Prisms

Last updated: Release 27.7.5

Prisms are used by Tricksters. When the ability is used, you teleport to the location of your cursor when activated. A decoy appears where you were before the activation, and walks towards the way you were moving, causing enemies to attack it, if it’s close enough. If you stand still before you use the prism, the decoy moves in a random direction. Since the decoy is an illusion to the enemies, their shots still pass through.

Tier
Prism
Name
Cost
Duration
Extra Effect
Fame Bonus
Feed Power
0
Decoy Prism
60 MP
3
5
1
Deception Prism
65 MP
3.5
10
2
Illusion Prism
70 MP
4
20
3
Hallucination Prism
75 MP
4.5
1%
45
4
Prism of Figments
80 MP
5
2%
90
5
Prism of Phantoms
85 MP
5.5
3%
185
6
Prism of Apparations
85 MP
5.5
+2 VIT
+2 WIS
4%
380
6
Ornamental Prism
85 MP
5.5
+2 VIT
+2 WIS
4%
380
Prism of Dancing Swords
95 MP
5
2 decoys
No teleport
+4 ATT
+4 SPD
+40 HP
6%
500
Prism of Dire Instability
80 MP
3
Decoy Explodes
No teleport
+2 ATT
+2 WIS
+40 MP
6%
900
Ghostly Prism
65 MP
3
6 Explosions (40-90 damage)
6%
1,200
Brain of the Golem
65 MP
6
Summons a stationary golem decoy
No teleport
-2 ATT
-2 DEX
5%
900