Leviathan (Rev. 36)

Leviathan

Leviathan is a fitting name for this beast. With three enormous shot-machine guns capable of instantly killing even a maxed Archer, Wizard, and other low defense classes, this monster is something you really don’t want to back into. Its sporadic movements and unique firing pattern, combined with its raw power and tough bulk, make it one of the most difficult gods to deal with. There is still much to be discovered about this odd god. The Leviathan will shoot, even if you are cloaked when it is in its light blue shotgun phase, but will not shoot at cloaked rogues in its dark blue shotgun phase.The Leviathan is stun imune in its shotgun phase but not its dark blue shots phase. The Leviathan has a small chance to drop a portal to The Puppet Master’s Theatre.

Contents

Stats

HP: 2000
DEF: 20
EXP: 200
Location: Mountains

Counts toward God Kills

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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
Aqua Missile
70
6.7
11.39
Blue Missile
90
8.5
15.3

Behavior

The Leviathan has 2 distinct phases: Light Blue Shotgun and Dark Blue Shotgun

-Light Blue Shotgun Phase

In the light blue shotgun phase the leviathan will move in one direction for roughly 2 seconds firing 3 shotguns of 4 bullets each that do 70 damage per bullet, with a 120° spread between the shotguns. This repeats 3 times, each time changing the direction it’s moving by 60°, causing the leviathan to move in a triangle shape before changing to phase 2.

-Dark Blue Shotgun Phase

In the dark blue shotgun phase the leviathan will shoot 16 sets of 2 dark blue bullets at you that do 90 damage each while following the player. The leviathan will usually shoot all 16 sets within 5-6 seconds.

Reproduction

Does Not Reproduce

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Drops

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Tips and Strategies

  • The Leviathan has complex and erratic behavior. This one takes a lot of practice; keep a finger on the nexus key.
  • It is melee class’s worst nightmare, possessing a wide shotgun that fires a wave of numerous, tiny, fast-moving bullets. The leviathan runs in different directions, so all melee classes run after it with caution or you will die.
  • To fight the Leviathan without taking damage, you need plenty of space, and surrounded by the unforgiving godlands, that is something that you might not have. Do the smart, patient thing, and clear out the surrounding monsters before taking one down.
  • The Leviathan might seem erratic, but it has definite patterns. With time, you can tell when it will change its firing rate, and where it will shoot. There’s a distinct ‘slot’ between its bullets that is the narrow safe zone you need to slip into. Learning to lead your shots when playing a wand-wielding class is also helpful.
  • Unless you have the damage rate to kill them extremely quickly, do not fight more than one at once. The small safe zone between its bullets will disappear in a massive, criss-crossing wave of death.
    -Though important for fighting all gods, it’s especially vital to keep moving when fighting the Leviathan. It can kill any leather or robe class in a matter of seconds
  • As a trickster, teleporting near a Leviathan could be a quick death so be very careful when teleporting near one.
  • Standing on a Leviathan will lead to a rapid, probably instant death unless you are an 8/8 knight with 70+ overall defense.
    -Even if a Leviathan is at ridiculously low health, think twice before attacking it if you yourself are wounded. A slight lag spike, or a bad movement can spell death to low def classes.
  • Their movement pattern seems to lead them slightly more into the south-east than into the other directions, which causes the Leviathans to occasionally leave the mountains to the south, (allowing other gods to spawn) and gather in the highlands in groups of more than 5. This is where unmaxed players learn what a bullet hell is.

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