Fractal Blades (Rev. 15)

Fractal Blades Left Fractal Blade

Right Fractal Blade
An impossible intracate pattern belies these blades, carved from a self-perfecting crystalline deity.

Tier UT
XP Bonus 7%
Soulbound Soulbound
Feed Power 970
Forging Cost 45 Legendary Material / 120 Rare Material / 135 Common Material / 1560 Forgefire / 1 Fungal Cavern UTs/Crystal Cavern UTs UT(s)
Dismantling Value 15 Legendary Material / 40 Rare Material / 45 Common Material

Left Fractal Blade
Shots 2
Damage 65–100 (average: 82.5)
Projectile Speed 20 tiles/second
Lifetime 0.24 seconds
Range 4.8 tiles
Effect(s) Passes cover Shots pass through obstacles
Piercing Shots hit multiple targets
Rate of Fire 90%

Right Fractal Blade
Shots 4
Damage 35–70 (average: 52.5)
Projectile Speed 8 tiles/second
Lifetime 0.125 seconds
Range 1 tiles
Effect(s) Passes cover Shots pass through obstacles
Rate of Fire 90, 45%

Loot Bag Assigned to White Bag
Drops From Crystal Entity

Blueprint Exalted Blueprint
Drops From Crystal Entity

Game Animation
Example of the Fractal Blades in use

Notes
This weapon currently is unique in that it is impossible to hit every shot, at least on a single target. You can’t hit all of them by sitting on an enemy, nor by being as far away as possible.

Specifically, the Fractal Blades fire two parallel daggers like an ordinary dual blade. Then, shots originate on each side at the midpoint and endpoint ranges, that are angled backward and away from the other side. You can hit up to 4 shots at once by being accurate enough to hit both “main” shots while targeting at either the midpoint or endpoint for the side shots.

As this weapon has two piercing bullets responsible for most of its damage, and quite the wide spread, it is quite useful for clearing various groups of enemies.

In terms of single-target damage: if you can hit 4 shots, it will beat the Dirk of Cronus and Avarice at very low levels of DEF (< ~10 DEF). If you only hit the main 2 shots, it will be worse than the T13 Moonstone Blades.