Aspirant’s Gear are items which contribute toward the set bonus’ of Path of Magus, Sniper, Stalwart and Swiftblade granted by the corresponding ring respectively.
The Aspirant’s weapons are essentially special UT items, that fall between the tier 11 weapons and tier 12 weapons.
Aspirant’s weapons can be enchanted with powerful Path Engraving, putting them around tier 14 weapons.
Each weapon has its’ enchanted patterns listed on their page.
Aspirant’s Gear weapons are obtainable through the MotMG 2023 Tinkerer’s Quests, or by completing Season 7 seasonal missions
Item | Name | Projectile |
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Aspirant’s Dagger | ![]() |
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Aspirant’s Bow | ![]() ![]() |
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Aspirant’s Staff | ![]() ![]() |
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Aspirant’s Wand | ![]() |
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Aspirant’s Sword | ![]() |
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Aspirant’s Blade | ![]() |
The Aspirant’s armors are essentially reskins of the tier 11 armors, however with a 7% XP Bonus and some stat remix, putting then above standard T11 gear.
Aspirant’s armors can be enchanted with powerful Path Engraving, giving them extra 8 stat points, depending on selected path.
Aspirant’s Gear armors are obtainable through the MotMG 2023 Tinkerer’s Quests, or by completing Season 7 seasonal missions
Item | Name | Stats |
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Aspirant’s Hide | +25 HP +14 DEF +5 DEX |
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Aspirant’s Robes | +20 HP +55 MP +4 ATT +11 DEF +6 WIS |
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Aspirant’s Plate | +30 HP +20 DEF |
The Aspirant’s rings are mandatory in each Aspirant’s set.
Aspirant’s rings can be enchanted with powerful Path Engraving, adding powerful on-hit abilities while wearing full Aspirant’s set.
Each ring can be enchanted only with their own Path engraving.
Aspirant’s rings are obtainable through the MotMG 2023 Tinkerer’s Quests, or by completing Season 7 seasonal missions
Item | Name | Bonuses | Enchanted Effect | On Equip | XP Bonus | Feed Power |
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Ring of the Magus | 2nd Piece Bonus: +40 MP, +5 WIS 3rd Piece Bonus: +40 HP, +60 MP, +8 WIS Subtotal of Bonuses: +40 HP, +100 MP, +13 WIS |
Surge of power: While wearing an Aspirant’s Armor and Weapon and hit for at least 20 damage while above 80% HP, gain ![]() ![]() Cooldown: 20 seconds. |
+60 HP, +120MP, +6 WIS | 7% | 300 |
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Ring of the Sniper | 2nd Piece Bonus: +4 ATK, +4 VIT 3rd Piece Bonus: +20 HP, +6 ATK, +6 VIT Subtotal of Bonuses: +20 HP, +10 ATK, +10 VIT |
Focused counter: While wearing an Aspirant’s Armor and Weapon and hit for at least 20 damage while above 80% HP, gain ![]() Cooldown 20 seconds. |
+60 HP, +8 ATT | 7% | 300 |
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Ring of the Stalwart | 2nd Piece Bonus: +20 HP, +4 VIT, +4 DEF 3rd Piece Bonus: +60 HP, +5 DEF, +5 VIT Subtotal of Bonuses: +80 HP, +9 VIt, +9 DEF |
Steel resolve: While wearing an Aspirant’s Armor and Weapon and hit for at least 20 damage while above 80% HP, gain ![]() Cooldown: 20 seconds. |
+120 HP +6 DEF |
7% | 300 |
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Ring of the Swiftblade | 2nd Piece Bonus: +4 SPD, +4 DEX 3rd Piece Bonus: +40 HP, +5 SPD, +5 DEX Subtotal of Bonuses: +40 HP, +9 DEX, +9 SPD |
Swift counter: While wearing an Aspirant’s Armor and Weapon and hit for at least 20 damage while above 80% hp, gain ![]() Cooldown: 20 seconds. |
+80 HP, +6 SPD, +6 DEX | 7% | 300 |