This page is currently a work in progress.
Sheaths are ability items used by Kensei. When used, Kensei will charge up a certain number of dashes. If used with charges left, Kensei will instead dash in the direction of cursor up to a maximum distance which can be different for each sheath. Kensei is immune to enemy shots during his dash, but stays susceptible to enviromental damage (like lava or killer honey) and area of effect attacks (such as Medusa bombs). Dashing itself is independent of cooldown and doesn’t use any mana.
When Kensei hits an enemy during his dash, he gains a stack. Each stack multiplies a certain stat of his. For tiered sheaths, this is always ATT boost but every other stat except MP has a sheath boosting it. Every enemy hit by dash also receives a flat amount of damage. Stacks are reset after a certain time has passed since obtaining the first stack.
All sheaths have a cooldown of 3 seconds, unless stated otherwise.
Sheath | Tier | Name | Cost | Damage and Effects | Stat Multiplier | Dash Distance (Tiles) | Trail Damage | Stat Bonus | XP Bonus | Feed Power |
---|---|---|---|---|---|---|---|---|---|---|
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0 | Slashing Sheath | 60 | 150–250 (200) Shots: 1 |
1/5/10/16/23% ![]() Each stack lasts for 10 second |
1–3.5 | 200 | 4 | ||
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1 | Timber Sheath | 70 | 250–350 (300) Shots: 1 |
2/6/11/17/24% ![]() Each stack lasts for 10 second |
1–4 | 300 | +1 DEF | 8 | |
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2 | Vineland Sheath | 80 | 350–450 (400) Shots: 1 |
3/7/12/18/25% ![]() Each stack lasts for 10 second |
1–4.5 | 400 | +2 DEF | 15 | |
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3 | Haze Sheath | 90 | 300–350 (325) Shots: 2 |
4/8/13/19/26% ![]() Each stack lasts for 10 second |
1–5 | 600 | +3 DEF | 1% | 34 |
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4 | Ichor Sheath | 100 | 350–400 (375) Shots: 2 |
5/9/14/20/27% ![]() Each stack lasts for 10 second |
1–5.5 | 800 | +4 DEF | 2% | 68 |
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5 | Serpentine Sheath | 110 | 400–450 (425) Shots: 2 |
6/10/15/21/28% ![]() Each stack lasts for 10 second |
1–6 | 1000 | +5 DEF | 4% | 139 |
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6 | Great Shinobi Sheath | 125 | 350–400 (375) Shots: 3 |
7/11/16/22/29% ![]() Each stack lasts for 10 second |
1–6.5 | 1400 | +6 DEF +20 HP +20 MP |
6% | 380 |
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7![]() |
Sonic Wave Sheath | 140 | 450–500 (475) Shots: 3 |
8/12/17/23/30% ![]() Each stack lasts for 10 second |
1–7 | 1600 | +7 DEF +40 HP +40 MP |
8% | 570 |
Sheath | Tier | Name | Cost | Damage and Effects | Stat Multiplier | Dash Distance (Tiles) | Trail Damage | Stat Bonus | XP Bonus | Feed Power |
---|---|---|---|---|---|---|---|---|---|---|
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UT | Paper Machete | 80 | 10/20/30/40/50% ![]() Each stack lasts for 10 second |
8 | 100 | 4% | 500 | ||
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UT | Volcanic Sheath | 100 | 400 Explosion Radius: 4 squares |
8/12/17/23/30% ![]() Each stack lasts for 10 second |
1–6 | 1200 | +5 WIS | 6% | 700 |
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UT![]() |
Blitz Sheath | 110 | 400 Shots: 3 Cooldown: 4 seconds |
8/12/17/23/30% ![]() Each stack lasts for 10 second |
1–7 | 500 | +8 DEF | 7% | 700 |
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UT | Quartermaster Scabbard | 110 | 500 Shots: 2 ![]() ![]() On Channeling: Summons a stationary decoy On dash: ![]() |
8/12/17/23/30% ![]() Each stack lasts for 10 second |
7 | 1000 | +30 HP | 7% | 800 |
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UT![]() |
Kaiken | 120 | 200 Shots: 8 ![]() ![]() ![]() on enemies for 2 seconds Cooldown: 4 seconds |
8/12/17/23/30% ![]() Each stack lasts for 10 second |
1–5 | 1600 | +4 ATT +4 DEX |
7% | 900 |
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UT![]() |
Labyrinth Dweller’s Sheath | 120 | 350 Shots: 1 ![]() |
10/20/30/40/50% ![]() Each stack lasts for 15 second |
1–7 | 800 | +6 SPD | 7% | 900 |
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UT![]() |
Irradiance Sheath | 130 | 500 Shots: 4 ![]() ![]() |
13/17/22/28/35% ![]() Each stack lasts for 10 second |
1–8 | 1200 | +40 HP +5 ATT |
8% | 1000 |
Sheath | Tier | Name | Cost | Damage and Effects | Stat Multiplier | Dash Distance (Tiles) | Trail Damage | Stat Bonus | XP Bonus | Feed Power |
---|---|---|---|---|---|---|---|---|---|---|
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ST![]() |
Loch Sheath | 130 | 200 Shots: 4 ![]() ![]() Cooldown: 4 seconds On Dash: Summons Tornado for 8 seconds Tornado Shot Damage: 50-100 |
8/12/17/23/30% ![]() Each stack lasts for 10 second |
7 | 1000 | +5 DEX | 7% | 900 |
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ST![]() |
Pyro Sheath | 100 | 550![]() ![]() Cooldown: 4 seconds On Third Dash: 3 more shots With Full Set: Bullets deal 600 damage and travel longer distance |
50% ![]() Each stack lasts for 10 second |
2 | 2200 | +5 DEF | 7% | 900 |
Sheath | Tier | Name | Cost | Damage and Effects | Stat Multiplier | Dash Distance (Tiles) | Trail Damage | Stat Bonus | XP Bonus | Feed Power |
---|---|---|---|---|---|---|---|---|---|---|
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UT | Snowman’s Sheath | 125 | 350–400 (375) Shots: 3 |
7/11/16/22/29% ![]() Each stack lasts for 10 second |
1–6.5 | 1400 | +6 DEF +20 HP +20 MP |
6% | 380 |