal of Bonuses: +100 HP, 140 MP, +10 DEF, +6 ATT, +10 SPD, +6 VIT, +10 WIS |
On Taking Damage: When health drops below 50%, spawns a healing spirit who heals for 5 seconds Healing Spirit Effect: Heals up to 5 players within 5 tiles by 80 HP per second Cooldown: 25 seconds On Taking Damage: When health drops below 75%, ![]() Cooldown: 20 seconds |
+40 HP +5 VIT |
6% | 700 |
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Antinomy Artifact | 2nd Piece Bonus: +50 HP, +60 MP, +4 DEF, +2 ATT, +4 SPD, +2 VIT 3rd Piece Bonus: +50 HP, +80 MP, +6 DEF, +4 ATT, +6 SPD, +4 VIT, +10 WIS Subtotal of Bonuses: +100 HP, 140 MP, +10 DEF, +6 ATT, +10 SPD, +6 VIT, +10 WIS |
On Ability Use: Summons a Duality creature that heals up to 10 players for 200 HP once and then applies healing to surrounding players for 6 seconds in a 4 tile radius. Cooldown: 25 seconds Dark: 100-150 Damage Light: 400 Damage |
+50 HP +50 MP +3 DEF +5 ATT |
8% | 1,000 |