Aspirant's Gear

Aspirant’s Gear are items which contribute toward the set bonus’ of Path of Magus, Sniper, Stalwart and Swiftblade granted by the corresponding ring respectively.

Weapons

The Aspirant’s weapons are essentially special UT items, that fall between the tier 11 weapons and tier 12 weapons.
Aspirant’s weapons can be enchanted with powerful Path Engraving, putting them around tier 14 weapons.
Each weapon has its’ enchanted patterns listed on their page.

Aspirant’s Gear weapons are obtainable through the MotMG 2023 Tinkerer’s Quests, or by completing Season 7 seasonal missions

Armor

The Aspirant’s armors are essentially reskins of the tier 11 armors, however with a 7% XP Bonus and some stat remix, putting then above standard T11 gear.

Aspirant’s armors can be enchanted with powerful Path Engraving, giving them extra 8 stat points, depending on selected path.

Aspirant’s Gear armors are obtainable through the MotMG 2023 Tinkerer’s Quests, or by completing Season 7 seasonal missions

Item Name Stats
Aspirant's Hide Aspirant’s Hide +25 HP
+14 DEF
+5 DEX
Aspirant's Robes Aspirant’s Robes +20 HP
+55 MP
+4 ATT
+11 DEF
+6 WIS
Aspirant's Plate Aspirant’s Plate +30 HP
+20 DEF

Rings

The Aspirant’s rings are mandatory in each Aspirant’s set.

Aspirant’s rings can be enchanted with powerful Path Engraving, adding powerful on-hit abilities while wearing full Aspirant’s set.

Each ring can be enchanted only with their own Path engraving.

Aspirant’s rings are obtainable through the MotMG 2023 Tinkerer’s Quests, or by completing Season 7 seasonal missions

Item Name Bonuses Enchanted Effect On Equip XP Bonus Feed Power
Ring of the Magus Ring of the Magus 2nd Piece Bonus:
+40 MP, +5 WIS
3rd Piece Bonus:
+40 HP, +60 MP, +8 WIS
Subtotal of Bonuses:
+40 HP, +100 MP, +13 WIS
Surge of power:
While wearing an Aspirant’s Armor and Weapon and hit for at least 20 damage while above 80% HP, gain Blue Cross Energized and WIS↑ WIS boost (+10 WIS) for 5 seconds.
Cooldown: 20 seconds.
+60 HP, +120MP, +6 WIS 7% 300
Ring of the Sniper Ring of the Sniper 2nd Piece Bonus:
+4 ATK, +4 VIT
3rd Piece Bonus:
+20 HP, +6 ATK, +6 VIT
Subtotal of Bonuses:
+20 HP, +10 ATK, +10 VIT
Focused counter:
While wearing an Aspirant’s Armor and Weapon and hit for at least 20 damage while above 80% HP, gain Sword Damaging for 5 seconds.
Cooldown 20 seconds.
+60 HP, +8 ATT 7% 300
Ring of the Stalwart Ring of the Stalwart 2nd Piece Bonus:
+20 HP, +4 VIT, +4 DEF
3rd Piece Bonus:
+60 HP, +5 DEF, +5 VIT
Subtotal of Bonuses:
+80 HP, +9 VIt, +9 DEF
Steel resolve:
While wearing an Aspirant’s Armor and Weapon and hit for at least 20 damage while above 80% HP, gain Wooden Shield Armored for 5 seconds.
Cooldown: 20 seconds.
+120 HP
+6 DEF
7% 300
Ring of the Swiftblade Ring of the Swiftblade 2nd Piece Bonus:
+4 SPD, +4 DEX
3rd Piece Bonus:
+40 HP, +5 SPD, +5 DEX
Subtotal of Bonuses:
+40 HP, +9 DEX, +9 SPD
Swift counter:
While wearing an Aspirant’s Armor and Weapon and hit for at least 20 damage while above 80% hp, gain Red Sword Berserk for 5 seconds.
Cooldown: 20 seconds.
+80 HP, +6 SPD, +6 DEX 7% 300