Rock Construct (Rev. 8)

Last updated: 15.0.0

The constructs have always been a side project for Oryx. Between fixing his simulacrum for each battle and sipping away at his wine, he wanted to create a watered-down version of his simulacrum that could be mass-produced. When the adventurers came, he only created crude versions that were easily dispatched even by a lone adventurer. He then decided that he had enough of it, and he created a much more refined version, with built-in self-replicating kits as well as repair kits. They now reside at the mountaintops, waiting to fight alongside the Gods of the Realm.

Contents

Stats

HP: 2000
DEF: 20
EXP: 400
Location: Mountains

Counts to God Kills

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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
80
7
14
Piercing

Behavior

The Rock Construct has two states: a "Waiting" state and an "Attacking" state. Upon spawning, it will exist in the Waiting state until a player comes within 15 tiles of it, subsequently transitioning to the Attacking state. It will transition back to the Waiting state when there are no players within 30 tiles of it.

  • Waiting state:
    In this state, the Rock Construct will spawn a Wood Construct and a Steel Construct if they do not exist.
  • Attacking state:
    Taunt: "We are impervious to non-mystic attacks!"
    The Rock construct begins to move once entering this phase. It swirls around its spawn, attacking the nearest player. It will also heal the Wood Construct with a cooldown of 1 second between heals.

Reproduction

Spawns:
paper botWood Construct
scissors botSteel Construct

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Drops:

Soulbound Drops:

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Tips and Strategies

The constructs are much harder to defeat without the aid of a mystic, unless you have one of several powerful untiered weapons and have maxed attack and dexterity. Their healing abilities and their high health/defense makes them tough for most dexterity-based damage dealers. The best tactics to defeat them is to stasis at least one of them, and defeat the one that was regularly healed by the construct(s) that is/are in stasis. Compared to some other gods, like Djinn, their attack is not hard to dodge, and is rather weak, and melee classes and archers/huntresses with a bow that shoots 3 arrows at once can deal high amount of damage up close in relative safety. Therefore, the best thing to do is to cause stasis on 2 constructs, and paralyze the other construct with an archer's arrow, and then to focus all attack power onto the paralyzed construct to destroy it. It is, however, possible to defeat them without a mystic by doing a whopping 1600 before their next heal. This causes them to self-destruct and leave one of the others open.
The constructs can also be destroyed by a wizard with a strong enough spell and staff. The strategy is to focus fire upon one single construct, and in between its frequent healing phases, to utilize the spell. Considering of most of the shots fired from the spell and staff land a hit, the construct should be destroyed, which leaves one of the other constructs available to be destroyed next. This strategy, although may require a bit of practice, can severely aid all who are roaming the realms due to the fact that there are so many more wizards than there are mystics.

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