Sprite God (Rev. 4)

Last updated: 10.0
One of the toughest gods, with high hit points it can take a while to take down and with its large spread of bolts over quite a wide area it becomes a rather difficult encounter. However it is very easy to circle but if caught off guard and hit in a frontal encounter then you will lose quite a lot of health fast.
HP: 2000 DEF: 12 EXP: 200
Attack:
  • Aesthetic: Purple Magic
  • Damage: 100
  • Shots: 4
  • Speed: 7
  • Lifetime: 2s
  • Trigger Range: 12
  • Cooldown: 1s
  • Angle: 10
  • Aesthetic: Grey Boomerang
  • Damage: 0
  • Speed: 6
  • Lifetime: 2.4s
  • Trigger Range: 10
  • Cooldown: 1s
  • Aim: 1
  • Inflicts Quiet (10sec)
  • Penetrates targets
Behavior:
  • Wander Speed: Default
  • Min. Height: 200
Does not protect Reproduction:
  • Species: Sprite Child
  • Max: 5
  • Radius: 20
  • Cooldown: Default
  • Species: Sprite
  • Max: 2
  • Cooldown: Default

Soulbound Drops:

Levitates off ground Counts toward God Kills Location: Mountains

Sprite Child

HP: 50 DEF: 0 EXP: 5
Does not attack Behavior:
  • Wander Speed: Default
  • Min. Height: 200
/td>
Protection:
  • Leader: Sprite God
Does not reproduce

Drops:

Levitates off ground Parent: Sprite God

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Obey your thirst!
Incantation Dropping
Build 115 was hunting season for Sprite Gods, as it was the only one to drop the ever-coveted Incantation which unlocks the Wine Cellar. Godlands quickly went extinct and aphrodisiacs had to be applied to make sure the mountains stayed populated. They no longer drop Incantation as of Build 117. Now dungeon bosses drop the Incantation

Formation of God Walls
In Build 122, walls of gods would form outside of landing zones. To fame farmers, a Sprite God was too good to be true: a cluster of red dots sitting around waiting to be harvested.