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Last updated: Exalt Version 2.2.0.1 (Dec 2021) |
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The Wanderer is a special boss enemy that appears in dungeons for specific events. The boss will appear in one of three increasingly difficult forms depending on the difficulty of the dungeon she spawns in.
HP: 12,000 (easy) / 75,000 (mid) / 90,000 (hard)
DEF: 20
EXP: 80
Location: Various Dungeons
Level 1 Quest
Immune to Stasis
Immune to Paralyzed
Immune to Stunned
Immune to Dazed
Immune to Slowed
Counts towards God Kills
Aesthetics | Damage | Condition effects | Speed (tiles/sec) | Range (tiles) | Comments |
---|---|---|---|---|---|
75 | 9 | ? | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Circle Turn: 40° after 1 second |
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80 | 9 | ? | Shots hit multiple targets Shots pass through obstacles Circle Turn: -40° after 1 second |
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50 | 9 | ? | Shots hit multiple targets Shots pass through obstacles Circle Turn: 40° after 0.5 seconds |
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70 | 9 | ? | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Circle Turn: -40° after 0.5 seconds |
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50 | 1 | ? | Amplitude: 4 Frequency: 1 |
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50 | 4 | 8.8 | Shots hit multiple targets Shots pass through obstacles |
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60 | 6 | ? | Shots hit multiple targets Amplitude: 1 Frequency: 2 |
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75 | 5 | 10 | Shots hit multiple targets Faces direction |
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50 | Slowed for 1.5s | 6 | 18 | From Wanderer Sword | |
50 | Slowed for 1.5s | 9.5 | 28.5 | From Wanderer Sword |
Aesthetics | Damage | Condition effects | Speed (tiles/sec) | Range (tiles) | Comments |
---|---|---|---|---|---|
100 | 9 | ? | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Circle Turn: 40° after 1 second |
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150 | 9 | ? | Shots hit multiple targets Shots pass through obstacles Circle Turn: -40° after 1 second |
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50 | 12 | ? | Shots hit multiple targets Shots pass through obstacles Circle Turn: 40° after 0.5 seconds |
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100 | 9 | ? | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Circle Turn: -40° after 0.5 seconds |
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120 | 1 | ? | Amplitude: 4 Frequency: 1 |
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50 | 4 | ? | Shots hit multiple targets Shots pass through obstacles Acceleration: -20 tiles/sec2 after 0.15s Max. Speed: 0.2 Circle Turn: 40° after 0.2 seconds |
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50 | 4 | ? | Shots hit multiple targets Shots pass through obstacles Acceleration: -20 tiles/sec2 after 0.15s Max. Speed: 0.2 |
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50 | 4 | 8.8 | Shots hit multiple targets Shots pass through obstacles |
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150 | 6 | ? | Shots hit multiple targets Ignores defense of target Amplitude: 1 Frequency: 2 |
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160 | 5 | 10 | Shots hit multiple targets Ignores defense of target Faces direction |
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100 | Slowed for 1.5s | 6 | 18 | From Wanderer Sword | |
100 | Slowed for 1.5s | 9.5 | 28.5 | From Wanderer Sword |
Aesthetics | Damage | Condition effects | Speed (tiles/sec) | Range (tiles) | Comments |
---|---|---|---|---|---|
100 | 9 | ? | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Circle Turn: 40° after 1 second |
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150 | 9 | ? | Shots hit multiple targets Shots pass through obstacles Circle Turn: -40° after 1 second |
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50 | 12 | ? | Shots hit multiple targets Shots pass through obstacles Circle Turn: 40° after 0.5 seconds |
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100 | 9 | ? | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Circle Turn: -40° after 0.5 seconds |
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200 | 1 | ? | Amplitude: 4 Frequency: 1 |
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150 | 6 | ? | Shots hit multiple targets Amplitude: 1 Frequency: 2 |
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160 | 5 | 10 | Shots hit multiple targets Faces direction |
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200 | 4 | 8.8 | Shots hit multiple targets Shots pass through obstacles |
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120 | 0 | 9.51 | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Acceleration: 100 tiles/sec2 after 0.2s Max. Speed: 0.1 |
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120 | 0 | 9.51 | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Acceleration: 100 tiles/sec2 after 0.25s Max. Speed: 0.1 |
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120 | 0 | 9.51 | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Acceleration: 100 tiles/sec2 after 0.3s Max. Speed: 0.1 |
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120 | 0 | 9.51 | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Acceleration: 100 tiles/sec2 after 0.35s Max. Speed: 0.1 |
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120 | 0 | 9.51 | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Acceleration: 100 tiles/sec2 after 0.4s Max. Speed: 0.1 |
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120 | 0 | 9.51 | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Acceleration: 100 tiles/sec2 after 0.45s Max. Speed: 0.1 |
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120 | 0 | 9.51 | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Acceleration: 100 tiles/sec2 after 0.5s Max. Speed: 0.1 |
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120 | 0 | 9.51 | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Acceleration: 100 tiles/sec2 after 0.55s Max. Speed: 0.1 |
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120 | 0 | 9.51 | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Acceleration: 100 tiles/sec2 after 0.6s Max. Speed: 0.1 |
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120 | 0 | 9.51 | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Acceleration: 100 tiles/sec2 after 0.65s Max. Speed: 0.1 |
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120 | 0 | 9.51 | Shots hit multiple targets Shots pass through obstacles Ignores defense of target Acceleration: 100 tiles/sec2 after 0.7s Max. Speed: 0.1 |
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180 | 0 | 22 | Shots hit multiple targets Shots pass through obstacles |
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100 | Slowed for 1.5s | 6 | 18 | From Wanderer Sword | |
200 | Slowed for 1.5s | 9.5 | 28.5 | From Wanderer Sword |
TBA
TBA