Native Sprite God (Rev. 18)

Last updated: Exalt Version 1.5.0.0 (May 2021)
Native Sprite God (Darkness)Native Sprite God (Fire)Native Sprite God (Ice)Native Sprite God (Magic)Native Sprite God (Nature)

The Native Sprite God is an enemy found in the Sprite World. Despite their name, they function completely differently compared to their Realm counterparts.

Contents

Stats

HP: 3,500
DEF: 12
EXP: 250
Location: Sprite World

Levitates off Ground
Counts to God Kills
Counts towards Nature Kills

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Combat

Attacks

Aesthetics Damage Condition effects Speed (tiles/sec) Range (tiles) Comments
Black Sprite Magic 100 8 14.12 Acceleration: -20 tiles/sec2 after 1.3s
Min. Speed: 5
Black Sprite Twirl 0 Silenced Silenced for 4s 9 7.19 Piercing Shots hit multiple targets
Acceleration: -40 tiles/sec2 after 0.8s
Min. Speed: 0
Leaves Particle Trail
Cyan Sprite Magic 90 5.5 11 Amplitude: 1
Frequency: 1.3
Faces Direction
Cyan Sprite Twirl 0 6.5 19.5 Piercing Shots hit multiple targets
Boomerang Shots boomerang
Leaves Particle Trail
Blue Sprite Twirl 10 Red Down Arrow Slowed for 1.6s 5.5 11
Cyan Sprite Twirl 0 Silenced Silenced for 4s 6.5 26 Piercing Shots hit multiple targets
Leaves Particle Trail
Orange Sprite Magic 50 7 10.5 Wavy Wavy shots
Faces Direction
Orange Sprite Twirl 0 Silenced Silenced for 4s 4.5 7.875 Piercing Shots hit multiple targets
Leaves Particle Trail
Orange Sprite Twirl 0 Silenced Silenced for 4s 7 12.25 Piercing Shots hit multiple targets
Leaves Particle Trail
Orange Sprite Twirl 0 Silenced Silenced for 4s 9.5 16.625 Piercing Shots hit multiple targets
Leaves Particle Trail
Green Sprite Magic 120 0 11.05 Acceleration: 20 tiles/sec2 after 0.3s
Max. Speed: 9.5
Green Sprite Twirl 0 Silenced Silenced for 4s 2 12 Piercing Shots hit multiple targets
Acceleration: 40 tiles/sec2 after 1s
Max. Speed: 11
Leaves Particle Trail
Boomerang Shots boomerang

Behavior

The Native Sprite God initially spawns in one of five possible forms at random. In all forms, it will wander in place and maintain its distance.

  • Darkness Form: Keeps its distance, firing 4-shot spreads of decelerating black bullets, alongside aimed stagnating crescents that Silence.
  • Magic Form: Fires shotguns of wavy cyan bolts that fly in a tricky pattern, along with single aimed cyan boomerangs that Silence.
  • Ice Form: Fires rapid bursts of Slowing crescents, alongside cyan Silence crescents fired perpendicular to the original burst.
  • Fire Form: Remains still, firing 4-round shotguns of wavy orange bullets in a clockwise pattern, alongside aimed 3-shot “beams” of Silencing orange crescents.
  • Nature Form: Fires 4-shot spreads of accelerating green bullets along with green Silence crescents that initially fly backwards, but quickly change direction and shoot towards the player.

At 50% HP, the Native Sprite God will briefly go invulnerable and transform into a random new form. It also permanently gains the Armored status from this point on, giving it 18 DEF.

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