Last updated: Exalt Version 4.2.0.0 (Mar 2024) |
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Dungeon Modifiers are a system introduced in Exalt Version 2.0.1.0 (Aug 2021) during Month of the Mad God 2021 designed to increase the replay value of dungeons by giving them a chance to have modified rulesets upon spawning.
When a Dungeon portal is dropped, the dungeon has a chance of being assigned a grade which starts from D and increases up to S. The grade determines the maximum number of modifiers the dungeon will have as well as the “intensity” of the modifiers it can gain; Grade D dungeons can only have 2 modifiers, Grade C-A ones can have 3, and Grade S dungeons can have 4.
Dungeon modifiers can be both positive or negative, with each one having a positive or negative “weight” depending on its individual grade. The game will always try to balance these weights, meaning that it will attempt to spawn dungeons that have a roughly equal level of positive and negative modifiers. For example, a stronger negative modifier will likely be balanced out by a strong positive modifier to compensate. Since Exalt Version 3.3.4.0 (Feb 2023) Dungeon modifiers are skewed positively.
Most Dungeon Keys do not have any modifiers by default, but can be refined to give them random dungeon modifiers (to refine a dungeon key, Ctrl + Left click while in inventory). For 20 Realm Gold, keys can be upgraded to modded D grade keys, and then further upgraded to any grade desired for 20 gold per grade; they can also be rerolled for 16 Gold if the player doesn’t like their modifiers. Keys can also be completely reset or downgraded, although this doesn’t cost any Gold.
The only Dungeon Keys that are guaranteed a modifier are the solo dungeon keys. Introduced in Exalt Version 2.3.2.0 (June 2022), the Solo Skeleton Key was introduced, which allows you to trade the key in for a solo dungeon key of your choice from the following group of dungeons: Lost Halls, Secluded Thicket, Fungal Cavern, High Tech Terror. Although these keys can not be modified any further, they are guaranteed to give you the Mythical ST Gem modifier.
Naturally spawned dungeons (eg. not opened using keys) are sorted into 4 grades roughly based on difficulty, which affects their chances of having modifiers as well as their chances to have higher-level modifiers. Info on the categories and chances can be found below:
Easy | Mid | Advanced | Hard |
Pirate Cave Forest Maze Spider Den Forbidden Jungle The Hive Sprite World Snake Pit Magic Woods |
Cave of A Thousand Treasures Ancient Ruins Candyland Hunting Grounds Undead Lair Manor of the Immortals Mad Lab Abyss of Demons Puppet Master’s Theatre Toxic Sewers Cursed Library |
Haunted Cemetery Davy Jones’ Locker The Machine The Third Dimension The Crawling Depths Ice Cave Alien dungeons Woodland Labyrinth Ocean Trench Mountain Temple Parasite Chambers Deadwater Docks Cnidarian Reef Lair of Draconis Belladonna’s Garden Tomb of the Ancients Sulfurous Wetlands |
Ice Tomb Secluded Thicket Heroic dungeons The Shatters Fungal Cavern The Nest Lost Halls Kogbold Steamworks Moonlight Village |
Dungeon Type | No Dungeon Mods | D Grade | C Grade | B Grade | A Grade | S Grade |
Easy | 50% | 20% | 15% | 5% | 5% | 5% |
Mid | 40% | 10% | 25% | 15% | 5% | 5% |
Advanced | 30% | 5% | 10% | 25% | 20% | 10% |
Hard | 20% | 5% | 10% | 15% | 30% | 20% |
Note that for dungeons that only appear once per Realm, the chance for the dungeon to spawn with modifiers is always raised to 75% regardless of its type.
Name | Positive/Negative | Grade | Description |
---|---|---|---|
Agent of Oryx | Positive | A | Boss can drop Agents of Oryx Shards |
Bis | Positive | S | 50% chance for the boss to drop a portal to the same dungeon |
Bonus Consumables | Positive | D | Boss enemies will drop additional restorative consumables |
Bored Minions I/II/III |
Positive | D/C/B | Minions’ projectiles have 10/20/30% less lifetime |
Chef | Positive | B | Boss has a 33% chance of dropping a food item |
Colorful | Positive | D | Boss always drops a Color Dye |
Dimitus | Positive | B | Dimitus will appear after the Boss is defeated |
Dull Minions I/II/III/IV/V |
Positive | D/C/B/A/S | Minions’ projectiles travel 10/15/30/45/50% slower |
Energized Minions I/II/III |
Negative | C/B/A | Minions’ projectiles have 10/20/30% more lifetime |
Feeble Boss I/II/III/IV |
Positive | C/B/A/S | Boss enemies have 8/16/24/32% less DEF |
Feeble Minions I/II/III/IV |
Positive | C/B/A/S | Minions have 8/16/24/32% less DEF |
Generous | Positive | B | Boss has a 10% chance to drop a Quest Chest |
Guaranteed Stat Potion | Positive | C | Boss enemies will always drop their respective Stat Potion |
Heroic Damage | Positive | S | Enemies can drop Damaging Orbs on death |
Heroic Defense | Positive | S | Enemies can drop Defense Orbs on death |
Heroic Frenzy | Positive | S | Enemies can drop Frenzy Orbs on death |
Heroic Regeneration | Positive | C | Enemies can drop Heroic Orbs on death |
Heroic Speed | Positive | S | Enemies can drop Speedy Orbs on death |
Keen Minions I/II/III/IV/V |
Negative | D/C/B/A/S | Minions’s projectiles travel 8/16/24/32/48% faster |
Key Fairy I/II/III |
Positive | B/A/S | A Key Fairy has a 20/33/50% chance of spawning and dropping a Mystery key. |
Lazy Minions I/II/III/IV |
Positive | C/B/A/S | Minions attack 10/20/30/40% slower |
Mystery Effusion | Positive | C | Boss enemies will always drop an Effusion. |
Mystery Skin | Positive | S | The boss has a chance of dropping a token to obtain a Mystery Skin |
Mystery Stat Potion | Positive | C | Boss always drops a Mystery Stat Potion |
Noble Boss | Positive | S | Boss drops a portal to the Court of Oryx |
Nildrops | Positive | D | Boss has a 20% chance of dropping a minor Nildrop |
Pet Collector | Positive | C | Boss has a 25% chance of dropping an egg |
Prismimic | Positive | A | Prismimic will appear after the boss is defeated |
Rewards Boost (Boss) I/II/III/IV/V |
Positive | D/C/B/A/S | Boss enemies give 15/30/45/60/75% more loot |
Rewards Boost (Minions) I/II |
Positive | D/C | Minions give 50/100% more loot |
Rewards Decrease (Minions) I/II |
Negative | D/C | Minions give 25/50% less loot |
Skilled Minions I/II/III/VI |
Negative | C/B/A/S | Minions attack 10/20/30/40% faster |
Skin Hunter I/II |
Positive | A/S | Boss enemies will drop player and pet skins at a doubled/tripleed rate |
Souvenir I/II |
Positive | A/S | Triples/Quadruples your chance of the boss dropping an iconic reward |
Spider Swarm I/II |
Negative | C/B | Enemies have a 10/15% chance to split into multiple spiders that drop ichors on death |
Survivor I/II/III/IV/V |
Positive | D/C/B/A/S | Minions drop 20/40/60/80/100%Mana potions |
Syndicate Takeover I | Positive | A | Battle Pirate Queen Ramm after the final boss of the dungeon |
Syndicate Takeover II | Positive | A | Battle Izel the Grand Shaman after the final boss of the dungeon |
Syndicate Takeover III | Positive | A | Battle Nefret the Pharaoh after the final boss of the dungeon |
Syndicate Takeover IV | Positive | A | Battle Black Blade Ozuchi after the final boss of the dungeon |
Tough Boss I/II/III/IV |
Negative | C/B/A/S | Boss enemies have 8/16/24/32% more DEF |
Tough Minions I/II/III/IV |
Negative | C/B/A/S | Minions have 8/16/24/32% more DEF |
Unprepared I/II/III/IV/V |
Negative | D/C/B/A/S | Minions drop 20/40/60/80/100% less Health and Mana potions |
Wanderer Boss | Positive | S | An unknown foe will appear after the Boss is defeated |
XP Boost (Boss) I/II/III/IV/V |
Positive | D/C/B/A/S | Boss enemies give 15/30/45/60/75% more XP |
XP Boost (Minions) I/II |
Positive | D/C | Minions give 50/100% more XP |
XP Decrease (Minions) I/II |
Negative | D/C | Minions give 25/50% less XP |
Name | Positive/Negative | Grade | Description | Notes |
---|---|---|---|---|
Mythical ST Gem | Positive | S | Boss has a 5-15% of dropping a Mythical ST Gem. | Available during Solo key events. |
Rehearsal | N/A | S | Hone your skills agains The Bridge Sentinel/The Twilight Archmage/The Forgotten King! | Available during Shatters Rehearsal event. They allow you to fight one of the three bosses of The Shatters. The rest of the dungeon is not accessible and does not provide an exaltation on complete. Has the following modifiers across all enemies: 20% less damage and 15% less health. Regular Shatters’ untiered items are replaced by weaker, Rehearsal versions. |
Oryxmania Rumble | N/A | A | A portal to the Oryxmania Rumble will appear after the boss is defeated.! | Available during Oryxmania 2 event. Can only modify Ocean Trench, Deadwater Docks, Puppet Master’s Encore and Secluded Thicket. After defeating boss, arena to Oryxmania Rumble will appear, allowing players to gather Oryxmania Cheer, and fight Oryx The Mad God 3 reskin. |
With the release of Exalt Version 3.3.4.0 (Feb 2023), the following changes were made: