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Experience and Fame

Naked and Famous Badge

Experience (XP) is awarded for being near most enemies when they are defeated. XP is needed to level up. In addition, XP is converted into fame during a character’s existence.

The fame obtained from XP is known as base fame. Players will complete class quests after hitting certain base fame thresholds on each class. When the character dies, the player earns fame equal to the sum of their base fame and bonus fame, which is obtained from certain achievements (fame bonuses) during a character’s life. Fame can be used to buy certain items in-game, and also a requirement for completing Class Quests.

Fame can be used to feed and fuse pets, upgrade the Pet Yard, purchase low-tier gear and blueprints in the Nexus, and occasionally roll certain Mystery Boxes. Previously, fame could be used to buy almost everything in the Nexus, although many items are now only purchasable using Realm Gold. The only way players can earn usable fame is by dying.

Contents


XP and Leveling

The amount of XP needed to gain a level starts at 50 and increases by 100 for each level up.

Level XP needed to reach level Accumulated XP
1 (initial) 0 0
2 50 50
3 150 200
4 250 450
5 350 800
6 450 1250
7 550 1800
8 650 2450
9 750 3200
10 850 4050
11 950 5000
12 1050 6050
13 1150 7200
14 1250 8450
15 1350 9800
16 1450 11250
17 1550 12800
18 1650 14450
19 1750 16200
20 1850 18050

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XP Received from Monsters

Monsters award XP based on the following factors:

  • Their maximum HP OR a base XP value, a parameter found in the game XML;
  • If a player has consumed an XP Booster, and while below level 20;
  • Equipment XP multipliers;
  • The amount of stat Exaltations a player has achieved on one class: they will gain an additional 5% XP bonus for every 8 stat Exaltations;
  • Any modifiers that affect the dungeon, be it from events or dungeon modifiers.

    The total percentage of bonus XP can be viewed by hovering over the green lightning icon on the right-hand UI. Any multipliers that affect the dungeon a player is in will not be taken into account.

    If a monster has no base XP value specified, it will instead use the following formula:

    base XP = HP / 10

    The total XP awarded by a monster is the product of this XP and any XP multipliers, from equipment or Exaltations:

    total XP = base XP * XP multiplier

    For any monster without a specified base XP, the formula is:

    total XP = (HP / 10) * XP multiplier

    Importantly, the base XP a monster awards is capped at 10% the XP needed for the next level up.
    This rule does not apply to quest monsters, which can give up to 20% of the XP needed for the next level up.
    XP mulipliers may also allow a character to gain more XP than the cap normally allolws.

    Example: A monster with no base XP specified and 1000 HP would have a base XP of 100. A level 5 and a level 15 character receive XP from the monster. For the level 5 character, because it takes 450 XP to reach level 6, he would receive only 45 base XP from the monster. For the level 15 character, because it takes 1450 XP to reach level 16, he would receive the full 100 base XP, because it is less than the cap (1450 * 0.1 = 145).

    Additionally, the effect of any XP Booster will automatically wear off once a player hits level 20, regardless of the remaining duration.

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    XP received from items

    A select few items can grant XP when consumed. Like XP gained from monsters, any XP multiplier will still affect these items.

    Max Level Potion
    A Max Level Potion instantly grants enough XP to level up the user to level 20. Of note is that this XP is based on the amount required to reach level 20, and is not an absolute amount.

    Welcome Back Gift
    The Welcome Back Gift instantly grants exactly 18,050 XP, enough to level any character to level 20. Unlike the Max Level Potion, this amount is not dependent on the amount of XP required to reach level 20, and the item can be consumed even past level 20.

    Apple of Maxening Apple of Maxening
    The Apples of Semi and Extreme Maxening both grant 18,050 XP. Like the Welcome Back Gift, they can be consumed past level 20; however, if a player already has a Backpack equipped, they cannot consume an Apple of Extreme Maxening.

    Both of these items are normally exclusively accessible on the Testing server, although they may be given out as rewards on special occassions.

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    Base Fame

    Base fame is gained exclusively from gaining XP.

    Experience Points

    XP obtained from killing enemies is automatically converted into base fame. This is done throughout a character’s existence, so a character who is still leveling up will still gain base fame, although only their XP progress to the next level will be displayed. Once the character reaches level 20, their base fame and class quest progress will be displayed instead.

    Upon reaching level 20, the icon that appears above a player’s head that shows how much XP one gains after killing an enemy also disappears. However, one can also reactivate this XP icon after level 20 under Video Settings: Always Show EXP.

    The conversion factor between XP and base fame varies depending on the cumulative XP of the character. Before Level 20 (18050 XP), XP is converted into fame at a rate of 1 Fame per 900 XP (~0.11%). After Level 20, this rate decreases to 1 Fame per 2000 XP (0.05%).

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    Fame Bonuses

    Fame bonuses are bonuses for your base fame that could be obtained by accomplishing certain “achievements” while alive in the game. These achievements are listed when your character dies.
    You can also check to see what types of bonuses your living characters are eligible for by clicking the Attributes button on the right-hand UI.

    For the full list of Fame bonuses, as well as how Fame bonuses are calculated, view the Fame Bonuses page.

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