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Dungeon Modifiers

Last updated: Exalt Version 2.2.1.0 (Jan 2022)

Dungeon Modifiers are a system introduced in Exalt Version 2.0.1.0 (Aug 2021) during Month of the Mad God 2021 designed to increase the replay value of dungeons by giving them a chance to have modified rulesets upon spawning.

When a Dungeon portal is dropped, the dungeon has a chance of being assigned a grade which starts from D and increases up to S. The grade determines the maximum number of modifiers the dungeon will have as well as the “intensity” of the modifiers it can gain; Grade D dungeons can only have 2 modifiers, Grade C-A ones can have 3, and Grade S dungeons can have 4.

Dungeon modifiers can be both positive or negative, with each one having a positive or negative “weight” depending on its individual grade. The game will always try to balance these weights, meaning that it will attempt to spawn dungeons that have a roughly equal level of positive and negative modifiers. For example, a stronger negative modifier will likely be balanced out by a strong positive modifier to compensate.

Dungeon Keys do not have any modifiers, but can be refined to give them random dungeon modifiers (to refine a dungeon key, Ctrl + Left click while in inventory). For a Realm Gold fee, keys can be upgraded to modded D grade keys, and then further upgraded to any grade desired; they can also be rerolled for Gold if the player doesn’t like their modifiers. Keys can also be completely reset or downgraded, although this doesn’t cost any Gold.

Modifier Chances

Naturally spawned dungeons (eg. not opened using keys) are sorted into 4 grades roughly based on difficulty, which affects their chances of having modifiers as well as their chances to have higher-level modifiers. Info on the categories and chances can be found below:

Easy Mid Advanced Hard
Pirate Cave
Forest Maze
Spider Den
Forbidden Jungle
The Hive
Sprite World
Snake Pit
Magic Woods
Cave of A Thousand Treasures
Ancient Ruins
Candyland Hunting Grounds
Undead Lair
Manor of the Immortals
Mad Lab
Abyss of Demons
Puppet Master’s Theatre
Toxic Sewers
Cursed Library
Haunted Cemetery
Davy Jones’ Locker
The Machine
The Third Dimension
The Crawling Depths
Ice Cave
Alien dungeons
Woodland Labyrinth
Ocean Trench
Mountain Temple
Parasite Chambers
Deadwater Docks
Cnidarian Reef
Lair of Draconis
Belladonna s Garden
Tomb of the Ancients
Ice Tomb
Secluded Thicket
Heroic dungeons
The Shatters
Fungal Cavern
The Nest
Lost Halls
Dungeon Type No Dungeon Mods D Grade C Grade B Grade A Grade S Grade
Easy 50% 20% 15% 5% 5% 5%
Mid 40% 10% 25% 15% 5% 5%
Advanced 30% 5% 10% 25% 20% 10%
Hard 20% 5% 10% 15% 30% 20%

Note that for dungeons that only appear once per Realm, the chance for the dungeon to spawn with modifiers is always raised to 75% regardless of its type.

List of Modifiers

Note that certain modifiers are exclusive to specific dungeons:

Name Positive/Negative Grade Description
Agent of Oryx Positive A Boss can drop Agents of Oryx Shards
Alexander’s Legacy I Positive C Thessal has a 25% chance of becoming wounded upon defeat
Alexander’s Legacy II Positive B Thessal has a 50% chance of becoming wounded upon defeat
Alexander’s Legacy III Positive A Thessal has a 75% chance of becoming wounded upon defeat
Alexander’s Legacy IV Positive S Thessal has a 100% chance of becoming wounded upon defeat
Bis Positive S 50% chance for the boss to drop a portal to the same dungeon
Bonus Consumables Positive D Boss enemies will drop additional restorative consumables
Bored Minions I Positive D Minions’ projectiles have 10% less lifetime
Bored Minions II Positive C Minions’ projectiles have 20% less lifetime
Bored Minions III Positive B Minions’ projectiles have 30% less lifetime
Bulky Minions I Negative D Minions have 25% more HP
Bulky Minions II Negative C Minions have 50% more HP
Bulky Minions III Negative B Minions have 100% more HP
Chef Positive B Boss has a 33% chance of dropping a food item
Colorful Positive D Boss always drops a Color Dye
Crab Rave I Positive A Calamity crab is replaced with multiple (4) smaller crabs
Crab Rave II Positive S Calamity crab is replaced with multiple (6) smaller crabs
Dimitus Positive B Dimitus will appear after the Boss is defeated
Dull Minions I Positive D Minions’ projectiles travel 10% slower
Dull Minions II Positive C Minions’ projectiles travel 15% slower
Dull Minions II Positive B Minions’ projectiles travel 30% slower
Dull Minions IV Positive A Minions’ projectiles travel 45% slower
Elite Boss I Negative C Boss enemies have 15% more HP
Elite Boss II Negative A Boss enemies have 30% more HP
Elite Boss III Negative S Boss enemies have 45% more HP
Energized Minions I Negative C Minions’ projectiles have 10% more lifetime
Energized Minions II Negative B Minions’ projectiles have 20% more lifetime
Energized Minions III Negative A Minions’ projectiles have 30% more lifetime
Exalted Banner I Positive A Complete the dungeon for a 15% probability of getting an extra completion
Exalted Banner II Positive S Complete the dungeon for a 33% probability of getting an extra completion
Feeble Boss I Positive C Boss enemies have 8% less DEF
Feeble Boss II Positive B Boss enemies have 16% less DEF
Feeble Boss II Positive A Boss enemies have 24% less DEF
Feeble Boss IV Positive S Boss enemies have 32% less DEF
Feeble Minions I Positive C Minions have 8% less DEF
Feeble Minions II Positive B Minions have 16% less DEF
Feeble Minions III Positive A Minions have 24% less DEF
Feeble Minions IV Positive S Minions have 32% less DEF
Ferocious Boss I Negative C Boss enemies deal 8% more DMG
Ferocious Boss II Negative B Boss enemies deal 16% more DMG
Ferocious Boss III Negative A Boss enemies deal 24% more DMG
Ferocious Boss IV Negative S Boss enemies deal 32% more DMG
Ferocious Minions I Negative D Minions deal 16% more DMG
Ferocious Minions II Negative C Minions deal 24% more DMG
Ferocious Minions III Negative B Minions deal 32% more DMG
Generous Positive B Boss has a 10% chance to drop a Quest Chest
Found Treasure! I Positive A Treasure rooms are revealed if they exist
Found Treasure! II Positive S Treasure rooms are revealed if they exist. Gear items in them have extra 25% droprate
Guaranteed Stat Potion Positive C Boss enemies will always drop their respective Stat Potion
Haunted Halls I Negative B Additional 5% chance for each room to contain the Spectral Sentry
Haunted Halls II Negative A Additional 10% chance for each room to contain the Spectral Sentry
Haunted Halls III Negative S Additional 15% chance for each room to contain the Spectral Sentry
Heroic Regeneration Positive C Enemies can drop Heroic Orbs on death
Keen Minions I Negative D Minions’s projectiles travel 8% faster
Keen Minions II Negative C Minions’s projectiles travel 16% faster
Keen Minions III Negative B Minions’s projectiles travel 24% faster
Keen Minions IV Negative A Minions’s projectiles travel 40% faster
Key Fairy I Positive B A Key Fairy has a 20% chance of spawning and dropping a Mystery key.
Key Fairy II Positive A A Key Fairy has a 33% chance of spawning and dropping a Mystery key.
Key Fairy III Positive S A Key Fairy has a 50% chance of spawning and dropping a Mystery key.
Lazy Minions I Positive C Minions attack 10% slower
Lazy Minions II Positive B Minions attack 20% slower
Lazy Minions III Positive A Minions attack 30% slower
Lingering Magi Positive A The castle starts with one Magi Generator active
Mystery Effusion Positive C Boss enemies will always drop an Effusion.
Mystery Skin Positive S The boss has a chance of dropping a token to obtain a Mystery Skin
Mystery Stat Potion Positive C Boss always drops a Mystery Stat Potion
Noble Boss Positive S Boss drops a portal to the Court of Oryx
Nildrops Positive D Boss has a 20% chance of dropping a minor Nildrop
Pet Collector Positive C Boss has a 25% chance of dropping an egg
Prismimic Positive A Prismimic will appear after the boss is defeated
Rewards Boost (Boss) I Positive D Boss enemies give 15% more loot
Rewards Boost (Boss) II Positive C Boss enemies give 30% more loot
Rewards Boost (Boss) III Positive B Boss enemies give 45% more loot
Rewards Boost (Boss) IV Positive A Boss enemies give 60% more loot
Rewards Boost (Boss) V Positive S Boss enemies give 75% more loot
Rewards Boost (Minions) I Positive D Minions give 50% more loot
Rewards Boost (Minions) II Positive C Minions give 100% more loot
Rewards Decrease (Minions) I Negative D Minions give 25% less loot
Rewards Decrease (Minions) II Negative C Minions give 50% less loot
Skilled Minions I Negative C Minions attack 10% faster
Skilled Minions II Negative B Minions attack 20% faster
Skilled Minions III Negative A Minions attack 30% faster
Skin Hunter I Positive A Boss enemies will drop player and pet skins at a doubled rate
Skin Hunter II Positive S Boss enemies will drop player and pet skins at a tripled rate
Souvenir I Positive A Triples your chance of the boss dropping an iconic reward
Souvenir II Positive S Quadruples your chance of the boss dropping an iconic reward
Spider Swarm I Negative C Enemies have a 10% chance to split into multiple spiders that drop ichors on death
Spider Swarm II Negative B Enemies have a 15% chance to split into multiple spiders that drop ichors on death
Survivor Positive D Minions have a higher chance to drop Health/Mana Potions
Tame Boss I Positive C Boss enemies deal 8% less damage
Tame Boss II Positive B Boss enemies deal 16% less damage
Tame Boss III Positive A Boss enemies deal 24% less damage
Tame Boss IV Positive S Boss enemies deal 32% less damage
Tame Minions I Positive D Minions deal 16% less damage
Tame Minions II Positive C Minions deal 24% less damage
Tame Minions III Positive B Minions deal 32% less damage
Tough Boss I Negative C Boss enemies have 8% more DEF
Tough Boss II Negative B Boss enemies have 16% more DEF
Tough Boss III Negative A Boss enemies have 24% more DEF
Tough Boss IV Negative S Boss enemies have 32% more DEF
Tough Minions I Negative C Minions have 8% more DEF
Tough Minions II Negative B Minions have 16% more DEF
Tough Minions III Negative A Minions have 24% more DEF
Tough Minions IV Negative S Minions have 32% more DEF
Wanderer Boss Positive S An unknown foe will appear after the Boss is defeated
Weak Boss I Positive C Boss enemies have 15% less HP
Weak Boss II Positive A Boss enemies have 30% less HP
Weak Boss III Positive S Boss enemies have 45% less HP
Weak Minions I Positive D Minions have 20% less HP
Weak Minions II Positive C Minions have 30% less HP
Weak Minions III Positive B Minions have 40% less HP
XP Boost (Boss) I Positive D Boss enemies give 15% more XP
XP Boost (Boss) II Positive C Boss enemies give 30% more XP
XP Boost (Boss) III Positive B Boss enemies give 45% more XP
XP Boost (Boss) IV Positive A Boss enemies give 60% more XP
XP Boost (Boss) V Positive S Boss enemies give 60% more XP
XP Boost (Minions) I Positive D Minions give 50% more XP
XP Boost (Minions) II Positive C Minions give 100% more XP
XP Decrease (Minions) I Negative D Minions give 25% less XP
XP Decrease (Minions) I Negative C Minions give 50% less XP

Modifier Drop Tables

Each dungeon has a specific drop assigned to Chef, Pet Collector, and Souvenir.

Modifier Details

  • “Minions” refer to all enemies found normally in the dungeon, while “boss enemies” include bosses and minions that only appear during boss fights. Note that while modifiers that affect boss loot/XP rates will only apply to the main or final boss of the dungeon, modifiers that affect boss stats will apply to all bosses in the dungeon, including Treasure Room bosses.
  • Survivor, Pet Collector, Chef, Souvenir I-II, Guaranteed Stat Potion, Generous, Prismimic, Bis, XP Boost (Boss) I-V, Rewards Boost (Boss) I-V, Mystery Stat Potion, Dimitus, Agent of Oryx, and Noble Boss are mutally exclusive, meaning that no dungeon can have more than one of any of the modifiers on this list.
  • The Quest Chest dropped from Generous corresponds to the quest pool that the dungeon in question is a part of.
  • Every dungeon has different probabilities of being different grades, with harder dungeons having a higher chance to be of higher grades.
  • All Dungeons:
    • These Dungeon Modifiers can appear in any Dungeon if they have the appropriate Grade: Chef, Survivor, Souvenir I, Souvenir II, Pet Collector, Colorful, Dimitus, XP Boost (Boss), Rewards Boost (Boss), Mid-game Dungeons exclusive mods.
    • These Dungeon Modifiers can appear in Dungeons with a base Difficulty score of 2.5 or more: Guaranteed Stat Potion, Mystery Stat Potion, Bis, Agent of Oryx.
  • Advanced Dungeons exclusive mods:
    • These Dungeon Modifiers can appear in Dungeons with a base Difficulty score of 4.5 or more: Generous, Noble Boss, Prismimic.
  • Dungeons that spawn once-per-realm spawn with Dungeon Mods 75% of the time. Regardless of the Grade they spawn, they will tend to have “better” Dungeon Mods
  • Details about modifier probabilities can be found below:
Easy Mid Advanced Hard
Pirate Cave
Forest Maze
Spider Den
Forbidden Jungle
The Hive
Sprite World
Snake Pit
Magic Woods
Cave of A Thousand Treasures
Ancient Ruins
Candyland Hunting Grounds
Undead Lair
Manor of the Immortals
Mad Lab
Abyss of Demons
Puppet Master’s Theatre
Toxic Sewers
Cursed Library
Haunted Cemetery
Davy Jones’ Locker
The Machine
The Third Dimension
The Crawling Depths
Ice Cave
Alien dungeons
Woodland Labyrinth
Ocean Trench
Mountain Temple
Parasite Chambers
Deadwater Docks
Cnidarian Reef
Lair of Draconis
Belladonna s Garden
Tomb of the Ancients
Ice Tomb
Secluded Thicket
Heroic dungeons
The Shatters
Fungal Cavern
The Nest
Lost Halls
Dungeon Type No Dungeon Mods D Grade C Grade B Grade A Grade S Grade
Easy 50% 20% 15% 5% 5% 5%
Mid 40% 10% 25% 15% 5% 5%
Advanced 30% 5% 10% 25% 20% 10%
Hard 20% 5% 10% 15% 30% 20%