Last updated: Exalt Version 2.2.1.0 (Jan 2022) |
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Dungeon Modifiers are a system introduced in Exalt Version 2.0.1.0 (Aug 2021) during Month of the Mad God 2021 designed to increase the replay value of dungeons by giving them a chance to have modified rulesets upon spawning.
When a Dungeon portal is dropped, the dungeon has a chance of being assigned a grade which starts from D and increases up to S. The grade determines the maximum number of modifiers the dungeon will have as well as the “intensity” of the modifiers it can gain; Grade D dungeons can only have 2 modifiers, Grade C-A ones can have 3, and Grade S dungeons can have 4.
Dungeon modifiers can be both positive or negative, with each one having a positive or negative “weight” depending on its individual grade. The game will always try to balance these weights, meaning that it will attempt to spawn dungeons that have a roughly equal level of positive and negative modifiers. For example, a stronger negative modifier will likely be balanced out by a strong positive modifier to compensate.
Most Dungeon Keys do not have any modifiers by default, but can be refined to give them random dungeon modifiers (to refine a dungeon key, Ctrl + Left click while in inventory). For a Realm Gold fee, keys can be upgraded to modded D grade keys, and then further upgraded to any grade desired; they can also be rerolled for Gold if the player doesn’t like their modifiers. Keys can also be completely reset or downgraded, although this doesn’t cost any Gold.
The only Dungeon Keys that are guaranteed a modifier are the solo dungeon keys. Introduced in Exalt Version 2.3.2.0 (June 2022), the Solo Skeleton Key was introduced, which allows you to trade the key in for a solo dungeon key of your choice from the following group of dungeons: Lost Halls, Secluded Thicket, Fungal Cavern, High Tech Terror. Although these keys can not be modified any further, they are guaranteed to give you the Mythical ST Gem modifier.
Naturally spawned dungeons (eg. not opened using keys) are sorted into 4 grades roughly based on difficulty, which affects their chances of having modifiers as well as their chances to have higher-level modifiers. Info on the categories and chances can be found below:
Easy | Mid | Advanced | Hard |
Pirate Cave Forest Maze Spider Den Forbidden Jungle The Hive Sprite World Snake Pit Magic Woods |
Cave of A Thousand Treasures Ancient Ruins Candyland Hunting Grounds Undead Lair Manor of the Immortals Mad Lab Abyss of Demons Puppet Master’s Theatre Toxic Sewers Cursed Library |
Haunted Cemetery Davy Jones’ Locker The Machine The Third Dimension The Crawling Depths Ice Cave Alien dungeons Woodland Labyrinth Ocean Trench Mountain Temple Parasite Chambers Deadwater Docks Cnidarian Reef Lair of Draconis Belladonna s Garden Tomb of the Ancients Sulfurous Wetlands |
Ice Tomb Secluded Thicket Heroic dungeons The Shatters Fungal Cavern The Nest Lost Halls Kogbold Steamworks |
Dungeon Type | No Dungeon Mods | D Grade | C Grade | B Grade | A Grade | S Grade |
Easy | 50% | 20% | 15% | 5% | 5% | 5% |
Mid | 40% | 10% | 25% | 15% | 5% | 5% |
Advanced | 30% | 5% | 10% | 25% | 20% | 10% |
Hard | 20% | 5% | 10% | 15% | 30% | 20% |
Note that for dungeons that only appear once per Realm, the chance for the dungeon to spawn with modifiers is always raised to 75% regardless of its type.
Note that certain modifiers are exclusive to specific dungeons:
Name | Positive/Negative | Grade | Description |
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Agent of Oryx | Positive | A | Boss can drop Agents of Oryx Shards |
Alexander’s Legacy I | Positive | C | Thessal has a 25% chance of becoming wounded upon defeat |
Alexander’s Legacy II | Positive | B | Thessal has a 50% chance of becoming wounded upon defeat |
Alexander’s Legacy III | Positive | A | Thessal has a 75% chance of becoming wounded upon defeat |
Alexander’s Legacy IV | Positive | S | Thessal has a 100% chance of becoming wounded upon defeat |
Bis | Positive | S | 50% chance for the boss to drop a portal to the same dungeon |
Bonus Consumables | Positive | D | Boss enemies will drop additional restorative consumables |
Bored Minions I | Positive | D | Minions’ projectiles have 10% less lifetime |
Bored Minions II | Positive | C | Minions’ projectiles have 20% less lifetime |
Bored Minions III | Positive | B | Minions’ projectiles have 30% less lifetime |
Bulky Minions I | Negative | D | Minions have 25% more HP |
Bulky Minions II | Negative | C | Minions have 50% more HP |
Bulky Minions III | Negative | B | Minions have 100% more HP |
Chef | Positive | B | Boss has a 33% chance of dropping a food item |
Colorful | Positive | D | Boss always drops a Color Dye |
Crab Rave I | Positive | A | Calamity crab is replaced with multiple (4) smaller crabs |
Crab Rave II | Positive | S | Calamity crab is replaced with multiple (6) smaller crabs |
Dimitus | Positive | B | Dimitus will appear after the Boss is defeated |
Dull Minions I | Positive | D | Minions’ projectiles travel 10% slower |
Dull Minions II | Positive | C | Minions’ projectiles travel 15% slower |
Dull Minions II | Positive | B | Minions’ projectiles travel 30% slower |
Dull Minions IV | Positive | A | Minions’ projectiles travel 45% slower |
Elite Boss I | Negative | C | Boss enemies have 15% more HP |
Elite Boss II | Negative | A | Boss enemies have 30% more HP |
Elite Boss III | Negative | S | Boss enemies have 45% more HP |
Energized Minions I | Negative | C | Minions’ projectiles have 10% more lifetime |
Energized Minions II | Negative | B | Minions’ projectiles have 20% more lifetime |
Energized Minions III | Negative | A | Minions’ projectiles have 30% more lifetime |
Exalted Banner I | Positive | A | Complete the dungeon for a 15% probability of getting an extra completion |
Exalted Banner II | Positive | S | Complete the dungeon for a 33% probability of getting an extra completion |
Feeble Boss I | Positive | C | Boss enemies have 8% less DEF |
Feeble Boss II | Positive | B | Boss enemies have 16% less DEF |
Feeble Boss II | Positive | A | Boss enemies have 24% less DEF |
Feeble Boss IV | Positive | S | Boss enemies have 32% less DEF |
Feeble Minions I | Positive | C | Minions have 8% less DEF |
Feeble Minions II | Positive | B | Minions have 16% less DEF |
Feeble Minions III | Positive | A | Minions have 24% less DEF |
Feeble Minions IV | Positive | S | Minions have 32% less DEF |
Ferocious Boss I | Negative | C | Boss enemies deal 8% more DMG |
Ferocious Boss II | Negative | B | Boss enemies deal 16% more DMG |
Ferocious Boss III | Negative | A | Boss enemies deal 24% more DMG |
Ferocious Boss IV | Negative | S | Boss enemies deal 32% more DMG |
Ferocious Minions I | Negative | D | Minions deal 16% more DMG |
Ferocious Minions II | Negative | C | Minions deal 24% more DMG |
Ferocious Minions III | Negative | B | Minions deal 32% more DMG |
Generous | Positive | B | Boss has a 10% chance to drop a Quest Chest |
Found Treasure! I | Positive | A | Treasure rooms are revealed if they exist |
Found Treasure! II | Positive | S | Treasure rooms are revealed if they exist. Gear items in them have extra 25% droprate |
Guaranteed Stat Potion | Positive | C | Boss enemies will always drop their respective Stat Potion |
Haunted Halls I | Negative | B | Additional 5% chance for each room to contain the Spectral Sentry |
Haunted Halls II | Negative | A | Additional 10% chance for each room to contain the Spectral Sentry |
Haunted Halls III | Negative | S | Additional 15% chance for each room to contain the Spectral Sentry |
Heroic Regeneration | Positive | C | Enemies can drop Heroic Orbs on death |
Keen Minions I | Negative | D | Minions’s projectiles travel 8% faster |
Keen Minions II | Negative | C | Minions’s projectiles travel 16% faster |
Keen Minions III | Negative | B | Minions’s projectiles travel 24% faster |
Keen Minions IV | Negative | A | Minions’s projectiles travel 40% faster |
Key Fairy I | Positive | B | A Key Fairy has a 20% chance of spawning and dropping a Mystery key. |
Key Fairy II | Positive | A | A Key Fairy has a 33% chance of spawning and dropping a Mystery key. |
Key Fairy III | Positive | S | A Key Fairy has a 50% chance of spawning and dropping a Mystery key. |
Lantern Light | Positive | A | All Temple Lanterns are already lit. |
Lazy Minions I | Positive | C | Minions attack 10% slower |
Lazy Minions II | Positive | B | Minions attack 20% slower |
Lazy Minions III | Positive | A | Minions attack 30% slower |
Lingering Magi | Positive | A | The castle starts with one Magi Generator active |
Machine Maintenance | Positive | B | Dungeon turrets are disabled while they undergo maintenance. |
Mystery Effusion | Positive | C | Boss enemies will always drop an Effusion. |
Mystery Skin | Positive | S | The boss has a chance of dropping a token to obtain a Mystery Skin |
Mystery Stat Potion | Positive | C | Boss always drops a Mystery Stat Potion |
Noble Boss | Positive | S | Boss drops a portal to the Court of Oryx |
Nildrops | Positive | D | Boss has a 20% chance of dropping a minor Nildrop |
Pet Collector | Positive | C | Boss has a 25% chance of dropping an egg |
Prismimic | Positive | A | Prismimic will appear after the boss is defeated |
Rewards Boost (Boss) I | Positive | D | Boss enemies give 15% more loot |
Rewards Boost (Boss) II | Positive | C | Boss enemies give 30% more loot |
Rewards Boost (Boss) III | Positive | B | Boss enemies give 45% more loot |
Rewards Boost (Boss) IV | Positive | A | Boss enemies give 60% more loot |
Rewards Boost (Boss) V | Positive | S | Boss enemies give 75% more loot |
Rewards Boost (Minions) I | Positive | D | Minions give 50% more loot |
Rewards Boost (Minions) II | Positive | C | Minions give 100% more loot |
Rewards Decrease (Minions) I | Negative | D | Minions give 25% less loot |
Rewards Decrease (Minions) II | Negative | C | Minions give 50% less loot |
Skilled Minions I | Negative | C | Minions attack 10% faster |
Skilled Minions II | Negative | B | Minions attack 20% faster |
Skilled Minions III | Negative | A | Minions attack 30% faster |
Skin Hunter I | Positive | A | Boss enemies will drop player and pet skins at a doubled rate |
Skin Hunter II | Positive | S | Boss enemies will drop player and pet skins at a tripled rate |
Soul Boost | Positive | A | Dragons will release their best souls upon death. |
Souvenir I | Positive | A | Triples your chance of the boss dropping an iconic reward |
Souvenir II | Positive | S | Quadruples your chance of the boss dropping an iconic reward |
Spider Swarm I | Negative | C | Enemies have a 10% chance to split into multiple spiders that drop ichors on death |
Spider Swarm II | Negative | B | Enemies have a 15% chance to split into multiple spiders that drop ichors on death |
Survivor | Positive | D | Minions have a higher chance to drop Health/Mana Potions |
Syndicate Takeover I | Positive | A | Battle Pirate Queen Ramm after the final boss of the dungeon |
Syndicate Takeover II | Positive | A | Battle Izel the Grand Shaman after the final boss of the dungeon |
Syndicate Takeover III | Positive | A | Battle Nefret the Pharaoh after the final boss of the dungeon |
Syndicate Takeover IV | Positive | A | Battle Black Blade Ozuchi after the final boss of the dungeon |
Tame Boss I | Positive | C | Boss enemies deal 8% less damage |
Tame Boss II | Positive | B | Boss enemies deal 16% less damage |
Tame Boss III | Positive | A | Boss enemies deal 24% less damage |
Tame Boss IV | Positive | S | Boss enemies deal 32% less damage |
Tame Minions I | Positive | D | Minions deal 16% less damage |
Tame Minions II | Positive | C | Minions deal 24% less damage |
Tame Minions III | Positive | B | Minions deal 32% less damage |
Tough Boss I | Negative | C | Boss enemies have 8% more DEF |
Tough Boss II | Negative | B | Boss enemies have 16% more DEF |
Tough Boss III | Negative | A | Boss enemies have 24% more DEF |
Tough Boss IV | Negative | S | Boss enemies have 32% more DEF |
Tough Minions I | Negative | C | Minions have 8% more DEF |
Tough Minions II | Negative | B | Minions have 16% more DEF |
Tough Minions III | Negative | A | Minions have 24% more DEF |
Tough Minions IV | Negative | S | Minions have 32% more DEF |
Wanderer Boss | Positive | S | An unknown foe will appear after the Boss is defeated |
Weak Boss I | Positive | C | Boss enemies have 15% less HP |
Weak Boss II | Positive | A | Boss enemies have 30% less HP |
Weak Boss III | Positive | S | Boss enemies have 45% less HP |
Weak Minions I | Positive | D | Minions have 20% less HP |
Weak Minions II | Positive | C | Minions have 30% less HP |
Weak Minions III | Positive | B | Minions have 40% less HP |
XP Boost (Boss) I | Positive | D | Boss enemies give 15% more XP |
XP Boost (Boss) II | Positive | C | Boss enemies give 30% more XP |
XP Boost (Boss) III | Positive | B | Boss enemies give 45% more XP |
XP Boost (Boss) IV | Positive | A | Boss enemies give 60% more XP |
XP Boost (Boss) V | Positive | S | Boss enemies give 75% more XP |
XP Boost (Minions) I | Positive | D | Minions give 50% more XP |
XP Boost (Minions) II | Positive | C | Minions give 100% more XP |
XP Decrease (Minions) I | Negative | D | Minions give 25% less XP |
XP Decrease (Minions) I | Negative | C | Minions give 50% less XP |
Each dungeon has a specific drop assigned to Chef, Pet Collector, and Souvenir.