Release History 2020 (Rev. 5)

Patch 32.4.1 & Upcoming Events!

January 8

Hello Realmers,

The festivities are over and it’s time to get back in action! New year means that Realm Exalt is closer and with this patch we started to apply several tweaks and changes in preparation for that. You can also look forward to some new items that were added. Also, we will be running a Machine event for a few days, so don’t miss it!

See you in the Realm!

Patch Notes:

  • Removing all Oryxmas content
    • T11 Weapons & T6 Abilities were replaced with their originals
    • Oryx Castle is back to its normal, grim and mysterious state
    • Encounters’ names and looks are back to normal
    • Ice Drops were removed from the Crystal Prisoner, Shatters, Ocean Trench & Snake Pit
    • Presents were removed from the Godlands Dungeons
    • T12 Weapons, Broken Ornaments and Bell Tokens will no longer drop. The latter two will be removed with the next update on January 15th!
    • Snowy and Permafrost Lord were removed. We will probably see them again next Oryxmas!
    • Deactivated Reindeer bonuses
    • Snowy winter Nexus will be staying for another week
  • As we mentioned in the past, the Mad God Shards are the first part of a seasonal rotation of the Agent of Oryx equipment. With today’s update, regular events will no longer drop those Mad God Shards. Instead, they will be dropping the new Shard of the Doorwarden shards. You will be able to collect them for the next 3 months and after getting 35 exchange for one out of 3 new UTs:
  • Esben Ring and Esben Robe are now dropping in Ice Cave

Upcoming Events:

  • The Glitch guaranteed spawn in the Midlands upon a new Realm
  • The Event will run from 01/10 - 12:00 PM UTC until 01/13 - 12:00 PM UTC.

Dungeons Polish

To help tidy things up in preparation for Unity and check off a bunch of tasks that have spent too long waiting deep in the priority list, we’ve taken some extra time to fine tune quite a few dungeons. These changes are a mix of balancing, bug fixes, quality of life tweaks, and even a few pieces of brand new content to spice up familiar challenges. There a lot to dig into (over 120!), so here’s an overview.

Miscellaneous

  • Changed the default sprites for the portal of cowardice and realm portal to not be Pirate Cave copies. Realm portals are now a mini version of the 16x16 realm portal found in the Nexus, and cowardice portals are a darker version of it, to mesh better with most environments compared to light brown.
  • Tinctures and effusions now exist for all stat types. The four new ones can be found as drops from the four Court of Oryx dungeons (vitality tinctures and effusions from Shaitan, wisdom from Encore, speed from Reef, and attack from Xolotl). Note that speed effusions can only be used in the realm.
  • Effusions now drop in purple bags.
  • Elixir sprites now visibly drain as their usage quantity decreases.

Pirate Cave

  • The drop rate of Pirate Rum has been significantly increased for both Dreadstump and dungeon mobs.
  • Beach Pirates and Piratesses can now drop Pirate Caves (shocking, we know).

The Hive

  • Damage intensity has been reduced across the board, and the Queen Bee has been rebalanced to throw maggot sacs less frequently and remain vulnerable more often.
  • The dungeon has been made more accessible by making it a guaranteed drop from Warrior Bees and making Warrior Bees themselves slightly more common. Additionally, Wasp Queens now have a chance to drop the dungeon as well.

Magic Woods

  • The dungeon now drops more commonly from Ent Ancients.
  • Level design has been improved by adjusting old room types and doubling the total amount of room maps for greater variety.
  • Instead of just slowing, the water throughout the dungeon now inflicts Healing and Hallucinating to give the dungeon a stronger mechanical identity.
  • All monster damage values have been buffed by approximately x1.5 to accommodate for the now plentiful Healing effect provided by the water.

Undead Lair

  • A new, traditional treasure room miniboss, the Lair Spectral Skeleton, has been added to map the dungeon’s sprawling map more worthwhile to explore.
  • Improved Septavius’s internal attack transitions to keep the fight progressively smoothly at low health.
  • Fixed the stacked shots fired by slime enemies upon splitting.
  • The minimap is now centered when zoomed out.

Abyss of Demons

  • Slightly increased the chance of treasure room spawning.
  • Malphas Protectors now despawn upon the boss’s death.
  • The minimap is now centered when zoomed out.

Manor of the Immortals

  • Lord Ruthven’s fight has been revised. His bat phase now progresses when all four spawned coffins are destroyed (which now have more HP), rather than a fixed timer. This adds more player agency to the fight and should make it go faster overall for capable characters. He also has a minor rage phase attack now.
  • Treasure room coffins are now capable of dropping attack potions and the Tome of Purification, giving them greater value.
  • Change visibility from LineOfSight to Path to reduce frustration (this effectively means that you don’t need to go complete around a wall to uncover the black tiles, and enemies do not disappear from view if a direct line of sight is obscured.
  • Revised and added the previously unused Helmet Head enemy, which spawns from defeated Armored Guards.
  • “RockBomb” now has a proper display name for death messages.

Toxic Sewers

  • Misplaced sewage tiles have been fixed, and you should no longer get sickened at certain spots despite being on safe tiles.
  • The Alligator sprite now faces the correct direction.
  • New environmental art has been added, including dirty slab tiles and broken grates.

Puppet Master’s Theatre

  • Added a quest marker to the Puppet Master.
  • Added all missing puppet enemies (necromancer, huntress, ninja, and samurai).
  • Puppet enemy sizes are now consistent.
  • All 15 class puppet enemies are now able to spawn throughout the dungeon evenly, including those previously restricted like the Puppet Assassin.
  • Fixed Puppet Bombs displaying incorrectly on minimap.
  • Puppet Bombs no longer block player projectiles.
  • Puppet Priests spawned by the Puppet Master despawn upon his death.
  • The Oryx Puppet fight has been improved and adjusted, preventing instakill opportunities and ensuring his phases progress more reliably.
  • The curtain sprite in the boss room has been improved.

Cursed Library

  • All Corruption Phantom Wisps now scale their HP as intended.
  • Fixed numerous typos throughout the Realm Eye.
  • Added a new Realm Eye prompt for the Lair Spectral Skeleton treasure room from the Undead Lair.

Haunted Cemetery

  • The Pumpkin King is now immune to paralyze.
  • Added the intended projectile sprite to the Pumpkin King’s Jack-o’-lantern minions (as well as the Pumpkin Master’s missiles).
  • All monsters required to progress to the next wave are now immune to stasis.

Mad Lab

  • Dr. Terrible can no longer be damaged before activating.

Candyland Hunting Grounds

  • Increased the likelihood of a major monster kill initiating a boss to spawn.
  • Bosses now spawn even if a player is sitting in the room to minimize trolling. The bosses do not attack immediately and remain invulnerable for several seconds first.
  • The dungeon can now be completed via a realm portal. After at least one of every boss type has been spawned and defeated, a new miniboss (the Cupcake) will appear in the starting room. Defeating it gives you an extra high chance at loot and creates a realm portal upon defeat. The dungeon is still infinite, however, and you may continue to farm spawns endlessly.
  • Decorative jelly bean objects have been added throughout the map.

Cave of a Thousand Treasures

  • Fixed boss typos.
  • Made the Treasure Thief enemy more common.
  • Made the dungeon slightly more common from Djinns.
  • Added more fitting damage sounds to most monsters.

Davy Jones’s Locker

  • The swaying seaweed animation on the portal now starts immediately, rather than remaining static for a second.
  • Davy Jones has been buffed with piercing projectiles and slightly extended phases.
  • Corrected the spelling of Lanturn -> Lantern.
  • The minimap will no longer display red dots where there are no active enemies.
  • Added a treasure room that has a chance to exist behind any locked room that doesn’t also hold a required key.

Mountain Temple

  • Rebalanced many of the dungeon’s mobs. The most notable changes include the paralyze arrows from Corrupted Bowmen moving much more slowly and having a longer cooldown between shots, Corrupted Armor no longer infinitely respawning its minions, and Corrupted Monks becoming much less durable while inflicting a very short Petrify effect, rather than Slowed and Darkness.
  • Revised some of Daichi’s dialogue.
  • Added back Daichi’s original extended death animation.
  • Red dot no longer appears on the minimap in the center of the Jade and Garnet Statue setpiece.
  • Daichi’s secret chest now has damage sounds.
  • Daichi’s chest has been made stasis immune.
  • The wall in Daichi’s boss room that opens to the treasure room now has a properly angled sprite.

Lair of Draconis

  • Added HP scaling to Crimson Soul Shards.
  • Fixed minor typo in the Ivory Wyvern’s opening dialogue.
  • Improved XP distribution (4 fame from dragons, 8 from Ivory).

Deadwater Docks

  • Added a unique portal sprite.
  • The Mysterious Crystal is now stasis immune.
  • Crystal Prisoner Steeds now despawn upon the Crystal Prisoner’s death.
  • The Crystal Prisoner now gives 2.5 fame.
  • Jon Bilgewater’s fight has been touched up to ensure he progresses through more phases.
  • Fixed a spawning issue that sent players directly inside the treasure room.

Woodland Labyrinth

  • Added a unique portal sprite.

The Crawling Depths

  • Added a unique portal sprite.

Ice Cave

  • Added a new ice barrier sprite for Esben during his rage phase.
  • Added a small delay to missable dialogue at the start of the Ice Cave and Inner Sanctum.
  • Added damage sounds for the yetis.

Ocean Trench

  • Destructible coral barriers now appear in the hallways between rooms, occasionally impeding progress and needing to be destroyed (like the obstacles in the Parasite Chambers, but less dense).
  • Deep Sea Beasts now despawn upon Thessal’s death.

Tomb of the Ancients

  • Moved the Book of Geb drop to Sarcophagi to incentivize participation.

The Shatters

  • Removed loot chests.

Abandoned Mineshaft

  • Added intended dialogue to Crystal Entity.
  • Improved event dialogue.
  • Made damage sounds more consistent and fitting throughout the dungeon.
  • Added new sprites for the Crystal Entity bosses.
  • Ensured the Crystallized Scorpion has at least one opportunity to use one of its special attacks.
  • Made XP from Crystal Entity summons consistent.
  • Added the Magic Mushroom as a rare drop to large Fungal Cavern monsters.

Lost Halls

  • Added damage sounds to Evil Spirits.
  • Made hazard and bonus rooms slightly more common compared to vanilla rooms.
  • Reduced the main branch length (12 -> 10).
  • Added armor piercing to the Marble Defender’s attacks.
  • Added a quest marker for the cultist group.

Oryx’s Castle

  • Made Suits of Armor grant a meaningful amount of XP (200 each, or 1/10th of 1 fame each).
  • Created new sprites and animations for Janus the Doorwarden and his keys (as well as the Janus mark by extension).
  • Made Janus’s long range shots pierce.
  • Added a quest marker to Janus once revealed.
  • Overhauled Janus’s final phase. He now remains stationary and shoots alternating boomerang waves, requiring a figure-eight motion to go in and out for damage.
  • Added damage sounds to Janus’s keys.
  • Changed the portal sprite of Oryx’s Chamber to not use the default art.
  • Buffed the Stone Guardians with piercing projectiles and overall higher damage.
  • Made the Stone Guardian Sword be visibly thrown through the air.
  • Fixed the intended dialogue string upon O1’s death.
  • Made O2’s dance artifacts disappear more quickly at the end of the phase to prevent instakills.

Lair of Shaitan

  • Fixed the laser projectile in Shaitan’s rage phase so it appears continuous.
  • Reduced the head’s base HP (253000 ->180000) and lowered his HP scaling (now 30%).
  • Added more thematically fitting projectile sprites.
  • Dramatically improved the loot. In addition to both whites being slightly more common, Shaitan now drops a guaranteed attack potion with a chance at a second one, as well as a life potion guaranteed to at least one person.
  • Added a warning flash to the dungeon portal to be consistent with other dungeons.

Belladonna’s Garden

  • Improved the arena map to use consistent art assets and not flicker erratically when Belladonna extends her vines.
  • Removed the loot chest.
  • Made Bella Buds self destruct upon Belladonna’s death.
  • Added damage sounds to the minions.
  • Added standard potion loot as a potential drop.

Ice Tomb

  • Added a delay to the opening dialogue.
  • Gave the portal a warning flash before disappearing, as intended.
  • Removed the loot chest. Instead, to ensure accessing your loot mid-fight is not an issue, all three bosses will spawn a small soul upon death. Once all three bosses are defeated, the souls will vanish and drop your loot.

Mad God Mayhem

  • Integrated the dungeon onto a single map to feel more fluid, teleporting you to different rooms rather than going into separate portals after each boss is defeated. Some rooms have been adjusted accordingly.
  • HP scaling is now consistent across all bosses within the dungeon.

Tutorial/Oryx’s Kitchen

  • Fixed broken dialogue strings for Bonegrind. He will now “greet” you upon entering the dungeon and say more varied lines in combat.

New Sets and Upcoming Events

January 14

Hello Realmers,
It’s time to sharpen your weapons and tidy up your backpack.
In the following days, you will have the chance to obtain some XP bonus and some amazing loot.
Moreover, three new sets are now available directly from in-game loot, you don’t want to miss out on these!
New ST Sets Drop’s locations

Starting Wednesday (January 15th), the new Warrior, Priest and Huntress sets will finally drop in-game and you will be able to get them, or at least try to get, from the enemies you can see in the list below. Good hunting!

Pirate King Warrior Set

  • Weapon - Swashbuckler’s Sickle -> Davy Jones (Davy Jones’ Locker)

  • Ability - Tricorne of the High Seas -> Jon Bilgewater the Pirate King (Deadwater Dock)

  • Armor - Naval Uniform -> Sunken Treasure (Davy Jones’ Locker)

  • Ring - First Mate’s Hook -> Dreadstump the Pirate King (Pirate Cave) and Deadwater Docks Treasure Chest

Mad God’s Messenger Priest Set (all drops in Oryx’s Castle)

  • Weapon - Theurgy Wand -> Oryx the Mad God 1

  • Ability - Ceremonial Merlot -> Janus the Doorwarden

  • Armor - Anointed Robe -> Both Stone Guardians and Suits of Armor

  • Ring - Ring of Pagan Favor -> Brute of Oryx and Commander of Oryx

Horticultural Huntress Set

  • Weapon - Bergenia Bow -> Swarm Tree (Woodland Labyrinth)

  • Ability - Lifebringing Lotus -> Fountain Spirit (Magic Woods)

  • Armor - Hollyhock Hide -> Murderous Megamoth (Woodland Labyrinth)

  • Ring - Chrysanthemum Corsage -> Mecha Squirrel (Woodland Labyrinth)

Additionally, after the release, the Mystery ST Chest and the Mystery ST Skin items will start dropping the new Warrior, Priest and Huntress ST items and mini skins. The old ST sets (Dragon Tamer Warrior, Priest of Geb and Swarming Huntress sets) will be removed from both items.
Janus Chest Event

  • The Event will run from 16/01 - 12 PM UTC until 20/01 - 12:00 PM UTC.

  • Defeat Janus to spawn the Event Chest.

Davy Jones (x1.5 Loot and x1.5 EXP)

  • The Event will run from 15/01 - 12 PM UTC until 18/01 - 12:00 PM UTC.

Deadwater Docks (x1.5 Loot and x1.5 EXP)

  • The Event will run from 17/01 - 12 PM UTC until 20/01 - 12:00 PM UTC.

The events above are just a part of the series of Dungeons where you can get the sets. In the following days, we will reveal the name and time of the others.

Patch 32.5.0

January 15

Hello Realmers,
Once again, Oryx opened the gates of the Realm to let us add some stuff and fix a few issues.
You can see below the full list of changes going live with this new patch. As always, let us know what you think directly here or in any of our other social channels and keep reporting suggestions or issues you might encounter during your sessions.
Dungeon Polish

  • Candyland boss now spawning safeguards correctly

  • Added intended sprites and animation for Crystal Entity and Crystallized Fish

  • Crystal Prisoner’s dialogue correction

Sets

  • Pirate King Warrior, Mad God’s Messenger and Priest Horticultural Huntress sets are now available as normal drops in various Dungeons

  • Old ST sets (Warrior, Priest & Huntress) removed from ST Chest

  • New ST sets added to Mystery ST Chest

  • New ST skins added to Mystery ST Skin

Bazaar Additions

  • Small Candy Cane Cloth

  • Small Holiday Lights Cloth

  • Small Mixed Lights Cloth

  • Small Peppermint Cloth

  • Small Snowflake Cloth

  • Small Snowy Night Cloth

  • Large Candy Cane Cloth

  • Large Holiday Lights Cloth

  • Large Mixed Lights Cloth

  • Large Peppermint Cloth

  • Large Snowflake Cloth

  • Large Snowy Night Cloth

New Skins

Misc

  • Lunar New Year Nexus theme added

  • Bells and Campaign tokens removed

  • Shards of the Mad God changed for Shard of the Doorwarden in Prismimic’s loot table

  • Fixed a redirection issue of the Login Calendar

A STory of War II: a Ninja, a Mystic and an Assassin… new ST sets!

January 28

Hello Realmers,

Rumors of a mighty new equipment set have been swirling throughout the realms, but the murmurs among the nexus can’t seem to agree on what myth is true. Some speak of an elite set of ninja gear, scavenged from the depths of the Abandoned Mineshaft. Others believe it to be a fiery mystic set, relics from the realm’s prehistoric era. Some even claim it to be a toxic assassin set, a nasty creation by some of the realm’s most vile foes. In truth, all three rumors are true, and they are ready to be unleashed!

The newest 3 ST sets are finally here! This time around, let’s check the details on the new Acidified Assassin, Magmatic Mystic, and Crystal Kunoichi (Ninja) ST sets, created by Aurum:

Crystal Kunoichi (Ninja) ST Set

  • Quartz Cutter

  • Crystalline Kunai

  • Luminous Armor

  • Radiant Heart

  • Mini Crystal Kunoichi Skin

Magmatic Mystic ST Set

  • Staff of Eruption

  • Scorchium Stone

  • Molten Mantle

  • Ring of the Inferno

  • Mini Magmatic Mystic Skin

Acidified Assassin ST Set

  • Toxin Tooth

  • Virulent Venom

  • Acidic Armor

  • Pernicious Peridot

  • Mini Acidified Assassin Skin

Note: A reminder that the older Assassin, Mystic and Ninja ST sets will start dropping with an increased drop rate at their respective dungeons tomorrow! For more information, stay tuned.
A new ST Bonus Program - A STory of War II: a Ninja, a Mystic and an Assassin…

The new Bonus Program will be running for the next 3 weeks. In it, you will have a chance to gather all the new ST sets’ items. The Bonus Program starts tomorrow and will end on February 19th. More details below:

  • Start: January 29th, 2020 at 13:00 UTC

  • End: February 19th, 2020 at 12:00 UTC 16:00 UTC

  • Grace Period: 2 days (till February 21st, 2020 at 12:00 UTC 16:00 UTC)

  • Quest at the Tinkerer: till February 23rd, 2020 at 12:00 UTC 16:00 UTC

Update 02/17

Hey guys! We decided to extend The Story of War II Bonus Program a bit so it will end on February 19th, 2020 at 16:00 UTC! With this small update, both the grace period and the quests at the Tinkerer are also extended to 16:00 UTC!

Rewards

The War STory Chest can be exchanged at the Tinkerer for one of the following:

  • Mystery Ninja ST Crate

  • Mystery Mystic ST Crate

  • Mystery Assassin ST Crate

Each of those Mystery Crates contains their respective ST parts, their mini skin and:

  • Char Slot Unlocker

  • Ambrosia

  • Vault Chest Unlocker

  • Mystery ST Shard x5

  • Golden Lucky Clover

Introducing the Avarice Medallion. It is a token that can be found on some of the ranks of the Bonus Program. Once obtained, visit the Tinkerer’s and pick 1 (one) of the new ST sets’ items!

Balance Changes & Dungeon Cap Update [X.32.7.0]

February 26

Hello everyone,

In this release, we have several noteworthy balance changes. Mainly, a revision of tiered abilities and certain tiered weapons/armor (a version of which was on public testing here), and the implementation of lower dungeon player caps that are now actually enforced, instead of being easily broken by entering a portal at once.

We realize balance changes can be cause for concern for players of all kinds, from casual beginners who are just getting familiar with the game’s systems, to veteran players who have optimized the game’s set of rules to routinely tackle endgame content. Because of this, we wanted to take the time to not just lay out the changes themselves, but explain the rationale behind them.
Tiered Item Changes

Let’s start with the equipment changes. There are three facets to this: Tiered ability rescaling, top tier weapon/armor rescaling, and drop rate/location changes.
Tiered Ability Rescaling

Cloaks

Tier MP Range Boost DEX/SPD
0 55 2.5 0/0
1 60 3 0/0
2 65 3.5 0/3
3 70 4 0/5
4 75 4.5 3/5
5 80 5 4/5
6 85 5.5 5/5

Quivers

Tier MP Damage DEX
0 45 60-100 (80) 0
1 50 100-140 (120) 1
2 55 140-180 (160) 2
3 60 180-220 (200) 3
4 65 200-280 (240) 4
5 70 250-310 (280) 5
6 75 290-350 (320) 6

Spells

Tier Shot Damage Total Damage WIS
0 15-20 (17.5) 300-400 (350) 0
1 30-40 (35) 600-800 (700) 1
2 40-65 (52.5) 800-1300 (1050) 2
3 50-90 (70) 1000-1800 (1400) 3
4 60-115 (87.5) 1200-2300 (1750) 4
5 70-140 (105) 1400-2800 (2100) 5
6 80-165 (122.5) 1600-3300 (2450) 6

Tomes

Tier VIT
0 0
1 1
2 2
3 3
4 4
5 5
6 6

Helms

Tier MP Duration DEF
0 55 3 2
1 60 3.5 3
2 65 4 4
3 70 4.5 5
4 75 5 6
5 80 5.5 8
6 85 6 10

Shields

Tier MP Shots Damage DEF
0 85 1 55-90 (72.5) 2
1 85 2 100-140 (240) 3
2 90 3 150-190 (510) 4
3 90 3 190-240 (645) 6
4 95 4 230-280 (1020) 8
5 95 4 270-330 (1200) 10
6 100 5 300-360 (1650) 12

Seals

Tier DEX
0 0
1 0
2 2
3 2
4 3
5 3
6 4

Poisons

Tier MP Radius DoT Impact Duration WIS
0 25 2 100 20 3 0
1 40 2.5 200 50 3.2 1
2 55 3 300 80 3.5 1
3 70 3.5 400 110 3.7 2
4 80 4 500 140 4 2
5 90 4.5 600 170 4.3 3
6 100 5 700 200 4.5 3

Skulls

Tier MP Heal
0 40 35
1 50 45
2 70 65
3 85 90
4 100 100
5 110 105
6 115 110

Traps

Tier MP Damage Radius ATT
0 40 60 3.5 0
1 50 95 4 0
2 60 140 4.5 0
3 75 200 5 2
4 90 260 5.5 3
5 100 300 6 4
6 105 350 6.5 5

Orbs

Tier MP VIT
0 60 0
1 65 0
2 70 0
3 75 1
4 80 2
5 85 3
6 90 4

Prisms

Tier MP Duration WIS
0 60 3 0
1 65 4 1
2 70 5 2
3 75 6 3
4 80 7 4
5 85 8 5
6 90 9 6

Scepters

Tier MP SPD
0 30 0
1 40 0
2 50 0
3 60 0
4 70 1
5 80 2
6 90 3

Stars

Tier MP Range VIT
0 30 15 0
1 40 15 3
2 50 15 3
3 60 15 6
4 70 15 6
5 80 15 9
6 90 15 9

Wakizashis

Tier MP Shots Damage DEX
0 40 2 150-250 (400) 0
1 50 2 250-350 (600) 1
2 60 3 200-300 (750) 2
3 65 3 300-400 (1050) 3
4 70 4 250-350 (1200) 4
5 75 4 300-450 (1500) 5
6 80 4 400-500 (1800) 6

In case you missed the public testing session, most tiered abilities have received adjustments to streamline the progression from T0 to T6 while maintaining balance at T6. With Oryx 3 on the horizon and the introduction of T7 abilities, T14 weapons, and T15 armors, the unusual history of T6 abilities became problematic. As you may already know, the majority of T6 abilities are statistical duplicates of T5s, with the very minor addition of +2 VIT and WIS (these bonuses have been replaced universally with +20 HP and +20 MP). If T7s were introduced while ignoring this, T6 would become a largely useless step.

Previous class ability rebalances, such as scepters and traps, have adjusted these over time, but several instances remained. We wanted to take this opportunity to make the step from T5 to T6 a meaningful step across the board, while correcting a handful of other minor inconsistencies along the way. Very few of these changes are drastic enough to have significant impact on your choice of ability (as T6 itself has remained almost entirely the same to keep them on the level UTs are balanced around), but this does make T5s a less desirable substitute.

Top Tier Weapon/Armor Rescaling

  • T13 Weapons and T14 Armor Revisions

  • T14 Armors

  • T13 Robe: +55 MP, +4 ATT, +13 DEF, +6 WIS

  • T14 Robe: +60 MP, +4 ATT, +14 DEF, +7 WIS -> +65 MP, +5 ATT, +15 DEF, +7 WIS

  • T15 Robe: +65 MP, +4 ATT, +15 DEF, +7 WIS -> +75 MP, +6 ATT, +17 DEF, +8 WIS

  • T13 Leather: +17 DEF, +5 DEX

  • T14 Leather: +18 DEF, +5 DEX -> +19 DEF, +6 DEX

  • T15 Leather: +19 DEF, +5 DEX -> +21 DEF, +7 DEX

  • T13 Heavy: +24 DEF

  • T14 Heavy: +25 DEF -> +26 DEF

  • T15 Heavy: +26 DEF -> +28 DEF

T13 Weapons

Staves
* T12 Staff: 60-100 (80)

  • T13 Staff: 60-105 (82.5) -> 65-110 (87.5)

  • T14 Staff: 65-105 (85) -> 75-115 (95)

Wands
* T12 Wand: 95-140 (117.5)

  • T13 Wand: 100-140 (120) -> 105-145 (125)

  • T14 Wand: 100-145 (122.5) -> 110-155 (132.5)

Bows
* T12 Bow: 50-75 (62.5)

  • T13 Bow: 55-75 (65) -> 60-80 (70)

  • T14 Bow: 55-80 (67.5) -> 70-85 (77.5)

Daggers
* T12 Dagger: 95-175 (135)

  • T13 Dagger: 95-180 (137.5) -> 110-190 (150)

  • T14 Dagger: 100-180 (140) -> 125-205 (165)

Sword
* T12 Sword: 220-275 (247.5)

  • T13 Sword: 225-280 (252.5) -> 235-290 (262.5)

  • T14 Sword: 230-285 (257.5) -> 250-305 (277.5)

Katanas
* T12 Katana: 135-180 (157.5)

  • T13 Katana: 145-185 (165) -> 150-195 (172.5)

  • T14 Katana: 150-190 (170) -> 165-210 (187.5)

Other

  • Armor of Nil: +21 DEF, -2 SPD -> +24 DEF -4 SPD

  • Ritual Robe: +10 DEF, +5 ATT, +15 WIS, +40 MP -> +12 DEF +5 ATT +15 WIS +50 MP

  • Breastplate of New Life: +160 HP, +12 DEF -> +160 HP, +14 DEF

  • All Non-HP/MP T6 Rings: +9 -> +10

Post-WC top weapons and armors now also share a bigger distinction from the previous tier. This is primarily done to make the next two tiers of tops have a more noticeable impact on your character, rather than being a very slight increment and merely greater bragging rights. This makes them more competitive with certain UTs (with a few endgame UT adjustments accordingly) and a desirable upgrade from the comparatively much more common WC tops, making them a better match of rarity vs. value.

Drop Rate/Location Changes

WC tops have been removed from all sources except for the Wine Cellar itself and the Shatters.

Specifically, the removals are from the Woodland Labyrinth, Deadwater Docks, Crawling Depths, Ice Cave, and Lost Halls/Cultist Hideout/Void (though the Cultist Hideout maintains unbound rings as a drop). That last one may stick out. However, it should be noted that this also comes with a dramatic buff in the drop rates of T13 weapons and T14 armors from their respective sources. Many have been doubled and some even as much as tripled, in an effort to keep WC tops economically valuable within their level while ensuring the loot from endgame dungeons is more in line with what an endgame player is looking for.

Over 50 UTs have had their drop rates buffed from all sources. Specifically:

  • Orb of Sweet Demise

  • Wand of the Bulwark

  • Candy-Coated Armor

  • Scepter of Fulmination

  • Wand of the Fallen

  • Orb of Aether

  • Recurring Terror Spell

  • Scepter of Devastation

  • Tome of Pain

  • Harlequin Armor

  • Prism of Dancing Swords

  • Void Blade

  • Murky Toxin

  • Ghostly Prism

  • Soul’s Guidance

  • Plague Poison

  • Resurrected Warrior’s Armor

  • Leaf Dragon Hide Armor

  • Water Dragon Silk Robe

  • Fire Dragon Battle Armor

  • Celestial Blade

  • Midnight Star

  • Wakizashi of Eastern Winds

  • Wakizashi of Crossing Fires

  • Skull of Endless Torment

  • Prism of Dire Instability

  • Sealed Crystal Skull

  • Penetrating Blast Spell

  • Cnidaria Rod

  • Bottled Medusozoan

  • Hivemaster Helm

  • Fungal Breastplate

  • Crystal Shield

  • Crystallised Mist

  • Echoes Prism

  • Refraction Cloak

  • Fractured Gemstone Wakizashi

  • Star of Enlightenment

  • Bracer of the Guardian

  • The Twilight Gemstone

  • The Forgotten Crown

  • Sword of the Colossus

  • Marble Seal

  • Breastplate of New Life

  • Magical Lodestone

  • Staff of Unholy Sacrifice

  • Skull of Corrupted Souls

  • Ritual Robe

  • Bloodshed Ring

  • Bow of the Void

  • Quiver of the Shadows

  • Armor of Nil

  • Sourcestone

  • Omnipotence Ring

These changes correct many historical inconsistencies, taking into account more factors such as the length a dungeon takes to complete on average (Shatters UTs in particular being a major example). These adjustments should result in a generally more rewarding experience across the game, with less “outlier whites” such as Bulwark feeling far rarer than they have a reason to be. This has also partially been done to balance out the effects of the new dungeon cap system, which will be mentioned a little later in this letter.

  • Potion drop changes

Lastly, potion drops in endgame dungeons (Lost Halls, the Nest, and both stages of the Abandoned Mineshaft) have been tweaked to create less guaranteed drops and avoid completely flooding large masses of players from all getting several potions. This has been done in the interest of making sure the maxing process does not become overly efficient to those who run these dungeons frequently and allow dungeons like the Ocean Trench and Tomb to remain viable, while also aiming to restore some trading value to such potions.

We realize this may be alarming to some who have become accustomed to large endgame “raids” with mass payouts. However, the changes are not as severe as you may fear. In fact, some of the rates have even been mildly buffed. This change is primarily to help moderate the influx of potions without stripping endgame dungeons of expected loot. So rather than a group of 10 players getting 20 potions and a group of 85 players getting nearly 200 potions cumulatively, the results are more likely to even out at a spot that rewards adequately, but without sending an extreme amount of potions into the overall game. This disproportion leads directly into the final significant change.

Dungeon Cap changed from 85 to 65 players.

Most experienced players are likely familiar with the player limit on dungeons, or more specifically, its ineffectiveness. Though a player limit has always existed on dungeons, it has historically been easily bypassed by simply entering a portal within the same few seconds. This has led to two major problems: Performance and balance.

On the technical side, fitting far more players onto a single map than expected creates problems. One of the most common sources of lag and other performance issues is having an overwhelming amount of players occupying the same limited space. While huge spaces like the realm are built for this, most dungeons are not.

From a gameplay perspective, the lack of real player caps also creates fundamental design problems. Even with scaling measures, virtually no content is built to be able to face off against 100+ players. Such huge mobs can make even the game’s toughest challenges much easier than intended, which ultimately makes for a less interesting and engaging gameplay experience over time.

We feel the game has a responsibility of both fun and stability, which is why we have fixed this long-lasting issue to properly cap dungeons. The default limit has now been placed at 65 for the time being, with a few exceptions based on previous limits (such as heroic dungeons being at 15, and alien wormholes at 25). For dungeons opened by keys, the host is also guaranteed a spot in the dungeon.

Update 02/27/2020:

Note that the key opener’s spot is guaranteed for 25 seconds after the key is popped. After that time runs out, the slot expires and it can be filled by anyone that tries to enter the dungeon portal.

We understand that such changes may be worrying to some players, as this can indirectly result in higher difficulty for endgame content that can be handily steamrolled with larger groups, which will no longer be quite as possible. That said, we do believe that these are healthy changes in the interest of balance, long term gameplay enjoyment, and even trading viability.

We will be very closely watching the in-game impact these changes have, both in the immediate future and over some time as things settle and adapt. Some of these are certainly more impactful than others, and there will likely be some points of contention. We want to stress that none of these changes have been done without long, thorough consideration for the effects they will have. We hope that this letter has given you some insight on our rationale for such changes, and why we believe they are essential actions for the game’s future.

Misc

New Skins

  • Fixed dye mask on the Dante Trickster of the Abyss Skin

  • Valentine’s Heart quest portrait and chat messages will no longer be displayed

  • Beer God is now permanent in the Realm

  • Deactivated Masks effects

Patch Notes [X.32.7.1] & St. Patrick’s Events

March 11

Top o’ the mornin to ya Realmers!

Not only is the Leprechaun back, but he brought some help. Now instead of one wacky short fellow, we have to chase two! Leprechaun’s cousin is just as fast and tricky as his relative. Legend says he tricked a mystical creature of its gold. As an act of vengeance, the creature took away the one thing the leprechaun’s treasure more than gold: The color green. To remind him of his crimes, the leprechaun was instead turned gold. Regal, but admittedly gharish. To this day, the cursed Leprechaun is haunting several dungeons, enjoying his gold but forever stripped of his green pride.

Patch Notes:

Key Price Changes

For some time now, you guys have been asking us if there will be an update in the key prices. We gathered a lot of feedback on this subject and decided that it’s finally time to update these. Among the usual 50/100/200 gold prices, you will also see a new one - 150 gold. The prices were set based on several criteria including rarity and loot (UTs, STs etc).

With this change, the Nexus shop will also be updated accordingly. Here is what a comparison table of the old and new key prices:

Novice Dungeons

Dungeon Old Price New Price
Pirate Cave Key 50 50
Forest Maze Key 50 50
Spider Den Key 50 50
Totem Key 50 50
The Hive Key 100 50

Godlands Dungeons

Dungeon Old Price New Price
Magic Woods Key 100 50
Sprite World Key 50 50
Treasure Map - -
Undead Lair Key 100 50
Abyss of Demons Key 50 50
Theatre Key 100 50
Toxic Sewers Key 50 50
Cursed Library Key 100 100
Snake Pit Key 100 50
Lab Key 50 100

Court of Oryx Dungeons

Dungeon Old Price New Price
Shaitan’s Key 50 100
Puppet Master’s Encore Key 200 150
Secluded Thicket Key 200 200
Reef Key 200 100

Epic Dungeons

Dungeon Old Price New Price
Deadwater Docks Key 50 100
Woodland Labyrinth Key 50 100
The Crawling Depths Key 50 100

Misc Dungeons

Dungeon Old Price New Price
Cemetery Key 100 100
Manor Key 50 50
Davy’s Key 100 100
Mountain Temple Key 100 100
Ocean Trench Key 200 150
Ice Cave Key 100 100
Draconis Key 100 200
Tomb of the Ancients Key 200 200
Fungal Cavern Key 200 200
The Nest Key 200 200
Shatters Key 200 200
Lost Halls Key 200 200
Parasite Chambers Key 200 200

Seasonal/Limited Dungeons

Dungeon Old Price New Price
The Machine Key 100 100
Beachzone Key 50 50
Malogia Key - -
Untaris Key - -
Forax Key - -
Katalund Key - -
Heroic Undead Lair Key 100 150
Heroic Abyss of Demons Key 100 150
Battle Nexus Key 50 50
Bella’s Key 200 200
Ice Tomb Key 200 200
Rainbow Road Key 100 100
Santa Workshop Key 200 200
Mad God Mayhem Key - -
Candy Key 200 200
Halloween Cemetery Key 200 200

Mystery Key items’ content updated as follows:

Legendary Mystery Key Epic Mystery Keys Rare Mystery Key
Secluded Thicket Key Shaitan’s Key Sprite World Key
Draconis Key Reef Key Abyss of Demons Key
Tomb of the Ancients Key Deadwater Docks Key Theatre Key
Fungal Cavern Key Woodland Labyrinth Key Toxic Sewers Key
The Nest Key The Crawling Depths Key Snake Pit Key
Shatters Key Cemetery Key Manor Key
Lost Halls Key Davy’s Key Undead Lair Key
Parasite Chambers Key Mountain Temple Key Magic Woods Key
Candy Key Ice Cave Key -
- Lab Key -
- Cursed Library Key -
- Puppet Master’s Encore Key -
- Ocean Trench Key -

New Enchanted keys

You will have a chance of getting the recently released Acidified Assassin, Magmatic Mystic, and Crystal Kunoichi Ninja ST sets (among other items) with the new Mountain Temple Enchanted Key and Davy’s Enchanted Key!

As a reminder, once popped, the key popper will get a chest which, upon defeat, will spawn the Mystery ST Crate.
Mystery ST Crate Drops:

Toxin Tooth

Virulent Venom

Acidic Armor

Pernicious Peridot

Staff of Eruption

Scorchium Stone

Molten Mantle

Ring of the Inferno

Quartz Cutter

Crystalline Kunai

Luminous Armor

Radiant Heart

Char Slot Unlocker

Ambrosia

Vault Chest Unlocker

Mystery ST Shard x5

Superburger

Golden Lucky Clover

Mystery ST Shard x3

Mystery ST Shard x2

Mystery ST Shard x1

Lucky Clover

Loot Drop Potion

Loot Tier Potion

Upcoming Events

St. Patty’s Day Events

The tiny green fellow is back in the Realms for another run! This year, he will spawn twice - once after you defeat all Red Demons and a second time after Ghost Kings.

The green Leprechaun will also spawn in newly generated realms about 30 mins after the release is complete.

He also invited his yellow cousin to join the party, so try to catch him too and give him a warm welcome! Seems like disorientation runs in their family! The twist is that this little guy will only appear in the following dungeons, after you defeat the boss:

Davy Jones’s Locker - Guaranteed

Mountain Temple - Guaranteed

Toxic Sewers - Medium chance

Mad Lab - Medium chance

Undead Lair- Low chance

Abyss of Demons - Low chance



The Event will run from 03/11 - 12:00 PM UTC until 03/17 - 12:00 PM UTC.

Defeat Davy Jones, Daichi the Fallen, Gulpord the Slime God, Dr. Terrible, Septavius the Ghost God, and Archdemon Malphas for a chance to spawn the Yellow Leprechaun in their respective dungeons.

The Tinkerer has last year’s UT’s ready for the taking! The Patty Token will drop as follows:

Green Leprechaun - Patty Token x5

Yellow Leprechaun - Patty Token x1

We also have a few new UT’s that will drop both from the Yellow Leprechaun and the Pot of Gold in the Rainbow Road:

Painbow

Rainbow Rod

Prismatic Slasher

Staff of the Saint

While chasing the wind, the Leprechauns dropped a nice and shiny package, which will give you a head start in completing quests! Open the In-game shop and find out what the FREE pack contains!

Patty Token Quests at the Tinkerer's:
Quest Name Quest Requirement/s Reward/s Quest Type
Green Star Patty Token x30 Clover Star Once per account
Under the Rainbow Patty Token x30 Sword of the Rainbow’s End Once per account
Clover Arrow Patty Token x30 Clover Bow Once per account
A Leprechaun’s Blade Patty Token x30 Katana of Good Fortune Once per account
Lucky Choice Patty Token x90 Leprechaun Mystic Skin OR Miss Shamrock Wizard Skin Once per account/Item of Choice
Luckiest of Clovers Patty Token x30 Lucky Clover Repeatable

Note: Quests will be active till the end of the St. Patrick’s Day events (03/17 - 12:00 PM UTC)!

All drops - infographic!

Pot of Gold in Rainbow Road Drops:

Clover Bow

Clover Star

Green Hat Bunny Pet Skin

Katana of Good Fortune

Large Intense Clovers Cloth

Large Rainbow Cloth

Large Shamrock Cloth

Leprechaun's Walking Hat Pet Skin

Mini Pot Of Gold Pet Skin

Miss Shamrock Wizard Skin

Mystery Stat Pot

Painbow

Potion of Speed (SB)

Prismatic Slasher

Rainbow Rod

Saint Paddy's Brew

Small Intense Clovers Cloth

Small Rainbow Cloth

Small Shamrock Cloth

St Patrick's Green Accessory Dye

St Patrick's Green Clothing Dye

Staff of the Saint

Sword of the Rainbow's End

Yellow Leprechaun Drops:

Large Intense Clovers Cloth

Large Rainbow Cloth

Large Shamrock Cloth

Leprechaun Mystic Skin

Leprechaun's Walking Hat Pet Skin

Lucky Clover

Miss Shamrock Wizard Skin

Mystery Stat Pot

Paddy's Flying Hat

Painbow

Potion of Defense (SB)

Potion of Speed (SB)

Potion of Wisdom (SB)

Prismatic Slasher

Rainbow Clover

Rainbow Rocketeer Pet Skin

Rainbow Rod

Saint Paddy's Brew

Small Intense Clovers Cloth

Small Rainbow Cloth

Small Shamrock Cloth

St Patrick's Green Accessory Dye

St Patrick's Green Clothing Dye

St. Patricks Key

Staff of the Saint

Davy Jones’s Locker (x1.5 Loot Drop and x1.5 EXP)

The Event will run from 03/11 - 12:00 PM UTC until 03/15 - 12:00 PM UTC

Mountain Temple (x1.5 Loot Drop and x1.5 EXP)

The Event will run from 03/13 - 12:00 PM UTC until 03/17 - 12:00 PM UTC

Misc

[New Skins/fixes](https://imgur.com/a/QfUp9GJ)

And finally, Deca is happy to welcome a new member you all may already know! Here are a few words from the King Bee himself:

Hello! I’m Mrunibro, a user-generated content (UGC) member since the end of 2016. You might know me from UGC projects such as the Nest (and rework), or maybe just from playing the game! I’ve been with the DECA team since about a month ago, and I’ll be going under the name /u/Deca_Unibrow. I will work in Game Design, similar to /u/Kiddf and /u/Deca_Toast. I’m very happy to bee working with DECA Games in such a big moment for the game!