Dungeon Modifiers

Last updated: Exalt Version 2.0.1.0 (Aug 2021)

Dungeon Modifiers are a system introduced in Exalt Version 2.0.1.0 (Aug 2021) during Month of the Mad God 2021 designed to increase the replay value of dungeons by giving them a chance to have modified rulesets upon spawning.

When a Dungeon portal is dropped, the dungeon will randomly be assigned a grade which starts from D and increases up to S. The grade determines the maximum number of modifiers the dungeon will have as well as the “intensity” of the modifiers it can gain; Grade D dungeons can only have 2 modifiers, Grade C-A ones can have 3, and Grade S dungeons can have 4.

Dungeon modifiers can be both positive or negative, with each one having a positive or negative “weight” depending on its individual grade. The game will always try to balance these weights, meaning that it will attempt to spawn dungeons that have a roughly equal level of positive and negative modifiers. For example, a stronger negative modifier will likely be balanced out by a strong positive modifier to compensate.

Dungeon Keys do not have any modifiers, but can be refined to give them random dungeon modifiers. For a Realm Gold fee, keys can be upgraded to modded D grade keys, and then further upgraded to any grade desired; they can also be rerolled for Gold if the player doesn’t like their modifiers. Keys can also be completely reset or downgraded, although this doesn’t cost any Gold.

List of Modifiers

Name Positive/Negative Grade Description
Agent of Oryx Positive A Boss can drop Agents of Oryx Shards
Bis Positive S Boss will drop a portal to the same dungeon
Bored Minions I Positive D Minions’ projectiles have 10% less lifetime
Bored Minions II Positive C Minions’ projectiles have 20% less lifetime
Bored Minions III Positive B Minions’ projectiles have 30% less lifetime
Bulky Minions I Negative D Minions have 25% more HP
Bulky Minions II Negative C Minions have 50% more HP
Bulky Minions III Negative B Minions have 100% more HP
Chef Positive B Boss has a 33% chance of dropping a food item
Colorful Positive D Boss always drops a Color Dye
Dimitus Positive B Dimitus will appear after the Boss is defeated
Dull Minions I Positive D Minions’ projectiles travel 10% slower
Dull Minions II Positive C Minions’ projectiles travel 15% slower
Dull Minions II Positive B Minions’ projectiles travel 30% slower
Dull Minions IV Positive A Minions’ projectiles travel 45% slower
Elite Boss I Negative C Boss enemies have 15% more HP
Elite Boss II Negative A Boss enemies have 30% more HP
Elite Boss III Negative S Boss enemies have 45% more HP
Energized Minions I Negative C Minions’ projectiles have 10% more lifetime
Energized Minions II Negative B Minions’ projectiles have 20% more lifetime
Energized Minions III Negative A Minions’ projectiles have 30% more lifetime
Feeble Boss I Positive C Boss enemies have 8% less DEF
Feeble Boss II Positive B Boss enemies have 16% less DEF
Feeble Boss II Positive A Boss enemies have 24% less DEF
Feeble Boss IV Positive S Boss enemies have 32% less DEF
Feeble Minions I Positive C Minions have 8% less DEF
Feeble Minions II Positive B Minions have 16% less DEF
Feeble Minions III Positive A Minions have 24% less DEF
Feeble Minions IV Positive S Minions have 32% less DEF
Ferocious Boss I Negative C Boss enemies deal 8% more DMG
Ferocious Boss II Negative B Boss enemies deal 16% more DMG
Ferocious Boss III Negative A Boss enemies deal 24% more DMG
Ferocious Boss IV Negative S Boss enemies deal 32% more DMG
Ferocious Minions I Negative D Minions deal 16% more DMG
Ferocious Minions II Negative C Minions deal 24% more DMG
Ferocious Minions III Negative B Minions deal 32% more DMG
Generous Positive B Boss always drops a Quest Chest
Guaranteed Stat Potion Positive C Boss enemies will always drop their respective Stat Potion
Keen Minions I Negative D Minions’s projectiles travel 8% faster
Keen Minions II Negative C Minions’s projectiles travel 16% faster
Keen Minions III Negative B Minions’s projectiles travel 24% faster
Keen Minions IV Negative A Minions’s projectiles travel 40% faster
Lazy Minions I Positive C Minions attack 10% slower
Lazy Minions II Positive B Minions attack 20% slower
Lazy Minions III Positive A Minions attack 30% slower
Mystery Stat Potion Positive C Boss always drops a Mystery Stat Potion
Noble Boss Positive S Boss drops a portal to the Court of Oryx
Pet Collector Positive C Boss has a 25% chance of dropping an egg
Prismimic Positive A Prismimic will appear after the boss is defeated
Rewards Boost (Boss) I Positive D Boss enemies give 15% more loot
Rewards Boost (Boss) II Positive C Boss enemies give 30% more loot
Rewards Boost (Boss) III Positive B Boss enemies give 45% more loot
Rewards Boost (Boss) IV Positive A Boss enemies give 60% more loot
Rewards Boost (Boss) V Positive S Boss enemies give 75% more loot
Rewards Boost (Minions) I Positive D Minions give 50% more loot
Rewards Boost (Minions) II Positive C Minions give 100% more loot
Rewards Decrease (Minions) I Negative D Minions give 25% less loot
Rewards Decrease (Minions) II Negative C Minions give 50% less loot
Skilled Minions I Negative C Minions attack 10% faster
Skilled Minions II Negative B Minions attack 20% faster
Skilled Minions III Negative A Minions attack 30% faster
Souvenir I Positive A Triples your chance of the boss dropping an iconic reward
Souvenir II Positive S Quadruples your chance of the boss dropping an iconic reward
Survivor Positive D Minions have a higher chance to drop Health/Mana Potions
Tame Boss I Positive C Boss enemies deal 8% less damage
Tame Boss II Positive B Boss enemies deal 16% less damage
Tame Boss III Positive A Boss enemies deal 24% less damage
Tame Boss IV Positive S Boss enemies deal 32% less damage
Tame Minions I Positive D Minions deal 16% less damage
Tame Minions II Positive C Minions deal 24% less damage
Tame Minions III Positive B Minions deal 32% less damage
Tough Boss I Negative C Boss enemies have 8% more DEF
Tough Boss II Negative B Boss enemies have 16% more DEF
Tough Boss III Negative A Boss enemies have 24% more DEF
Tough Boss IV Negative S Boss enemies have 32% more DEF
Tough Minions I Negative C Minions have 8% more DEF
Tough Minions II Negative B Minions have 16% more DEF
Tough Minions III Negative A Minions have 24% more DEF
Tough Minions IV Negative S Minions have 32% more DEF
Tough Boss I Negative C Boss enemies have 8% more DEF
Tough Boss II Negative B Boss enemies have 16% more DEF
Tough Boss III Negative A Boss enemies have 24% more DEF
Weak Boss I Positive C Boss enemies have 15% less HP
Weak Boss II Positive A Boss enemies have 30% less HP
Weak Boss III Positive S Boss enemies have 45% less HP
Weak Minions I Positive D Minions have 20% less HP
Weak Minions II Positive C Minions have 30% less HP
Weak Minions III Positive B Minions have 40% less HP
XP Boost (Boss) I Positive D Boss enemies give 15% more XP
XP Boost (Boss) II Positive C Boss enemies give 30% more XP
XP Boost (Boss) III Positive B Boss enemies give 45% more XP
XP Boost (Boss) IV Positive A Boss enemies give 60% more XP
XP Boost (Boss) V Positive S Boss enemies give 60% more XP
XP Boost (Minions) I Positive D Minions give 50% more XP
XP Boost (Minions) II Positive C Minions give 100% more XP
XP Decrease (Minions) I Negative D Minions give 25% less XP
XP Decrease (Minions) I Negative C Minions give 50% less XP

Modifier Details

  • “Minions” refer to all enemies found normally in the dungeon, while “boss enemies” include bosses and minions that only appear during boss fights. Note that while modifiers that affect boss loot/XP rates will only apply to the main or final boss of the dungeon, modifiers that affect boss stats will apply to all bosses in the dungeon, including Treasure Room bosses.
  • Survivor, Pet Collector, Chef, Souvenir I-II, Guaranteed Stat Potion, Generous, Prismimic, Bis, XP Boost (Boss) I-V, Rewards Boost (Boss) I-V, Mystery Stat Potion, Dimitus, Agent of Oryx, and Noble Boss are mutally exclusive, meaning that no dungeon can have more than one of any of the modifiers on this list.
  • The Quest Chest dropped from Generous corresponds to the quest pool that the dungeon in question is a part of.
  • Each dungeon has a specific drop assigned to Chef, Pet Collector, and Souvenir.
  • Every dungeon has different probabilities of being different grades, with harder dungeons having a higher chance to be of higher grades.
  • Details about modifier probabilities and specific drops per dungeon can be found below:
    [TBA]