|A small yet potent flame brought down from the heavens. It burns bright with the power of life.|
|Set||MotMG 2021 Light Set
|On Equip||+40 HP, +5 VIT|
|Reactive Proc||On Taking Damage: When health drops below 50%, spawns a healing spirit who heals for 5 seconds
Healing Spirit Effect: Heals up to 5 players within 5 tiles by 80 HP per second
Cooldown: 25 seconds
On Taking Damage: When health drops below 75%, DEF boost (+15 DEF) for 10 seconds
Cooldown: 20 seconds
This is an Antinomy Gear item.
With an Antinomy Weapon and Armor, the Ember provides a large stat bonus to all stats except DEX, surpassing the Omnipotence Ring. This makes it a powerful tool in the hands of nearly any class that can afford to equip a full set of tiered equipment without the need for swapouts, helped by the fact that the Antinomy gear provides extra stats compared to regular items of their tier.
Its Antinomy set bonus is identical to it’s counterpart, the Ember of the Void. However, the Ember of the Daeva lends itself more towards survivability, providing a passive bonus to HP and VIT along with two procs - one that can heal the player and their allies in a pinch, and another which temporarily bolsters their DEF when taking damage.
The Healing Spirit spawned by the item has the following appearance: