RotMG Roll Check

Roll checks help players keep track of how well a roll is going before it reaches level 20. If a roll is going badly, it might be a better use of time to start over rather than continuing to level 20. Roll checks can be done yourself, by adding multiples of 25. To help make things a bit easier tables are provided below

For these tables, the Ninja class is considered to be in the Leather(Dagger) group

The following tables list the HP for constant values of HP gain.

+25 HP per level

+25 HP per level will lead to a +0 HP roll, which happens half the time.

Robe Leather (Bow) Leather (Dagger) Heavy
Level 1 100 130 150 200
Level 2 125 155 175 225
Level 3 150 180 200 250
Level 4 175 205 225 275
Level 5 200 230 250 300
Level 6 225 255 275 325
Level 7 250 280 300 350
Level 8 275 305 325 375
Level 9 300 330 350 400
Level 10 325 355 375 425
Level 11 350 380 400 450
Level 12 375 405 425 475
Level 13 400 430 450 500
Level 14 425 455 475 525
Level 15 450 480 500 550
Level 16 475 505 525 575
Level 17 500 530 550 600
Level 18 525 555 575 625
Level 19 550 580 600 650
Level 20 575 605 625 675
MAX 670 700 720 770
Deficiency -95 -95 -95 -95
# Life Lots to Max 19 19 19 19

+26 HP per level

+26 HP per level will lead to a +19 HP roll, which happens once every 12 rolls.

Robe Leather (Bow) Leather (Dagger) Heavy
Level 1 100 130 150 200
Level 2 126 156 176 226
Level 3 152 182 202 252
Level 4 178 208 228 278
Level 5 204 234 254 304
Level 6 230 260 280 330
Level 7 256 286 306 356
Level 8 282 312 332 382
Level 9 308 338 358 408
Level 10 334 364 384 434
Level 11 360 390 410 460
Level 12 386 416 436 486
Level 13 412 442 462 512
Level 14 438 468 488 538
Level 15 464 494 514 564
Level 16 490 520 540 590
Level 17 516 546 566 616
Level 18 542 572 592 642
Level 19 568 598 618 668
Level 20 594 624 644 694
MAX 670 700 720 770
Deficiency -76 -76 -76 -76
# Life Lots to Max 16 16 16 16

+27 HP per level

+27 HP per level will lead to a +38 HP roll, which only happens once every 342 rolls. Going for an average of +27 HP per level is often not worth the time, so more leeway should be allowed when using this table. Try to stay no more than 15-20 HP off pace.

Robe Leather (Bow) Leather (Dagger) Heavy
Level 1 100 130 150 200
Level 2 127 157 177 227
Level 3 154 184 204 254
Level 4 181 211 231 281
Level 5 208 238 258 308
Level 6 236 265 285 335
Level 7 262 292 312 362
Level 8 289 319 339 389
Level 9 316 346 366 416
Level 10 343 373 393 443
Level 11 370 400 420 470
Level 12 397 427 447 497
Level 13 424 454 474 524
Level 14 451 481 501 551
Level 15 478 508 528 578
Level 16 505 535 555 605
Level 17 532 562 582 632
Level 18 559 589 609 659
Level 19 586 616 638 686
Level 20 613 643 663 713
MAX 670 700 720 770
Deficiency -57 -57 -57 -57
# Life Lots to Max 12 12 12 12

The following tables can be used to approximate the chance that a character will have a positive HP roll at level 20. Dark gray boxes show unreachable values of HP for a certain level, and the absolute minimum and maximum possible values of HP for a level are shown on the sides in lighter gray.

Positive Roll Probability Robes

Positive Roll Probability Leather-Bow

Positive Roll Probability Leather-Dagger

Positive Roll Probablity Heavy