Prisms

Last updated: Release X.32.1.0

Prisms are used by Tricksters. When the ability is used on most prisms, the player will teleport to the location of their cursor. In most cases, a decoy appears where they were before the activation and walks towards the way you were moving. Decoys will cause enemies to attack them instead of other players if they are the closest target. If the player is standing still and uses the prism, the decoy moves in a random direction. Since the decoy is an illusion to the enemies, their shots still pass through.

The untiered prisms have various different functions, see details in the table below for more information.

Prism
Tier
Name
Cost
Duration
Other Effects
Stat Bonus
Fame Bonus
Feed Power
Decoy Prism
0
60 MP
4
5
Deception Prism
1
65 MP
4.5
10
Illusion Prism
2
70 MP
5
20
Hallucination Prism
3
75 MP
6
1%
45
Prism of Figments
4
80 MP
7
2%
90
Prism of Phantoms
5
85 MP
8
3%
185
Prism of Apparations
6
85 MP
8
+2 VIT
+2 WIS
4%
380
Brain of the Golem
65 MP
7
No teleport
Summons a stationary golem decoy that explodes
Yellow Swirl Inflicts Dazed for 2 sec within 1.75 tiles
5%
900
Prism of Dancing Swords
95 MP
6
No teleport
Summons 2 decoys in opposite directions
+4 ATT
+4 SPD
+40 HP
6%
500
Echoes Prism
60 MP
N/A
No teleport
No decoy

First activation marks a location, second activation teleports to the mark.
Mark is reset on changing area, or after 30 seconds.
Cooldown: 4 seconds
6%
850
Prism of Dire Instability
80 MP
2
No teleport
Decoy explodes
Total Damage: 3000-4800 (3900)
+2 ATT
+2 WIS
+40 MP
6%
900
Ghostly Prism
65 MP
2.2
No decoy
Summons stationary bomb that explodes 6 times
Total Damage: 1920-2880 (2400)
6%
1,200

Limited Edition

Ornamental Prism
UT
85 MP
8
+2 VIT
+2 WIS
4%
380
Prismimic (Prism)
85 MP
-
Creates an expanding ring of 8 decoys
+3 DEX
6%
380
Heart of Gold Prism
UT
60 MP
4
7%
500