It’s the end of Oryxmas and the Nexus is now celebrating the Lunar New Year. Apart from removing everything related to Oryxmas, we are taking the chance to make a few tweaks on Dungeon Modifiers and Item forge and fix some bugs.
These are the changes you can expect:
A Blueprint that was before allowed to craft Fractured Gemstone Wakizashi, Star of Enlightenment, and Sporous Spray Spell will now only unlock Sporous Spray Spell. It is still dropped by Crystal Worm Mother and is also eventually available through the Schematics system.
We have adjusted the frequency at which the S-Grade tier appears in naturally-spawned dungeons that appear very frequently in the realm (like Pirate Cave, Snake Pit, etc.). Of course, they are still possible, but they have an adjusted drop rate more adequate to the frequency in which they can be found.
‘Generous’ Dungeon Mod in Shatters was not functioning properly and it spawned the quest chest directly instead of the item, this has been fixed.
We gave a new meaning to Crystals of Fortune so you can get a chance to get a random skin from Basic to Exalted for cheaper. The Mystery Skin item will give you an equal chance to get one skin from all skins in the game (excluding the ones deemed exclusive). You will be able to exchange 3 X 20 Crystals of Fortune at the Tinkerer for a Mystery Skin and try your luck again.
We are planning to update the Mystery [Class] Skins pool soon, so you can also exchange Crystals of Fortune for your preferred class Mystery Skin or some selected skins that will rotate from time to time. Also, we are working on a system to make usage out of repeatable skins. Let’s know if you have any ideas or feedback.
This update brings you the (almost complete) new shop experience. While we will still add new features to it, this is pretty much the new UI we wanted to present you with. Please let us know in the comments what are your thoughts on it.
You may be pleased to know that the bugs that affected the Kensei should be fixed. You can swoosh and slash at ease again. Also the new STs for the Bard, Summoner, and Kensei have started dropping. Check out the locations down below.
Here are the changes you can expect with this update:
This Valentine’s Day, we dream of the untold story of the King and Queen of the Shattered Kingdom. Their unfortunate fates are known today, but is anything recorded of their courtly life at the height of the Kingdom before Oryx the gladiator made his grab for power? The historians who unearthed the scrolls that told the tale of the Kingdom’s descent claim to have reason to speculate that life in the Court of the doomed Kingdom was a happy one and that the love the King and Queen had for each other may linger still… somewhere, in what remains untainted of their psyches. And, around this Festival of Love, the more romantic of these historians, mainly Knights and Paladins by trade, compose wistful poems and songs of what could’ve been. And of what remains. The Story of Love Campaign is an early experiment towards an actual Battlepass, where the real thing will of course be longer, more varied, and have free and purchased progression. Read more about it in our blog post.
We continued our improvements in the UI/UX of RotMG and we are moving all purchasable items, either with Gold or with Fame, to the Shop menu, so they are easy to access and all in one place. For now, we will keep the items exposed in the Nexus and Bazaar but this might change in the future. The tabs should be very self explanatory and you can easily distinguish Mystery Boxes from Packages via the chest icon on the top-right.
We also added the possibility to experiment with cloths in the Wardrobe and save your outfits for later. Give it a try!
For a complete list of all the skins you can get with each pool of Mystery items please visit this page. (layout going to be better soon)
The new ST sets will now drop from the following enemies:
Hailstorm – Esben the Unwilling (Ice Cave)
Thundering Chorus – Xolotl the Lightning God (Secluded Thicket)
Wind Dancer Robe – Feargus the Obsidian Dragon (Lair of Draconis)
Augur of the Tempest – Daichi the Fallen (Mountain Temple)
Earthen Ward – Daichi the Fallen (Mountain Temple)
Stonemould Mace – Limoz the Veridian Dragon (Lair of Draconis)
Rocky Robe – Archdemon Malphas (Abyss of Demons)
Steadfast Glyph – Sandstone Titan (Ancient Ruins)
Saif of the Deep – Calamity Crab/Mini Crabs and Treasure room chest (Deadwater Docks)
Loch Sheath – Thessal the Mermaid Goddess and Coral Gift (Ocean Trench)
Barrier Reef – Royal Cnidarian (Cnidarian Reef)
Alexander’s Band – Thessal the Mermaid Goddess and Coral Gift (Ocean Trench)
Valentine’s has ended and therefore the Nexus is back to its Spring version. With this release, we are having some stability fixes and minor changes.
There’s a new Story of War in the Realm and with it comes a fix for the Kensei Dash.
We are also bringing you the new Captcha system which should be a nice way to counter the bots in Realm. So let’s jump straight into the new things coming to Realm!
The captcha system is something we have been preparing for some time and is a big step towards countering the pesky bots we see in the Realm.
Solving the captcha means clicking the three given shapes on the square picture in the order provided above it. After that, you can submit the result by hitting verify. If successful, you should see the launcher logging into the account. If failed, a new captcha is displayed with the text “Try again” below it. You can submit three wrong results before it locks you out (and displays “Too many failed captchas” popup).
A young Kensei with amusing skills. She does a short, but strong dash, sprays flames, and spawns extra projectiles on the third use. Her light powerful blade with curving shots is capable of burning even the toughest opponents. Traveling along with her fire lizard, she joins the realm all fired up and ready for battle!
The newest update to Realm is coming today! New exciting things are coming to Realm. Two dungeons long in need of a touch-up — the Mountain Temple and Lair of Draconis — are finally hitting the live game with many great gameplay changes, we hope you enjoy the experience these refreshed dungeons will now bring! Another long-awaited change is a rework to Bows, try them out in-game and let us know what you think of them in the blog comments. Let’s not forget about the two new campaigns we are bringing into the game. Elemental Easter is coming with a big event schedule, make sure to check out the overview down below.
Water, Air, Fire, Earth. The Masters followed a strict routine that trained the mind and body in conjunction with the Elements. This training method, never completely forgotten but lost to the waves of time, is now resurfacing again thanks to the inspiration provided by the Masters who have reunited after centuries of adventures.
The carefree friend of Flames. The voice who calls the Storms. The guardian and nurturer of the Earth. The sword that bends the Ocean waves.
Together, the four masters have brought ancient knowledge back to the Nexus heroes, and taught them to use their weapons, and more importantly their minds, in a focused, enhanced manner.
While the Four had a common cause in helping the Heroes improve their prowess, they took a peculiar interest in the Kensei, Summoner, and Bard, bestowing them with ancient artifacts and the knowledge to use them. Those artifacts had long-awaited for the Heroes worthy of using them to appear and now, they shine as bright as the motivation of those who will take them into battle.
We prepared two campaigns for all of you to enjoy! The first one, Nature’s Upheaval, starts today and will get the festive mood going. Nature’s Upheaval will end on April 11, 12 PM UTC but will have a Grace period until April 13, 12 PM UTC during which you can claim rewards, but not points.
The second campaign is called Elemental Equinox and starts on April 13, 12PM UTC and lasts until April 26, 12 PM UTC. The Grace period lasts until April 28, 12 PM UTC.
Find out more about how to receive campaign points and what kind of rewards we have in place for you, down below.
How to get Campaign Points
Dungeon/Encounter | Points | Tokens |
Forbidden Jungle | 1 | 1x Catalyst of Air |
Sprite World | 25 | 5x Catalyst of Air |
Undead Lair | 30 | 6x Catalyst of Air |
Cursed Library | 30 | 6x Catalyst of Air |
The Shatters: Archmage | 40 | 8x Catalyst of Air |
The Machine | 55 | 11x Catalyst of Air |
Parasite Chambers | 55 | 11x Catalyst of Air |
Cube God | 55 | 11x Catalyst of Air |
Skull Shrine | 55 | 11x Catalyst of Air |
Untaris | 60 | 12x Catalyst of Air |
The Third Dimension | 60 | 12x Catalyst of Air |
Haunted Cemetery | 70 | 14x Catalyst of Air |
High Tech Terror | 70 | 14x Catalyst of Air |
The Void | 80 | 16x Catalyst of Air |
Garnet Statue | 25 | 3x Catalyst of Fire |
Jade Statue | 30 | 3x Catalyst of Water, 3x Catalyst of Air |
Gemsbok | 50 | 10x Catalyst of Earth |
Leucoryx | 50 | 10x Catalyst of Air |
Beisa | 50 | 10x Catalyst of Fire |
Dammah | 50 | 10x Catalyst of Water |
Mountain Temple | 55 | 2x Catalyst of Earth, 3x Catalyst of Fire, 3x Catalyst of Water, 3x Catalyst of Air |
Rock Dragon | 55 | 3x Catalyst of Earth, 3x Catalyst of Fire, 2x Catalyst of Water, 3x Catalyst of Air |
Oryx’s Castle | 70 | 3x Catalyst of Earth, 5x Catalyst of Fire, 3x Catalyst of Water, 3x Catalyst of Air |
Janus | 70 | 3x Catalyst of Earth, 3x Catalyst of Fire, 3x Catalyst of Water, 5x Catalyst of Air |
Lair of Draconis | 70 | 3x Catalyst of Earth, 5x Catalyst of Fire, 3x Catalyst of Water, 3x Catalyst of Air |
Avatar of the Forgotten King | 70 | 3x Catalyst of Earth, 3x Catalyst of Fire, 3x Catalyst of Water, 5x Catalyst of Air |
Wine Cellar | 80 | 4x Catalyst of Earth, 4x Catalyst of Fire, 4x Catalyst of Water, 4x Catalyst of Air |
Oryx 3 | 100 | 5x Catalyst of Earth, 5x Catalyst of Fire, 5x Catalyst of Water, 5x Catalyst of Air |
Forest Maze | 1 | 1x Catalyst of Earth |
Spider Den | 1 | 1x Catalyst of Earth |
Snake Pit | 25 | 5x Catalyst of Earth |
Ancient Ruins | 25 | 5x Catalyst of Earth |
Fungal Cavern | 25 | 5x Catalyst of Earth |
Toxic Sewers | 30 | 6x Catalyst of Earth |
Cave of A Thousand Treasures | 40 | 8x Catalyst of Earth |
Belladonna’s Garden | 55 | 11x Catalyst of Earth |
Woodland Labyrinth | 55 | 11x Catalyst of Earth |
Grand Sphinx | 55 | 11x Catalyst of Earth |
Crystal Worm Father | 55 | 11x Catalyst of Earth |
Crystal Cavern | 55 | 11x Catalyst of Earth |
Biff the Buffed Bunny | 55 | 11x Catalyst of Earth |
Katalund | 60 | 12x Catalyst of Earth |
Battle for the Nexus | 60 | 12x Catalyst of Earth |
Tomb of the Ancients | 70 | 14x Catalyst of Earth |
Secluded Thicket | 70 | 14x Catalyst of Earth |
The Hive | 1 | 1x Catalyst of Fire |
The Shatters: Sentinel | 20 | 4x Catalyst of Fire |
Manor of the Immortals | 30 | 6x Catalyst of Fire |
Puppet Master’s Theatre | 30 | 6x Catalyst of Fire |
Abyss of Demons | 30 | 6x Catalyst of Fire |
The Shatters: King | 35 | 7x Catalyst of Fire |
The Crawling Depths | 55 | 11x Catalyst of Fire |
Oryx’s Chamber | 55 | 11x Catalyst of Fire |
LH Lost Sentry | 55 | 11x Catalyst of Fire |
Malogia | 60 | 12x Catalyst of Fire |
Lair of Shaitan | 70 | 14x Catalyst of Fire |
Puppet Master’s Encore | 70 | 14x Catalyst of Fire |
Killer Bee Nest | 70 | 14x Catalyst of Fire |
The Nest | 70 | 14x Catalyst of Fire |
Lost Halls | 80 | 16x Catalyst of Fire |
Pirate Cave | 1 | 1x Catalyst of Water |
Magic Woods | 25 | 5x Catalyst of Water |
Candyland Hunting Grounds | 30 | 6x Catalyst of Water |
Mad Lab | 30 | 6x Catalyst of Water |
Davy Jones’ Locker | 55 | 11x Catalyst of Water |
Ice Cave | 55 | 11x Catalyst of Water |
Ocean Trench | 55 | 11x Catalyst of Water |
Lord of the Lost Lands | 55 | 11x Catalyst of Water |
Ghost Ship | 55 | 11x Catalyst of Water |
Hermit God | 40 | 8x Catalyst of Water |
Ice Tomb | 55 | 11x Catalyst of Water |
Forax | 60 | 12x Catalyst of Water |
Deadwater Docks | 60 | 12x Catalyst of Water |
Cnidarian Reef | 70 | 14x Catalyst of Water |
Cultist Hideout | 80 | 16x Catalyst of Water |
“Nature’s Upheaval Free Pack” will be available for free from today until the 3rd of April 08:00:00 UTC.
The pack will include:
“Elemental Equinox Free Pack” will be available for free from the 13th of April 08:00:01 UTC until the 18th of April 08:00:00 UTC
The pack will include:
Description:
…our Mother and our Essence and our livelihood… we would now seek its full potential.
+10 DEF, 6% XP bonus
Description:
…a driving force, indeed the driving force of nature and of civilization, would drive us once again to…
+10 ATT, 6% XP bonus
Description:
We sought to ape its astonishing force, to reproduce it in our environment…
+10 DEX, 6% XP bonus
Description:
…the principle of things that are, Water could take all forms that make up our world, and we harnessed it…
+10 DEX, 6% XP bonus
Description:
Within this relic, all elements swirl in perfect equilibrium. What would otherwise unleash cataclysmic disaster holds together in immaculate arcane homeostasis. We would surpass it.
Fury of Flame and Storm: Gain +5 attack and dexterity while attacking if your health is above 90% Max HP
Perseverance of Land and Water: Gain +5 defense and +15 vitality for 10 seconds when taking damage below 60% Max HP
Cooldown: 15 seconds
Passive: +80 HP +80 MP
Celestial Blade reskin
Description:
Our elder would look upon the storms and pondered on how a thing with no substance could leave but desolation in its wake.
Sadamune reskin
Description:
And the Great Wave bore upon our dwellings, flushing us and our beasts and our tools… but one remained, and he held aloft his blade, and summoned to himself the powers that still haunted this place.
Bow of Mystical Energy reskin
Description:
What force would do but the very force behind life and movement? No other. This weapon would prove it.
Leaf Bow reskin
Description:
She had read the tomes of other races, and she had the wisdom of the Earth. She saw how we must proceed.
Cube God, Skull Shrine, Ghost Ship, Grand Sphinx, The Nest and Hermit God have their April Fool’s resprites…
…and Chicken Oryx awaits you in his Chicken Chamber!
Additionally, you’ll find the Avatar of the Forgotten King is also in costume.
As the Elemental Equinox takes place over the Realm, you can choose to (cosmetically) become the Master of the Elements, an unprecedented Wizard skin with four sets of elemental attack animations or get a new companion in a form of an Elemental Beast, a towering arcane creature of the Elemental Plane.
But getting them is not easy and requires sacrifice. You will need to merge skins of all four elements in order to obtain one of the Elemental master skins. For Elemental Beast you will be required to complete the “Faithful Beast” quest and use Young Water Elemental Pet Skin, Young Earth Elemental Pet Skin, Fire Elemental Sorcerer Skin and Air Elemental Paladin Skin: four skins that you can get from the free campaigns during the event. If you decide to merge them into a Beast, remember to not unlock those skins before you gather all four, so you are able to exchange them at Tinkerer.
On the other hand, Master of the Elements Wizard Skin will be available at the Tinkerer in exchange for Water Elemental Summoner Skin, Earth Elemental Knight Skin, Young Fire Elemental Pet Skin, and Young Air Elemental Pet Skin. Those elemental skins will be available in a pack and boxes. In exchange for this merge, besides the amazing Wizard skin, you will also get 100 Crystals of Extreme Fortune as a result.
Click on the image to see it in it’s full resolution
Name | Description | Items Needed | Reward | Type |
E.G.G.S. | Eggschange these marks for an eggscelent reward! (Once per account) | 4x Mark of Janus | Eternal Graved Great Sword | Once per account |
Defend Spritefully | Eggschange these marks for an eggscelent reward! (Once per account) | 4x Mark of Janus | Spriteful Shield | Once per account |
Eggregious! | Eggschange these marks for an eggscelent reward! (Once per account) | 4x Mark of the Wyvern | Eggre Battle Armor | Once per account |
Cult of Breakfast | Eggschange these marks for an eggscelent reward! (Once per account) | 2x Mark of the Malus | Tiara of Eggscellent Sturdiness | Once per account |
Eggad! | Eggschange these marks for an eggscelent reward! (Once per account) | 4x Mark of Oryx | Sunny Side Bow | Once per account |
Flowery Deliverance | Eggschange these marks for an eggscelent reward! (Once per account) | 5x Mark of the Megamoth | Sakura Wakizashi | Once per account |
Flower Education | Eggschange these marks for an eggscelent reward! (Once per account) | 5x Mark of Ruthven | Botany Book | Once per account |
Power of Air | The delight of the wind and the fury of the storm. (Once per account) | 8x Catalyst of Air x20 | Amulet of Elemental Air | Once per account |
Power of Earth | The rumble of an earthquake and the whisper of the leaves. (Once per account) | 8x Catalyst of Earth x20 | Amulet of Elemental Earth | Once per account |
Power of Fire | The roar of flame and the warmth of the hearth. (Once per account) | 8x Catalyst of Fire x20 | Amulet of Elemental Fire | Once per account |
Power of Water | The currents of the ocean and the caress of the rains. (Once per account) | 8x Catalyst of Water x20 | Amulet of Elemental Water | Once per account |
Elemental Equilibrium | The elements, in one. (Once per account) | Amulet of Elemental Air, Amulet of Elemental Fire, Amulet of Elemental Earth, Amulet of Elemental Water |
Elemental Equilibrium | Once per account |
Elemental Fusion | Use Elemental Gems to get an Incubation Mace Blueprint or a skin. | 2x Catalyst of Air x20, 2x Catalyst of Earth x20, 2x Catalyst of Fire x20, 2x Catalyst of Water x20 |
Elemental Gem | Repeatable |
Master of Rabbits | Rabbits can be very… impressive. (Once per account) | 6x Elemental Gem | Incubation Mace Blueprint | Once per account |
Master of All Elements | Become the Master of All Elements by exchanging these elemental skins! | Water Elemental Summoner Skin, Earth Elemental Knight Skin, Young Fire Elemental Pet Skin, Young Air Elemental Pet Skin |
Master of the Elements Wizard Skin | Once per account |
Elemental Purification | After achieving mastery, choose to specialize in one element. | 8x Elemental Gem | Young Water Elemental Pet Skin, Young Earth Elemental Pet Skin, Fire Elemental Sorcerer Skin, Air Elemental Paladin Skin |
Once per account |
Faithful Beast | Summon a primeval creature with elemental force. | Young Water Elemental Pet Skin, Young Earth Elemental Pet Skin, Fire Elemental Sorcerer Skin, Air Elemental Paladin Skin |
Elemental Beast Pet Skin | Once per account |
With the arrival of Spring in the northern hemisphere, the temperatures are rising and nights are becoming shorter. For those of you that have been with us for a while, you might already be familiar with the last bounty that we had during Autumn. Well, as the leaves are returning to the trees, so is a Spring version of the bounty coming to Realm.
For those of you that need a refresher. Whenever you make a purchase of select boxes or packs, you will get one or several Spring Gifts, a mystery item that contains many rewards with potentially very high value. Spring Gifts don’t add to the price of the box or pack.
If you get Spring Treasures from the Gift, it will drop one of the treasures for you: Secret Hoard, Backup Stash, Key to Oryx’s Armory, or Mirror of Vanity. You’ll have to reach out to customer support in order to claim the bounties. Please keep in mind that bounties from Secret Hoard or Backup Stash will be added to your account after the end of the program.
Please note that the description of the following items is not correct. You have time to redeem the items until the 14th of May 2022. We are going to correct this error with the next release.
Spring Bounty starts today, March 29th, and will end on May 1st. You will be able to claim your bounties until May 14th.
Spring Gift drops:
In order to fully enjoy the refreshed Lair of Draconis and Mountain Temple, Rock Dragon and Jade and Garnet statues will spawn in a scripted rather than the usual way:
Katana have been adjusted to have a more interesting and congruent stat distribution.
Tier | Name | Damage | Avg | Shots | Rate of Fire | DPS | % buff |
0 | Rusty Katana | 30-75 | 52.5 | 1 | 1 | 612.5 | 9.52% |
1 | Kendo Stick | 35-80 | 57.5 | 1 | 1 | 670.8333333 | 8.70% |
2 | Plain Katana | 40-85 | 62.5 | 1 | 1 | 729.1666667 | 8.00% |
3 | Thunder Katana | 50-90 | 70 | 1 | 1 | 816.6666667 | 7.14% |
4 | Line Kutter Katana | 60-95 | 77.5 | 1 | 1 | 904.1666667 | 6.45% |
5 | Night Edge | 60-110 | 85 | 1 | 1 | 991.6666667 | 5.88% |
6 | Sky Edge | 80-115 | 97.5 | 1 | 1 | 1137.5 | 5.13% |
7 | Buster Katana | 95-130 | 112.5 | 1 | 1 | 1312.5 | 6.67% |
8 | Demon Edge | 100-155 | 127.5 | 1 | 1 | 1487.5 | 5.88% |
9 | Jewel Eye Katana | 105-170 | 137.5 | 1 | 1 | 1604.166667 | 5.45% |
10 | Ichimonji | 120-175 | 147.5 | 1 | 1 | 1720.833333 | 6.78% |
11 | Muramasa | 125-190 | 157.5 | 1 | 1 | 1837.5 | 6.35% |
12 | Masamune | 140-190 | 165 | 1 | 1 | 1925 | 4.55% |
13 | Sadamune | 155-205 | 180 | 1 | 1 | 2100 | 4.17% |
14 | Kusanagi | 170-220 | 195 | 1 | 1 | 2275 | 3.85% |
Tier | Name | Damage | Avg | Shots | Rate of Fire | DPS | % buff |
UT | Void Blade | 600-750 | 675 | 1 | 0.3 | 2362.5 | 3.70% |
UT | Doku No Ken | 125-155 | 140 | 1 | 1.2 | 1960 | 3.57% |
UT | Celestial Blade | 200-220 | 210 | 1 | 1 | 2450 | 0.00% |
UT | Blade of the Asssailiant | 125-180 | 152.25 | 1 | 1.25 | 2220.3125 | 4.00% |
UT | Candy Katana | 125-170 | 147.5 | 1 | 1.25 | 2151.041667 | 5.08% |
UT | Ray katana | 150 | 150 | 1 | 1.1 | 1925 | 6.67% |
UT | Valor | 475-550 | 512.5 | 1 | 0.45 | 2690.625 | 11.11% |
UT | Enforcer | 100-140 | 120 | 2 | 1 | 2800 | 0.00% |
Tier | Name | Damage | Avg | Shots | Rate of Fire | DPS | % buff |
ST | Reikoku | 70-85 | 77.5 | 2 | 1 | 1808.333333 | 6.45% |
ST | Kazekiri | 100-125 | 112.5 | 2 | 0.85 | 2231.25 | 7.97% |
ST | Kiritsukeru | 235-275 | 255 | 1 | 0.7 | 2082.5 | 3.92% |
ST | Quartz Cutter | 75-90 | 82.5 | 3 | 0.8 | 2310 | 5.45% |
ST | Saif of the Deep | 65-80 | 72.5 | 4 | 0.7 | 2368.333333 | 3.45% |
We are introducing a completely new playstyle for Bows! We hope you enjoy this new change and let us know what you think of it.
Some bows like the Crossbow, the Double Bow, and the Heavy Crossbow have been renamed to match their new functions. They will now be called “Hardwood Bow”, “Sharpshooter Bow” and Redwood Bow”.
Tier | Name | Main Min | Main Max | Avg Damage | Side Min | Side Max | Side Avg |
0 | Shortbow | 15 | 20 | 17.5 | 5 | 10 | 7.5 |
1 | Reinforced Bow | 20 | 25 | 22.5 | 5 | 10 | 7.5 |
2 | Hardwood Bow | 25 | 30 | 27.5 | 5 | 15 | 10 |
3 | Greywood Bow | 30 | 35 | 32.5 | 5 | 15 | 10 |
4 | Ironwood Bow | 35 | 45 | 40 | 15 | 20 | 17.5 |
5 | Fire Bow | 45 | 55 | 50 | 15 | 20 | 17.5 |
6 | Sharpshooter Bow | 55 | 65 | 60 | 15 | 20 | 17.5 |
7 | Redwood Bow | 65 | 75 | 70 | 20 | 30 | 25 |
8 | Golden Bow | 85 | 95 | 90 | 20 | 30 | 25 |
9 | Verdant Bow | 95 | 105 | 100 | 20 | 30 | 25 |
10 | Bow of Fey Magic | 105 | 115 | 110 | 25 | 35 | 30 |
11 | Bow of Innocent Blood | 115 | 125 | 120 | 25 | 35 | 30 |
12 | Bow of Covert Havens | 125 | 135 | 130 | 25 | 35 | 30 |
13 | Bow of Mystical Energy | 135 | 145 | 140 | 35 | 45 | 40 |
14 | Bow of Deep Enchantment | 145 | 155 | 150 | 35 | 45 | 40 |
Tier | Name | Min | Max | Avg | Shots | Rate of Fire | Other changes |
UT | Bramble Bow | 30 | 45 | 37.5 | 3 | 1.2 | |
UT | Coral Bow | 70 | 90 | 80 | 2 | 1.25 | arc gap decreased to 9 |
UT | Doom Bow | 500 | 600 | 550 | 1 | 0.33 | |
UT | Leaf Bow | 120 | 175 | 147.5 | 1 | 1.4 | |
UT | Thousand Shot | 65 | 130 | 97.5 | 1 | 2 | |
UT | Bow of the Void | 175 | 250 | 212.5 | 1 | 1.05 | |
UT | Warmonger | 95 | 110 | 102.5 | 2 | 1.2 |
Tier | Name | Min | Max | Avg | Shots | Rate of Fire |
ST | Nectar Crossfire | 125 (60) | 135 (60) | 47.5 (60) | 1 (1) | 1 |
ST | Resplendent | 225 | 325 | 275 | 2 | 0.35 |
ST | Bergenia Bow | 170 | 205 | 187.5 | 1 | 1 |
ST | Deathless Crossbow | 170 | 205 | 187.5 | 1 | 1 |
ST | Harp | 120 | 145 | 132.5 | 2 | 0.8 |
ST | Hailstorm | 50 | 55 | 52.5 | 3 | 1.2 |
Magic. Was it the fifth element, really? Sages wouldn’t agree with it, and it remained a hot debate topic amongst academics. But it never transcended that.
Except for the ones who secretly researched this volatile, almost forbidden element.
Woken up from slumber, the ancient dark spirits once again pledge loyalty to the king whose name nobody remembers. A power darker than themselves. The Forgotten King is somewhat… different? And what is the Archmage doing? Somehow, the Magi inside the Castle is changing. It is adapting, growing in speed and intensity. The dark magic runs through the Castle like blood through the veins of a strong, dark lifeform. How is the Shattered Kingdom changing yet again?
We have decided to alter The Shatters to cut down on the time needed to complete it. We have done that trying to keep the essence of the dungeon, but focusing on the Castle section, which was the part that received the most feedback and also what our data indicated could benefit the most from a completion time reduction. We also wanted to improve the Dungeon’s balance toward solo players. Overall, we aimed for Shatters to have a very significant speed up thanks to these changes, which we detail here:
This QoL change will allow you to mark a pet as “favorite” by clicking on the little icon next to its name in the Pet Menu (go to Pet Yard and talk to the Yard Caretaker).
A “favorited” pet will auto-follow your character when you create a new character.
When you attempt to unlock a skin you already own, you will get a prompt to swap it for Crystals of Fortune. Please note that this does not apply to rank 6 skins, tradeable skins, and no rank skins.
A popup will appear when you try to consume a skin that you already have in the wardrobe:
A notification is shown once the skin has been recycled:
Crystals of Fortune are sent to the Gift chest
The following Skins were made tradable:
April is soon coming to an end and with it our special Events in Realm. Today’s Update changes the April Fools re-skins and names back to normal and also removes the Easter Campaign Tokens and their associated points. Down below you can find out more about the upcoming changes to stat stacking for items and consumables. The Hardmode of Shatters is also going to receive some adjustments. We also welcome a new ST Set into our ranks. The Fiery Kensei ST can now drop in the game! You can also have a look at several new hotfixes for various things.
Starting with our mini Reconstruction event at the end of May, we plan to attempt a new approach to our events as rarer, longer and more thematic occurrences. We hope you will enjoy it! Below you can see what will be going on throughout the next month.
Previously, one of the problems in our system was that stat modifiers were applied in a very inconsistent way. You could stack two different modifiers on the same stat and, depending on the circumstances and context, they would overwrite, or even ignore one another without a proper, logical stacking method. This issue lasted for a very long time and it hindered the creation and balancing of several items.
Now, we are changing and introducing new functionalities to finetune the rules by which different stat modifiers are applied to a player, from either gear or consumables. Here you will see a brief description of some of our new “stacking modes”.
In this mode, the oldest modifier works fully at 100% efficiency while new modifiers to the same stat are added on top of it, which will be applied at a decreased efficiency. This works very similarly to the current stacking system.
Example:
In this mode, only the highest modifier will be applied.
Example:
In this mode, you can only receive the modifier from a particular item once.
You can still receive modifiers to the same stat from other items, but not from the one you already have a modifier from.
Example:
Diminishing returns stacking mode | Maximum stacking mode | Per-item no-stacking mode |
Helm of Draconic Dominance | Seal of the Initiate | Cloak of Bloody Surprises |
Champion’s Bastion | Seal of the Pilgrim | Crystal Shield |
Tome of Holy Furor | Seal of the Seeker | Crystalline Kunai |
Seal of the Enchanted Forest | Seal of the Aspirant | Mad Javelin |
Sacrilege Seal | Seal of the Divine | Noble Mandolin |
Mighty Stein | Seal of the Holy Warrior | Oryxmas Carol |
Ceremonial Merlot | Seal of the Blessed Champion | Resurrected Warrior’s Armor |
Slurpian Sea Scroll | Legacy Seal of the Enchanted Forest | Greaterhosen |
Lightshow Scepter | Advent Seal | Hollyhock Hide |
Helm of Exalted Might | Scholar’s Seal | Aegis Armor |
Lullaby | Seal of Invocation | Squadron Sheathing |
Tome of Exorcism | Seal of Righteous Victory | Judge’s Robe |
Sandstone Seal | Novice’s Lute | Reinforced Root Armor |
Rage Claws | Oakwood Lute | Resplendent Bow |
Cursed Spire Spell | Iron Lute | Laborer’s Hard Hat |
Silver Lute | Operator’s Hard Hat | |
Battle Lute | Foreman’s Hard Hat | |
Regal Lute | Ember of the Void | |
Skyward Lute | Ember of the Daeva | |
Nebular Lute | Metal-plated Corset | |
Nether Lute | Blitz Sheath | |
Snake Charmer Pungi | Leaf Dragon Hide Armor | |
Angel’s Fanfare* | Prism of Shattered Light | |
Cloak of the Darkened Sun | ||
Orb of Conquest | ||
Seal of the Battle God | ||
Vesture of Duality | ||
Vampiric Cape | ||
Collector’s Monocle | ||
Centaur’s Shielding | ||
Exalted God’s Horn | ||
Valor | ||
Warmonger | ||
Cloak of Eerie Trepidation | ||
Angel’s Fanfare* |
*Angel’s Fanfare, due to its particular design that contains several effects combined, also uses a combination of different stack modes.
The Fiery Kensei ST set is now dropping in-game!
Additionally, this and other ST sets now drop from various Quest Chests:
After showing all of you the new Weapon Types we are working on, it is time for another update in Realm. This one is all about fixes to some pesky problems in the game. From fixes for our dungeon modifiers in certain situations to The Killer Bee Queen losing her favorite Aprils Fools Sprite. We got you covered.
You can also have a look at our upcoming events, with the Reconstruction Event running wild now!
What changes:
The time has come for a new update to Realm of the Mad God Exalt. The Nexus has changed and is now in its void phase during our upcoming Void Event. We promise it’s just a phase! But there are more amazing things coming to Realm. The Item Forge is getting an update and we are introducing ST crafting! A fan favorite, UT Trading gets an extension with more items. We did not forget about Events. While the Void Events run, you are able to complete the Horror STory as well.
Let’s have a look at all the changes!
The Void Entity has found a new, unlikely host – a theater director gone deranged with dreams of influence and fame. An admirer of the Puppet Master, this backstage tyrant has gained new powers from his infestation by the Void, and the fruits of his imagination now roam the Realm. A man-spawned evil, a manifestation of violence, haunts the forests of the Realm; a twisted creation of a deranged scientist prowls about for revenge.
As dreams and nightmares invade the Realm’s reality, the Void Entity itself is stronger than usual, and portals to The Void can be found in more and more places. The bravest of the heroes of the Nexus must now help to beat back the infestation, or give in to the whispers of the beyond and become empowered actors on this stage of horror.
The Void Event will start on June 7th at 12 PM UTC and end on June 21st at the same time.
The Void will give you 1.5x loot and EXP like usual in these events plus a guaranteed drop of Void Catalyst x2
In the Realm, you will find the Void Heralds who have allied with the Void Entity, alongside them two Remnants of the Void portals will spawn.
Remnant of the Void is the same Void you know and love but with a twist! Since it’s just a remnant, it’s weaker than the real thing, so it always spawns with the following dungeon modifiers:
By defeating the boss you will have a guaranteed drop of Void Catalyst x1
Quest Name | Requirement(s) | Reward(s) | Type of Quest | Dates |
Call of the Void | Void Catalyst x50 | Void Bow | Once per account | 07/06-21/06 |
Unspeakable Truth | Void Catalyst x60 | Void Bow Blueprint | Once per account | 07/06-21/06 |
Consumed by Darkness | Void Catalyst x40 | Void Demon Mystic Cronus Entity Assassin Little Evil Doer Wizard Anubis Necromancer |
Once per account | 07/06-21/06 |
Creatures of Horror | Void Catalyst x40 | Void Hound Pet Skin Abyss Goliath Pet Skin Mini Void Entity Pet Skin Hollow Wendigo Pet Skin |
Once per account | 07/06-21/06 |
Associated Dungeon | Icon |
Fungal Cavern | |
Crystal Cavern | |
The Nest | |
Lost Halls | |
Cultist Hideout | |
The Void | |
Forgotten King | |
Oryx’s Sanctuary |
Item | Origin |
Bow of the Void | The Void |
Quiver of the Shadows | The Void |
Armor of Nil | The Void |
Sourcestone | The Void |
Corruption Tether | The Shatters |
Ancient Eminence | The Shatters |
Abyssal Insignia | The Shatters |
Twilight Shroud | The Shatters |
Archangel’s Judgement | The Shatters |
The Forgotten Crown | The Shatters |
The Twilight Gemstone | The Shatters |
Bracer of the Guardian | The Shatters |
Ice Crown | The Shatters |
Peacekeeper | The Shatters |
Vanguard’s Visage | The Shatters |
Noble Mandolin | The Shatters |
Polarity Poison | The Shatters |
Sentinel’s Sidearm | The Shatters |
Primal Arcana | The Shatters |
Valor | The Shatters |
Dusky Catalyst | The Shatters |
Warmonger | The Shatters |
Mantle of the Monarchy | The Shatters |
Vest of Abandoned Shadows | The Shatters |
Royal Guard’s Cuirass | The Shatters |
Nectar Crossfire | The Nest |
Fallen One’s Blade | The Nest |
Consecrated Trap | The Nest |
Queen’s Stinger | The Nest |
Hivemaster Helm | The Nest |
Beehemoth Quiver | The Nest |
Beehemoth Quiver | The Nest |
Beehemoth Quiver | The Nest |
Hivemind Mace | The Nest |
Divinity | Oryx’s Sanctuary |
Oryx’s Escutcheon | Oryx’s Sanctuary |
Gladiator Guard | Oryx’s Sanctuary |
Exalted God’s Horn | Oryx’s Sanctuary |
Harmonious Harp | Oryx’s Sanctuary |
Avarice | Oryx’s Sanctuary |
Gambler’s Fate | Oryx’s Sanctuary |
Turncoat Cape | Oryx’s Sanctuary |
Collector’s Monocle | Oryx’s Sanctuary |
Lumiaire | Oryx’s Sanctuary |
Chaotic Scripture | Oryx’s Sanctuary |
Vesture of Duality | Oryx’s Sanctuary |
Divine Coronation | Oryx’s Sanctuary |
Superior | Oryx’s Sanctuary |
Genesis Spell | Oryx’s Sanctuary |
Diplomatic Robe | Oryx’s Sanctuary |
Chancellor’s Cranium | Oryx’s Sanctuary |
Enforcer | Oryx’s Sanctuary |
Ballistic Star | Oryx’s Sanctuary |
Centaur’s Shielding | Oryx’s Sanctuary |
Battalion Banner | Oryx’s Sanctuary |
Brain of the Golem | Lost Halls |
Marble Seal | Lost Halls |
Sword of the Colossus | Lost Halls |
Breastplate of New Life | Lost Halls |
Magical Lodestone | Lost Halls |
Crystalline Kunai | Fungal Cavern |
Tome of the Mushroom Tribes | Fungal Cavern |
Sporous Spray Spell | Fungal Cavern |
Fungal Breastplate | Fungal Cavern |
Crystal Shield | Fungal Cavern |
Cave Dweller Trap | Fungal Cavern |
Staff of Unholy Sacrifice | Cultists’ Hideout |
Skull of Corrupted Souls | Cultists’ Hideout |
Ritual Robe | Cultists’ Hideout |
Bloodshed Ring | Cultists’ Hideout |
Fractured Gemstone Wakizashi | Crystal Cavern |
Star of Enlightenment | Crystal Cavern |
Echoes Prism | Crystal Cavern |
Crystallised Mist | Crystal Cavern |
Cloak of Refraction | Crystal Cavern |
Irradiance Sheath | Crystal Cavern |
Item | Change |
Kageboshi | It will provide Legendary materials when dismantled. Its requirements to craft are also higher now. |
Penetrating Blast Spell | It will provide Legendary materials when dismantled. Its requirements to craft are also higher now. |
The Twilight Gemstone | It will have higher material requirements to be crafted. |
Warmonger | It will have higher material requirements to be crafted. |
Dusky Catalyst | It will have higher material requirements to be crafted. |
Valor | It will have higher material requirements to be crafted. |
Primal Arcana | It will have higher material requirements to be crafted. |
Sentinel’s Sidearm | It will have higher material requirements to be crafted. |
Polarity Poison | It will have higher material requirements to be crafted. |
Noble Mandolin | It will have higher material requirements to be crafted. |
Vanguard’s Visage | It will have higher material requirements to be crafted. |
Peacekeeper | It will have higher material requirements to be crafted. |
Coral Silk Armor | Slightly reduced materials provided when dismantled. |
Beehemoth Armor (all versions) | Slightly reduced materials provided when dismantled. |
Spectral Cloth Armor | Slightly reduced materials provided when dismantled. |
Corrosion Cutter | Slightly reduced materials provided when dismantled. |
Magic Construction Vest | Greatly reduced materials provided when dismantled. |
Fitted Construction Vest | Greatly reduced materials provided when dismantled. |
Heavy Construction Vest | Greatly reduced materials provided when dismantled. |
Nail Gun Bow | Greatly reduced materials provided when dismantled. |
Spatula Dagger | Greatly reduced materials provided when dismantled. |
Screwdriver Staff | Greatly reduced materials provided when dismantled. |
Measuring Wand | Greatly reduced materials provided when dismantled. |
Hammer Sword | Greatly reduced materials provided when dismantled. |
Sawblade Katana | Greatly reduced materials provided when dismantled. |
Frost Drake Hide Armor | Greatly reduced materials provided when dismantled. |
Frost Elementalist Robe | Greatly reduced materials provided when dismantled. |
Frost Citadel Armor | Greatly reduced materials provided when dismantled. |
Icicle Launcher | Greatly reduced materials provided when dismantled. |
Frost Lich’s Finger | Greatly reduced materials provided when dismantled. |
Frosty’s Walking Stick | Greatly reduced materials provided when dismantled. |
Winter’s Breath Wand | Greatly reduced materials provided when dismantled. |
Saint Nicolas’ Blade | Greatly reduced materials provided when dismantled. |
Yuki | Greatly reduced materials provided when dismantled. |
Nildrops | Force/Cinder/Blood/Moon Forgefire cost has been very slightly reduced. |
Basic Ore | Forgefire cost has been very slightly increased. |
The “new generation” of ST Sets come with a completely new system. Instead of being directly dropped from monsters, they can only be obtained through the Item Forge!
We would also like to introduce an icon in the STs tooltip that allows you to identify to which “generation” of ST Sets they belong, with certain exceptions. Reskins and reworked items generally respect the generation their originals appeared in.
“First” generation of ST Sets on Realm | “Second” generation of ST Sets on Realm | “Third” generation of ST Sets on Realm |
The Resurrected Huntress is designed to clear swathes of enemies at a distance with the wide cone of her Bolt Thrower. She also has the Vitality and Defense to close with larger enemies to give them the full force of all five projectiles. When she gets to this range, enemies will have to beware of the retaliatory explosion of sparks from her Wedding Dress, or the high damage of her Lightning Rod trap. This will leave enemies slowed and easy prey.
Items in the set:
The Killbilly is also able to get in close and deal a lot of damage. His Burlap Cowl synergizes with the Headless Ted ring item to paralyze enemies who might otherwise run out of his range, in addition to the usual Berserk effect on helms. And those enemies who do escape will be left Bleeding due to the improved Bleeding system on his Jagged Hatchet weapon. The added damage this can stack on enemies can allow the Killbilly to hit and run, allowing his superior Vitality to regenerate quickly.
Items in the set:
In order to see how the new ST Sets are crafted, we want to introduce you to the new system:
The New STs will be rolled out in three different distribution phases.
The Horror STory will last for two weeks. It’s similar to what you are used to with the War STory campaigns, but in this case, you will be able to get tokens instead of STs directly. The structure of rewards will also slightly change (only Mythical ST Chests and Mythical ST Gems) but you will still be able to choose for which class you want the token to be.
The Horror Story Campaign is coming to Realm starting on the 7th of June after the Maintenance and runs until the 20th of June at 12 PM UTC. The Grace Period runs for 3 days until the 23rd of June.
Let’s have a look at the campaign:
You’ll see that it’s not a common campaign: this one will allow you to get Mythical ST Chests and Mythical ST Gems.
Running “solo” dungeons is a popular -and dangerous- challenge for our veteran players. Why not have extra rewards for it? Solo keys, as the name suggests, are keys for players who want to play a dungeon alone.
We are currently planning to distribute Solo Keys during each release of new Third Generation Set Tiered items.
We will start selling the Augmented keys. These are very similar to Enchanted keys but will drop Mythical ST Gem and its shards as a 3rd Generation craft component together with Mystery ST Chest and its shards which can be opened or used as Mythical material for forging. We will be selling these keys for the events running at the time.
Using an Augmented Key will open the respective dungeon and give the opener a Mythical ST Crate
Augmented Keys will be available in direct sales in UI Store as well as in event key boxes from 2022-06-21 to 2022-07-12. Sales of Augmented Keys is a part of the second phase of 3rd Generation STs distribution.
You can find the Augmented Keys in the Shop.
We release tokens as a drop in the dungeons. Please note that we are not selling tokens directly in any way, nor 3rd gen STs.
We want to make some QoL changes to the Realm spawning system, both reducing the time spent in the realm and also making it more meaningful by having more interesting events.
An update to the combat system has allowed for the Bleeding condition to better be applied to projectiles.
We are increasing the list of UT’s which can be traded. In order to not dramatically alter the appeal and design of dungeons, encounters, and Quests, we are being very selective when opening the trading option for these items. This is the list of new items that now will be tradeable:
We have increased the drop rates of the following items to be more in line with other high-level dungeons:
ARE YOU READY TO RUMBLE? Sorry, I always get carried away when the release is wrestling-themed. Yes, I know this is the first time. But to see those Admin Arenas gain a new life after we have been doing monthly streams with them is very satisfying. Ah! And the Nexus is going back to the summer one as the Void Event ends.
In a fit of drunken nostalgia, Oryx is reliving his gladiator days. He has organized a championship for the most feisty fighters among his subordinates. They don’t even have to win – they just have to show that they have gusto worthy of the Mad God. So it’s not those that prevail in the most fights that will win his gladiatorial championship, but those that throw themselves into the most fights! The heroes of the Nexus are the lions of the arena, getting into the gladiatorial spirit themselves and on the quest to defeat the to-be champs.
The Puppet Master, Thessal the Mermaid Goddess, Xolotl the Lightning God and the Calamity Crab are in-character as their gladiatorial personas. A short introduction is in order:
A production manager with more than enough affinity for drama, Mister Backstage is fed up with having the direction of his stories go astray. He is here to pull the strings and make sure the end of his story is the one he envisioned – even if he’s had to trade in his clipboard for a folding chair.
The Deep Sea Diva is out to prove her fighting chops and to find revenge for the humiliating defeat of her brother Alexander by the hands of the Thunderbringer (staged deviously by none other than Backstage!) As a royal, she is used to getting her way by any means necessary, and she does not take defeat well.
The Thunderbringer is a force of nature routinely employed by production to destroy inconvenient gladiators. Coming from a dynasty of fighters, he is more successful than his father and especially his quirky uncle, who seems to prefer drinking cocktails to competition. He is here to prove his work ethic and his incredible skill, and rise above his family’s legacy!
There is no explanation for the Rad Raver. All we know is that he seems to thoroughly enjoy what he is doing. He will show up to the Arena at the most unexpected of times and leave chaos and glowsticks in his wake. Is he a secret weapon deployed by Mister Backstage? An aquatic pet of the Diva’s? Is he a calamity all of his own? He won’t say a thing.
Before the big event starts, you’ll have the chance to start collecting some cool loot right away: from June 21st to June 28th, always at 12 PM UTC, there will be a chance to grab some double white bags from the Realm.
From 28th June, at 12 PM UTC until 12th July, 12 PM UTC
After the Cyclops Gods have been defeated and after the Ent Ancients and Liches have been slain, Keyper will spawn in his role as the Arena Announcer. He is going to drop eight mysterious Arena portals. You will not know which Arena you are entering until you have loaded into it. There are four options.
The bosses from these Arenas will be dropping their usual loot as well as 8×8 action figures pet skins of themselves in costume.
At the end of the event, we will see which gladiators threw themselves into the most fights to win Oryx’s Gusto Prize! The prizes will be announced with the upcoming release notes for the event. Their dungeon will become the host of a generous Chest Event, and they will become celebrated as the theme of a free pack containing a 16×16 pet skin of themselves, as well as many other rewards. Heroes of the Nexus will not be so able to influence the winner, but their job is to beat ’em all up.
In the Ocean Trench, Deadwater Docks, Secluded Thicket and Puppet Master’s Encore, a random Arena portal will drop after defeating the boss. These dungeons also grant 1.5x loot and XP.
Oryxmania is over and the Month of the Mad God is around the corner. We can already feel the air bubbling with excitement for what’s to come. In the meanwhile, we wanted to implement this Adaptive HP Scaling as we believe it is going to improve the overall game experience. We have also done some adjustments to the dismantling value of STs Forge to achieve a better balance.
With this new release, we have tweaked the Adaptive HP Scaling system; a system where certain bosses would adapt their total HP depending on the number of players present. While the system was an improvement over the linear growth we had in the past, in certain cases (big groups for example) its exponential increase wasn’t to our liking. In other cases, the HP was scaling too slowly.
We have decided to move on to an implementation that allows us to define the HP growth curve on each enemy. This means we are able now to adapt the HP scaling per boss, to any number of players in whatever “curve shape” we want. This means that we can further smooth the HP scaling for battles where, by the nature of the battle, too big or too small groups were at a disadvantage over mid-sized groups.
Player number # | Difficulty <=2.5 | Difficulty <=6 | Difficulty >6 |
2-5 | 15% | 20% | 20% |
6-10 | 25% | 30% | 35% |
11-20 | 30% | 35% | 40% |
21-30 | 20% | 30% | 35% |
31-40 | 20% | 25% | 30% |
41+ | 15% | 20% | 25% |
Player number # | All Difficulty |
2-5 | 5% |
6-10 | 15% |
11-30 | 20% |
31-40 | ? |
41+ | 15% |
Player number # | All Difficulty |
2-5 | 25% |
6-10 | 40% |
11-25 | 45% |
26-50 | 40% |
51-55 | 35% |
56+ | 30% |
Starting today, the Resurrected Huntress and Killbilly Warrior Set Tokens will drop in the game.
To celebrate this, we will have a 1.5XP and Loot Event in the Secluded Thicket, Lost Halls, Crystal Caverns and High Tech Terror, go hunt for that loot!
The Resurrected Huntress Set Token drops in:
The long-awaited time of the year has finally arrived. After today’s maintenance Realm of the Mad God Exalt will celebrate the Month of the Mad God. This Update offers new ways of experiencing your time in the realm with six brand new weapon types, two class reworks, the introduction of the Battlepass the Vindication Event and so much more.
We have not forgotten our Veterans. If your Account is older than 7 years you will be able to purchase the special Veteran Skins in the Shop until MotMG ends. Additionally, we want to thank our Artists, Beige, Coomi, Sorcerer, Trensient for providing amazing Art. The same goes for our Future Seekers who provided a lot of feedback and discussions over the past months. And let’s not forget every single one of you that joined our Public Testing Sessions and provided valuable feedback.
Let’s jump in and have a look at the Syndicate. And remember… don’t forget your coins.
The Vindication event will put you against the shady Syndicate, an organization of outlaws who have been hired by the Wanderer. They enter and exit different places of the Realm trying to accomplish some kind of secret plan that can potentially put an end to Oryx… and everything else too. A radical solution for a radical problem.
While the Syndicate are alleged enemies of Oryx himself, they are also no friends of the Heroes of the Nexus. As told by one of their renegade members who have decided to escape and inform the Heroes, the Wanderer’s plan might end with the destruction and collapse of all that is known, Realm and Nexus included.
In the Realm and some dungeons, you will be able to find the different Syndicate members. If defeated, they will drop several valuable items, from some of the new weapon types, to the mysterious Black Coins.
During the event, you will find the Shady Vagrant in the Quest Room, taking the role of the Tinkerer. This strange character will give you different missions and will allow you to exchange the Black Coins obtained from the Syndicate for Hidden Keys.
At some point, it will also be possible for you to find the Shady Vagrant in the realm. If you get close to him, your Hidden Keys can be activated, opening a portal to the lair of the Syndicate: the Interregnum.
The Syndicate has recruited numerous desperate and dangerous souls to serve as foot soldiers. They range from tough, flail-wielding fighters to powerful battle mages. Whenever the dangerous mercenary captains appear in the Realm, these minions are not too far behind.
Not everyone is content to leave the high seas under the control of Oryx’s Hermit God. One piratical soul yearns for the heady days of high adventure and will do anything to bring them back.
Pirate Queen Ramm can appear in the realm after you defeat a certain number of Heroes of Oryx and sometimes in the following dungeons: Forbidden Jungle, The Hive, Ancient Ruins, Sprite World, and Snake Pit.
Loot in Realm and Dungeons:
Loot in the Interregnum:
Jungle tribes have begun to worship Oryx as a means of deflecting his wrath. Taking what is due to the true gods and offering it to this usurper is an act of deep and unforgivable blasphemy to this priest.
Izel the Grand Shaman can appear in the realm after you defeat a certain number of Heroes of Oryx and sometimes in the following dungeons: Puppet Master’s Theatre, Undead Lair, Mad Lab, Abyss of Demons and Haunted Cemetery.
Loot in Realm and Dungeons:
Loot in the Interregnum:
Over the ages, rule of the desert slowly but surely fell into the hands of Oryx. Consequently, both denizens and rulers have been forced to kneel in the wake of this conquest. There is still one pharaoh who will not bow down, and who seeks to right this humiliation.
Nefret the Pharaoh can appear in the realm after you defeat a certain number of Heroes of Oryx and sometimes in the following dungeons: Parasite Chambers, Woodland Labyrinth, Deadwater Docks, Mountain Temple and The Third Dimension.
Loot in Realm and Dungeons:
Loot in the Interregnum:
It was not only humans who felt Oryx’s wrath: the powerful Oni clans were ground down by attrition to prevent them opposing Oryx. Now they are crushed and broken, but not all of them have given up on the fight.
Black Blade Ozuchi can appear in the realm after you defeat a certain number of Heroes of Oryx and sometimes in the following dungeons: Fungal Cavern, Crystal Cavern, The Nest, Cultist Hideout, The Void, Lost Halls and The Shatters.
Loot in Realm and Dungeons:
Loot in the Interregnum:
Losing everything uncovered The Wanderer’s hidden ability to travel through portals to distant lands. There she honed her abilities until she was ready to unleash her vengeance upon Oryx for destroying her old life.
The Wanderer can appear in several dungeons of any level, but only if none of the other Syndicate mercenaries do.
Loot in the Interregnum:
This strange world is a pocket dimension created by the Wanderer. It exists outside the Realm, like the Nexus, but it is very unstable. As a result, this area has become inhabitable for long periods of time. That makes it perfect, however, for the mercenaries of the Syndicate. They use this strange, abandoned dimension to meet, and they are preparing some sort of obscure plan with which to take over Oryx (and the rest of the realms with it).
Crossing to the interregnum is forbidden without permission of the Syndicate, but there’s a loophole. Thanks to the help of the Shady Vagrant, he can open temporary portals to it if you find him in the Realm and use a Hidden Key in front of him. This is the only way of using these keys.
Inside the Interregnum, the Syndicate is meeting, always on high alert against potential intruders. They won’t take you lightly and they’ll fight you to their last breath! Prepare for an epic multi-boss battle in which you fight each of the Mercenaries and then lastly, the Wanderer herself.
But before you enter, there are some things you need to know first:
They are available via the Battlepass.
Wanderer’s Cape (Robe of the Grand Sorcerer Reskin)
A simple, weather-beaten green cloak. It doesn’t endow great powers – it conceals them until the time is right.
Pirate Queen’s Brigandine (Hydra Skin Armor Reskin)
Stained by sea salt and equipped with bandoliers – the armor of a captain who fights at the forefront of her crew.
Cuirass of the Black Blade (Acropolis Armor Reskin)
A hereditary armor constructed of intricate scales. The crest of the Oni Clans that adorns it can still be identified.
Amulet of the Great Shaman (Ring of Unbound Magic Reskin)
The bearer of this ring is linked with the spirit world, and may channel the power of a deity.
Emblem of the Empire (Ring of Unbound Health Reskin)
Handed down through generations of Pharaohs, it holds power over more than just the wills of Nefret’s subjects.
Vindication Quests are split into different Acts and an Epilogue.
You can find a list of all Quests for all Acts down below. Additionally, 3 quests will be available throughout the Month of the Mad God.
Unsigned Parcel may give:
Quest Name | Requirements | Rewards | Type |
A Shady Deal | Black Coins x10 | 1x Hidden Interregnum Key | Repeatable |
Suspicious Delivery | 2x Encrypted Note x35 | Unsigned Parcel | Repeatable |
An Innovation | Encrypted Note x35 | Accursed Tachi Mithril Flail Crimson Longbow Occult Blades Morning Star of Harrowing Memories Spellblade of Starry Insight |
Once per week, Item of choice |
From the 2nd of August, 2022 to the 9th of August, 2022. Quests will last until the 16th of August.
Quest Name | Requirements | Rewards | Type |
Bounty of the Open Sea | 8x Mark of the Interregnum | Sunken Fire Opal Ring | Once per account |
All That Glitters | 8x Mark of the Interregnum | Gilded Chain Scythe | Once per account |
Unbroken | 8x Mark of the Interregnum | Frangible Longbow | Once per account |
Roguish Leather | 8x Mark of the Interregnum | Light Syndicate Attire | Once per account |
A Welcome Power I | 8x Encrypted Note x35 | Barnacle Basher Hama Yumi Fractal Blades Beekeeper’s Flamethrower Crystalized Worm Spellblade Memory of the Fallen |
Once per account, Item of choice |
Immense Force I | 6x Mark of the Interregnum | Celebrant Flail Longbow of the Endless Sky |
Once per week, item of choice |
Overwhelming Power I | 7x Mark of the Interregnum | Divine Flail Longbow of the Morning Spirit |
Once per week, item of choice |
From 9th of August, 2022 to 23rd of August, 2022
Quest Name | Requirements | Rewards | Type |
Bounty of the Desert | 8x Mark of the Interregnum | Faded Heart Scarab | Once per account |
An Unbeatable Pair | 8x Mark of the Interregnum | Pirate’s Sidearms | Once per account |
Brutality of the Jungle | 8x Mark of the Interregnum | Obsidian Macuahuitl | Once per account |
Cabalistic Armor | 8x Mark of the Interregnum | Heavy Syndicate Attire | Once per account |
A Welcome Power II | 8x Encrypted Note x35 | Barnacle Basher Hama Yumi Fractal Blades Beekeeper’s Flamethrower Crystalized Worm Spellblade Memory of the Fallen |
Once per account, Item of choice |
Immense Force II | 6x Mark of the Interregnum | Bloodshed Blades Morning Star of Repentance |
Once per week, item of choice |
Overwhelming Power II | 7x Mark of the Interregnum | Moonstone Blades Morning Star of Conjuration |
Once per week, item of choice |
From 23rd of August, 2022 to 6th of September, 2022
Quest Name | Requirements | Rewards | Type |
Bounty of the Clan | 8x Mark of the Interregnum | Fractured Hannya | Once per account |
Ascension | 8x Mark of the Interregnum | Royal Sekhem | Once per account |
Settler of Disputes | 8x Mark of the Interregnum | Ritual Khopesh | Once per account |
Conspiratorial Robes | 8x Mark of the Interregnum | Mystic Syndicate Attire | Once per account |
Arrow Storm | 8x Mark of the Interregnum | Huntsman’s Volley | Once per account |
A Welcome Power III | 8x Encrypted Note x35 | Barnacle Basher Hama Yumi Fractal BladesBeekeeper’s Flamethrower Crystalized Worm Spellblade Memory of the Fallen |
Once per account, Item of choice |
Immense Force III | 6x Mark of the Interregnum | Spellblade of the Sun Skyslash Tachi |
Once per week, item of choice |
Overwhelming Power III | 7x Mark of the Interregnum | Spellblade of the Heavens Light Sunset Tachi |
Once per week, item of choice |
One of the big, permanent changes that will start this Month of the Mad God are seasons. From now on, seasons will be periods of time (usually around 2 months; the exact calendar will be announced and notified ingame) with a particular theme or point of interest for the whole playerbase.
Seasons will continue each other, so when the current season is over, the next one will start immediately after. This way, there will always be a “current” season.
Seasons exist because we believe that it’s time to give a proper structure to the releases. From the production side, having a flexible but predictable calendar allows us to better deliver content and plan our updates. On the community side, seasons provide a stable, non-pressuring calendar to set your goals and enjoy the game at your own pace, including the new content that will be tied to these seasons.
While we think seasons will be a great addition to the game, we have made sure to make any system changes non-disruptive for players who enjoy a straightforward playstyle and prefer to omit all the new systems. While we invite you to try those systems, nothing in the game or the character progression you know has been disrupted – seasons live on top of the game, but don’t disturb players who prefer to ignore them.
That being said, in the months to come we will present you new features tied to seasons. Every two months, when the new season starts, these features will reset and/or change in several ways. For this Month of the Mad God 2022, we want to showcase to you the first system that will be tied to seasons: The Battlepass.
The Battlepass is a very straightforward progression ladder. It works by collecting a new resource, Battlepass XP (or BXP for short). In general the rule is simple: Any enemy that can give XP, can also give BXP.
The proportion is slightly different though, so there’s not a 1:1 correlation between the XP granted and the BXP granted, and please bear in mind that in this first iteration of the system we will be monitoring closely the BXP growth of players so we can keep adjusting it for the most satisfactory experience. Right now 1 Fame is roughly 10 Battlepass XP.
When you are collecting BXP in the realm or dungeons, you can press ‘K’ (the default key for showing the logs) and see how close you are to the next milestone in the Battlepass ladder.
The Battlepass Menu is a new menu only accessible from the Nexus and the Vault. Click on the top-left panel under your username to access it.
This menu has several functions but the most important one is to allow you to see your current progress and claim prizes. This ladder is connected to the current season; so next season the ladder will reset and the prizes will completely change.
When you get to certain amounts of BXP, you will be able to claim a prize. You can also see the entire ladder, up to the end. Some of the prizes you can see can be claimed by anyone, but others require you to have acquired the Exalted Pass.
Exalted Pass is a paid program that allows you to access unique, exclusive milestones in the Battlepass. You can purchase it through the Battlepass menu and its cost is 1200 Gold*
Note: All prices are subjected to change. Final price is the one presented in the game.
Big thank you to SaturnZCheery (@SaturnZCheery on Twitter) for providing the amazing Art.
Exalted Pass has also some additional benefits, like:
In the ladder there can be found partial discounts for the Exalted Pass of next season. They are automatically stored in your account when they are claimed, and they exist both for free and Exalted Pass purchasers. Each Coupon grants a 10% discount, so for example Coupon x2 equals to 20% and its tooltip points to the total discount amount you will get from that tier.
These discounts are accumulative, so it’s guaranteed that If you already have an Exalted Pass and you get to the end of the ladder, you will be gifted the next season’s Exalted Pass for free!
In the following months, we will have new types of status changes that can affect how you play the game. Some of them you are already familiar with: “XP Bonuses” or “In Combat”, for example.
Because we plan for them to grow both in number and complexity, we have revisited the UI. The special status icons have been moved to the upper-left corner and also have separated them individually, so it’s easy to see if a particular status effect is active or not at a single glance.
If you hover over them, you will see a description of all the different special status you have, alongside a description and a duration. In case you have multiple sources of the same status effect, here you will be able to see their duration too.
Starting this month, we’re beginning an expansion on the types of bonuses players can gain. For example, some existing bonuses are Loot Tier/Loot Drop potions, but we’ve wanted to expand on the concept of timed boosts for awhile. With this update, we are introducing both new types of boosts with some being more commonly accessible. Others can become more powerful and provide interesting rewards during events or with other systems too! These boosters are collectively called “Accelerators”
Accelerators can last for a certain time, while you have an item equipped, or even be permanent for the whole season!
Another important characteristic is that Accelerators aren’t applied to any character in particular, so you can swap your characters and the accelerators would still be active.
Here are some examples of Accelerators you can find in this new update. More will come in the future.
*The Sprites are not yet final
For this release we have also created a new cosmetic feature: Player Titles. Player titles are equipped through the Wardrobe in your Vault and can be unlocked by completing special requests, direct purchase, or other methods. Some Player Titles are exclusive for players who complete special achievements!
A Player Title appears in several places: On your character selection panel, when inspecting other players, in chat and notifications, and under the player’s name in the game. This last option was made configurable so if you prefer to not see yours and others’ player titles under their character, you can disable it through the Options/Video menu.
One of our most anticipated reworks has to do with classes that had an important need for revision. Assassin and Sorcerer have been revamped! Here are all the details:
Assassin is a well-beloved class by many players however its previous role in battle was almost always overshadowed by other classes who had more versatile, more powerful (or both) options. This had a lot to do with how his ability, Poison, worked. In order to return Assassin to the spotlight, we have reworked how Poison works entirely. We believe it will now emphasize more the distinctively individualistic approach to battle of Assassin players, while still being able to contribute to the group if they carefully use their skills with good judgment.
Poisons can do damage and other effects in several ways, which varies depending on the Poison.. Poisons will now give the user an individual damage boost to all vulnerable enemies hit”. If possible, bold the word vulnerable as well since the damage boost only applies under that condition. This means the enemy will take extra damage if you have applied your Poison first.
Other players’ Poisons have no affect on your own damage boost, and if different Poisons are applied at the same time, only the highest damage boost will be applied.
In addition to this, we have implemented the idea of and expanded upon “wisMod” that some items have to the rework of Poisons. Now Poisons can have a boost based on another of your stats (not necessarily Wisdom). And this boost is not only for damage, with poison radius and impact damage also gaining the potential to be influenced by one or several stats. This flexibility in implementation allows us to create a wide variety of Poisons with which we believe will benefit Assassin!
To recap: Assassins now inflict extra weapon damage to enemies if you previously Poison them. Poisons can now be influenced by different stats (tiered Poisons are influenced by WIS for example), with damage, radius and impact damage all having the potential to be influenced by your stats!
This is a showcase of the most important changes to items.
Tiered Poisons
Name | Scaling Stat | Base Damage | Damage per Stat | Base Radius | Radius per Stat | Damage Boost | Boost per Stat |
Centipede Poison | Wis | 120 | 2 | 2 | 0.025 | 5% | .05% |
Spider Venom | Wis | 250 | 4 | 2.5 | 0.025 | 5.5% | .05% |
Pit Viper Poison | Wis | 380 | 6 | 3 | 0.025 | 6% | .1% |
Stingray Poison | Wis | 510 | 9 | 3.5 | 0.025 | 6.5% | .1% |
Felwasp Toxin | Wis | 640 | 11 | 4 | 0.025 | 7% | .15% |
Nightwing Venom | Wis | 770 | 13 | 4.5 | 0.025 | 7.5% | .15% |
Baneserpent Poison | Wis | 900 | 15 | 5 | 0.025 | 8% | .2% |
Necrofish Poison | Wis | 1030 | 18 | 5.5 | 0.025 | 9% | .2% |
Untiered Poisons
*note for poisons with extra bombs such as polarity or Tyrant’s Toxin only the middle poison scales
Name | Scaling Stat | Base Damage | Damage per Stat | Base Radius | Radius per Stat | Damage Boost | Boost per Stat |
Plague Poison | Wis | 800 | 12 | 9 | 0.05 | 7.5% | .1% |
Murky Toxin* | Dex/Att | 900/300 | 10/10 | 2.5/5 | 0.01/0.025 | 10%/5% | .2%/.2% |
Polarity Poison | Wis | 1250 | 15 | 3 | 0.02 | 5% | .2% |
Tyrant’s Toxin | Wis | 750 | 10 | 3 | 0.02 | 5% | .2% |
Mighty Stein** | Vit | 650 | 16 | 6 | 0.04 | 7.5% | .1% |
Virulent Venom*** | Def | 700 | 18 | 3 | 0.025 | N/A | N/A |
Parasitic Concoction | Wis | 495 | 10 | 2.67 | 0.025 | 5% | .2% |
Crystallised Fang’s Venom | N/A | 500 | N/A | 4 | N/A | N/A | N/A |
*Murky Toxin Begins scaling at 70 Dex and 60 Att
**Mighty Stein Begins scaling at 35 Vit
***Tyrant’s Toxin Begins scaling at 25 Def
Assassin St Set Changes
Acidified Assassin set bonus 3 and 4: removed -5 speed
Hivemind Circlet: +5 Wis -> +10% of your attack stat as wisdom
Lastly, Assassin’s stats have been rebalanced.
Stat | Base Value | Level Growth | Average level 20 | Max value |
HP | 150 | 20-30 | 625 | 720 |
MP | 100 | 3-9 | 214 | 305 |
Att | 12 | 0-2 | 31 | 65 |
Def | 0 | 0 | 0 | 25 |
Spd | 15 | 1-2 | 43 | 65 |
Dex | 15 | 1-2 | 43 | 75 |
Vit | 15 | 0-1 | 24 | 40 |
Wis | 10 | 1-2 | 38 | 60 |
The rework of Sorcerer has also been focused on expanding his ability equipment, Scepter, with additional options that put the class in its potential. We think Sorcerer should be a class that benefits the most from a player who is able to consider careful timing and good aim to get the most of an ability that can be devastating if used correctly.
Scepters will keep their basic functionality that chains lightning to nearby enemies: it discharges the lightning over an enemy pointed by the mouse and, within an angle, distance, and other considerations, the lightning will expand to other nearby enemies.
With our reworked Scepters, enemies can become afflicted with shockblast if they are hit by lightning, becoming a source of area damage themselves. If an enemy is struck by the lightning, for a brief period of time they would transform into a “damaging AoE” which can deal damage to other enemies, potentially affecting even more enemies that weren’t hit by it initially. This damaging area could potentially inflict a status effect on some untiered scepters, in addition to damage.
To recap: if the enemy is struck by lightning, for a brief time it will start emitting a damaging radius that can damage itself and other enemies around it.
This is a showcase of the most important changes to items.
Tiered Scepters
Name | Base Damage | Damage per wis >50 | Targets | Wis >50 per extra target | Activation Count | AoE Size | Armor Pierce? |
Lightning Scepter | 20 | 1 | 1 | 10 | 1 | 1.5 | Yes |
Discharge Scepter | 30 | 1.2 | 1 | 10 | 1 | 1.5 | Yes |
Thunderclap Scepter | 40 | 1.4 | 1 | 10 | 1 | 1.75 | Yes |
Arcblast Scepter | 50 | 1.6 | 2 | 10 | 2 | 1.75 | Yes |
Cloudflash Scepter | 60 | 1.8 | 2 | 10 | 2 | 2 | Yes |
Scepter of Skybolts | 70 | 2 | 2 | 10 | 2 | 2 | Yes |
Scepter of Storms | 75 | 2.2 | 2 | 10 | 3 | 2.5 | Yes |
Scepter of the Firmament | 80 | 2.4 | 2 | 10 | 3 | 2.5 | Yes |
Untiered Scepters
Name | Base Damage | Damage per Stat | Targets | Stat per extra target | Activation Count | AoE Size | Armor Pierce? |
Honey Scepter | 25 | 1.4 | 1 | 1 target per 5 DEX > 60 | 4 | 2.5 | No |
Honey Scepter Supreme | 25 | 1.4 | 1 | 1 target per 5 DEX > 60 | 4 | 2.5 | No |
Cndiaria Rod | 50 | 2 | 4 | 1 target per 10 WIS > 50 | 1 | 2 | Yes |
Scepter of Devastation | 250 | 25 | 1 | 1 target per 15 ATK > 65 | 1 | 0.5 | No |
Set Tiered
Name | Base Damage | Damage per Stat | Targets | Stat per extra target | Activation Count | AoE Size | Armor Pierce? |
Grotesque Scepter | 150 | 2.4 | 1 | 1 target per 10 SPD > 60 | 2 | 3.0 | No |
Lightshow Scepter | 40 | 2.2 | 2 | 1 target per 20 WIS > 60 | 3 | 0.5 | no |
Horrific Sorcerer Set Changes
Garment of the Beast:
+10 DEF → +10 DEF (unchanged)
+50 MAXMP → +50 MAXHP
-5 DEX → +5 SPD
+8 ATT → +4 ATT
3 Piece: +3 ATK → + 3 ATK + 4 WIS + 5 DEF
4 Piece: +15 DEF → + 10 DEF, +8SPD, +30 MAXHP
Sorcerer’s Attack and Dexterity stats have been increased by 5.
This changes Attack from 70 to 75 and Dexterity gets an increase from 60 to 65.
The Berserk status effect now works with “burst” weapons. Rate of Fire of burst weapons is increased by 25% when you have “Berserk” on you.
We believe all classes should have different options for optimal play, and choosing your equipment is a major decision every player makes (and it’s very fun!). In order to expand the options for all classes, we are introducing new weapon types! These new weapon types have the same compatibility as the type they are based on. For example, Tachis are a type of variant of Katanas, so any character who can equip a Katana can also equip a Tachi.
The new weapon types follow the same rules as other regular items: there will be different Tiers that can drop from monsters. There are also some UT’s that can be dropped from monsters or acquired through other methods. Although the pool is increased in several monsters, we have also rebalanced the drop rates of all weapons and tweaked the “class bias” on certain enemies. That means that, in general, you are slightly more likely to obtain items compatible with the class you’re playing.
Currently, no Blueprints are available for new weapon types’ UT’s, but in the future we plan to add them.
Tiered: Dual Blades fire two shots slightly offset from the center (but still close enough together to hit the same target). Overall higher dps for decreased range and increased required accuracy when compared to normal daggers
UT: The “Fractal Blades” have the base shots pierce and at the halfway point and end of the blades range they split into two additional non-piercing projectiles adding more damage for spacing at either of those points. Drops from the Crystal Entity in the Crystal Caverns.
Tiered: Tachis shoot two shots offset to the sides and in front of the player, these shots are angled inwards to cross each other at a specified range in front of the player. Tachis provide highly increased damage with the downside of requiring much better positioning which can’t be circumvented by getting close enough to an enemy.
UT: The “Burial Blades” tachi have a shot pattern that switches every few seconds, this changes the hit zone from a smaller one to a longer one. Drops from Malus in the Cultist Hideout.
Tiered: Flails fire a chain of 3 projectiles each with a different range, all of which will boomerang back to the player at the same time, creating a chain like effect similar to the Soul Cursed Scythe dagger. Flails aim to provide a piercing tool for melee players that are usually lacking them, this is balanced by the slow fire rate of the weapon as well as the difficulty in hitting all the projectiles.
UT: The “Barnacle Basher” fires a longer chain headed by an anchor, this flail is even slower than usual but does massive damage when hitting the endpoint. Drops from the Hermit God in the Realm.
Tiered: Longbows burst-fires 4 sets of 3 shots that meet at the end of their range. Unlike normal bows, these bows maintain full effectiveness and large amounts of damage at max range at the cost of requiring increased accuracy.
UT: The “Hama Yumi” is a hybrid of both regular bows and subtype bows, firing 4 shots in a burst with the outer arrows dealing armor piercing damage. Drops from the Jade Statue in the Realm. Kageboshi now only drops from the Garnet Statue.
Tiered: Spellblades fire two shots that are stacked directly on top of each other. One of these shots deal higher damage while the other shot deals lower damage but pierces armor as well as multihits giving staff classes better access to piercing at a cost of raw damage.
UT: The “Crystalized Worm Spellblade” fires two worm heads from the left and right of the player. Accuracy and proper spacing allows for a skilled player to do significant damage. Drops from the Crystal Worm Mother in the Fungal Caverns.
Tiered: Unlike regular wands, Morning Stars are shorter range and do not pierce enemies. In return they are a 5-shot shotgun allowing for big damage on a single target if you’re able to land all your shots.
UT: The “Beekeeper’s Flamethrower” only fires 3 shots as opposed to the tiereds 5, these projectile armor pierce and move slowly to allow for greater coverage. Drops from the Beekeeper in The Nest.
We have been listening to your feedback regarding the new changes as well as making some based on our own observations. This patch we will be rolling out the following changes and continue to listen to your feedback and observe the balance of the new scaling system.
In general we received some feedback that these changes were punishing realm groups too much, as such the lowest end of the HP scaling formula has been lowered a little to hopefully help with the size of groups you might find in a realm. In addition we observed the highest end of players being a little too powerful and have raised that end a bit to try to balance it out.
General Scaling
Bosses:
Player number # | Difficulty <=2.5 | Difficulty <=6 | Difficulty >6 |
2-5 | 10% | 15% | 20% |
6-25 | 25% | 30% | 35% |
36-35 | 30% | 40% | 40% |
36+ | 25% | 35% | 35% |
Minions:
Minions have been simplified to use one formula across all normal dungeon difficulties as many of the lower difficulty dungeon minions don’t scale at all so dedicating formulas for their tiers was wasted.
Player number # | Minion Scale |
2-5 | 10% |
6-15 | 15% |
16-30 | 20% |
31+ | 25% |
Oryx Route Scaling
Bosses:
Player number # | Oryx Route Bosses |
2-5 | 25% |
6-15 | 40% |
16-40 | 45% |
41+ | 40% |
Minion:
Player number # | Minion Scale |
2-5 | 10% |
6-10 | 15% |
11-25 | 20% |
26-35 | 25% |
36+ | 30% |
The Shatters
The Shatters previously had a higher boss scaling formula than the rest of the game, as a result our last update to it tried to keep in line with that already higher scaling and it ended up going too high. We have updated the Shatters boss scaling to the following:
Player number # | Last Update | Player number # | This update |
2-5 | 35% | 2-5 | 30% |
6-10 | 50% | 6-10 | 40% |
11-30 | 55% | 11-20 | 45% |
31-40 | 50% | 21+ | 50% |
41+ | 40% |
Minions
Larger shatters minions, including the royal guard will use the standard minion scaling for normal dungeons, however many of the smaller minions in the dungeon will use the following smaller scale to encourage splitting up while clearing:
Player number # | Minion Scale |
2-5 | 5% |
6-20 | 10% |
21-30 | 15% |
31+ | 20% |
Fixes
We did not forget about Events at all! You can always keep yourself updated by having a look at our Event Calendar for MotMG but additionally let’s have a look at some of the Chest Events starting with this release. We will update you weekly with the loot for the next events as well!
Loot in The Nest:
Loot in Parasite Chambers:
The Syndical Arrival Pack is free to claim for everyone! It contains the following items:
The Syndicate has invaded the Realm and with it the Nexus got a new painting.
Month of the Mad God is running wild and for this week’s update, we had a look into the ongoing issues you reported. We resolved several issues from feeding pets that are really in need of some food and adjustments were made to the Interregnum fight.
Also don’t forget to have a look at the Month of the Mad God News to keep yourself up to date with the next upcoming events!
We also did not forget about the ongoing Vault Issue. The Team is still working very hard on this problem. Unfortunately, Database related issues are tricky and we have to make sure that a potential fix for this issue doesn’t mess around with your accounts.
Have a look at the next Chest Events starting today in Fungal and Crystal Cavern!
Fungal drops:
Crystal drops:
It is time to ring the bells for the end of the Month of the Mad God! We all enjoyed weeks full of events and fighting the Syndicate. We have received a lot of feedback regarding the Interregnum event and the Mercenaries fights. More on how we will proceed with this event in the future down below. Also, don’t forget to turn in your Marks and Black Coins! We are extending the time you can turn them in, but after that, they will not have any use.
Mercenaries have been removed from the Realm, they can still appear in dungeons as a dungeon mod. You can use your Interregnum Keys that you still have left anywhere, new keys do not drop for now. Here is a detailed overview of the changes:
If you have a Hidden Interregnum Key or stacks of Black Coins, we suggest you trade them for rewards at the Tinkerer as you won’t be able to use it.
The Shady Vagrant has left the nexus and the realm, satisfied by your work. We suggest you use this time to exchange your unused Black Coins and Interregnum Marks as you won’t be able to use them anymore for the foreseeable future. While it’s possible we bring the event back at some point, we probably won’t use the same mechanic.
For that, we are extending the time of the quests by 1 week.
We suggest not keeping these items as they won’t be usable in the foreseeable future.
Title | Quest description | Start of Epilogue | End of MotMG season | Requirements | Rewards | Type |
From the Interregnum | Still, we came out of this with loot. (Once per day) (Use any remaining Black Coins) |
2022-09-06 12:00:01 |
2022-09-13 12:00:00 |
2 x Black Coins x10 | Interregnum Treasure Chest | Daily |
The Dregs | The last remnants of the Syndicate. (Repeatable) (Use any remaining Black Coins) |
2022-09-06 12:00:01 |
2022-09-13 12:00:00 |
Black Coins x10 | Unsigned Parcel | Repeatable |
The Vermin | The last remnants of the Syndicate. (Repeatable) (Use any remaining Black Coins) |
2022-09-06 12:00:01 |
2022-09-13 12:00:00 |
Black Coins x7 | Unsigned Parcel | Daily |
The Ragtag | The last remnants of the Syndicate. (Repeatable) (Use any remaining Black Coins) |
2022-09-06 12:00:01 |
2022-09-13 12:00:00 |
Black Coins x4 | Unsigned Parcel | Daily |
A Winning Battle | Justly deserved, one would think. (Once per day) (Use any remaining Marks) |
2022-09-06 12:00:01 |
2022-09-13 12:00:00 |
4x Mark of the Interregnum | Interregnum Treasure Chest | Daily |
Spoils of War | Ours for the taking. (Repeatable) (Use any remaining Marks) |
2022-09-06 12:00:01 |
2022-09-13 12:00:00 |
Mark of the Interregnum | Unsigned Parcel | Repeatable |
The following pack will be available in the shop for all players starting from today, until the 13th of September. The pack is a reward for not only reaching the goal for the Syndicate Infiltration Event but surpassing it with a whopping 206.232 points!
As for the Top 10 000 Infiltrators, there was definitely some steep competition for top placements. Before sending out the rewards, we would need a few days to verify the final results, and make sure everything is correct. Once we have the final placements and all rewards have been sent to your Gift Chests, we’ll make sure to inform you via our usual socials
Time is running and we are getting closer to the end of the year. Recently Month of the Mad God ended and also our Back to School Event found its end. Now its time to jump into the Shatters Rehearsal Event! Fight our three Shatters Bosses separately, learn their mechanics and receive some of the new loot! You can find out everything you need to know about the Shatters Rehearsal, new ST Sets, Battlepass Season 2 and so much more down below.
We know some of our players might want to learn Shatters, but find learning not one but three bosses a bit overwhelming. Thinking of them, we have decided to create the Rehearsal Dungeon Mods for Shatters.
Rehearsal mods cannot be accessed normally nor through key refining. For the moment you will be able to access these mods during special event periods like the one described below..
The regular loot from the Shatters will not drop from a Rehearsal Version. Instead, the Rehearsal Shatters have a chance of dropping Rehearsal version of the items. These items have similar mechanics, and albeit powerful on their own, they aren’t as powerful as their “true” counterparts from the regular Shatters.
At a time different from this the King was looking for ways to improve the fighting skills of those allied to him, as well as his own. Relentless training was not as effective as he had hoped, nor as enjoyable. So he turned to his trusted love for advice.
The queen was quick to act, devising an efficient plan. She would summon all who deem themselves worthy to personal fights against the king or one of his allies. This provided the king a flow of training dummies, while skilled fighters would be invited to his army.
From the 4th of October until the 25th of October you will be able to take part in our Shatters Rehearsal Event.
The Event is separated in three different parts, each lasting 1 week starting and ending on a Tuesday. During each week a portal will be spawning in the Realm leading to one of the Shatter Rehearsal Versions. A portal to the rehearsal dungeons will be available once per realm upon defeating all Ghost Kings or defeating all Ent Ancients.
Every week a different boss can be fought so get your weapons ready and sharpen your skills to beat the bosses! You will not be able to acquire Exaltations from these dungeons and the normal Shatters Loot is replaced with the Shatters Rehearsal Items.
During Week 1, the portal will have the following mod:
During Week 2, the portal will have the following mod:
During Week 3, the portal will have the following mod:
While some players will be rehearsing with a specific boss, others will have the chance to compete and prove they have mastered the secrets of the Shatters. During these three weeks players will compete for a top place on “The Shattered Leaderboards” by showing the amount of Bridge Sentinels, Twilight Archmages and Forgotten Kings they have killed in the normal version of the Shatters.
Each kill on a boss will be equated to points. The Bridge Sentinel gives you 1 point, The Twilight Archmage 2 points and the Forgotten King 3 points.
Players will receive rewards based on their placement on the Leaderboard at the end of each week as well as at the end of the whole event.
For the first week based ONLY on The Bridge Sentinel kills during the same week:
The Top 1k Players will receive – ”the Slayer of Sentinels” Title
The Top 100 Players will receive – Chibi Bridge Sentinel Pet Skin
For the second week based ONLY on The Twilight Archmage kills during the same week:
The Top 1k Players will receive – ”the Archmage Assassin” Title
The Top 100 Players will receive – Chibi Twilight Archmage Pet Skin
For the end of the third week based ONLY on The Forgotten King kills during the same week:
The Top 1k Players will receive – ”the Forgotten Kingslayer” Title
The Top 100 Players will receive – Forgotten King Chibi Pet Skin
At the end of the third week based on overall score during all three weeks:
The Top 1k Players will receive – ”the Destroyer of Shatters” Title, Character Slot/Vault Slot Unlocker
The Top 100 Players will receive the very unique – Shattered Queen Mystic Skin
You can follow the placements on all leaderboards here. The rewards from the competition will be provided to players once the event ends.
In addition to all of this. During all three weeks of the event the non-rehearsal version of the Shatters will give you 1.5x Loot and EXP. There will also be a 25% chance to spawn another Shatter after defeating the Forgotten King.
During Shatters Rehearsal, players will be able to purchase the T6 Shattered King Necromancer Skin through the “Shattered King Necromancer Pack” that will be available in the shop starting October 8th until October 15th!
Shattered King Necromancer Skin
This batch of STs is themed around those dwelling within the murky swamps and the things they do away from prying eyes.
The Shaman Necromancer is a ST Set based on a “glass cannon” playstyle. One of the peculiarities of this ST set is that there are two rings in it, so the ST set is not made of 4 items but 5. You can pick which ring to use depending on your preferred playstyle, and will still give you the set bonuses.
The weapon, Shaman’s Staff, fires out 1 main projectile and 1 multi-hit subattack that curves in from the side. The Ragged Robes also complement the set with some stat boosts, though the set is very balanced towards the offensive side.
The ability Ritual Skull summons a Ritual Circle on the ground dealing AOE damage to those within, and more damage the closer the enemy is to the skull at the center. Also, depending on which Ring you wear, a new function will be added to the ability: The Fang Necklace adds a Berserk Buff, while the Soul Gem Amulet adds a Slowed debuff. Swapping the rings will also slightly change the skin and projectiles!*
Items in the set:
The Alchemist Assassin forgoes his blade in favor of his trusted toad companion, the Toxic Toad, which shoots out poison grenades.
No longer needing a regular poison, the Alchemist opts for a Makeshift Blowpipe, shooting out more projectiles if they are wearing pieces of the ST set. These Blowpipe darts can take advantage of the higher Damage Boost provided by the Toxic Toad. The Protective Gloves allow for better handling of the Toxic Toad, giving it a 20% to shoot out an extra Poison Grenade.
The set is completed with a leather armor fit for an Alchemist, the Alchemist’s Disheveled Garbs.
Items in the set:
With the introduction of the 2 new ST sets, it’s only natural to share some details about the Horror STory II! Starting with the release until Oct 17th at 12 PM CET. Once the campaign ends rewards will be redeemable until Oct 20th at 12 PM CET. Each shop purchase and direct campaign donation will also progress you in the new campaign. In the campaign, just like last time, you will find Mythical ST Chests and Mythical ST Gems which will help you in forge the new Shaman Necromancer and Alchemist Assassin ST sets.
Quick recap, a Mythical ST Chest can drop the Alchemist Assassin Set Token or Shaman Necromancer Set Tokens among other things. Combine such a token with some Mythical Material and Forge Fire to get a new 3rd Gen ST item! The Mythical ST Gems, on the other hand, can directly be exchanged for one of these precious Set Tokens at the Tinkerer’s.
Quest Name | Requirement/s | Reward/s | Type of Quest | Dates |
A Lonesome Horror Story II | Health Potion x1 + Potion of Mana x1 |
1 solo key of choice | Repeatable, Item of choice | 10/04 – Nov 8 |
The Horror STory II cunning locksmith | Solo Skeleton Key x1 | 1 solo key of choice | Repeatable, Item of choice | 10/04 – Nov 22 |
Horror Story II Tracks | Mythical ST Gem x1 | Alchemist Assassin Set Token OR Shaman Necromancer Set Token |
Repeatable, Item of choice | 10/04 – Nov 22 |
The solo keys are also back. Will you once again accept the challenge and face the enemies alone?
Solo Keys will also be offered with alternative mods as shown in the following table.
Dungeon | Grade | Mod name | Mod properties | |
Solo Lost Halls Key* | Cultist Hideout | S | Mythical ST Gem I | Boss has a 5% of dropping a Mythical ST Gem |
Tame Boss IV | Boss enemies deal 32% less damage | |||
Weak Boss II | Boss enemies have 30% less HP | |||
Tame Minions III | Minions deal 32% less damage | |||
Solo Puppet Master’s Encore Key | Puppet Master’s Encore | S | Mythical ST Gem I | Boss has a 5% of dropping a Mythical ST Gem |
Tame Boss IV | Boss enemies deal 32% less damage | |||
Weak Boss II | Boss enemies have 30% less HP | |||
Tame Minions III | Minions deal 32% less damage | |||
Solo Fungal Cavern Key | Fungal Cavern | S | Mythical ST Gem I | Boss has a 5% of dropping a Mythical ST Gem |
Tame Boss IV | Boss enemies deal 32% less damage | |||
Weak Boss II | Boss enemies have 30% less HP | |||
Tame Minions III | Minions deal 32% less damage | |||
Solo Reef Key | Cnidarian Reef | S | Mythical ST Gem I | Boss has a 5% of dropping a Mythical ST Gem |
Tame Boss IV | Boss enemies deal 32% less damage | |||
Weak Boss II | Boss enemies have 30% less HP | |||
Tame Minions III | Minions deal 32% less damage |
*Key opens Lost Halls, but the modified loot is applied to the Cultist Hideout final boss, remaining modifiers apply to both dungeons.
Just like the last time around, you will also find some packs in the shop. Those will grant you a few solo keys!
Our second season of the Battlepass “Hexes and Bones” will start on October 4th at 12PM UTC and will end on December 12th at 12PM UTC. That is also the moment you will no longer be able to earn more BXP for the current season. Unclaimed rewards will still be redeemable up until December 13th at, again, 10AM UTC.
Note: Big thank you again to SaturnZCheery (@SaturnZCheery on Twitter) for agreeing to let us use their amazing Art for this season as well.
Feel free to check out all the exclusive BP skins: Season 2 Battle Pass Exclusive Skins
We have introduced a little feature for helping our beginner players to learn the game a bit better. For that, we have introduced the Helper Panel, a small widget in the screen that displays information about elements near you.
Helper Panel appears near elements that are mostly essential for a beginner player learning the game. Things like the Realm portals, the different elements inside the Vault, or the early dungeons. While the Helper Panel is not a comprehensive guide on the progression, we believe it’s a step towards a more beginner-friendly progression on the early stages.
Helper Panel is by default enabled. You can make the Helper Panel disappear by pressing the closing button on the panel. If you check “Don’t Show Again” it will be hidden all the time.
You can also re-enable or disable the Helper Panel in the Options menu, under Gameplay/Accessibility.
We have added customizable gravestones to Realm of the Mad God. If you are not aware, there exist 11 different versions of the gravestone you get when your character dies:
You can now customize your gravestones in the Wardrobe, inside your Vault.
You will be able to obtain different Gravestones through direct purchase in the Wardrobe and in-game shop.
In order to select them, you can customize each Tier separately. Go to the tier and pick the gravestone from your collection, click on Select Tier to confirm your selection.
But also, most gravestones belong to a “theme”. So if you click on “Select Theme” the system will auto-equip all the gravestones you have purchased of the same theme as the one you are currently selecting. For example the first themes you are going to see in the Wardrobe with this release are the “Voodoo” Theme, our first available set for players.
The second set that will be visible in the Wardrobe is the “Unity Supporter”, but that one is reserved only for the players that were part of the original Campaign and reached at least Rank 6.
There is a possibility that players who were part of the Unity Supporter Campaign might get their default Gravestones displayed as the Unity Supporter Gravestones while the actual Unity Supporter Gravestones remain locked in the Gravestones menu. If this bug does appear, it will be addressed in a later patch.
The Unity Gravestones will be soon available in the wardrobe.