Pet Player Experience Guide (Rev. 11)

This guide is mainly for players who are not experienced in Pet Player Experience and want to try a first attempt on it.

Contents

Pet Player Experience, what’s it all about?

Pet Player Experience, a.k.a. PPE is a self-imposed challenge. You start on a fresh Level 1 character with just your Pet (NPE is without a pet) and try to get the best character you can while getting all your items and pots on said character. No trading for stuff for the PPE and no using preexisting items with the exception of cosmetics. Although PPE is just a technicality, it is often more fun to help out and not leech too much or get carried by guildies and such, or else it becomes just that - a technicality.

Which Class to use

It is extremely imporatant to choose the right class to attempt a PPE on, due to that a variety of classes can either make the PPE easier or harder. Some classes can handle assaults has a fresh character fine, while others struggle to farm even the easiest of essential dungeons.

Wand Classes

Wands have the longest range of any weapon in the game. This allows them to keep a safe distance from the enemy and land hits without getting into the danger zone. Their main weakness is their fragile defense. Being a robe class, these guys are very squishy and can struggle in dungeons where head-on assaults are common like Abyss of Demons .

Priest Priest

Priest’s saving grace is his healing, however at this current stage a good pet will render it less relevant unless you are lavawalking, aggroing gods to mass farm or just terrible at dodging. It’s main disadvantages are low defense and low DPS, meaning often you will get loot “stolen” without max dex, primarily in mad labs. However, with Puri or Prot, Priest becomes a god unto it’s own, letting you either tank or stroll through without any status effects through many dungeons. However, being hard to obtain items, Priest is still a harder class to PPE.

Sorcerer

Sorcerer’s appeal is higher DPS than Priest due to stat caps, 40 base Attack and a Scepter which is primarily useful on getting Soulbound on many gods at a time. In general, the wand’s range will keep you safe from lethal damage sources and if you are lucky enough, a Fulmi will keep you even safer from danger as you will be able to outrun slowed enemies and kill them before they reach you. With a good pet, you will be able to both get soulbound on loads of enemies and replenish some damage, making Sorcerer a great PPE class.

Bow Classes

Bow classes are a much more popular type for PPEs, with their crippling abilities and great range with high damage.

Archer Archer

The Archer is a very popular class to attempt PPEs on, with his ability to paralyze enemies on their spot, allowing the archer to fire away while they stand helpless. However, archers are also fairly tedious to max because of their high attack cap. The main disadvantage with Archer is that Tiered bows still suck. Especially unmaxed, enemy defense just chunks the damage you are doing on enemies. Furthermore the true range makes you go in very close and thus, a UT bow is almost a prerequisite. Unfortunately, all of them are hard to get, Doom Bow being rare, Coral Bow being decently rare without lots of keys and Thousand Shot, an essential hybrid, being also rare especially without keys. However especially with Doom Bow archer is a different story, being able to lock and load on helpless Tomb of the Ancient bosses while the melees have to dodge the lethal stuff and being great at bossfights in general with often 800+ damage per shot.

Huntress

Huntress is also a great PPE class, the only difference being trap vs quiver. Although Quiver is linear and is more efficient on single targets, Huntress lets you be a bit sloppier with aim but can only paralyze with Coral Trap and has a 1.5 second airtime delay. The debate over if tiered traps should be buffed is still a raging one as most of the time you either pin down bosses with a CTrap or just spam Tier 0 to make everything you see slowed.

Staff Classes

Staff classes in general have a higher damage output than the wand classes in terms of their weapons, which makes it easier for them to rack up kills and qualify for soulbound loot.

Wizard Wizard

The infamous “glass cannon” of the game, Wizards are one of the best classes to PPE on, due to their maximum DPS allowing the player to nuke bosses and get quicker and better drops. Their only weakness is their fragile defense, which is made up with his extreme offense and high range and their tediousness to max, with the wizard requiring not only a lot of attack, but also a lot of dex and mana making the wizard tedious but very fun and easy to PPE on. With a decent spellbomb you can also scrape life from public tombs.

Necromancer Necromancer

The Necro is also like the Priest, however especially with the ATT cap buff, Necro is decently viable now. Wizard is always the king of ranged damage but Necro is safe and can still get loot from decent sized groups especially with Max Dex. Another perk is that you can rush some things easier such as UDL and Manor. It’s a bit more of a challenge than Wizard, for example you will have to work very hard to get drops in Public Tombs but it is a fun class in general.

Mystic Mystic

The Mystic uses strategy to control the battle, having the ability to completely disable enemies for awhile. The mystic can abuse her stasising ability and rush things a lot easier than other ranged classes. The main disadvantage is that on bossfights only Tier 5 or ST Orbs (screw Conflict at this point) can selfbuff and T5 abilities are the bane of fresh-ish PPEs unless you can grind cems like a madman. Thus, your loot will often get stolen.

Sword Classes

Some of the greatest fellows are the sword classes, having high defense and dealing high damage. Their only weakness is their range.

Knight Knight

Knight is a very good PPE class and it’s tankiness and 1000+ damage shield bash is why many beginners feel compelled to start a PPE Knight. Even fresh, you are tanky enough to farm godlands and solo abysses. Knight rarely gets loot stolen with the broken 1000+ damage shield bash and although Defense is tedious on this class, many other stats are not. For example, Vit and Att and Wis will probably be mostly finished off by the time you run some abysses and labs to max your def. Once max def, other stats become trivial and you are overpowered as Knight is always.

Warrior Warrior

The squishiest of the melees, the warrior is a pure offensive class and can deliver the highest dps of all the classes when using his spd/dex boosting helm. You can also loot many public dungeons fresh with as low as a T8 Sword. His main weakness is his bad range and low defense from the start, and is also very tedious to max, having a high attack cap. Once a warrior is fully maxed, he becomes overpowered like the knight and can also wreck house anywhere anytime. This class is great on PPEs for players who love to spice up some challenges.

Paladin Paladin

The safest of the melees when fresh and unmaxed, the paladin can both heal and boost his damage using his seal. Even with having very low defense at level 20, his regen ability can help him reduce damage inflicted on him faster, and as well boost his damage using his damaging ability. He is also very easy to max, with only wis being this difficult stat to max, which can be easily overcome with lots of udl and lab farming. Paladins are a great class for PPEs, especially for those with terrible pets.

Dagger Classes

Dagger classes are known for their speed. They are extremely tedious to max on spd and dex, but is well worth it if you survive the farming. They are also very good soloists, allowing you to rely less on other people while farming dungeons.

Rogue Rogue

The rouge is also one of the best classes for PPEs because they can rush most things. Abyss rush is doable and Sewer rushing is a joke even 0/8 and Sewers is pretty easy to get soulbound on boss.

Assassin Assassin

Assassin is a tomb and wine cellar class, the pots grind is suboptimal because of said class’ relative weakness at standard. dungeons.

When maxed in def, dex you can still grind the other stats, then store it for say, FFA tombs and WCs to get life and equips.

Trickster Trickster

Trickster is a fun class which blows through Sprite Worlds. When max dex, you can loot many def sources pretty well, however 0/8 you can’t rush sewers comfortably quite yet.

Katana Classes

Ninja Ninja

Your DPS is high enough to not get your loot stolen in most scenarios so you can loot Labs and Cems easily. You are squishy 0/8 but fast enough to make Sprites and Snakes pretty painless. Once max def you are pretty strong but you can’t rush all a melee can.