Fame Train (Rev. 13)

Public Train Discord Invite: EUN 2.1
Fame Icon

Early History

Until early 2013, most players used the roads of the realms in an effort to level up faster. These “EXP Road Trains” were the ancestors of today’s Fame Trains. They did not offer large fame gains and were focused purely on hitting level 20.

  • However, EXP Road Trains revolved around the same principle; players attempted to build fast-moving groups to mow down enemies in an effort to cap out experience gained per unit time. It is very rare to see a EXP Road Train today. Most players opt to make use of the larger, more well-organized fame trains.

The Godlands Train

In late 2013, several individuals (Fiddy, MCitadel, DRMINI) began to realize that the Godlands could be used to make a more efficient train. This was the start of the Fame Train as we know it today.

  • While there are variations on Godlands fame trains, the core pattern is a group of players circling the godlands in an effort the maximize spawn rates. Based on inherent spawn patterns, the circling / edge method was able to offer previously unreached fame gains.

The (2013-2014) fame train was originially located in EUNorth2. This train had no strategy or method to maximize spawns and relied on player bulk to steamroll gods.

The Golden Age

After a period of stagnation, the second train server (2014-2015) became EUW2. Circling became the norm and people starting becoming familiar with spawn patterns enough to exploit them.

  • This period was most commonly referred to as the “Golden Age” of the train, where FPM (fame per minute) was constantly above 15.

Botting & Decline

Unfortunately in 2015, the inception of botted accounts and several fame exploits rendered many trains obsolete. To get past this issue, several fame trainers attempted to start a “private” train. These trains were extremely effective and were able to capture the essence of EUW2 trains.

  • “Mooning” also became a train flavor during this period. It relied on a small cadre of support and LR classes to do exactly what a larger group did. Despite these efforts, botters still exist in the train today.

Several prominent trainers were banned in the Fall of 2017, resulting in another period of decline in training. A public “EUN 2.1” discord server was started in an attempt to publicize the train, leading to mixed results. Once again, most of train consisted of botters and the public train relied on searching for ptrain locations to achieve its desired effect.

Return of the Train

The Private Train underwent a revival as of late 2017. FPM has met that of EUW2 during its peak. However, invitation to the PTrain discord is kept under tight control to prevent botters from joining. The current PTrain also has additional guidelines that ensure more functional farming.

General Guidelines

Upon joining the public discord, there are general rules that bind the people in the train from ruining it. If you do break them, you WILL be recognized as a clown and be swiftly banned from the train discord. It’s just not worth it.

Some of the broader rules include:

  • Do not stasis enemies; take off your orb or never use it. Once you’re comfortable with cursing enemies instead of stasising, you may use the orb. However if you do use the orb on purpose to stasis every enemy in sight, you will be banned.

  • Do not teleport to the “Dragger” who will drag enemies behind them for the train to kill later and kill enemies that they dragged.

  • Botting or cheating in any way is an instant ban. All instances will be reported.

The popularity of the fame train often leads to very full realms, with the number of people in the realm exceeding the limit of 85. The realm the train is in can be identified by a clump of players on top of the realm portal, waiting to get in. To bypass the long waiting times, simply enter “/nexustutorial” in the Nexus chat, complete the Nexus tutorial and Oryx’s kitchens, and enter the realm portal. This transports the player to a random realm in the server, regardless of whether it’s full.

Train Roles

  • Dragger

    • Draggers increase the instances of god kills by allowing gods to “aggro” to them. When more and more gods do so, they form clumps. These players then “drag” these masses to the circling train, which promptly kills the drag. More EXP = more fame. A word of warning - drags can be very dangerous! A group of 7-10 medusas can kill even the tankiest of unwary players.

    • Notable draggers include: Brooks (TheOnlyWar), Troglodyta, Finic, and TheGamePL.

  • Scout

    • Certain worlds have godlands that are easier to circle or have better spawn rates. It is not wise to enter a random realm and just start training. This is where Scouts come in handy. Based on certain indicators from the minimap, they are able to identify which of the 12 worlds they are in and call out the best one to farm. Scouts are vital for the long-term viability of the train.
  • Conductor

    • If everyone knew what to do in the train, there would be no need for a Conductor. Unfortunately, this is not the case - especially in the Public Train. Conductors call out directions in public chat. They usually tell the group to stay away from draggers or keep clear of the middle of the godlands.

Train Information

Below are some helpful resources if you want to learn more about fame training in general.

Stigma

Unfortunately, the use of fame trains has a rather unsavory context. Some people believe that training is boring and worthless. Others point to the fact that trainers are just simply circling around godlands for hours at a time. A waste of time? Who knows. Many individuals would point to video games in general and say the same thing.

The irony is that most leveling today does not take part outside of the Fame Train. While for NPE/PPEs this might not be true, most players do derive benefits from the train without noticing it. It is inevitably a rapid way to hit Level 20 and go about running dungeons.

Players who use actively use the train, for lack of a better reason, have exhausted end-game content. With no use for sought-after white bag drops, there simply is not much else left to do. Reaching higher fame goals is the only thing that they can see as a viable challenge.

What happened to Elder Realms? What happened to actual high-tier dungeons that don’t revolve around getting a massive group to slowly inch towards the boss? Nothing. So until that time comes, trainers will train.