Sheaths (Rev. 33)

This page is currently a work in progress.

Sheaths are ability items used by Kensei. When used, Kensei will charge up a certain number of dashes. If used with charges left, Kensei will instead dash in the direction of cursor up to a maximum distance which can be different for each sheath. Kensei is immune to enemy shots during his dash, but stays susceptible to enviromental damage (like lava or killer honey) and area of effect attacks (such as Medusa bombs). Dashing itself is independent of cooldown and doesn’t use any mana.

When Kensei hits an enemy during his dash, he gains a stack. Each stack multiplies a certain stat of his. For tiered sheaths, this is always ATT↑ ATT boost but every other stat except MP has a sheath boosting it. Every enemy hit by dash also receives a flat amount of damage. Stacks are reset after a certain time has passed since obtaining the first stack.

All sheaths have a cooldown of 3 seconds, unless stated otherwise.

Tiered Sheaths

Sheath Tier Name Projectile Cost Damage Stat Multiplier Dash Distance Trail Damage Stat Bonus XP Bonus Feed Power
Slashing Sheath 0 Slashing Sheath Tier 0 Sheath Projectile 60 150–250 (200)
Shots: 1
1/5/10/16/23% ATT↑ ATT boost
Each stack lasts for 10 second
1–3.5 tiles 200 4
Timber Sheath 1 Timber Sheath Tier 1 Sheath Projectile 70 250–350 (300)
Shots: 1
2/6/11/17/24% ATT↑ ATT boost
Each stack lasts for 10 second
1–4 tiles 300 +1 DEF 8
Vineland Sheath 2 Vineland Sheath Tier 2 Sheath Projectile 80 350–450 (400)
Shots: 1
3/7/12/18/25% ATT↑ ATT boost
Each stack lasts for 10 second
1–4.5 tiles 400 +2 DEF 15
Haze Sheath 3 Haze Sheath Tier 3 Sheath Projectile 90 300–350 (325)
Shots: 2
4/8/13/19/26% ATT↑ ATT boost
Each stack lasts for 10 second
1–5 tiles 600 +3 DEF 1% 34
Ichor Sheath 4 Ichor Sheath Tier 4 Sheath Projectile 100 350–400 (375)
Shots: 2
5/9/14/20/27% ATT↑ ATT boost
Each stack lasts for 10 second
1–5.5 tiles 800 +4 DEF 2% 68
Serpentine Sheath 5 Serpentine Sheath Tier 5 Sheath Projectile 110 400–450 (425)
Shots: 2
6/10/15/21/28% ATT↑ ATT boost
Each stack lasts for 10 second
1–6 tiles 1000 +5 DEF 4% 139
Great Shinobi Sheath 6 Great Shinobi Sheath Tier 6 Sheath Projectile 125 350–400 (375)
Shots: 3
7/11/16/22/29% ATT↑ ATT boost
Each stack lasts for 10 second
1–6.5 tiles 1400 +6 DEF
+20 HP
+20 MP
6% 380
Sonic Wave Sheath 7
Soulbound
Sonic Wave Sheath Tier 7 Sheath Projectile 140 450–500 (475)
Shots: 3
8/12/17/23/30% ATT↑ ATT boost
Each stack lasts for 10 second
1–7 tiles 1600 +7 DEF
+40 HP
+40 MP
8% 570

Untiered Sheaths

Sheath Tier Name Projectile Cost Damage Stat Multiplier Dash Distance Trail Damage Stat Bonus XP Bonus Feed Power
Paper Machete UT Paper Machete 80 10/20/30/40/50% VIT↑ VIT boost
Each stack lasts for 10 second
8 tiles 100 4% 500
Volcanic Sheath UT Volcanic Sheath 100 400
Explosion
Radius: 4 squares
8/12/17/23/30% WIS↑ WIS boost
Each stack lasts for 10 second
1–6 tiles 1200 +5 WIS 6% 700
Quartermaster Scabbard UT Quartermaster Scabbard UT 4 Sheath Projectile 110 500
Shots: 2
Piercing Shots hit multiple targets
Boomerang Shots boomerang


On Channeling: Summons a stationary decoy

On dash: Red Cross Healing for 5 seconds
8/12/17/23/30% HP↑ HP Boost
Each stack lasts for 10 second
7 tiles 1000 +30 HP 7% 800
Blitz Sheath UT Blitz Sheath 110 400
Shots: 3
Cooldown:
4 seconds
8/12/17/23/30% DEF↑ DEF boost
Each stack lasts for 10 second
1–7 tiles 500 +8 DEF 7% 700