This page is currently a work in progress.
Sheaths are ability items used by Kensei. When used, Kensei will charge up a certain number of dashes. If used with charges left, Kensei will instead dash in the direction of cursor up to a maximum distance which can be different for each sheath. Kensei is immune to enemy shots during his dash, but stays susceptible to enviromental damage (like lava or killer honey) and area of effect attacks (such as Medusa bombs). Dashing itself is independent of cooldown and doesn’t use any mana.
When Kensei hits an enemy during his dash, he gains a stack. Each stack multiplies a certain stat of his. For tiered sheaths, this is always ATT boost but every other stat except MP has a sheath boosting it. Every enemy hit by dash also receives a flat amount of damage. Stacks are reset after a certain time has passed since obtaining the first stack.
All sheaths have a cooldown of 3 seconds, unless stated otherwise.
Sheath | Tier | Name | Projectile | Cost | Damage | Stat Multiplier | Dash Distance | Trail Damage | Stat Bonus | XP Bonus | Feed Power |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | Slashing Sheath | 60 | 150–250 (200) Shots: 1 |
1/5/10/16/23% ATT boost Each stack lasts for 10 second |
1–3.5 tiles | 200 | 4 | ||||
1 | Timber Sheath | 70 | 250–350 (300) Shots: 1 |
2/6/11/17/24% ATT boost Each stack lasts for 10 second |
1–4 tiles | 300 | +1 DEF | 8 | |||
2 | Vineland Sheath | 80 | 350–450 (400) Shots: 1 |
3/7/12/18/25% ATT boost Each stack lasts for 10 second |
1–4.5 tiles | 400 | +2 DEF | 15 | |||
3 | Haze Sheath | 90 | 300–350 (325) Shots: 2 |
4/8/13/19/26% ATT boost Each stack lasts for 10 second |
1–5 tiles | 600 | +3 DEF | 1% | 34 | ||
4 | Ichor Sheath | 100 | 350–400 (375) Shots: 2 |
5/9/14/20/27% ATT boost Each stack lasts for 10 second |
1–5.5 tiles | 800 | +4 DEF | 2% | 68 | ||
5 | Serpentine Sheath | 110 | 400–450 (425) Shots: 2 |
6/10/15/21/28% ATT boost Each stack lasts for 10 second |
1–6 tiles | 1000 | +5 DEF | 4% | 139 | ||
6 | Great Shinobi Sheath | 125 | 350–400 (375) Shots: 3 |
7/11/16/22/29% ATT boost Each stack lasts for 10 second |
1–6.5 tiles | 1400 | +6 DEF +20 HP +20 MP |
6% | 380 | ||
7 |
Sonic Wave Sheath | 140 | 450–500 (475) Shots: 3 |
8/12/17/23/30% ATT boost Each stack lasts for 10 second |
1–7 tiles | 1600 | +7 DEF +40 HP +40 MP |
8% | 570 |
Sheath | Tier | Name | Projectile | Cost | Damage | Stat Multiplier | Dash Distance | Trail Damage | Stat Bonus | XP Bonus | Feed Power |
---|---|---|---|---|---|---|---|---|---|---|---|
UT | Paper Machete | 80 | 10/20/30/40/50% VIT boost Each stack lasts for 10 second |
8 tiles | 100 | 4% | 500 | ||||
UT | Volcanic Sheath | 100 | 400 Explosion Radius: 4 squares |
8/12/17/23/30% WIS boost Each stack lasts for 10 second |
1–6 tiles | 1200 | +5 WIS | 6% | 700 | ||
UT | Quartermaster Scabbard | 110 | 500 Shots: 2 Shots hit multiple targets Shots boomerang On Channeling: Summons a stationary decoy On dash: Healing for 5 seconds |
8/12/17/23/30% HP Boost Each stack lasts for 10 second |
7 tiles | 1000 | +30 HP | 7% | 800 | ||
UT | Blitz Sheath | 110 | 400 Shots: 3 Cooldown: 4 seconds |
8/12/17/23/30% DEF boost Each stack lasts for 10 second |
1–7 tiles | 500 | +8 DEF | 7% | 700 |