Experience (XP) is awarded for being near most enemies when they are defeated. XP is needed to level up. In addition, XP is converted into fame during a character’s existence.
The fame obtained from XP is known as base fame. Players will complete class quests after hitting certain base fame thresholds on each class. When the character dies, the player earns fame equal to the sum of their base fame and bonus fame, which is obtained from certain achievements (fame bonuses) during a character’s life. Fame can be used to buy certain items in-game, and also a requirement for completing Class Quests.
Fame can be used to feed and upgrade pets and occasionally roll certain Mystery Boxes. Previously, fame could be used to buy certain items from the Nexus, although this feature is no longer available. The only way players can earn usable fame is by dying.
The amount of XP needed to gain a level starts at 50 and increases by 100 for each level up.
|Level||XP needed to reach level||Accumulated XP|
Monsters award XP based on their maximum HP and XPMult value, a parameter found in the game XML. The base XP awarded is:
Importantly, the base XP a monster awards is capped at 10% the XP needed for the next level up.
Example: A monster with 1000 HP would have a base XP of 100. A level 5 and a level 15 character receive XP from the monster. For the level 5 character, because it takes 450 XP to reach level 6, he would receive only 45 base XP from the monster. For the level 15 character, because it takes 1450 XP to reach level 16, he would receive the full 100 base XP, because it is less than the cap (1450 * 0.1 = 145).
The XP cap only applies to base XP. Depending on the monster’s XPMult, a low-leveled character can still receive more total XP than the 10% cap. Example: A monster has 1000 HP and an XPMult of 2. A level 5 character receives XP from the monster. Following the example above, the character would receive 45 base XP because the cap would be in effect. However, because the monster’s XPMult is 2, the character would receive 90 total XP, even though this exceeds the cap.
It is important to consider that the XP cap also applies at level 20. The game calculates the amount of XP it would theoretically take to reach level 21 (1950 XP) and applies the cap from there. In other words, any enemy with at least 1950 HP has its base XP capped at 195 XP for a level 20 character. However, the enemy can still award more than 195 total XP if its XPMult is greater than 1.0.
Example: Enemy A has 3000 HP and an XPMult of 1. Enemy B has 3000 HP and an XPMult of 5. A level 20 character receives XP from both enemies. For Enemy A, the XP cap applies, so the player would only receive 195 total XP. For Enemy B, the XP cap also applies but XPMult is greater than 5, so the player would receive a total of 195 * 5 = 975 XP.
Interestingly, the XPMult of many bosses tends to be quite low - the default value of 1.0, only slightly above, or even less than the default. This explains why many bosses give very low amounts of XP relative to the effort needed to defeat them. On the other hand, the Mountains (i.e. godlands), home to many enemies with 1000-2000 HP and XPMult of 1, are one of the most efficient sources of XP/fame in the game, resulting in the popularity of the fame train.
There are two ways to gain base fame. The major factor is XP and the other minor factor is your active playing time.
XP obtained from killing enemies is automatically converted into base fame. This is done throughout a character’s existence, so a character who is still leveling up will still gain base fame, although only their XP progress to the next level will be displayed. Once the character reaches level 20, their base fame and class quest progress will be displayed instead.
Upon reaching level 20, the icon that appears above a player’s head that shows how much fame one gains after killing an enemy also disappears. However, one can also reactivate this XP icon after level 20 via the Experimental Menu in the settings.
The conversion factor between XP and base fame varies depending on the cumulative XP of the character. The following chart shows the XP per fame at each XP section:
|Section||EXP (from)||EXP (to)||Base Fame (per section)||Base Fame (accumulated)||EXP per Fame|
Exp vs. Base Fame
Generally, a character who has just reached level 20 will have around 18-22 base fame.
Up to around 100k XP (or a base fame around 218), players gain fame relatively quickly. After this point, the rate of fame gain slows down significantly, with 2000 XP needed per 1 base fame.
Some tips: Up to level 20, it’s advised to kill lesser gods and quest bosses; these give more XP and fame comes faster. This relationship is very noticeable. If one has a very efficient god-killing class, and sits in the godlands for about an hour, you should expect about 80-100 fame. This is why there are lots of high fame archers and wizards, but not so many high fame Ninjas or Tricksters, as they are out-performed in the godlands.
Active time is the time you spent playing the game. For every 6 active minutes, players gain 1 bonus base fame. Active minutes are only gained by periodically killing monsters and/or gaining monster kill assists. The active time bonus base fame is limited to 30 fame. That means after 3 active hours, the character won’t gain any further active time bonus base fame, and thus the only factor that determines base fame is XP.
Fame bonuses are percentage-based bonuses for your base fame that could be obtained by accomplishing certain “achievements” while alive in the game. These achievements are listed when your character dies. You can also check to see what types of bonuses your living characters are eligible for by clicking the fame icon for that character in the character select screen, or the blue diamond “i” next to your fame amount while in the Nexus.
Note: For the full list of Fame bonuses and percentages, as well as how Fame bonuses are calculated, view the Fame Bonuses page.