Vesture of Duality (Rev. 14)

Vesture of Duality This cursed robe overwhelms the wearer with conflicting thoughts of good and evil, shattering the will of the weak-minded.

Tier UT
On Equip +12 DEF, +10 SPD, +5 ATT, +40 MP
Reactive Proc On Ability Use: ATT↑ ATT boost (+15 ATT) and DEF↓ DEF decrease (-6 DEF) on self for 5 seconds
Cooldown: 5 seconds
XP Bonus 8%
Soulbound Soulbound
Feed Power 1,100
Forging Cost 60 Legendary Material / 160 Rare Material / 180 Common Material / 1560 Forgefire / 1 Mark of the Exalted God
Dismantling Value 15 Legendary Material / 40 Rare Material / 45 Common Material

Loot Bag Assigned to White Bag
Drops From Archbishop Leucoryx

Blueprint Duality Blueprint
Drops From Archbishop Leucoryx
Obtained Through The Tinkerer (50x Ancient Schematic)

Notes
This robe offers less DEF and MP than other top-tier options, while giving a huge SPD boost and a good ATT boost. However, its true merit is its ability to grant +15 ATT whenever the user activates an ability, giving them a significant DPS boost for the duration. Furthermore, the cooldown is as long as its duration, giving it a potential 100% uptime if the player uses their ability once every 5 seconds (note that the robe currently seems to be bugged, behaving as though the proc has no cooldown). The resulting DEF drop can hurt, considering that robe classes are generally squishy already, but their long range usually means that they can afford to take a hit to survivability for increased damage. In addition, most players would use this robe to tackle difficult endgame content where a handful of shots can kill a robe class anyway, so the drop to defense is negligible.

Compared to its closest existing relative, the Water Dragon Silk Robe, the Vesture of Duality sacrifices 1 ATT, 1 DEF, 5 VIT, and the healing reactive proc for 4 SPD and 40 MP. However, provided that this robe’s proc is active, it will instead lose 7 DEF, 5 VIT, and the healing reactive proc for 14 ATT, 4 SPD, and 40 MP, making the trade often worth it.

An interesting thing to note is that using this robe on Bard along with a lute that boosts DEF will only apply the DEF increase from the lute and not the DEF decrease from the proc (so for example, with a T7 lute the Bard will gain +8 DEF instead of +2 DEF as expected if this robe’s DEF decrease applied correctly), despite both the DEF increase and decrease showing on the player’s status effects. This allows Bards to use this robe somewhat more effectively than other robed classes since there is essentially no downside to the proc. It is unknown if this is a bug, however.