Antinomy Gear

Antinomy Gear is the term for a group of Untiered items released during Month of the Mad God 2021 as part of the eponymous Antinomy event, themed after the conflict between the Void and the Daeva. They consist of a weapon and armor which contribute to the set bonus granted by an Antinomy Ring.

Note that the Antinomy set bonus one recieves from wearing the set solely depends on the equipped Antinomy ring. For example, if a Rogue is using the Dagger of Eternal Chaos and Shadowbeast Hide (two dark-themed items) but is wearing the Ember of the Daeva (the light-themed ring), they will still get the Light set bonus from the ring.

In addition to the methods of acquisition below, Antinomy Gear (excluding the rings) can be obtained by opening both Gifts of the Void or Gifts of the Daeva, regardless of whether the item in question is light or dark themed.

Weapons

The Antinomy weapons are essentially reskins of the tier 12 weapons, however with a 6% XP Bonus and an additional +2 ATT Bonus.

Antinomy weapons are obtainable by exchanging Weapons of Duality at The Tinkerer.

Armor

The Antinomy armors are essentially reskins of the tier 13 armors, however with a 7% XP Bonus and an additional +20 HP stat bonus.

Antinomy armors are obtainable by exchanging Garments of Duality at The Tinkerer.

Item Name Stats
Shadowbeast Hide Shadowbeast Hide +17 DEF
+5 DEX
+20 HP
Robe of Dark Summoning Robe of Dark Summoning +4 ATT
+13 DEF
+6 WIS
+55 MP
+20 HP
Armor of Heavenly Light Armor of Heavenly Light +24 DEF
+20 HP

Rings

The Antinomy Gear rings are mandatory in each Antinomy Gear set. The set bonuses from the rings are identical, but each one has different base stats and secondary effects.

The two themed rings are obtainable through the Antinomy: Chaos and Antinomy: Light campaigns respectively. A third, combined ring was added shortly after which could be obtained through the Antinomy: Light campaign, or by combining the two original rings.

Item Name Bonuses Effects On Equip XP Bonus Feed Power
Ember of the Void Ember of the Void 2nd Piece Bonus: +50 HP, +60 MP, +4 DEF, +2 ATT, +4 SPD, +2 VIT
3rd Piece Bonus: +50 HP, +80 MP, +6 DEF, +4 ATT, +6 SPD, +4 VIT, +10 WIS
Subtotal of Bonuses: +100 HP, 140 MP, +10 DEF, +6 ATT, +10 SPD, +6 VIT, +10 WIS
On Taking Damage: When health drops below 75%, spawns a void spirit who deals damage for 5 seconds
Void Spirit Effect: Deals 100-150 armor piercing damage within 4.5 squares every 0.6 seconds, click or hold your Summon Control button to move it
Cooldown: 25 seconds

On Taking Damage: When health drops below 50%, ATT↑ ATT boost (+10 ATT) for 10 seconds
Cooldown: 20 seconds
+4 ATT
+3 DEX
6% 700
Ember of the Daeva Ember of the Daeva 2nd Piece Bonus: +50 HP, +60 MP, +4 DEF, +2 ATT, +4 SPD, +2 VIT
3rd Piece Bonus: +50 HP, +80 MP, +6 DEF, +4 ATT, +6 SPD, +4 VIT, +10 WIS
Subtotal of Bonuses: +100 HP, 140 MP, +10 DEF, +6 ATT, +10 SPD, +6 VIT, +10 WIS
On Taking Damage: When health drops below 50%, spawns a healing spirit who heals for 5 seconds
Healing Spirit Effect: Heals up to 5 players within 5 tiles by 80 HP per second
Cooldown: 25 seconds

On Taking Damage: When health drops below 75%, DEF↑ DEF boost (+15 DEF) for 10 seconds
Cooldown: 20 seconds
+40 HP
+5 VIT
6% 700
Antinomy Artifact Antinomy Artifact 2nd Piece Bonus: +50 HP, +60 MP, +4 DEF, +2 ATT, +4 SPD, +2 VIT
3rd Piece Bonus: +50 HP, +80 MP, +6 DEF, +4 ATT, +6 SPD, +4 VIT, +10 WIS
Subtotal of Bonuses: +100 HP, 140 MP, +10 DEF, +6 ATT, +10 SPD, +6 VIT, +10 WIS
On Ability Use: Summons a Duality creature that heals up to 10 players for 200 HP once and then applies healing to surrounding players for 6 seconds in a 4 tile radius.
Cooldown: 25 seconds
Dark: 100-150 Damage
Light: 400 Damage
+50 HP
+50 MP
+3 DEF
+5 ATT
8% 1,000