Limited Rings

Last updated: Exalt Version 4.0.3.0 (Oct 2023)

Limited Rings are items that can only be obtained intermittently from seasonal events or are no longer available. Some limited rings can still be obtainable by trading with other players or as drops from dungeons whose keys are no longer sold.

For a list of untiered/set tiered rings, see Untiered Rings.

Click on the image/name for additional information.

Ring Tier Name Stat Bonus Effect(s) XP Bonus Feed Power
Bronze Medal UT
Soulbound
Bronze Medal +1 SPD
+1 DEX
+1 VIT
- 3% 200
Silver Medal UT
Soulbound
Silver Medal +2 SPD
+2 DEX
+2 VIT
- 4% 350
America Ring UT
Soulbound
America Ring +20 HP
+20 MP
+1 ATT
+1 DEF
+1 SPD
+1 DEX
+1 VIT
+1 WIS
- 4% 700
Ring of the Burning Sun UT Ring of the Burning Sun +8 DEF - 5% 300
Mask of Anubis UT Mask of Anubis +180 HP - 5% 325
Mask of Lightning UT Mask of Lightning +180 MP - 5% 325
Mask of Cnidaria UT Mask of Cnidaria +180 MP - 5% 325
Mask of Mucus UT Mask of Mucus +180 HP - 5% 325
Gem of Tenderness UT
Soulbound
Gem of Tenderness +150 MP
+5 WIS
- 5% 350
Gem of Adoration UT
Soulbound
Gem of Adoration +150 HP
+5 VIT
- 5% 350
Gold Medal UT
Soulbound
Gold Medal +3 SPD
+3 DEX
+3 VIT
- 5% 500
Soulful Affection UT
Soulbound
Soulful Affection +180 HP
+5 VIT
+5 WIS
- 5% 700
Amulet of Elemental Air UT Amulet of Elemental Air +10 DEX - 6% 325
Amulet of Elemental Earth UT Amulet of Elemental Earth +10 DEF - 6% 325
Amulet of Elemental Fire UT Amulet of Elemental Fire +10 ATT - 6% 325
Amulet of Elemental Water UT Amulet of Elemental Water +10 VIT - 6% 325
Crucible Archer Ring UT
Soulbound
Crucible Archer Ring +80 HP
+4 DEX
- 6% 750
Crucible Magic Ring UT
Soulbound
Crucible Magic Ring +80 HP
+4 WIS
- 6% 750
Crucible Melee Ring UT
Soulbound
Crucible Melee Ring +80 HP
+4 ATK
- 6% 750
Crucible Tank Ring UT
Soulbound
Crucible Tank Ring +80 HP
+4 DEF
- 6% 750
Faded Heart Scarab UT
Soulbound
Faded Heart Scarab +60 HP On Equip: +25% DEX equal to DEX
-15% ATT equal to DEX
Effect: Increases the power of Syndicate weaponry if worn in conjunction
6% 750
Fractured Hannya UT
Soulbound
Fractured Hannya +60 HP On Equip: +25% ATT equal to ATT
-15% DEX equal to ATT
Effect: Increases the power of Syndicate weaponry if worn in conjunction
6% 750
Sunken Fire Opal Ring UT
Soulbound
Sunken Fire Opal Ring +60 HP
+5 DEF
+5 SPD
Effect: Increases the power of Syndicate weaponry if worn in conjunction 6% 750
Crystal Key UT Crystal Key +50 HP
+4 DEF
+3 DEX
Keyper’s Trickery: Releases a barrage of 10 keys to hinder opponents
On Taking Damage: 10% chance to create key nova
Key Damage: 100
Key Bullet Speed: 8.5 tiles/second
Key Range: 4.25 tiles
Key Effect: Inflicts Red Down Arrow Slowed for 2s, inflicts Grey Down Arrow Exposed for 4s
Cooldown: 5 seconds
6% 800
Emblem of the Empire UT Emblem of the Empire +180 HP - 7% 325
Amulet of the Great Shaman UT Amulet of the Great Shaman +180 MP - 7% 325
Abyssal Trophy UT
Soulbound
Abyssal Trophy +5 ATT
+10 SPD
+5 DEX
- 7% 500
Jade Beetle UT
Soulbound
Jade Beetle +60 HP
+60 MP
+10 SPD
+5 DEX
- 7% 500
Oryxmas Ornament: Energized UT Oryxmas Ornament: Energized +90 MP
+4 SPD
+4 DEX
On Taking Damage: 10% chance to spawn an Oryxmas Tree that inflicts Blue Cross Energized to surrounding players for 4 seconds and deals 50 damage to surrounding enemies every 0.2 seconds.
Cooldown: 10 seconds
7% 700
Oryxmas Ornament: Weak UT Oryxmas Ornament: Weak +50 HP
+50 MP
+4 DEF
+4 VIT
On Taking Damage: 10% chance to spawn an Oryxmas Tree that inflicts Weak Icon Weak to surrounding enemies for 4 seconds and deals 50 damage to surrounding enemies every 0.2 seconds.
Cooldown: 10 seconds
7% 700
Oryxmas Ornament: Exposed UT Oryxmas Ornament: Exposed +90 HP
+4 SPD
+4 DEX
On Taking Damage: 10% chance to spawn an Oryxmas Tree that inflicts Grey Down Arrow Exposed to surrounding enemies for 4 seconds and deals 50 damage every 0.2 seconds.
Cooldown: 10 seconds
7% 700
Amulet of Lightning UT
Soulbound
Amulet of Lightning +70 HP
+70 MP
+5 SPD
On Ability Use: Green Up Arrow Speedy for 3 seconds
Cooldown: 6 seconds
7% 900
Bracer of the Guardian (Rehearsal) UT
Soulbound
Bracer of the Guardian (Rehearsal) +60 HP
+60 MP
+4 ATT
+4 DEF
- 7% 900
The Twilight Gemstone (Rehearsal) UT
Soulbound
The Twilight Gemstone (Rehearsal) +80 MP
+4 DEF
+3 SPD
+3 WIS
On ability use: discount 20% MP on ability use 7% 1,000
Elemental Equilibrium UT
Soulbound
Elemental Equilibrium +80 HP
+80 MP
Fury of Flame and Storm: Gain ATT↑ ATT boost (+5 ATT) and DEX↑ DEX boost (+5 DEX) while attacking if your health is above 90% Max HP

Perseverance of Land and Water: Gain DEF↑ DEF boost (+5 DEF) and VIT↑ VIT boost (+15 VIT) for 10 seconds when taking damage below 60% Max HP
Cooldown: 15 seconds
7% 1,000
The Forgotten Crown (Rehearsal) UT
Soulbound
The Forgotten Crown (Rehearsal) +100 HP
+4 ATT
+4 DEX
- 7% 1,200
His Majesty's Eminence UT
Soulbound
His Majesty’s Eminence +100 HP
+5 ATT
+5 DEX
- 7% 1,400
Ice Crown UT
Soulbound
Ice Crown +110 HP
+6 ATT
+6 DEX
- 7% 1,400
The Golden Forgotten Crown UT
Soulbound
The Golden Forgotten Crown +110 HP
+6 ATT
+6 DEX
- 8% 1,400
Moonstone Ring ST
Soulbound
Moonstone Ring +10 HP
+1 ATT
+1 DEX
- 4% 250
Almandine Ring of Wrath ST Almandine Ring of Wrath +140 HP - 4% 300
Witch's Brooch ST
Soulbound
Witch’s Brooch +15 HP
+50 MP
+5 ATT
+8 WIS
- 4% 400
Legacy Spectral Ring of Horrors ST Legacy Spectral Ring of Horrors +25 HP
-2 SPD
+4 DEX
+4 VIT
+4 WIS
- 4% 500
Legacy Ring of Pure Wishes ST Legacy Ring of Pure Wishes +10 HP
+10 MP
+5 DEF
+1 ATT
- 4% 500
Legacy Forgotten Ring ST Legacy Forgotten Ring +20 HP
+10 MP
+3 ATT
+2 DEF
- 4% 500
Phantom Pendant ST
Soulbound
Phantom Pendant +75 MP
+7 DEX
+6 DEF
- 4% 500
Pontifex Ring ST
Soulbound
Pontifex Ring +60 HP
+5 DEF
-5 VIT
+5 WIS
- 4% 500
Horned Ring ST
Soulbound
Horned Ring +45 HP
+45 MP
+8 DEF
- 4% 500
Vial of Sustenance ST
Soulbound
Vial of Sustenance +70 MP
+5 SPD
+7 DEX
- 4% 600
Collarbone Collar ST
Soulbound
Collarbone Collar +50 HP
+3 ATT
+9 VIT
- 4% 600
Grim Goblet ST
Soulbound
Grim Goblet +75 HP
+5 ATT
+5 VIT
- 4% 650
Burlap Hat ST
Soulbound
Burlap Hat +70 HP
+5 DEF
+5 SPD
- 4% 700
Devil Horn Headband ST
Soulbound
Devil Horn Headband +77 HP
+4 WIS
+4 DEX
On Taking Damage: 20% chance to spawn a decoy Fallen Cherub for five seconds.
Cooldown: 15 seconds

On Taking Damage: 20% chance to spawn an Impcubus to aid you in combat for five seconds.
Dove Combat: 200 damage every 0.5 seconds, within five tiles.
Cooldown: 15 seconds
4% 750
Unresolved Grudge ST
Soulbound
Unresolved Grudge +50 HP
+30 MP
+5 DEF
+5 SPD
- 4% 900
Tiara of Eggscellent Sturdiness ST
Soulbound
Tiara of Eggscellent Sturdiness +10 DEF On Taking Damage: 10% chance to summon an Easter Bunny when getting hit by a projectile.
Cooldown: 45 seconds
5% 325
Ring of Unbound Love ST
Soulbound
Ring of Unbound Love +180 HP - 5% 325
Laborer's Hard Hat ST
Soulbound
Laborer’s Hard Hat +40 HP
+2 ATT
On Taking Damage: DEF↑ DEF boost (+5 DEF) for 5 seconds when In Combat
Cooldown: 10 seconds

On Shoot: Restore 100 mana when In Combat below 50% MP
Cooldown: 30 seconds
6% 700
Ember of the Daeva ST
Soulbound
Ember of the Daeva +40 ATT
+5 VIT
On Taking Damage: When health drops below 50%, spawns a healing spirit who heals for 5 seconds
Healing Spirit Effect: Heals up to 5 players within 5 tiles by 80 HP per second
Cooldown: 25 seconds

On Taking Damage: When health drops below 75%, DEF↑ DEF boost (+15 DEF) for 10 seconds
Cooldown: 20 seconds
6% 700
Ember of the Void ST
Soulbound
Ember of the Void +4 ATT
+3 DEX
On Taking Damage: When health drops below 75%, spawns a void spirit who deals damage for 5 seconds
Void Spirit Effect: Deals 100-150 armor piercing damage within 4.5 squares every 0.6 seconds, click or hold your Summon Control button to move it
Cooldown: 25 seconds

On Taking Damage: When health drops below 50%, ATT↑ ATT boost (+10 ATT) for 10 seconds
Cooldown: 20 seconds
6% 700
Loaded Core ST
Soulbound
Loaded Core - Alien Catalyst: Gain strength based on the amount of Alien Gear you wear. 6% 750
Ring of the Magus ST
Soulbound
Ring of the Magus +60 HP
+120 MP
+6 WIS
Aspirant’s Set: This item can be further improved by inscribing it with an engraving from the Path of the Magus. 7% 300
Ring of the Sniper ST
Soulbound
Ring of the Sniper +60 HP
+8 ATT
Aspirant’s Set: This item can be further improved by inscribing it with an engraving from the Path of the Sniper. 7% 300
Ring of the Stalwart ST
Soulbound
Ring of the Stalwart +120 HP
+6 DEF
Aspirant’s Set: This item can be further improved by inscribing it with an engraving from the Path of the Stalwart. 7% 300
Ring of the Swiftblade ST
Soulbound
Ring of the Swiftblade +80 HP
+6 SPD
+6 DEX
Aspirant’s Set: This item can be further improved by inscribing it with an engraving from the Path of the Swiftblade. 7% 300
Operator's Hard Hat ST
Soulbound
Operator’s Hard Hat +40 HP
+4 ATT
On Taking Damage: DEF↑ DEF boost (+10 DEF) for 5 seconds when In Combat
Cooldown: 10 seconds

On Shoot: Restore 150 mana when In Combat below 50% MP
Cooldown: 30 seconds
7% 700
Entropy Reactor ST
Soulbound
Entropy Reactor - Alien Catalyst: Gain strength based on the amount of Alien Gear you wear.

Effect: Restores 150 HP when taking damage when below 300 HP
Cooldown: 60 seconds

On Taking Damage: 5% chance to trigger one of the Alien Cores effects
Cooldown: 15 seconds
7% 750
Ornaments of Unity ST
Soulbound
Ornaments of Unity - Oryxmas Unity: Gain strength based on the amount of Oryxmas Gear you wear.

On Taking Damage: 10% chance to spawn an Oryxmas Tree that applies Grey Down Arrow Exposed and Weak Icon Weak to surrounding enemies and Blue Cross Energized to surrounding players. It deals 50 damage to surrounding enemies every 0.2 seconds.
Cooldown: 10 seconds
7% 1,000
Foreman's Hard Hat ST
Soulbound
Foreman’s Hard Hat +40 HP
+6 ATT
On Taking Damage: DEF↑ DEF boost (+15 DEF) for 5 seconds when In Combat
Cooldown: 10 seconds

On Shoot: Restore 200 mana when In Combat below 50% MP
Cooldown: 30 seconds
8% 700
Ember of the Daeva ST
Soulbound
Antinomy Artifact +50 HP
+50 MP
+3 DEF
+5 ATT
On Ability Use: Summons a Duality creature that heals up to 10 players for 200 HP once and then applies healing to surrounding players for 6 seconds in a 4 tile radius.
Cooldown: 25 seconds
Dark: 100-150 Damage
Light: 400 Damage
8% 1,000