Wood Construct (Rev. 4)

Last updated: 15.0.0

The constructs have always been a side project for Oryx. Between fixing his simulacrum for each battle and sipping away at his wine, he wanted to create a watered-down version of his simulacrum that could be mass-produced. When the adventurers came, he only created crude versions that were easily dispatched even by a lone adventurer. He then decided that he had enough of it, and he created a much more refined version, with built-in self-replicating kits as well as repair kits. They now reside at the mountaintops, waiting to fight alongside the Gods of the Realm.

Contents

Stats

HP: 2000
DEF: 20
EXP: 0
Location: Mountains

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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
50
3
12
Piercing Shots: 3 (8 upon death) Angle: 20 Trigger Range: 15 Cooldown: 0.8s

Behavior

Behavior:

Upon reaching 400 HP, the Wood Construct explodes into a circle of 8 bullets.

You may think that all of them are just moving in a circle while shooting at you, when the Steel Construct and the Wood Construct are actually the ones revolving around the Rock Construct! The Rock Construct is basically the leader of the 3, and it shoots one big, fast white bullet at you while moving around in place. The Steel and Wood Constructs shoot 3, smaller white bullets at you in a spread fire fashion. The Steel and Wood Constructs serve as protection for the Rock Construct. Once the Rock Construct has been destroyed, the Wood and Steel, if they haven't been killed already, will move around aimlessly while still trying to kill you (They will still heal each other when taking damage.) If, however, another group of Constructs is nearby with a Rock Construct, the Wood and Steel will join the group and will serve has extra protection. If the Rock hasn't been destroyed yet, but there is still another Construct group nearby, if one group starts taking damage the other group nearby will also contribute to the healing.


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Drops:

Soulbound Drops:


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Tips and Strategies

The constructs are much harder to defeat without the aid of a mystic, unless you have one of several powerful untiered weapons and have maxed attack and dexterity. Their healing abilities and their high health/defense makes them tough for most dexterity-based damage dealers. The best tactics to defeat them is to stasis at least one of them, and defeat the one that was regularly healed by the construct(s) that is/are in stasis. Compared to some other gods, like Djinn, their attack is not hard to dodge, and is rather weak, and melee classes and archers/huntresses with a bow that shoots 3 arrows at once can deal high amount of damage up close in relative safety. Therefore, the best thing to do is to cause stasis on 2 constructs, and paralyze the other construct with an archer's arrow, and then to focus all attack power onto the paralyzed construct to destroy it. It is, however, possible to defeat them without a mystic by doing a whopping 2000 before their next heal. This causes them to self-destruct and leave one of the others open.
The constructs can also be destroyed by a wizard with a strong enough spell and staff. The strategy is to focus fire upon one single construct, and in between its frequent healing phases, to utilize the spell. Considering of most of the shots fired from the spell and staff land a hit, the construct should be destroyed, which leaves one of the other constructs available to be destroyed next. This strategy, although may require a bit of practice, can severely aid all who are roaming the realms due to the fact that there are so many more wizards than there are mystics.


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