Release History 2023 (Rev. 4)


Contents


Update 3.3.2.0 – Turbine Trouble

January 18



Realmers!

It has been a while since our last update, but now the new year has arrived and so has a new update to Realm of the Mad God. Oryxmas is coming to an end which means it is time for a new event! Down below you will find more information about the “Turbine Trouble” Campaign and “Full Steam Ahead” Event, starting today. The year just started and we are looking forward to sharing more information about upcoming features with you in the near future.

Turbine Trouble / Full Steam Ahead

The age of Steamworks continues in the Realm! This Event is split into different activities. You can progress in our Free Campaign or take part in the Community Event taking place. 

Turbine Trouble Free Campaign

During this event, you will be able to collect special tokens from dungeon bosses that you can redeem to increase your progress in our free campaign. The campaign starts on the 18th of January and ends on the 1st of February, with a grace period until the 4th of February at 12 UTC.

Timeframe Location Points Token drops
18/01/23 – 23/01/23 Woodland Labyrinth 50 Silver Screw x5
18/01/23 – 23/01/23 The Crawling Depths 50 Silver Screw x5
23/01/23 – 28/01/23 Deadwater Docks 60 Silver Screw x6
23/01/23 – 28/01/23 Lair of Draconis 70 Silver Screw x7
28/01/23 – 01/02/23 Cursed Library 30 Silver Screw x3
28/01/23 – 01/02/23 Manor of the Immortals 30 Silver Screw x3
18/01/23 – 01/02/23 Kogbold Steamworks 80 Silver Screw x8

Rewards

Steampunk Gravestone Set

Tier 1 → 50 pts (5 tokens) → Golden Screw

Tier 2 → 150 pts (15 tokens) → Steampunk Gravestone Unlocker 1

Tier 3 → 250 pts (25 tokens) → Steampunk Gravestone Unlocker 2

Tier 4 → 400 pts (40 tokens) → Steampunk Gravestone Unlocker 3

Tier 5 → 700 pts (70 tokens) → Steampunk Gravestone Unlocker 4

Tier 6 → 1000 pts (100 tokens) → Steampunk Gravestone Unlocker 5

Tier 7 → 1400 pts (140 tokens) → Steampunk Gravestone Unlocker 6

Tier 8 → 1800 pts (180 tokens) → Steampunk Gravestone Unlocker 7

Tier 9 → 2300 pts (230 tokens) → Steampunk Gravestone Unlocker 8

Tier 10 → 2800 pts (280 tokens) → Steampunk Gravestone Unlocker 9

Tier 11 → 3600 pts (360 tokens) → Steampunk Gravestone Unlocker 10

Tier 12 → 4400 pts (440 tokens) → Steampunk Gravestone Unlocker 11

Full Steam Ahead Community Competition

From the 18th of January until the 1st of February at 12 UTC, you will be able to collect 1 point when defeating the Factory Controle Core in the Kogbold Steamworks.

Your progress will be shown in our leaderboard and depending on your position at the end of the event you will be rewarded with the following items.

Top 1000: “the Factory Inspector” Title

Top 100: Toy Bot K.B Pet Skin (+ the Title)

Toy Bot K.B Pet Skin

You will be able to view your progress here. The Leaderboard will update every 24 hours.

Dungeon Events

Starting on the 18th of January and ending on the 1st of February, a 1.5x Loot and EXP Event will be running in the Kogbold Steamworks.

Additionally, the dungeon has a 25% chance to spawn another Kogbold Steamworks Portal after defeating the Factory Control Core.

Quests

Quest Time Requirement Reward
Advanced Metallurgy
(repeatable) 
18.01.2023 – 04.02.2023 Silver Screw x50  1x Golden Screw*
Year of the Rabbit
(repeatable)
22.01.2023 – 04.02.2023 Silver Screw x40  (Item of choice)
Zodiac Bunny Pet Skin
Zodiac Tiger Kensei Skin
Zodiac Ox Pet Skin
Zodiac Rat Pet Skin
Zodiac Pig Pet Skin
Zodiac Dog Pet Skin

Zodiac Bunny Pet Skin

*The Golden Screw contains one of the following items:

  • Mystery ST Chest
  • Ambrosia
  • Mystery Stat Pot
  • Shard of the Intern x3
  • Shard of the Mad God x5
  • Shard of the Advisor x7
  • Shard of the Doorwarden x7

Changes

  • The Nexus no longer uses the Oryxmas Skin but is now presented in a Lunar New Year reskin.
  • Several Encounter have lost their Oryxmas Reskins

Fixes

  • Mark of Control Core now has the correct Icon in the Forge.
  • Fixed an issue where the tooltip of an item would still appear when hovering over the purchase button for gold.
  • Adjusted the scrolling in the Battlepass window with the mouse wheel and the buttons.
  • Milestone numbers in the Battlepass window now align with the rewards.
  • Fixed an issue where the BXP text was hard to see when also showing Fame and XP texts.

Update 3.3.3.0 – Valentines Day

February 7



Lovely Realmers!

It’s that time of the year again when love even finds its way into Realm of the Mad God. Our Servers have received some new names in the server overview and in addition to the mentioned things down below, we have optimized the performance and loading time of the friend and guild list. Have a look at our upcoming Valentine’s Event and Bounty, the new Season including a brand new Battle Pass and Missions, and the new “Playing Now” Panel.

Valentines Event

One more month and we will finally be able to celebrate the start of spring and hopefully let the cold days behind us for a while. In Realm you will already be able to enjoy some of the spring feelings. The Valentine’s Event brings to you some angry flowers that need to be reminded of what climate we currently have outside.

The Valentine’s Event starts on the 7th of February after the release and ends on the 21st of February at 12 UTC.

During the event’s duration, The Gardener will be guaranteed in the Realm, opening a way to Belladonna’s Garden. For the duration of the event, we also added new loot you can receive from the Realm Encounter and Belladonnas:
The following new Tier 11 Reskins can now drop:

Limited-time Valentine’s Event Reskins

Anteros Longbow

Sweetheart Taichi (One of the projectiles for this weapon is currently incorrect. This issue will be resolved with the next release)

Lovestruck Yoyo

Morning Star of Sweet Miracles

Love Heart Spellblade

Heart Jewel Blades

Heart Tokens and Love Letters will also drop from different encounters. Those can be turned in for rewards.

Guaranteed to drop from: 

Belladonna’s Garden: Love Letter x 1
Ocean Trench: Love Letter x 1
Magic Woods: Heart  x4-6 (Guaranteed at least 4)
Candyland Hunting Grounds: Heart x4-6 (Guaranteed at least 4)

Heart x4 will also be guaranteed to drop from “the Gardener” Realm Encounter

Quests

Quest Restriction Requirement Reward
Heartstopper Once per account Love Letter x20 Heartstuck Bow
Dazed by our Lives Once per account Love Letter x20 Quiver of Dazing Love
Dress to Impress Once per account Love Letter x20 Cupid’s Garments
Love Unlimited Once per account Love Letter x20 Ring of Unbound Love
Garden Heist Once per account Love Letter x20 Perennial Cranium
Blooming Buds Once per account Love Letter x20 Hanagasaku
Love’s Labors Once per day Love Letter x15 Mystery Valentines Skin
A Pet for My Valentine Once per account, Item of choice Love Letter x20 Little Fox Pet Skin
Sprout Slime Pet Skin
Mini Odonna Pet Skin
Valentine Cupcake Pet Skin
Sweetheart’s Surprise Repeatable Love Letter x10 Valentines Goodie Bag
Brewing Love Once per day Love Letter x 3 Potion of Attack (SB)
Potion of Defense (SB)
Potion of Speed (SB)
Potion of Dexterity (SB)
Potion of Vitality (SB)
Potion of Wisdom (SB)
Potion of Life(SB)
Potion of Mana (SB)

Skins

Dungeon Events

Belladonnas Garden drops:

  • Adventurer’s Belt
  • Anteros Longbow
  • Backpack
  • Bashing Bride Skin
  • Bella’s Key
  • Candy Apple
  • Chocolate Bonbon x1
  • Crimson Nildrop
  • Eligible Bachelor Skin
  • Gem of Adoration
  • Grapes of Wrath
  • Hanagasaku
  • Heart Jewel Blades
  • Hearticles
  • Heartseeker Huntress Skin
  • Large Pink Dot Cloth
  • Large Running Heart Cloth
  • Little Fox Pet Skin
  • Little Prince Rogue Skin
  • Loot Drop Potion
  • Loot Tier Potion
  • Love Heart Spellblade
  • Love Letter x 1
  • Lovestruck Yoyo
  • Lucky Clover
  • Morning Star Of Sweet Miracles
  • Mystery Stat Pot
  • Perennial Cranium
  • Potion of Max Level
  • Scarlet Nildrop
  • Shard of the Intern x1
  • Small Pink Dot Cloth
  • Small Running Heart Cloth
  • Sprout Slime Pet Skin
  • Sweetheart Taichi
  • Valentine
  • Valentine’s Goodie Bag
  • Valentine’s Mystery Item
  • Wine Cellar Incantation

Ocean Trench drops:

  • Adventurer’s Belt
  • Alexander’s Band
  • Azure Nildrop
  • Backpack
  • Candy Apple
  • Chocolate Bonbon x1
  • Coral Bow
  • Coral Ring
  • Coral Silk Armor
  • Coral Venom Trap
  • Gem of Tenderness
  • Grapes of Wrath
  • Lil’ Deep Sea Diva Pet Skin
  • Lil’ Mister Backstage Pet Skin
  • Lil’ Rad Raver Pet Skin
  • Lil’ Thunderbringer Pet Skin
  • Loch Sheath
  • Loot Drop Potion
  • Loot Tier Potion
  • Love Letter x 1
  • Lucky Clover
  • Mini Thessal Skin
  • Mystery Cloth (Large)
  • Mystery Cloth (Small)
  • Mystery Dye (Accessory)
  • Mystery Dye (Clothing)
  • Mystery Skin
  • Mystery Stat Pot
  • Ocean Trench Key
  • Oceanic Apparel
  • Potion of Mana (SB)
  • Potion of Max Level
  • Potion of Speed (SB)
  • Sea Slurp Skin Unlocker
  • Seraphim’s Guard
  • Shard of the Intern x1
  • Teal Nildrop
  • Tideturner Trident
  • Valentine’s Goodie Bag
  • Wine Cellar Incantation

Valentines Bounty

Just like last year, we are bringing back a Bounty! This time with the Valentines Theme. For every pack or bundle purchase over 249 Gold you will receive 1 Valentine’s Gift. When redeemed they will give you one of many items with a chance of getting the Valentine’s Treasure.

Valentine’s Gift drops:

  • Valentines Treasure
  • Solar Energy Drink
  • Paramount Ore
  • Heart-shaped Chocolate Box
  • Exalted Mystery Skin
  • Exalted Mystery Pet Skin
  • Paramount Mystery Skin
  • Paramount Mystery Pet Skin
  • Mystery ST Chest
  • Chocolate Bonbon x3
  • Char Slot Unlocker
  • Ambrosia
  • Mystery ST Shard x10
  • Superior Mystery Skin
  • Superior Mystery Pet Skin
  • Crystal of Extreme Fortune x20
  • Superior Ore
  • Chalice of Ambrosia
  • Crystal of Fortune x20
  • Exalted Sulphur
  • Vault Chest Unlocker
  • Mystery ST Shard x5
  • Crystal of Extreme Fortune x10
  • Crystal of Fortune x10
  • Chocolate Bonbon x1
  • Vial of Pure Ambrosia
  • Force Nildrop
  • Cinder Nildrop
  • Blood Nildrop
  • Moon Nildrop
  • Golden Lucky Clover
  • Crystal of Extreme Fortune x5
  • Crystal of Fortune x5
  • Paramount Sulphur
  • Droplet of Ambrosia
  • Mystery ST Shard x3
  • Adventurer’s Belt
  • Greater Ore
  • Crystal of Extreme Fortune x3
  • Crystal of Fortune x3
  • Char Slot Coupon x 1
  • Legendary Mystery Key
  • Superior Sulphur
  • Crystal of Extreme Fortune x2
  • Crystal of Fortune x2
  • Lucky Clover
  • Teal Nildrop
  • Hazel Nildrop
  • Onyx Nildrop
  • Amaranth Nildrop
  • Azure Nildrop
  • Crimson Nildrop
  • Scarlet Nildrop
  • Beryl Nildrop
  • Chest Coupon x 1
  • Loot Tier Potion
  • Loot Drop Potion
  • Backpack
  • Mystery ST Shard x1
  • Epic Mystery Key
  • Crystal of Extreme Fortune x1
  • Crystal of Fortune x1
  • Greater Sulphur
  • Basic Ore
  • Rare Mystery Key
  • Minor Teal Nildrop
  • Minor Hazel Nildrop
  • Minor Azure Nildrop
  • Minor Crimson Nildrop
  • Minor Scarlet Nildrop
  • Minor Beryl Nildrop
  • Minor Onyx Nildrop
  • Minor Amaranth Nildrop
  • Basic Sulphur

If you get Valentine’s Treasure from the Gift, it will drop one of the treasures for you: Secret Hoard, Backup Stash, Key to Oryx’s Armory, or Mirror of Vanity.

You’ll have to reach out to customer support by March 7th the latest in order to claim the bounties. Please keep in mind that bounties from Secret Hoard or Backup Stash will be added to your account after the end of the program.





New Season

This Season is a little bit shorter than the previous ones. This time you will have 5 weeks to complete the Battle Pass and the new Missions coming with this update. The main reason for this is to have the next season already live 2 weeks before we release the Easter update. As you know we had some issues in the recent past with releasing several features and events at once and we don’t want to release everything at the same time.
Since the Battle Pass is shortened, we have reduced the price to 600g for this season.

Battle Pass

Rewards

Battle Pass Rewards

Missions

A new Season also means new Missions! As always, remember that finishing Missions will give you progress with your Battle Pass.

“Playing Now” Panel

This is a new tab we have added to the Social Menu called “Playing now”.

In this panel you can see the players currently in the same room as you. This does not work outside the current room for the time being, but we want to hear your opinions on this feature.

In the upper section, you can see your own character and set the visibility of the character for the rest of the players in that room.

If set to ON (which is the default), then the character is visible in the “Available players” list for all other players. Players with visibility OFF won’t appear in this list nor be added to the player count for the current map. Beware that if you decide to load a new character, the visibility toggle should keep the previous setting. 

You can also sort players by pressing the icon ↿⇂ .The sorting order is by star rank and then maxed stats (X/8).

In addition, you can hover any character in the “Available players” section to open the regular interaction panel. This also allows you to chat, trade, lock or add new Friends directly from this list. Remember some commands like Trade will still not work if you are too far from the player.

Status icons

  • You can pick an icon from a predetermined list by clicking next to your star rank.
  • You can use these “statuses” however you want! For example:
    • An icon to advertise you have keys for an important dungeon (or O3 runes)
    • An icon to advertise you look forward playing endgame dungeons
    • An icon to advertise you are in a certain mood
    • An icon to advertise you are happy and looking forward to chat or socialize

Kogbold Steamworks Adjustments

Based on your feedback, we have applied the following adjustments to Kogbold Steamworks:

  • Fixed a display name issue with the Encounter
  • Removed sub-branches in the map generation
  • Increased BXP and XP by ~18%
  • Removed stun and daze immunities from all enemies (Exception: Kogbold worker can not be stunned but can be paralyzed)
  • Removed Paralyze immunities from all small enemies
  • High visibility and plumber kogbolds will now only try to get within 1.2 tiles of the player instead of 0.2
  • Kogbold Welder circles the player at 2.4 tiles instead of 1.8
  • All dungeon turrets are killable
  • Fire ball and water ball turrets no longer fire for 6 seconds (10 volleys of shots) and stop for 6 seconds, instead fires for 3 seconds and stops for 5 seconds
  • Other turrets are still tbd
  • Fix display ids on Factory Maintenance Core and Jungle Fire
  • Drop rate increases for all UTs except Amulet of Frenzy, Core increased slightly more than the rest
  • Fixed an issue with conveyor belts not working correctly in some rooms.
  • Fixed an issue with steamworks dungeon mod name and description

Fixes

  • Fixed an issue where several tooltips would not appear in the shop interface.

Update 3.3.4.0 – Mardi Gras + New STs

February 21



Realmers!

Time for another update. Introducing first our new ST Sets. The Onmyoji Ninja and the Plague Doctor Priest find their way into Realm of the Mad God. You will also be able to join our next campaign Horror STory III and jump into the Event Dungeons during Mardi Gras! The Discord voted and decided which Skin everyone will be able to receive for free in the Shop.

At the end, you will find more information regarding changes to dungeon modifiers and new dungeon mods.

ST Sets

Like opposite sides of the same coin, the Plague Doctor and Onmyoji try to help those separated by the boundary between life and death.

Ninja Set: Onmyoji Ninja

The Onmyoji Ninja trades their Ninja Star for an Invocation scroll that, while held, summons extra shots for their weapon. They also utilize the new ability swap mechanic, to swap between 2 different shot patterns. Wearing the Armor and the Ring will provide unique buffs to this ability.

*The Token Name for the Shakujo & Cane of Caduceus in the Forge Interface are currently wrong and will be fixed in a future update.

Ability 1

Ability 2

Items in the set:

  • Weapon – Shakujo
  • Ability – Invocation Scroll
  • Armour – Divination Cloak
  • Ring – Omamori

Priest Set: Plague Doctor Priest

The Plague Doctor Priest forgoes the usual Healing Tome for their own preferred medical device…their leeches. The Plague Doctor Priest can summon up to 3 leeches to aid them in battle, siphoning the health of enemies, and exploding with a healing AOE burst. The leeches can be upgraded to siphon health to players, and also burst with a damaging AOE blast. This ability uses the switch ability mechanic to manually detonate the leeches.

Items in the set:

  • Weapon – Cane of Caduceus
  • Ability – Bloodletting Leeches
  • Armour – Doctor’s Overcoat
  • Ring – Plague Mask

Horror STory III

Description: Join the Campaign for free and collect points with every purchase you make in the Mystery Shop or Nexus. Collecting points will unlock Ranks and many bonus Rewards! The Quests start on the 21st of February and end on the 18th of April.

The Horror STory III campaign will be available from the 21st of February until the 7th of March.

Name Requirement Reward Restriction
The Horror STory III Cunning Locksmith Solo Skeleton Key x1 Shaitan’s Solo Key
The Nest Solo Key
Kogbold Steamworks Solo Key
Solo High Tech Terror Key
Daily – Item of Choice
A Lonesome Horror STory III Health Potion +  Magic Potion Shaitan’s Solo Key
The Nest Solo Key
Kogbold Steamworks Solo Key
Solo High Tech Terror Key
Daily – Item of Choice
Horror Story III Tracks Mythical ST Gem Plague Doctor Priest Set Token
Onmyoji Ninja Set Token
Daily – Item of Choice

Mardi Gras

Mardi Gras is all about getting dressed and throwing the best costume together! Last week we started a voting on our official discord server. And you, the community decided on the number 1 skin that everyone will receive for free! The Cleaner Maid Paladin Skin won!

Additionally, the next 8 most voted skins will be added to a quest during the time of the event, where you can choose to redeem one of them. You will also be able to purchase those 8 skins with a discount in our Shop. Either in packs or as a single purchase. 

The Mardi Gras Event starts on the 21st of February after the release and ends on the 27th of February.

During that time you will be able to collect special “Carnival Tokens”, dropped from the Puppet Master’s Theatre (1 Token) and Puppet Master’s Encore (2 Tokens) via a chest event!

Quests

Quest Restriction Requirement Reward
Party Animal Item of choice,
Once per day
Carnival Token x40 Mask of Anubis
Mask of Lightning
Mask of Cnidaria
Mask of Mucus
Showstopper Item of choice,
Once per account
Carnival Token x80 Void Priest Skin
Crab Samurai Skin
Candle Maid Sorceress Skin
Bear Suit Knight Skin
Toast Slice Archer Skin
Cloaked Ascendant Rogue Skin
Twintailed Vocalist Bard Skin
Desert Occultist Summoner Skin
Eternally Disguised Item of choice,
Once per account
Carnival Token x80 Mardi Gras Jester Skin
Puppet Master Skin
Jaco Pet Skin
Ordinary Box Rogue Skin
Queen of Misrule Trickster Skin
Party Crow Pet Skin
Flamingo Pet Skin
Carnivalmancer Skin

Chest Events

Encore drops:

  • Adventurer’s Belt
  • Amaranth Nildrop
  • Backpack
  • Carnival Token x 2
  • Carnivalmancer Skin
  • Grapes of Wrath
  • Jaco Pet Skin
  • Jester Skin
  • Lightshow Scepter
  • Loot Drop Potion
  • Loot Tier Potion
  • Lucky Clover
  • Magic Wand
  • Mystery Cloth (Large)
  • Mystery Cloth (Small)
  • Mystery Dye (Accessory)
  • Mystery Dye (Clothing)
  • Mystery Stat Pot
  • Onyx Nildrop
  • Pet Wardrobe Pet Skin
  • Potion of Attack (SB)
  • Potion of Defense (SB)
  • Potion of Max Level
  • Power Pizza
  • Prism of Dire Instability
  • Puppet Master’s Encore Key
  • Queen of Misrule Trickster Skin
  • Shard of the Intern x1
  • Shield Rune
  • Superburger
  • Thousand Shot
  • Wine Cellar Incantation

Theatre drops:

  • Adventurer’s Belt
  • Amaranth Nildrop
  • Azure Nildrop
  • Backpack
  • Carnival Token x 1
  • Flamingo Pet Skin
  • Grapes of Wrath
  • Harlequin Armor
  • Large Jester Argyle Cloth
  • Large Jester Cloth
  • Loot Drop Potion
  • Loot Tier Potion
  • Lucky Clover
  • Magician’s Robe
  • Mystery Dye (Accessory)
  • Mystery Dye (Clothing)
  • Mystery Stat Pot
  • Ordinary Magician Skin
  • Party Crow Pet Skin
  • Performer’s Hat
  • Potion of Attack (SB)
  • Potion of Max Level
  • Potion of Wisdom (SB)
  • Power Pizza
  • Prism of Dancing Swords
  • Puppet Master Skin
  • Shard of the Intern x1
  • Small Jester Argyle Cloth
  • Small Jester Cloth
  • Superburger
  • The Flamingo Wizard Skin
  • Theatre Key
  • Wine Cellar Incantation

Changes to Dungeon Modifiers

It is time we adjust the Dungeon Modifiers. As you know, Dungeon Modifiers are special properties that can appear in dungeons that modify several aspects of the gameplay for that particular run. At the same time, dungeons have a Difficulty level, which is used as a generic metric for how challenging the dungeon is.

In the future, we want to improve the Difficulty levels system for all dungeons, and one of the first steps for that, is to change Dungeon Modifiers for all dungeons.

The list of changes for this update is as follows:

  • Dungeon Modifiers are skewed positively. It is not guaranteed but in general, you will see more “positive” than “negative” mods. However, this distinction can sometimes be flimsy as some mods like “Spider Swarm“ and many others have a mixed effect of increasing challenge and rewards to the player.
  • For that reason, dungeon modifiers will not display a “green” or a “red” color; instead, they will all be the same color.

  • In addition, now Dungeon Modifiers will not affect the Difficulty level of the dungeon. This is also in line with our vision for the Difficulty level system and future changes that will come at a later time.
  • Lastly, we have decided to disable Dungeon Modifiers that change the HP and damage inflicted by the enemies. The list of Dungeon Modifiers disabled are below (all intensities):
    • Weak Minions and Boss
    • Tame Minions and Boss
    • Bulky Minions and Boss
    • Elite Minions and Boss
    • Ferocious Minions and Boss


Note: if you have a key with any of these Modifiers it will still be usable. However in the Key Refining system they cannot appear again, so if you reroll, upgrade or downgrade that key, these Dungeon Modifiers won’t appear.

New Dungeon Modifiers

  • To make up for the removed modifiers, we have created the following options:
    • Heroic Defense, Heroic Frenzy, Heroic Damage, Heroic Speed
      • Allows enemies to drop Heroic orbs which apply effects other than Healing and Energised.
      • The orbs dropped give the following effects (in this order):
        • Armored
        • Berserk
        • Damaging
        • Speedy

      • Drop rate of the orbs is roughly half that of the Healing and Energised versions.

    • Unprepared I-V

      • Reduces the rate of health and mana potion drops from minions.


  • A number of other Modifiers have been changed as part of this pass:

  • Dull, Keen, Skilled and Lazy modifiers now have one extra level each.
  • Found Treasure! I and II can now spawn alongside other reward-type modifiers.
  • Survivor has been broken into 5 levels to match Unprepared.

Changes and Fixes

  • Added the fix for the O3 DC issues that you helped us test a while back!
  • Fixed the issue with the Eye Emote.
  • Medusa and Beholder now have the correct original projectile sprite.
  • Fixed an issue with the projectile sprites of the Sweetheart Taichi reskin.
  • Shard of the Advisor has its description edited to be more in line with the other Shard items.
  • Fixed a visual issue where the Mission’s progress would get stuck in the Mission hub.
  • Fixed an issue where the interaction box would not collapse anhd get stuck on the screen.
  • Reverted the last updates changes to server names back to the old ones.
  • Character no longer blinks yellow when equipping Invocation Scroll ability or any other ability with multiple subabilities.
  • Fixed an issue where a string of numbers was displayed on hover for abilities without any damage.
  • Damage for abilities are now displayed when hovering from any tooltip without damage.

Update 3.3.5.0 – Shiny Balance Changes

March 14



Realmers!

We are getting closer and closer to Easter but before that, it is time to celebrate Saint Patrick’s Day! Go and hunt the Leprechaun, collect tokens, and turn them in for some nice rewards. Talking about rewards, now is the perfect time for our seasonal characters to go hunt for some tasty shiny items! You can find a list of the first batch of items down below.

You were able to check out the balance and QoL changes on testing 2 weeks ago, now it’s time to implement them in the game. We still did some changes based on your feedback on some of the items, so go and have a look.

Saint Patrick’s Day Event

Starting on the 14th of March (after the release) and ending on the 26th of March at 12 UTC, the Green Leprechaun is back to Realm.

The tiny green fellow is back in the Realms for another run! This year, he will spawn twice – once after you defeat all Red Demons and a second time after Ghost Kings. The Leprechaun will have a chance of spawning either a portal to Rainbow Road or dropping a Pot Of Gold, they will be guaranteed to give you 4 Patty Tokens.

Leprechaun Dungeon Mod

The mod will make it so the Yellow Leprechaun spawns for players after defeating Davy Jones, Daichi the Fallen, Gulpord the Slime God, Dr. Terrible, Septavius the Ghost God, and Archdemon Malphas in their respective dungeons.

Dungeon Events

Also starting with the release and ending on the 20th of March at 12 UTC, the following three dungeons will give 1.5x Loot and XP! Additionally, the Leprechaun Mod will be activated in these dungeons allowing you to receive a guaranteed Patty Token from the Yellow Leprechaun.

  • Davy’s Locker
  • Abyss of Demons
  • Mad Lab

Starting on the 20th of March and ending on the 26th of March at 12 UTC,the following three dungeons will give 1.5x Loot and XP! Additionally, the Leprechaun Mod will be activated in these dungeons. You will receive a guaranteed Patty Token from the Yellow Leprechaun.

  • Mountain Temple
  • Toxic Sewer
  • Undead Lair

Token drop

The Tinkerer has last year’s UT’s ready for the taking! The Patty Token will drop as follows:

  • Green Leprechaun – Patty Token x4
  • Yellow Leprechaun – Patty Token x1

Quests

Quest Name Quest Requirements Rewards Quest Type
Sharp Clover Patty Token x15 Clover Star Once per account
Rainbow in a pocket? Patty Token x15 Sword of the Rainbow’s End Once per account
Spreading Luck Patty Token x15 Clover Bow Once per account
Chromatic Slashes Patty Token x15 Katana of Good Fortune Once per account
Lucky Prayer Patty Token x15 Staff of the Saint Once per account
Colorful Trap Patty Token x15 Painbow Once per account
Leprechaun’s Trickery Patty Token x15 Rainbow Rod Once per account
Leprechaun’s Tool Patty Token x15 Prismatic Slasher Once per account
Garments of Fortune Patty Token x90 Rainbow Rocketeer Pet Skin
Green Hat Bunny Pet Skin
Irish Dancer Trickster Skin
Mistral Druid Necromancer Skin
Miss Shamrock Wizard Skin
Mini Pot of Gold Skin
Leprechaun Mystic Skin
Leprechaun’s Walking Hat Skin
Once per account
Item of Choice
Leprechaun’s Top Hat Patty Token x30 Leprechaun’s Lucky Hat Daily
Feeling Lucky Patty Token x120 Lucky Fourleaf Pet Stone Once per account
Golden Luck Patty Token x120 Golden Lucky Fourleaf Pet Stone Once per account

Fame Boxes

With this release you will be able to purchase Fame boxes again, this time around for Paladin and Priest! You will receive one of the items per spin. These boxes have no limit and can be purchased several times.

Shiny Items

With this patch, some items will be getting special “ultra rare variants” that have different aesthetics.

A “shiny” version of an item will drop from the same locations the original does, but with a much lower chance (which means some of them will be extraordinarily rare to see around). Shiny items are functionally identical to their normal versions.

A special characteristic of shiny items is that they can only drop if you are playing a Seasonal character, although they can still be transferred to your regular vault as usual. Also, you cannot craft Shiny items but you can dismantle them as usual.

If you are lucky enough to find one of these Shiny drops and equip it, you will see that in addition to a spin on the old graphics, the item will display a “shine” effect animation. 

This is the list of items that have a small chance of becoming shiny when dropping, but it will be expanded gradually in the future:

  • Divinity
  • Lumiaire
  • Superior
  • Enforcer
  • Avarice
  • Bow of the Void
  • Hivemaster Helm
  • Laser Pointer
  • The Twilight Gemstone
  • Star of Enlightenment
  • Doom Bow
  • Cloak of the Planewalker
  • Crystal Sword
  • Robe of the Mad Scientist
  • Tome of Purification

Battle Pass

It is time for the next Battle Pass! Season 5 is upon us so check out all the rewards you can gather down below. The BP starts on the 14th of March and ends on the 23th of May at 10 UTC.

Battle Pass

Missions

A new season also means new Missions! As always, remember that finishing Missions will give you progress with your Battle Pass.

Repeatable Missions

From now on some of the Missions will be repeatable. This means once you have completed them, they can be repeated once their cooldown has ended. Once completed, you can still move forward and complete the next mission in the chain. The reset for the repeatable missions is not affected by server restarts or certain set times. They will reset depending on when you completed them.

Mission Quests


Our new repeatable missions will give you two new items that you can exchange at the Tinkerer for some special quests.

Quest Restriction Requirement Reward
Wondrous Drink Repeatable, Item of choice Bronze Reward Chest x1 Greater Potion of Attack
Greater Potion of Defense
Greater Potion of Dexterity
Greater Potion of Life
Greater Potion of Mana
Greater Potion of Speed
Greater Potion of Vitality
Greater Potion of Wisdom
Lost Treasure Repeatable, Item of choice Gold Reward Chest x1 Royal Epic Quest Chest
Honeyed Epic Quest Chest
Crystallized Epic Quest Chest
Marble Epic Quest Chest
Cultish Epic Quest Chest
Voided Epic Quest Chest
Steampunk Epic Quest Chest

Seasonal Item Forge

For this update, we are changing the rules of Item Forge regarding Seasonal characters. We have heard your feedback and suggestions (thank you very much!) and we have decided to act on it. You can now read the changes that will apply to Item Forge when you play with a Seasonal character.

End of season reset

  • This rule stays; at the end of a season, the Item Forge resets completely for Seasonal characters.

Using Blueprints

  • If you use a Blueprint with a Seasonal character, it will unlock the item in both the seasonal and the regular Item Forge!
  • However, be wary that this does not happen the other way around: if you acquire and use a Blueprint with a regular character, it will only unlock items in the regular Item Forge.
  • The final effect achieved with this is that Blueprints acquired with your Seasonal character will contribute to both your seasonal and regular progression, while Blueprints used with a regular character won’t ever affect your seasonal progression, which would defeat the purpose of seasonality, specially at the beginning of new seasons.

Transferring Blueprints to regular Vault

  • If you have Blueprints you haven’t used in your seasonal Vault, they will be transferred to the regular Vault alongside all your other items, same as of now.
  • However, we have added an extra restriction that forbids a Blueprint to be carried when converting a Seasonal Character into a regular one mid-season, using the NPC in the Nexus.
  • In practical terms, this shouldn’t be a problem because if you get a Blueprint you’d like the recipe for in both Item Forges, simply use it with your Seasonal Character and it will unlock the item in both as per the rule we mentioned before.
  • The reason for this restriction to exist has to do with our future plans for seasonality and creating season-locked items that will be only transferred at the end of the season and not mid season.

Note: The new seasonal forge rules will apply, for technical reasons, on the new upcoming season and not the last one. This means that this last season your Item Forge recipes unlocked with a Seasonal character will not unlock in the regular vault, but from this new season and onwards they will.

Kogbold Express changes 

Encounter

  • HP: 140 000 – > 110 000
  • 4 Turrets instead of 8
  • Only one turret phase instead which will be random of the three
  • Once per realm max

Steamworks Item Changes

  • Steam Pipe now shoots 4 shots which slow down and you do higher damage the closer you are to the target
  • Cower Shield is now a group defense buff

Known Issues

  • Keys with Dungeon Modifiers in Gift Chest have a visual glitch where they do not show the mods correctly. This is purely visual, but we have disabled the mods from showing in the tooltip if the key is in the Gift Chest. A fix will be worked on for a later patch to deal with this issue in a more definitive way.

Quality of Life Changes

-Tomb life drops are now a minimum of 3, up from 1
-Void potion drops now up to a minimum of 4, up from 1 and general drops increased
-Mana drop chance in Ocean Trench increased and minimum increased to 3 from 2
-Reduced room count in Mad Lab, Ocean Trench, and Parasite Chambers by 2
-Increased drop rate of Puppet Master’s Theatre, Mad Lab, Cursed library and Magic Woods from their godlands enemies
-Megamoth Now flashes before going into its dash attack
-Slightly reduced Mountain Temple enemy spawns
-Anti-Grief added to Horrific Creation
-Golden Sphinx is now only armored while in the gas not invulnerable
-Agonized Titan now remains visible on the map after the spirits have vanished
-Swarm spiders now have a delay before firing and the lowest tier of spiders have had their damage cut in half
-Calamity and Commotion Crabs will now drop patches of sand on death to make looting safer
-Steamworks, Wetlands, and subweapon UT Blueprints now drop
-3 objects have been added to the guild hall to help with testing player damage. Write “DPS” to Guill for an explanation!
-The following Setpiece Heroes now respawn if no players are nearby
Great Coil Snake after 4 minutes
Kage Kami after 6 minutes
Scout Colony after 10 minutes

Wetlands

-Removed the healing phase for the Warped Ent Ancient
-Reduced chase speed of the Thorned Drake
-Lowered HP on Sulfuric Centipede from 6500 –> 4000 and lower it’s DEF from 20 –> 10
-Removed slowed from Bog Guardian projectiles and increase the exposed duration to 3 seconds up from 1
-Lower damage on both Twisted Thornbush shots from 75 to 65 
-Increased the cooldown on the Cobalt Wretched Rose’s shots from 1.4 to 1.8 second
-Increased the cooldown and throwtime on the grenade from the Cobalt Wretched Rose from 1 to 1.4 seconds
-Lowered the sicken on the Viridian Wretched Rose from 4 to 2.5 seconds
-Lowered the DEF on the Grand Dragonfly from 15 to 10

Third Dimension

-Side branch length reduced by 1
-Reduced all dungeon minion slow durations from 2 to 1.4 seconds
-Square elemental slow and silence duration reduced from 4 to 2

Balance Changes

Archer

50 Speed -> 55 Speed

Quivers

Quivers tier 0-3 now Paralyze instead of Slow

Tier Old Damage New Damage
T0 60-100(80) 80-120(100)
T1 100-140(120) 140-180(160)
T2 140-180(160) 220-260(240)
T3 180-220(200) 340-400(370)
T4 200-280(240) 440-540(490)
T5 250-310(280) 560-660(610)
T6 290-350(320) 675-775(730)
T7 330-390(360) 800-900(850)

Cocoon Quiver

Damage: 120-200 -> 150-250

Mad Javelin

Damage: 800-1300 -> 1150-1650

Q.U.I.V.E.R.

Damage: 650-750 -> 950-1150

Freezing Quiver/Beehemoth Quiver

Damage: 180-260 -> 300-420

Quiver of Thunder/Quiver of Dazing Love

Damage: 310-360 -> 925-1125

Quiver of the Shadows

Shots: 5 -> 6
Arc Gap: 5 -> 4

Huntsman’s Volley

Main shot damage: 200-250 -> 450-500
Additional Shots Damage: 75-100 -> 100-130

Quiver of Shrieking Specters/Spinal Quiver

Damage: 85-130 -> 100-150

Embellished Quiver

Shot 1 Damage: 250 -> 325
Shot 2 Damage: 150 -> 225
Shot 3 Damage: 100 -> 175

Huntress

75 Attack -> 65 Attack
50 Dexterity -> 60 Dexterity
Mana 252 -> 305
Mana growth 2-8 -> 3-9

Designer note: This results in a moderate DPS increase at all defense levels despite being the same total DPS stats

Traps

All trap durations reduced from 20 to 10

Tier Old Damage New Damage
T0 60 85
T1 95 140
T2 140 225
T3 200 320
T4 260 440
T5 300 525
T6 350 610
T7 400 700

Coral Venom Trap

Damage: 350 -> 600
DEX: 2 -> 4
SPD: 2 -> 4

Trap of the Vile Spirit/Trap of the Blood Spirit

Damage:800 -> 1300
Duration: 10 -> 5 seconds
Effect: Curse for 2 seconds
SPD 4 -> 5
ATT 4 -> 5

Blacklight Artifice

Damage: 700 -> 1000
Duration 30 -> 10

Sulfuric Stone

Bubble Damage: 750 -> 1050

Honeytomb Snare

Damage: 125 -> 150
Duration: 6 -> 7 seconds

Lightning Rod

Damage: 800 -> 1000

Stars

Tier Old Damage New Damage
T0 100-200(150) 150-250(200)
T1 175-275(225) 250-350(300)
T2 300-400(350) 425-525(475)
T3 400-500(450) 625-725(675)
T4 550-650(600) 850-950(900)
T5 700-800(750) 1100-1200(1150)
T6 850-950(900) 1325-1425(1375)
T7 1100-1200(1150) 1575-1675(1625)

Star of Enlightenment

+5 DEX
Damage: 1000-1500 -> 1500 -> 2000

Kageboshi

Damage: 400-600 -> 450-650

Spider Shuriken

Damage: 150-250 -> 300-500

Midnight Star

Damage: 600-900 -> 1100-1300

Ballistic Star

Damage: 400 -> 500

Hanagasaku

Star damage: 400-600 -> 550-750
Bulb damage: 750-800 -> 1000-1100
Bulb explosion radius: 3 -> 3.5

Daybreak Chakram

Damage: 720 – 1440 -> 950-1900

Crystalline Kunai

Damage: 350 -> 400

Rage Claws

Damage: 275-400 -> 350-450

Skulls

All skulls have had their heal radius reduced from 6 to 4 unless otherwise mentioned

Designer note: The previous base radius for healing on Necromancers was very high, in this way we hope to reign necromancer in on group healing so it doesn’t step on priest’s toes as much. While Necromancers healing has no diminishing value, it will be on a smaller area.

Tier Old Damage New Damage Old scaling
(per wis over 50)
New scaling
(per wis over 50)
T0 35 65 1 2
T1 55 95 1.5 3
T2 80 140 2 4
T3 110 180 2.5 5
T4 140 230 3 6
T5 170 270 3.5 7
T6 180 300 4 8
T7 190 320 4.5 9

Cracked Crystal Skull

Damage: 90 -> 170
Radius: 4.25 -> 4.5
Heal radius: 6 -> 5
Damage Scaling: 2.5 -> 5.5

Sealed Crystal Skull

Damage: 130 -> 270
Damage Scaling: 3 -> 7.5
Heal Radius: 6 -> 5.5

Demon Lord’s Skull

MP cost: 110 -> 120
Proc Chance: 70% -> 100%
Summon damage: 250 -> 200
Summon fire rate: 0.4 -> 0.6

Skullish Remains of Esben

Damage: 160 -> 260
Damage Scaling: 3.2 -> 6

Perennial Cranium

Damage: 100 -> 150
Damage Scaling: 4 -> 7
Plant Damage: 125 -> 150
Heal Radius: 6 -> 4.5

Skull of Endless Torment

Damage: 120 -> 250
Damage Scaling: 5 -> 12
Radius: 2.75 -> 3.25

Skull of Corrupted Souls

Damage: 100 -> 260
Radius: 2.25 -> 2.5
Damage Scaling: 5 -> 9
Heal Radius: 4.2 -> 3.5
XP bonus: 8 -> 7%

Memento Mori/Hooded Skull

Damage: 400 -> 500
Armor ignore: 400 -> 500

Cubic Frame

Cooldown: 4 -> 2 seconds
Base Damage: 200 -> 175 (Still decays 25 every second)

Brain Cube

Damage Scaling: 7.5 -> 11
Base Damage: 350 -> 400
Explosion 1 Damage: 400-500 -> 500-600
Explosion 2 Damage: 350-450 -> 400-500

Cloaks

Cloak of Bloody Surprises/Cloak of Eerie Trepidation

On use effect: Slowed -> -50 Speed
DEF: 2 -> 4
VIT: 2 -> 4

Cloak of Cubic Enigma

Burst Radius: 3.5 -> 4.5 Tiles

Ghastly Drape

Paralyze Duration: 1.6 -> 2.6 seconds
Nova range: 8.5 -> 6.5 tiles
Shot count: 10 -> 9 (this is intended as a buff as it now shoots at the cursor)

Vampiric Cape

MP Cost: 120 -> 90
New Effect: Healing for 4 Seconds
New effect: when worn with the rosary spawns 3 bat summons

Wakizashis

Fractured Gemstone Wakizashi

Crystal stars are now summons that fire bursts of 8 projectiles as they orbit
Projectiles deal 250-300 damage and expose for 3 seconds
Summons have a delay before they first shoot so you cannot spellbomb with it
Summons orbit in a random direction and have small radius variability

Wakizashi of Crossing Fires

MP cost: 100 -> 90
Offset angle: 75 -> 60

Spells

Penetrating blast spell

MP cost: 65 -> 85

Recurring Terror Spell

MP cost: 75 -> 80

Designer note: both of the above spells were significantly cheaper than most tiered spells and felt too efficient in mana for their effects; this increase in mana won’t decrease their power but will slightly decrease their spammability.

Slurpian Sea Scroll

MP Cost 120 -> 110
Speed Boost duration: 2 second -> 3 seconds

Tomes

Tome of the Mushroom Tribes

Mp cost: 80 -> 130
Healing per tick -> 120 -> 75
Max targets: 10 -> 15
Tooltip update: Range 6.5 -> 5 (Actual range unchanged, the tooltip was incorrect)
New effect: healing buff applied within range of the mushroom

Designer note: The nerf to this tome is long overdue, it was ignored in the original vital combat tome nerf and has since become far and above the best healing option often able to outheal entire boss patterns on its own. Even with a large nerf this tome should still be very powerful, but not trivializing many fights it is in.

Players may notice that this tome has received a second, even harsher nerf since the PT, this is because even as it stood heavily nerfed in the PT it was found to still be extremely powerful. While a 60% mana increase and nearly halving of healing may sound like an extreme nerf, and it is, it is more indicative of just how powerful this tome was before.

This item will be watched after this nerf, and if a buff is deemed necessary it will receive one, but please, try it out on production, see how it performs, we believe it will still prove quite useful.

Tome of Holy Protection/Tome of Frigid Protection

MP cost: 150 -> 130

Necronomicon

VIT: -5 -> 0
Damage: 100-200 -> 400-600

Tome of Pain

MP cost: 120 -> 110
Damage: 500 -> 600

Shields

Crystal Shield

Cooldown 5s -> 1s
DEF: 0 -> 10
HP: 0 -> 40
On hold effect: Invulnerable -> Armored
Speed penalty: -30 -> -10
MP cost: 70/s -> 40/s
New: When hit while armored retaliate by firing the shield shot (eye effect)
When hit for 30 or more damage while armored, heal 10 HP
Shield shot damage: 200-220 -> 250-350
Shield shots now pierce enemies and obstacles

Designer note:
Unfortunate as it is, the original design of this shield has caused more problems than it was worth. Many bosses have had to have specific design considerations added in to prevent this one item from potentially trivializing phases. While we appreciate the risk/reward it brought for the Knight user themselves, that same risk was not extended to the other players participating in the dungeon who got to benefit from the Knight acting as a human decoy. We hope this new version can still promote some risk/reward gameplay or at least be useful as a defensive tool in phases where another knight shield would provide no benefit.

We received a lot of feedback around this change over the course of the PT. While many of you are likely disappointed to find the direction of the item unchanged, we did not believe there was a good way to keep the item in its old state, even with many of the suggestions we saw. For example, the suggestion of applying invisibility to the item, while it would solve the human decoy issue, could very well bring up other balance issues by making the Knight extremely powerful in solos.

Additionally, we believe that human decoy or not, the sustained invulnerability provided by this item has potential to be problematic in itself, granting up to 8 straight seconds of invulnerability, that can still trivialize some more dodging based phases and can restrict more bullet dense design. In the old state of the item you could stay invulnerable for 8 seconds, quickly consume potions, and then go right into another 8 seconds of invulnerability, potentially repeating a few times with enough consumables, for dungeons where sustained dodging is a priority this would be extremely powerful. Suggestions to increase the mana cost, or even the cooldown of the item, could help to resolve this problem but would push the item into either being extremely clunky to use (cooldown) or requiring very specific builds to even work (mana cost). These do not seem like great choices for the item’s overall health and would just serve to make the item feel bad instead of trying to move it in a different direction.

The performance of this item will be watched, and if it remains in need of a buff in it will receive one. In the future when we have more tools available we would also like to revisit this item once again, and potentially give it yet another rework to bring it more inline with the tanking item many players expect it to be, without going all the way back to applying invulnerable.

Spiteful Scutum/Spriteful Shield

Damage 400-600 -> 500-700
ATT: 2->4
SPD: 2->4

Sunken Buckler

MP cost: 120 -> 100

Snake Skin Shield

SPD:3->5

Kogbold Cower Shield

Reworked, now grants 15 DEF to nearby allies on use

Lutes

Snake Charmer Pungi

Cooldown Removed

Helmets

Vanguard’s Visage

Mp cost: 115 -> 100
Damage: 100 -> 150
Rehearsal version damage 80->100

Maces

Hivemind Mace

Fixed rotation speed
Bee Projectile speed 5t/s -> 6.5 t/s
Xp bonus: 8% -> 7%

Scepters

Siege Scepter

1 Shockblast dealing 150 damage +16 per DEF over 30
Shockblast radius 2 + 0.05 per DEF over 30
Shockblast Targets 2 + 1 per 10 DEF over 30
Tooltip fix: proc range 3.5 -> 4.5 (was incorrect)

Wands

Lumiaire

Damage: 90-110 -> 80-100

Designer note: Luminaire was designed with a staggeringly high damage output coupled with a pretty rough downside. As time went on however it was clear that the downside was not as hard to deal with as originally assumed. This wand out damages every other option by an insane amount and after this nerf it will still sit comfortably at the top, just with less of a gap below it.

Soul’s Guidance

Soul Damage: 100 -> 200
Soul Poison Damage: 500 -> 0

Designer note: While rather unassuming this wand actually had an insane amount of damage output with the average amount of souls sustained. Though inconvenient to corral the souls to where you wanted, if you used this item well it would easily outclass every wand short of Lumiaire without any sort of gear investment. While this nerf is very steep it will now accurately reflect the level of content it comes from rather than substantially outclass it, and should still be a very solid dps option for builds that are not bringing attack or dexterity to the table.

Wand of the Fallen/Snowblind Wand 

Damage: 200-235 -> 205-240

Crystal Wand/Warlord’s Wand/Frozen Wand

Damage: 95-140 -> 105-150

St. Abraham’s Wand

Shots gain Multihit

Morning Stars

Tier Old Damage New Damage
T7 50-60 55-70
T8 55-60 60-70
T9 55-65 60-75
T10 60-65 65-75
T11 60-70 65-80
T12 65-70 70-80
T13 70-75 75-85
T14 75-80 80-90

Daggers

Corruption Cutter/Dueling Daggers

Damage: 85-100 -> 85-90

Designer note: While similar to other dblade-esque items this one can be used from a much safer range and provides damage that can still outclass even the highest tiers of daggers. This nerf should bring it down a little bit and be more appropriate for its drop location.

Symbiotic Ripper

Damage: 110-165 -> 115-170

Swords

Crystal Sword/Enchanted Ice Blade

Damage: 180-210 -> 195-225

Ancient Stone Sword/Acidic Slasher/Eternal Graved Great Sword

Damage: 340-390 -> 350-400

Indomptable

Range: 4 -> 4.5
Damage: 525-575 -> 550-600

Fallen One’s Blade

Damage: 120-150 -> 125-150

Dalvar’s Battle Axe

Damage: 200-210 -> 200-215

Katanas

Quartz Cutter

Arc gap: 10 -> 8

Saif of the Deep

Projectile speed: 4 tiles/s -> 6 tiles/s
Arc gap: 9 -> 6

Tiered Tachis

Fire rate: 100%->95%
Damage increased to reach slightly higher maximum damage and scale better on defense with the fire rate reduction

Tier Old Damage New Damage
T7 45-80 50-85
T8 55-90 60-95
T9 60-95 65-100
T10 65-100 70-105
T11 70-105 75-115
T12 75-110 80-120
T13 85-120 90-130
T14 95-125 100-135

Burial Blades

Removed pattern swap mechanic
Fire pattern changed

Armors

Protective Matrixes

Proc HP threshold: 20% -> 50%
Invulnerability duration: 2s -> 1s
Proc cooldown: 240 seconds -> 180 seconds

Designer note:  It may be confusing to see a nerf to an item that was substantially buffed during the testing phase, this however was due to a separate change done a while ago to how invulnerability is applied. Unlike in the past this item will now apply invulnerability instantly, able to save you from even the most deadly of shotguns so long as the damage you take from each individual shot is less than the health threshold. This was noticed as a potential problem as it meant you could effectively survive everything in the game and get a 2 second cooldown out of it. This version will still allow you to have protection from death, with the higher threshold being a buff making sure any damage you could take would count within saving range. However, this higher threshold also means you need to make sure you play well to keep your safety net up as dropping to half health for any reason will proc the effect and put it on cooldown. The armor also has had its invulnerability duration cut in half along with this as the ease of which you could proc this item coupled with a relatively long duration meant it could let you get away with more than just being saved from a large mistake.

There is potential that this item is still broken and is too effective at saving players, potentially playing out similarly to just having an ammy if you make sure to nexus in that second of invulnerability. This item like many others will be watched after this release to see if it requires any other changes, be they buffs or further nerfs.

Staves

Steam Pipe

Reworked, Now fires a line of 4 projectiles with different ranges, blue pierce, orange armor pierce

Robes

Vesture of Duality

SPD: +10 -> +5

Designer note: though this change may seem out of nowhere, it seemed appropriate to lower the status of this robe so it is not both the best dps robe and the best speed robe at the same time.

Diplomatic Robe

On hit proc -> On ability Proc
Cooldown: 4 -> 8 seconds
Portal damage: 250 -> 125

Designer note: This change should make the proc of this robe actually something you seek to use and benefit from, the new portal appears on cursor rather than your current location which makes utilizing it much easier, as such the damage from the portal needed to be toned down a little.

Chasuble of Holy Light

Max HP: 0 -> 20
Max MP: 50 -> 20
WIS: 4 -> 5
VIT: 4 -> 5

Woodland Robe

Max MP: 15 → 0
DEF: 5 -> 10
DEX: 3 -> 4

Robe of the Tlatoani

Max MP: 45 -> 90

Tlatoani’s Shroud

WIS: 10 -> 16

Robe of the Mad Scientist

MP Discount: 25% -> 20%
WIS: 7 -> 5
VIT: 7 -> 5

Esben’s Shaman Attire

Proc chance: 10% -> 20%
DEF: 11 -> 10
Max HP: 30 -> 60
ATT: 5 -> 6

Toga Picta/Executioner’s Garb

ATT: 8 -> 10
DEX: -3 -> -4

Leather Armor

Snake Skin Armor

SPD: 3 -> 4

Armor of Nil

DEF: 26 -> 30
SPD: -3 -> -5

Rags of the Host

DEF: 15 -> 17
VIT: -2 -> -4

Hallowed Hide

DEF: 15 -> 13
Max HP: 0 -> 30
Proc: While wearing rosary when hit below 50% [gain the healing effect for 5 seconds -> instantly heal 100 HP] CD 15 seconds

Mantle of Skuld

Max MP: 100 -> 120
WIS: 7 -> 8

Heavy Armor

Royal Guard’s Cuirass

Proc cooldown: 15 seconds -> 20 seconds Proc Duration: 2 seconds -> 1.6 seconds

Zaarvox’s Heart

SPD: +6 -> +8

Fire Dragon Battle Armor/Eggre Battle Armor

SPD: 3 -> 6 VIT: 3 -> 5 Proc cooldown: 15 -> 10

Chainmail Body Armor

SPD: 4 -> 5

Rings

Crystallised Mist

Damage Threshold: 70 -> 50
Cooldown: 45 seconds -> 40 seconds

Fairy Ring

All stats: 2 -> 3
New Proc: on taking at least 30 damage, 20% chance to summon a fairy to heal you 15 hp/s for 10 seconds. 20 Second CD

Spider’s Eye Ring

VIT: 3- >5
DEF: 3 -> 5
XP Bonus: 0 -> 2
Proc Radius: 3 tiles -> 4.5 Tiles

Snake Eye Ring

XP Bonus: 0 -> 2

Amulet of Dispersion

HP/MP: 30 -> 40
Other stats: 1 ->2

Crystal Bone Ring

DEX: 3 -> 4
WIS: 3 -> 4
Xp Bonus: 0 -> 1
New proc: Onshoot 10% chance to restore 5 MP, Cooldown 0.4 seconds

Coral Ring

New proc: MP discount of 10%

Captain’s Ring

Max HP: 40 -> 50

Ring of Divine Faith

Max HP: 0 -> 40
Max MP: 0 -> 40

Killbilly set

Jagged Hatchet

Rate of fire: 50% -> 60%
Damage: 275-290 ->245-260

Burlap Cowl

DEF: +5 -> +8

Overalls of Endurance

Proc Cooldown: 6 seconds -> 8 seconds

Set bonuses

2 pieces: +20 HP +10 MP +10 ATT +2 DEF -> +20 HP +10 MP +4 ATT +2 DEF
3 Pieces: +35 HP +15 MP +15 ATT +5 DEF -> +35 HP +15 MP +6 ATT +4 DEF
Full set: +55 HP +25 MP +25 ATT +8 DEF -> +55 HP +25 MP +10 ATT +10 DEX +6 DEF