Last updated: Exalt Version 2.2.1.0 (Jan 2022) |
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Prisms are used by Tricksters. When the ability is used on most prisms, the player will teleport to the location of their cursor. In most cases, a decoy appears where they were before the activation and walks towards the way you were moving. Decoys will cause enemies to attack them instead of other players if they are the closest target. If the player is standing still and uses the prism, the decoy moves in a random direction. Since the decoy is an illusion to the enemies, their shots still pass through.
The untiered prisms have various different functions, see details in the table below for more information.
Prism | Tier | Name | Cost | Decoy Duration (seconds) | Stat Bonus | XP Bonus | Feed Power |
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0 | Decoy Prism | 60 MP | 3 | 5 | ||
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1 | Deception Prism | 65 MP | 4 | +1 WIS | 10 | |
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2 | Illusion Prism | 70 MP | 5 | +2 WIS | 20 | |
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3 | Hallucination Prism | 75 MP | 6 | +3 WIS | 1% | 45 |
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4 | Prism of Figments | 80 MP | 7 | +4 WIS | 2% | 90 |
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5 | Prism of Phantoms | 85 MP | 8 | +5 WIS | 4% | 185 |
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6 | Prism of Apparitions | 90 MP | 9 | +6 WIS +20 HP +20 MP |
6% | 380 |
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7![]() |
Prism of Reveries | 95 MP | 10 | +7 WIS +40 HP +40 MP |
8% | 570 |
Prism | Tier | Name | Cost | Decoy Duration (seconds) | Other Effects | Stat Bonus | XP Bonus | Feed Power |
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UT | Fool’s Prism | 70 MP | 5 | No teleport Places a fake white bag on cursor |
4% | 500 | |
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UT | Prism of Dancing Swords | 95 MP | 6 | No teleport Summons 2 decoys in opposite directions |
+4 ATT +4 SPD +40 HP |
7% | 750 |
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UT![]() |
Prism of Shattered Light | 85 MP | 6 | No teleport If used when moving, spawns a moving decoy in the opposite direction of player ![]() Invisible on self for 6 seconds when used below 450 HP (cooldown: 7 seconds) |
+6 SPD | 7% | 700 |
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UT![]() |
Echoes Prism | 60 MP | No teleport No decoy First activation marks a location, second activation teleports to the mark. Mark is reset on changing area, or after 30 seconds. Cooldown: 4 seconds |
7% | 900 | ||
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UT![]() |
Prism of Dire Instability | 80 MP | 2 | No teleport Decoy explodes Total Damage: 3000-4800 (3900) |
+2 ATT +2 WIS +40 MP |
7% | 900 |
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UT | Ghostly Prism | 65 MP | 2.2 | No decoy Summons stationary bomb that explodes 6 times Total Damage: 1920-2880 (2400) |
7% | 1,000 | |
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UT | Prismimic | 85 MP | 2 | Creates an expanding ring of 8 decoys | +3 DEX | 8% | 750 |
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UT![]() |
Gambler’s Fate | 90 MP | ≥ 2 | No teleport Summons a stationary coin decoy on cursor Each second the coin has a 50% chance to become silver Each second, the silver coin decoy has a 50% chance to disappear |
+4 ATT +4 DEX |
8% | 1,300 |
Prism | Tier | Name | Cost | Decoy Duration (seconds) | Other Effects | Stat Bonus | XP Bonus | Feed Power |
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ST![]() |
Daevite Progenitor | 120 MP | 4 (6 with Flames of Genesis) | No teleport Decoy fires shots at closest enemies |
7% | 900 | |
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ST![]() |
Brain of the Golem | 65 MP | 7 | No teleport Summons a stationary golem decoy that explodes Inflicts ![]() |
7% | 950 |
Prism | Tier | Name | Cost | Decoy Duration (seconds) | Other Effects | Stat Bonus | XP Bonus | Feed Power |
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UT | Heart of Gold Prism | 60 MP | 4 | 6% | 500 | ||
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UT | Ornamental Prism | 90 MP | 9 | +6 WIS +20 HP +20 MP |
7% | 380 | |
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ST![]() |
Pumpkin Prism | 65 MP | 7 | No teleport Summons a stationary golem decoy that explodes Inflicts ![]() |
7% | 950 |