Roll checks help players keep track of how well a roll is going before it reaches level 20. If a roll is going badly, it might be a better use of time to start over rather than continuing to level 20. Roll checks can be done yourself, by adding multiples of 25. To help make things a bit easier tables are provided below
For these tables, the Ninja class is considered to be in the Leather(Dagger) group
The following tables list the HP for constant values of HP gain.
+25 HP per level will lead to a +0 HP roll, which happens half the time.
Robe | Leather (Bow) | Leather (Dagger) | Heavy | |
---|---|---|---|---|
Level 1 | 100 | 130 | 150 | 200 |
Level 2 | 125 | 155 | 175 | 225 |
Level 3 | 150 | 180 | 200 | 250 |
Level 4 | 175 | 205 | 225 | 275 |
Level 5 | 200 | 230 | 250 | 300 |
Level 6 | 225 | 255 | 275 | 325 |
Level 7 | 250 | 280 | 300 | 350 |
Level 8 | 275 | 305 | 325 | 375 |
Level 9 | 300 | 330 | 350 | 400 |
Level 10 | 325 | 355 | 375 | 425 |
Level 11 | 350 | 380 | 400 | 450 |
Level 12 | 375 | 405 | 425 | 475 |
Level 13 | 400 | 430 | 450 | 500 |
Level 14 | 425 | 455 | 475 | 525 |
Level 15 | 450 | 480 | 500 | 550 |
Level 16 | 475 | 505 | 525 | 575 |
Level 17 | 500 | 530 | 550 | 600 |
Level 18 | 525 | 555 | 575 | 625 |
Level 19 | 550 | 580 | 600 | 650 |
Level 20 | 575 | 605 | 625 | 675 |
MAX | 670 | 700 | 720 | 770 |
Deficiency | -95 | -95 | -95 | -95 |
# Life Lots to Max | 19 | 19 | 19 | 19 |
+26 HP per level will lead to a +19 HP roll, which happens once every 12 rolls.
Robe | Leather (Bow) | Leather (Dagger) | Heavy | |
---|---|---|---|---|
Level 1 | 100 | 130 | 150 | 200 |
Level 2 | 126 | 156 | 176 | 226 |
Level 3 | 152 | 182 | 202 | 252 |
Level 4 | 178 | 208 | 228 | 278 |
Level 5 | 204 | 234 | 254 | 304 |
Level 6 | 230 | 260 | 280 | 330 |
Level 7 | 256 | 286 | 306 | 356 |
Level 8 | 282 | 312 | 332 | 382 |
Level 9 | 308 | 338 | 358 | 408 |
Level 10 | 334 | 364 | 384 | 434 |
Level 11 | 360 | 390 | 410 | 460 |
Level 12 | 386 | 416 | 436 | 486 |
Level 13 | 412 | 442 | 462 | 512 |
Level 14 | 438 | 468 | 488 | 538 |
Level 15 | 464 | 494 | 514 | 564 |
Level 16 | 490 | 520 | 540 | 590 |
Level 17 | 516 | 546 | 566 | 616 |
Level 18 | 542 | 572 | 592 | 642 |
Level 19 | 568 | 598 | 618 | 668 |
Level 20 | 594 | 624 | 644 | 694 |
MAX | 670 | 700 | 720 | 770 |
Deficiency | -76 | -76 | -76 | -76 |
# Life Lots to Max | 16 | 16 | 16 | 16 |
+27 HP per level will lead to a +38 HP roll, which only happens once every 342 rolls. Going for an average of +27 HP per level is often not worth the time, so more leeway should be allowed when using this table. Try to stay no more than 15-20 HP off pace.
Robe | Leather (Bow) | Leather (Dagger) | Heavy | |
---|---|---|---|---|
Level 1 | 100 | 130 | 150 | 200 |
Level 2 | 127 | 157 | 177 | 227 |
Level 3 | 154 | 184 | 204 | 254 |
Level 4 | 181 | 211 | 231 | 281 |
Level 5 | 208 | 238 | 258 | 308 |
Level 6 | 236 | 265 | 285 | 335 |
Level 7 | 262 | 292 | 312 | 362 |
Level 8 | 289 | 319 | 339 | 389 |
Level 9 | 316 | 346 | 366 | 416 |
Level 10 | 343 | 373 | 393 | 443 |
Level 11 | 370 | 400 | 420 | 470 |
Level 12 | 397 | 427 | 447 | 497 |
Level 13 | 424 | 454 | 474 | 524 |
Level 14 | 451 | 481 | 501 | 551 |
Level 15 | 478 | 508 | 528 | 578 |
Level 16 | 505 | 535 | 555 | 605 |
Level 17 | 532 | 562 | 582 | 632 |
Level 18 | 559 | 589 | 609 | 659 |
Level 19 | 586 | 616 | 638 | 686 |
Level 20 | 613 | 643 | 663 | 713 |
MAX | 670 | 700 | 720 | 770 |
Deficiency | -57 | -57 | -57 | -57 |
# Life Lots to Max | 12 | 12 | 12 | 12 |
The following tables can be used to approximate the chance that a character will have a positive HP roll at level 20. Dark gray boxes show unreachable values of HP for a certain level, and the absolute minimum and maximum possible values of HP for a level are shown on the sides in lighter gray.