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Prisms

Last updated: Exalt Version 2.2.1.0 (Jan 2022)

Prisms are used by Tricksters. When the ability is used on most prisms, the player will teleport to the location of their cursor. In most cases, a decoy appears where they were before the activation and walks towards the way you were moving. Decoys will cause enemies to attack them instead of other players if they are the closest target. If the player is standing still and uses the prism, the decoy moves in a random direction. Since the decoy is an illusion to the enemies, their shots still pass through.

The untiered prisms have various different functions, see details in the table below for more information.

Tiered Prisms

Prism Tier Name Cost Decoy Duration (seconds) Stat Bonus XP Bonus Feed Power
Decoy Prism 0 Decoy Prism 60 MP 3 5
Deception Prism 1 Deception Prism 65 MP 4 +1 WIS 10
Illusion Prism 2 Illusion Prism 70 MP 5 +2 WIS 20
Hallucination Prism 3 Hallucination Prism 75 MP 6 +3 WIS 1% 45
Prism of Figments 4 Prism of Figments 80 MP 7 +4 WIS 2% 90
Prism of Phantoms 5 Prism of Phantoms 85 MP 8 +5 WIS 4% 185
Prism of Apparations 6 Prism of Apparitions 90 MP 9 +6 WIS
+20 HP
+20 MP
6% 380
Prism of Reveries 7
Soulbound
Prism of Reveries 95 MP 10 +7 WIS
+40 HP
+40 MP
8% 570

Untiered Prisms

Prism Tier Name Cost Decoy Duration (seconds) Other Effects Stat Bonus XP Bonus Feed Power
Fool's Prism UT Fool’s Prism 70 MP 5 No teleport
Places a fake white bag on cursor
4% 500
Prism of Dancing Swords UT Prism of Dancing Swords 95 MP 6 No teleport
Summons 2 decoys in opposite directions
+4 ATT
+4 SPD
+40 HP
7% 750
Prism of Shattered Light UT
Soulbound
Prism of Shattered Light 85 MP 6 No teleport
If used when moving, spawns a moving decoy in the opposite direction of player

ATT↑ ATT boost (+15 ATT) on self for 4 seconds when used above 450 HP (cooldown: 6 seconds)

Invisible on self for 6 seconds when used below 450 HP (cooldown: 7 seconds)
+6 SPD 7% 700
Echoes Prism UT
Soulbound
Echoes Prism 60 MP No teleport
No decoy

First activation marks a location, second activation teleports to the mark.
Mark is reset on changing area, or after 30 seconds.
Cooldown: 4 seconds
7% 900
Prism of Dire Instability UT
Soulbound
Prism of Dire Instability 80 MP 2 No teleport
Decoy explodes
Total Damage: 3000-4800 (3900)
+2 ATT
+2 WIS
+40 MP
7% 900
Ghostly Prism UT Ghostly Prism 65 MP 2.2 No decoy
Summons stationary bomb that explodes 6 times
Total Damage: 1920-2880 (2400)
7% 1,000
Prismimic (Prism) UT Prismimic 85 MP 2 Creates an expanding ring of 8 decoys +3 DEX 8% 750
Gambler's Fate UT
Soulbound
Gambler’s Fate 90 MP ≥ 2 No teleport
Summons a stationary coin decoy on cursor
Each second the coin has a 50% chance to become silver
Each second, the silver coin decoy has a 50% chance to disappear
+4 ATT
+4 DEX
8% 1,300

Set Tiered Prisms

Prism Tier Name Cost Decoy Duration (seconds) Other Effects Stat Bonus XP Bonus Feed Power
Daevite Progenitor ST
Soulbound
Daevite Progenitor 120 MP 4 (6 with Flames of Genesis) No teleport
Decoy fires shots at closest enemies
7% 900
Brain of the Golem ST
Soulbound
Brain of the Golem 65 MP 7 No teleport
Summons a stationary golem decoy that explodes
Inflicts Yellow Swirl Dazed for 2 sec within 1.75 tiles
7% 950

Limited Edition Prisms

Prism Tier Name Cost Decoy Duration (seconds) Other Effects Stat Bonus XP Bonus Feed Power
Heart of Gold Prism UT Heart of Gold Prism 60 MP 4 6% 500
Ornamental Prism UT Ornamental Prism 90 MP 9 +6 WIS
+20 HP
+20 MP
7% 380
Pumpkin Prism ST
Soulbound
Pumpkin Prism 65 MP 7 No teleport
Summons a stationary golem decoy that explodes
Inflicts Yellow Swirl Dazed for 2 sec within 1.75 tiles
7% 950