Combat
Attacks
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
|
250 |
Petrified for 2s |
4 |
40 |
Shots hit multiple targets Shots pass through obstacles |
|
85 |
|
4 |
40 |
Shots hit multiple targets Shots pass through obstacles |
|
145 |
|
4 |
40 |
Shots hit multiple targets Shots pass through obstacles |
|
100 |
|
4 |
40 |
Shots hit multiple targets Shots pass through obstacles |
|
200 |
|
4 |
40 |
Ignores defense of target Shots hit multiple targets Shots pass through obstacles |
|
250 |
Petrified for 1.4s |
3 |
30 |
Shots hit multiple targets Shots pass through obstacles |
|
85 |
|
7 |
70 |
Shots hit multiple targets Shots pass through obstacles |
|
140 |
|
6 |
60 |
Shots hit multiple targets Shots pass through obstacles |
|
100 |
|
5 |
50 |
Shots hit multiple targets Shots pass through obstacles |
|
110 |
Pet Stasis for 2s |
8.5 |
42.5 |
Ignores defense of target Shots hit multiple targets Shots pass through obstacles |
|
150 |
|
7 |
70 |
Ignores defense of target Shots hit multiple targets Shots pass through obstacles |
|
125 |
Pet Stasis for 2s |
8.5 |
42.5 |
Ignores defense of target Shots hit multiple targets Shots pass through obstacles |
|
165 |
|
6 |
60 |
Shots hit multiple targets Shots pass through obstacles |
|
185 |
|
6 |
60 |
Shots hit multiple targets Shots pass through obstacles |
|
190 |
|
6 |
60 |
Shots hit multiple targets Shots pass through obstacles |
|
240 |
|
6 |
60 |
Ignores defense of target Shots hit multiple targets Shots pass through obstacles |
|
290 |
Petrify for 2s |
6 |
60 |
Shots hit multiple targets Shots pass through obstacles |
|
150 |
Pet Stasis for 2s |
8.5 |
42.5 |
Ignores defense of target Shots hit multiple targets Shots pass through obstacles |
|
125 |
|
6 |
36 |
Boomerang Shots hit multiple targets Shots pass through obstacles |
|
145 |
|
6 |
36 |
Boomerang Shots hit multiple targets Shots pass through obstacles |
|
150 |
|
6 |
36 |
Boomerang Shots hit multiple targets Shots pass through obstacles |
|
200 |
|
6 |
36 |
Boomerang Ignores defense of target Shots hit multiple targets Shots pass through obstacles |
|
250 |
Petrify for 2s |
6 |
36 |
Boomerang Shots hit multiple targets Shots pass through obstacles |
|
110 |
Pet Stasis for 2s |
8.5 |
25.5 |
Boomerang Ignores defense of target Shots hit multiple targets Shots pass through obstacles |
|
150 |
|
6 |
60 |
Shots hit multiple targets Shots pass through obstacles |
|
145 |
|
9 |
90 |
Shots hit multiple targets Shots pass through obstacles |
|
110 |
Pet Stasis for 2s |
8.5 |
42.5 |
Ignores defense of target Shots hit multiple targets Shots pass through obstacles |
|
??? |
??? for ???s |
|
|
Thrown as bomb Radius: Varies |
|
??? |
??? for ???s |
|
|
Thrown as bomb Radius: Varies |
|
??? |
??? for ???s |
|
|
Thrown as bomb Radius: Varies |
|
??? |
??? for ???s |
|
|
Thrown as bomb Radius: Varies |
|
90 |
Pet Stasis for 2s |
8.5 |
19.55 |
From Treasure Artifacts Boomerang Ignores defense of target Shots hit multiple targets Shots pass through obstacles |
|
100 |
|
0 |
0 |
From Treasure Artifacts Shots hit multiple targets Lifetime: 1.1s |
|
140 |
|
7 |
35 |
From Treasure Artifacts Wavy shots Shots hit multiple targets Shots pass through obstacles |
|
140 |
|
8 |
40 |
From Treasure Artifacts Wavy shots Shots hit multiple targets Shots pass through obstacles |
|
100 |
|
0 |
0 |
From Treasure Artifacts Shots hit multiple targets Lifetime: 3s |
|
90 |
Pet Stasis for 2s |
4 |
19.55 |
From Treasure Artifacts Boomerang Ignores defense of target Shots hit multiple targets Shots pass through obstacles |
Behavior (under revision)
Like the other minibosses, Treasurer Gemsbok will periodically taunt players each time they sufficiently clear a room in his wing:
Upon entry: “I always knew some unclean wretches would wander from that filthy cellar someday…”
First room cleared: “Ah, so these are the serfs Oryx prattles on about.”
Second room cleared: “Through the tax offices, are they? How I loathe their dirty presence near my vault…”
Third room cleared: “How utterly indignified of them to harass my cabinet like this! Their place will be made clear soon enough, I suppose.”
Treasurer Gemsbok himself is found in an ornate room at the end of the east branch of Oryx’s Sanctuary. When first approached, he will taunt and warp into the center of the room, closing the room shortly afterwards.
“An intrusion, all the way down here? Oh, very rich INDEED!”
Gemsbok moves by teleporting to 4 designated points on the map around the arena edges, each one marked with a differently-colored gem set into a golden pad. For some phases, he will teleport into the room’s center.
Phase 1
Taunt: “Let’s see how well you can negotiate for your lives!”
Gemsbok rapidly teleports between his 4 designated points, firing shotguns of purple waves and throwing out pairs of gems - these explode in AoE blasts that inflict different status effects depending on what color they are. With each successive teleport, his shotgun gets wider - the width resets once he completes a cycle (ie. uses his special attack).
As he loses health, he will start adding more bullets to his shotgun, each of which inflicts a different status effect. Midway through the phase, his shotgun will start inflicting severe damage and a multitude of debilitating status effects.
After every six teleports, he will teleport into the center of the room and spawn an invincible coin-like Treasure Artifact that orbits the center of the room closely. This coin leaves behind a trail of stationary gem projectiles and fires purple Pet Stasis bolts outwards, which return to it. Up to 3 coins can be active at once. Note that if Gemsbok takes too much damage when throwing out a coin, he will counter by inflicting Weak to the whole group for roughly 15 seconds.
“You’re pushing your luck, beggars!”“
On the other hand, if enough damage is dealt to him during his rapid teleportation, it will briefly stagger him and open him up for severe damage.
“URK!”
3 Coin Attack
If 3 coins are active and he remains in the phase until a point when he would normally throw out another one, Gemsbok will instead use a special attack signified by a taunt.
“You’re going home in a peasant’s coffin!”
“The only heads landing will be yours!”
“Your fortune ends here!”
Gemsbok’s coins become passive and rapidly rotate around him as he launches massive aimed barrages of gemstone bombs, with the bombs of each barrage having gradually increasing radii. He will always launch them in a fixed order, signified by which gem he is holding in his hand - (blue bombs first, then green, then yellow). He will then teleport to the top of the room, firing one last barrage of red bombs. After his last barrage, he will teleport into the center of the room and Armor himself before sending his coins to charge at the nearest players. Each coin will fire Cursing purple spinners perpendicular to its path before self-terminating upon hitting a wall. After all three coins are gone, Gemsbok will repeat this cycle again.
Phase 2
Taunt: “Heads I win, tails you lose!”
Gemsbok turns invulnerable and moves into the center of the room. He will then spawn 3 special Treasure Artifacts around him, one of which will be flashing. Gemsbok then quickly shuffles the coins around for a few seconds, before letting them turn vulnerable. If the coin that was flashing at the start is damaged enough, it will rebound and stagger Gemsbok for a significant amount of time, stunning and Armor Breaking him. If enough damage is dealt to him in the stagger, the majority of this phase can be skipped.
“Wha-”
“NO!”
(after stagger ends) “YOU’LL PAY FOR THAT CHEAP SHOT!”
However, if players choose the wrong coin (or don’t choose fast enough), Gemsbok will launch a counterattack in retaliation, inflicting all players with Slowed and Quiet for 30 seconds before continuing his attack. The debuffs cannot be purified.
If wrong coin chosen: “Wrong choice, fraudsters!”
If no coins chosen in time: (unknown taunt for taking too long)
In this phase, Gemsbok behaves much like he did in his first phase. However, his shotgun is wider and uses all his bullet types, he throws large spreads of jewel bombs at once, and all 3 of his coins are always active. He will not actively teleport during this phase, picking an outer location and staying there until he takes enough damage, upon which he will warp to a different one of the four outer locations. This will continue until he has been pushed out of the phase, by which point he will have teleported to each outer location once.
Phase 3
Taunt: “Impoverished rats! Laugh all you want, but the rich will always take their place above you!”
Gemsbok Armors himself, moves into the center of the room and begins firing 2-way super-shotguns at players. He will also be throwing large amounts of jewel bombs in cross-shaped bursts, each burst 45° offset compared to the preceding one. The bursts always have a fixed order of bombs (red innermost, then blue, then green, then yellow) and explode in sequence from innermost to outermost. Every few seconds, he will throw out a Treasure Artifact, which charges players while firing purple spinners to the sides.
Upon death, Gemsbok will explode into a shower of harmless coins, opening the way to Oryx 3’s chamber.
“I…ALREADY…WON!”
Reproduction
Summons:
Treasure Artifact
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Drops
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Tips and Strategies
TBA
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Trivia
Like the other minibosses in Oryx’s Sanctuary, Gemsbok is named after a species of antelope in the Oryx genus. Gemsbok would otherwise be called “Gazella” (from Oryx gazella) but was given the common name instead, probably because of the better thematic fit, with Gemsbok being a treasurer possessing many valuable gems.
Treasurer Gemsbok is an interpretation of one of the Seven Deadly Sins; Greed. This is rather self-explanatory, as he wrung out vast riches from the Realm mostly for his own satisfaction, and even betrayed his kingdom for a chance to get even wealthier, despite him already being an opulent emperor at the time.