Pet Player Experience Guide (Rev. 9)

This guide is mainly for players who are not experienced in Pet Player Experience and want to try a first attempt on it.

Contents

Pet Player Experience, what’s it all about?

Pet Player Experience, a.k.a. PPE is a self-imposed challenge. You start on a fresh Level 1 character with just your Pet (NPE is without a pet) and try to get the best character you can while getting all your items and pots on said character. No trading for stuff for the PPE and no using preexisting items with the exception of cosmetics. Although PPE is just a technicality, it is often more fun to help out and not leech too much or get carried by guildies and such, or else it becomes just that - a technicality.

Which Class to use

It is extremely imporatant to choose the right class to attempt a PPE on, due to that a variety of classes can either make the PPE easier or harder. Some classes can handle assaults has a fresh character fine, while others struggle to farm even the easiest of essential dungeons.

Wand Classes

Wands have the longest range of any weapon in the game. This allows them to keep a safe distance from the enemy and land hits without getting into the danger zone. Their main weakness is their fragile defense. Being a robe class, these guys are very squishy and can struggle in dungeons where head-on assaults are common like Abyss of Demons .

Priest Priest

Priest’s saving grace is his healing, however at this current stage a good pet will render it less relevant unless you are lavawalking, aggroing gods to mass farm or just terrible at dodging. It’s main disadvantages are low defense and low DPS, meaning often you will get loot “stolen” without max dex, primarily in mad labs. However, with Puri or Prot, Priest becomes a god unto it’s own, letting you either tank or stroll through without any status effects through many dungeons. However, being hard to obtain items, Priest is still a harder class to PPE.

Sorcerer

Sorcerer’s appeal is higher DPS than Priest due to stat caps, 40 base Attack and a Scepter which is primarily useful on getting Soulbound on many gods at a time. In general, the wand’s range will keep you safe from lethal damage sources and if you are lucky enough, a Fulmi will keep you even safer from danger as you will be able to outrun slowed enemies and kill them before they reach you. With a good pet, you will be able to both get soulbound on loads of enemies and replenish some damage, making Sorcerer a great PPE class.

Bow Classes

Bow classes are a much more popular type for PPEs, with their crippling abilities and great range with high damage.

Archer Archer

The Archer is a very popular class to attempt PPEs on, with his ability to paralyze enemies on their spot, allowing the archer to fire away while they stand helpless. However, archers are also fairly tedious to max because of their high attack cap. The main disadvantage with Archer is that Tiered bows still suck. Especially unmaxed, enemy defense just chunks the damage you are doing on enemies. Furthermore the true range makes you go in very close and thus, a UT bow is almost a prerequisite. Unfortunately, all of them are hard to get, Doom Bow being rare, Coral Bow being decently rare without lots of keys and Thousand Shot, an essential hybrid, being also rare especially without keys. However especially with Doom Bow archer is a different story, being able to lock and load on helpless Tomb of the Ancient bosses while the melees have to dodge the lethal stuff and being great at bossfights in general with often 800+ damage per shot.

Huntress

Huntresses are exactly the same as Archers, except that her ability is a trap, which takes 1.5 seconds to land and can inflict slow and damage. The ability can be considered useless for some players and prefer to not use one at all, while others rely on it. The trap is useful attacking “out of reach” enemies, and as well crippling deadly tomb bosses by using good timing, or even nerf the forgotten king in shatters. The huntress is still a great class to PPE on, and is sometimes considered a great challenge depending on your view on the trap.

Staff Classes

Staff classes in general have a higher damage output than the wand classes in terms of their weapons, which makes it easier for them to rack up kills and qualify for soulbound loot.

Wizard Wizard

The infamous “glass cannon” of the game, Wizards are one of the best classes to PPE on, due to their maximum DPS allowing the player to nuke bosses and get quicker and better drops. Their only weakness is their fragile defense, which is made up with his extreme offense and high range and their tediousness to max, with the wizard requiring not only a lot of attack, but also a lot of dex and mana making the wizard tedious but very fun and easy to PPE on. With a decent spellbomb you can also scrape life from public tombs.

Necromancer Necromancer

The Necromancer, like the priest, is a healing class, but has the ability to steal health from enemies. Like the priest, a good pet can cripple the necromancer by rendering the ability useless, except for being able to deal a little bit of damage to “out of reach” enemies. This class is not recommended for PPEs.

Mystic Mystic

The Mystic uses strategy to control the battle, having the ability to completely disable enemies for awhile. The mystic can abuse her stasising ability and utterly rush dungeons like if it was cake. Any unmaxed player with mystic experience can easily rush to bosses and grind down on the potions in minutes, making the mystic easy to 6/8 or even 7/8 on and is great for beginners to PPE on.

Sword Classes

Some of the greatest fellows are the sword classes, having high defense and dealing high damage. Their only weakness is their range.

Knight Knight

By far the easiest and best class to PPE on. By level 20, the knight should have enough defense from both his armor and shield to farm godlands and wreck house. Once the knight maxes his def (which by the way is actually easy to max compared to other classes), he becomes a pure tank and can charge at enemies will little worry and stun them to death. Their high def and vit requirement to max is actually great, because it allows the knight to go for better loot and the rare demon blade that drops in abysses. Moreover, the knight is also known for his extremely short amount of attack required to max, preventing the tedious task of grinding down manors and puppets. Once, maxed, the knight has almost no disadvantages, and is the best class of PPE on.

Warrior Warrior

The squishiest of the melees, the warrior is a pure offensive class and can deliver the highest dps of all the classes when using his spd/dex boosting helm. His main weakness is his bad range and low defense from the start, and is also very tedious to max, having a high attack cap. Once a warrior is fully maxed, he becomes overpowered like the knight and can also wreck house anywhere anytime. This class is great on PPEs for players who love to spice up some challenges.

Paladin Paladin

The safest of the melees when fresh and unmaxed, the paladin can both heal and boost his damage using his seal. Even with having very low defense at level 20, his regen ability can help him reduce damage inflicted on him faster, and as well boost his damage using his damaging ability. He is also very easy to max, with only wis being this difficult stat to max, which can be easily overcome with lots of udl and lab farming. Paladins are a great class for PPEs, especially for those with terrible pets.

Dagger Classes

Dagger classes are known for their speed. They are extremely tedious to max on spd and dex, but is well worth it if you survive the farming. They are also very good soloists, allowing you to rely less on other people while farming dungeons.

Rogue Rogue

The rouge is also one of the best classes for PPEs, because of their invisibility allowing them to strike enemies unseen. He is able to pass through difficult parts in dungeons quickly and safely (sewer rushes and abyss rushes are both possible 0/8). But like all dagger classes, spd and dex are very tedious to max, with both having a 75 cap.

Assassin Assassin

Assassin is a tomb and wine cellar class, the pots grind is suboptimal because of said class’ relative weakness at standard. dungeons.

When maxed in def, dex you can still grind the other stats, then store it for say, FFA tombs and WCs to get life and equips.

Trickster Trickster

Trickster is a fun class but most of the rushing skill is when you are maxed up, the initial def grind is very manual, no special skill but once you have def and dex farmed you can rush things with some skill.

Katana Classes

Ninja Ninja

You can dish out decent damage with star and katana, can get loot in good sized labs, a dungeon of choice for equips and defense. With def and dex maxed, your high DPS lets you shred dungeons like cems and snakes to max more stats.