Sandstone Titan (Rev. 9)

Last updated: Exalt Version 1.0.2.0 (Aug 2020)
Sandstone Titan

The Sandstone Titan is the boss of the Ancient Ruins.

The Realm Eye says:
The colossal terracotta golem residing within the desert’s ruins is the single greatest artifact of what used to take place within that shrine.
It serves as a vessel for spirits to freely interact with our mortal world. In essence, a very unrefined version of the practices that took place within the Lost Halls.
While its original purpose during the shrine’s proper history is unclear, it would seem the spirits do not desire the events from the ruin’s past to be repeated.

Contents

Stats

HP: 14,000 (+20% [2,800 HP] per player in the dungeon)
DEF: 34
EXP: 2,100
Location: Ancient Ruins

Immune to Stasis
Counts towards God kills
Quest Enemy

Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
Golem Arrow
70
Blood Drop Bleeding for 2s
7.0
7.0
Piercing Shots hit multiple targets
Golem Shock
75
Grey Down Arrow Exposed for 2s
7.0
8.4
Golem Bash
115
6.0
9.0
Piercing Shots hit multiple targets
Golem Spinner
85
Red Down Arrow Slowed for 2.5s
7.5
12.0
Boomerang Shots boomerang
Golem Arrow
60
Blood Drop Bleeding for 1.5s
6.0
7.0
Piercing Shots hit multiple targets
Golem Shock
65
Grey Down Arrow Exposed for 1.5s
6.0
8.4
Golem Bash
105
5.0
9.0
Piercing Shots hit multiple targets
Golem Spinner
65
Red Down Arrow Slowed for 2s
6.5
12.0
Boomerang Shots boomerang
Golem Arrow
50
Blood Drop Bleeding for 1s
5.0
7.0
Piercing Shots hit multiple targets
Golem Shock
55
Grey Down Arrow Exposed for 1s
5.0
8.4
Golem Bash
95
4.0
9.0
Piercing Shots hit multiple targets
Golem Spinner
55
Red Down Arrow Slowed for 1.5s
5.5
12.0
Boomerang Shots boomerang
Earth Tremor
60
7.5
7.5
From Sand Bomb

Behavior

The Sandstone Titan is initially found dormant in a square room within the Ancient Ruins, surrounded by multiple passive Ancient Spirits. Once approached, it will absorb the Spirits, awaken, and begin combat.

The Titan’s boss room has two different variants: one with a central platform made of greyish stone tiles, and another with lighter tiles and hardened sand in the center. Despite the differences, the type of boss room has no visible effect on the Sandstone Titan’s behavior.

As the Sandstone Titan’s HP drops lower, its bullets will start to deal less damage as it weakens.

Phase 1

The Titan chases players, firing rings of Exposing lightning bolts along with aimed spreads of crescent-shaped bashes. It will periodically throw out boulders which spawn invincible “Sand Bombs” that resemble earthen spikes - these enemies will move around erratically, turning solid tiles into Quicksand before exploding in a ring of arrowhead-like bullets.

Once it is at roughly 50% HP, it will move into the center of the arena and spawn in a group of Ancient Spirits, which orbit it while releasing Silencing AoE bursts. The Titan cannot be harmed until enough Ancient Spirits have been killed. After the required number of Spirits are killed, the Titan will absorb the remainder of the Spirits and resume combat.

Phase 2

The Sandstone Titan chooses one of the following three patterns:

2A

The Titan wanders in the center of the room, firing dense rings of shots. These rings are composed of both golden arrows that inflict Bleed and boomerang spinners that inflict Slow.

2B

The Titan circles around the room, firing a two-way spiral of lightning bolts alongside aimed spreads of boomerang spinners that Slow. It will continue throwing out Sand Bombs during this phase.

2C

The Titan circles the room, firing rings of lightning bolts and aimed pairs of bashes.

At 25-30% HP, it will move into the center and go invulnerable again, summoning a smaller group of Ancient Spirits. Like before, killing enough spirits will cause the Titan to absorb the remainder and resume combat.

Phase 3

The Sandstone Titan chooses one of the following three patterns:

3A

The Titan chases players while firing dense spreads of golden arrows, while throwing out Sand Bombs.

3B

The Titan travels back and forth along the horizontal axis of the room, firing rings of slowing boomerang spinners along with single aimed bashes.

3C

The Titan remains still and fires dense rings of golden arrows.

At roughly 10-20% HP, the Titan goes invulnerable one last time, summoning an extremely small group of Ancient Spirits. Once they are dead, the deactivated Titan will be Armor Broken and helpless, ready to be finished off.

Reproduction

Summons:
Ancient Spirit Ancient Spirit (x?)

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Drops

Tips and Strategies

WIP

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