Release History 2012 (Rev. 2)

Build 121 is live!

January 10

Guilds

  • Can create a guild for 1000 Fame at Guild Register
  • Guilds can have up to 50 members
  • Guilds have 4 ranks: Leader, Officer, Member and Initiate
  • Guild Hall is a shared space for players in a guild
  • Guild Chronicle shows current players in the guild
  • Guild Board is a text shared by the Guild
  • Players in a guild can chat with each other via “/g hello”

Oryx’s Castle

  • You can not reach Oryx now without fighting through his castle
  • Teleportation disabled in Oryx’s Castle, Chamber and Wine Cellar
  • New encounter: Lord of the Lost Lands
  • New low lands monster: Sumo Master
  • Lots of new untiered weapons and specials
  • Trickster ability made more tricky
  • Warrior only boosts speed of self (still boosts dex of allies)
  • Tells now work across all servers
  • Tomb of the Ancients starting/boss room changed
  • Septavius’s minions a little stronger, do not give XP
  • Fix to Sandsman King conventions
  • Horrid Reapers always disappear after Grand Sphinx death
  • Name change now costs 1000 Gold
  • Fewer constructs
  • Only 1 Grand Sphinx per realm

Build 122 is live!

February 13

  • New high-level dungeon: Ocean Trench
  • New mid-level Dungeon: Forbidden Jungle
  • New structure in midlands
  • When a new guild is created, the creator will now be the “Founder”
    • Founders can demote/remove Leaders
    • Existing Guilds won’t get a Founder (sorry)
  • Guild Fame
    • When a player earns fame, his guild earns an equal amount of Guild Fame.
    • Guild Fame can be spent by the leaders of the Guild.
    • Currently Guild Fame can only be used to buy better Guild Halls, but it will be given more uses in future builds.
  • New status effect: Sick. Disables healing.
  • Armor Pierce shows up as purple numbers now, instead of a status effect
  • White Demon now “swipes” twice before cooldown, and all shots ignore defense
  • Leviathan and Red Demon now sound different from other godlands enemies
  • Djinn awards EXP
  • Warrior Helms have a cooldown equal to duration + 1 second to prevent stacking with Untiered’s Armored effect.
  • The chatbox notifies you when a guild member has signed on
  • Grey Blobs deal less damage
  • Some encounters create a structure when they spawn
  • The quest marker will always point to the quest closest to your level, aka No more Lich hunt
  • Drinking a Tincture from the ground produces a boost
  • Poison shows range, damage, and duration on tooltip
  • Lord of the Lost Lands awards kills properly and has a health buff
  • All dungeon exits drop from boss now
  • Lots of backend stuff to improve performance/avoid lag
  • Potions now trigger heal effects, mp heal is also now visible
  • New encounter: Hermit God (drops Ocean Trench)
  • Modified Castle and Castle minions to make rushing more difficult
  • Bridges in Castle are longer
  • White Demon has new projectile graphic
  • Tutorial/Kitchen polished
  • Items to be traded are more visible
  • Spider Den
    • Darker walls
    • Eggs and broken eggs litter the floor (aesthetic only)
    • Boss chamber has pillars surrounding it
  • Snake Pit
    • Grey stone floors at spawn and end
    • 4 walls surround Stheno for cover
    • Destructible paths darker on minimap
  • Undead Lair
    • Candles placed at spawn and end
    • Blood splattered on various floors
  • Abyss of Demons
    • Bones littered around paths
    • Malphas’ chamber is surrounded by a lava moat with two rings of bridges
  • Ocean Trench
    • Key is available for 390 gold at Rank 4
    • +5 Max MP (Mana) Pots drop from boss
    • When your oxygen is depleted, you rapidly lose health
  • Oryx Castle
    • Last wall is now three blocks thick
    • Last wall has quiet towers firing at you
  • Wine Cellar
    • New enemy that leaves a slime trail that Slows and Sickens.
    • New enemy that throws wine at you. Inflicts Drunk.
    • Destructible barrels
    • Wine pools flowing out of walls (aesthetic only)
    • Enemy animations added
  • New untiereds: Bow, Staff, Skull, Leather, Robe, Ring, Potion

Build 122.3 is live!

March 31

  • New Realm Quest: Kage Kami
  • New Dungeon: Manor of the Immortals
  • New untiered items: potion, dagger, wand, robe, trap, tome
  • Sword range increased, Stone Sword damage increased
  • Condition effects now have individual unique icons
  • Improved wall drawing a little
  • Dungeon exits spawn in a fixed location instead of where boss died
  • Thessal drops an air pocket where she died
  • Added new Oryx taunts for a couple encounters
  • Two-step password reset
  • “[H] for help” message replaced
  • White Demons nerfed a bit to make them melee-able
  • Sphinx now has a setting
  • Coral Venom Trap now does Paralyze instead of Slow

Build 123 is live!

April 22

  • New randomized set of attacks in Oryx’s Chamber
  • Lag/disconnect will no longer cause you to run out of breath in the Trench
  • Teleporting to invisible rogue never activates cooldown
  • Manor tweaks
  • Castle drop tweaks
  • Fix movement during options screen
  • Change Horrid Reaper sound
  • Fix target regeneration movement
  • Fix a few typos
  • Fix a few missing dye/textile pixels

Build 123.3 is live!

June 12

  • God walls fixed. Gods will happily walk into landing zones now.
  • Small improvements to Oryx’s battle.
  • Oryx Slayer achievement has been fixed.
  • VIT overhaul!
  • Wizard nerfs!
  • Dagger buffs!
  • Sword tweaks!
  • New incentives to clear dungeons! Two existing dungeons have new treasure rooms now. Have fun exploring and experimenting!
  • Lord Ruthven’s bats no longer grant EXP.
  • /ignore can work on people hiding in private areas. (guild hall/vault)
  • Several bug fixes & back-end improvements.
  • Changed the way settings are dropped with monsters.

Vitality

  • VIT caps reduced. Rogue, Archer, Wizard, Priest, Paladin, Assassin, Huntress, Mystic, Trickster now all cap at 40. Necromancer caps at 30. Warrior, Knight, and Sorcerer stay at 75.
  • VIT redesigned. Now essentially has double regen rate.
  • VIT growth per level scaled with new caps.

Wizard

  • Reduced spell damage.
  • WIS cap reduced to 60.

Daggers

  • Obsidian Dagger raised to 35-65 damage.
  • Assassin caps at 75 SPD with a mana cost reduction.
  • Trickster caps at 65 ATT, 75 SPD, 75 DEX.

Swords

  • Paladin caps at 75 WIS.
  • Helm of the Juggernaut decreased to 4.5 seconds of Armored.

Build 123.4.1 is now LIVE!

August 3

  • New Dungeon (Davy Jones’s Locker!)
  • New Trickster Equipment Set
  • Tier number now displayed on applicable equipment
  • Equipment comparisons added
  • Unusable equipment now appears highlighted in red
  • Ring of Divine Faith Changed (5 Vitality, 5 Wisdom, 3% Fame Gain)
  • Beginner’s Package added to game
    • Limited time offer for all new and current players
    • Exclusive Pet included
    • 2 Free Character Slots
    • 3 Free Vaults
    • 2600 Gold
  • New Pet will be available TODAY! (Hint: It is dino-mite!)
  • Contextual Click added to Control Opetions; Double clicking now preforms set actions on items
    • Can be toggled on / off
    • Double Clicking on an item places it into your inventory
    • Double Clicking on consumable items will use that item
    • Double Clicking will equip equipment and spells/abilities that your class can use
  • Interact/Buy added to Control Options, default key is “0”
    • Set a key that enters you into realms, portals, etc
  • Double Click for Gold added to Control Options
    • Can be toggled on / off
    • Default OFF
    • Double Clicking on Gold/Fame information will allow user to buy Gold
  • Fame and Gold are now viewable in Realms
  • Added addition methods to prevent duping
  • Minor tweaks and bug fixes

Build 123.4.3 Hotfix

August 7

  • Fixes for Kabam.com, Steam, and Kongregate Users; these accounts should now be able to log in.
  • We’ve changed the orientation of the shop.

Build 123.4.4 is now LIVE!

August 14

  • New “Loading…” screen when loading between areas
  • Can no-longer get exp and fame from respawning armors in castle
  • Can no-longer get exp and fame from respawning skulls on the Ghost Ship Battle
  • Chicken leg buff - now on par with obsidian dagger
  • New GM Tools
  • Backend Updates (for GM Tools)

Build 123.5.0 is now LIVE!

August 29

  • New Dungeon (Mad Lab!)
  • New Dungeon drops from Flying Brains in the Godlands!
  • New Items and Equipment added
  • New loading screen animation / fade
  • Mad Lab Key added to the shop (390 Gold)
  • XP Booster added to shop (100 Gold) - NOTE: Does not impact Fame

Build 124.0 is now LIVE!

October 4

  • Added Gift Chest in Vault - dedicated space for gifting items to players
  • Added Ninja Class - available on Kongregate first (will be everywhere after 60 days)
  • New weapon type: Katana
  • New ability item: Ninja Star / Shuriken
  • New pet: Ants in honor of Kongregate promotion (when you reach level 10 with a character)
  • New special dungeon: Treasure Dungeon - your reward for reaching level 20 with the ninja
  • New secret god in realm: Beer God - in honor of Octoberfest
  • New pet: Beer Slurp - helps you find the hidden Beer God
  • Updated ProTips
  • Cracked crystal skull mp cost lowered to: 120

Click HERE to read about how to get the Ninja class if your account isn’t on Kongregate.

Release 2 is now LIVE!

October 9

Feature additions:

  • Added TOS in compliance with government age requirements
  • Extended tutorial to give more info about the Nexus, shops, and guilds
  • Option for paid class unlocks!
  • Anti-spamming measures (better chat filter; character limit in chat; unregistered unnamed characters banned from Chat)
  • More weapons in the battle against spammers and RWT coming soon

Bug fixes

  • Zero defense on monsters bug + balancing
  • Katana fixes
  • Ninja gear drops in appropriate bags and has appropriate fame bonus
  • And many more – but still more left to be fixed

Build 3.0 is now LIVE!

October 24

  • New Dungeon: Candyland Hunting Grounds!
  • New Dungeon drops from the elusive Candy Gnomes now found in the Realm
  • New candy Items and Equipment added
  • Big Nexus re-design. Way more shop space- more dyes, pets, everything!
  • All older pets get big price cut! (490 Gold)
  • New boost potions added:
    • Loot Drop Potion - increases the chance that you’ll get items! (all items dropped will be in soul-bound bags)
    • Loot Tier Potion - has a chance to increase the Tier level of items dropped. (+1-3 tiers)
    • XP Booster 1 hr - 2x EXP boost that lasts for 1 hour of gameplay time. (Both of these do not effect Fame)
    • XP Booster 20 min - 2x EXP boost that lasts for 20 min of gameplay time.
  • Big loading time fix
  • Big lag time fix

Release 4.0 now on Production

November 1

Big Inventory UI update:

  • Health and Magic Potions have a dedicated inventory slot
  • Health and Magic Potions will stack so you can hold up to 9 each
  • Health and Magic Potions are purchasable if you don’t have any
  • Health and Magic Potions slots have new hotkeys [mod edit: Check your hotkeys everyone!]

Amulet of Resurrection Changes:

  • The Amulet curse seems to have corrupted the amulet’s ability to prevent death. Amulet users beware!
  • The Amulet fame price is being lowered

Other additions:

Bug Fixes:

  • Fixed profanity filter bug. It should now work how it was originally.
  • Resolved chatting issues between users on different maps (fixed earlier this week)
  • Fixed disconnected halls in the Candyland Hunting Grounds
  • Fixed various typos in the game
  • Servers/Legends are now in their correct place
  • Character names in the UI are now back in their correct place

Release 5: Onward to backpacks!

November 14

  • Backpacks! They are for sale in the Nexus market
  • Haunted Cemetery Dungeon

Notable changes:

  • Amulets will no longer resurrect you (well, not as a human)

Bug fixes:

  • Bonus attribute stats now stay within stat window boundaries
  • Sound icon is no longer covered on the screen
  • Beginner’s packages now show up on the screen when you start a new account
  • Potions with a time limit display this in their tool tip
  • Player’s Gold balance now refreshes properly when paying for a character class unlock
  • Double-clicking a potion outside of your inventory now behaves correctly (adds or drinks it)
  • Players are able to purchase potions correctly now

Release 6.0: Character Skins Ahoy!

November 21

  • Character skins! You can read more about character skins HERE
  • Updated News Display! We’ve redone the way news is displayed to highlight important stories.
  • Updated the Nexus with a new Fall theme
  • We’ve created a tool that will allow us to offer more Packages. The first package to use it will feature the new skins listed above.

Bug Fixes:

  • Fixed Amulet of Resurrection’s name and description to reflect its new functionality.
  • If you switch weapons quickly you may disconnect from the game

Updates on some Known Bugs:

  • Players on Steam are sometimes unable to purchase Gold. We are still working to resolve this issue.
  • Items in soulbound bags are not put into normal bags if dragged into the play area
  • We are also aware of and are using the OFFICIAL GENERAL UNIFIED BUG MEGATHREAD. Great way to keep track of all the community submitted bugs!

Release 7: Now with Ninjas!

December 11

  • Ninjas are now available to players on any platform
  • New package containing: unlock the Ninja class (if you don’t already have it), new Ninja skin, new dragonfly pet, and a bonus item: wine cellar incantation
  • Character skins can now be worn by existing characters, (not just new ones)! You can change your character’s look by using the armoire in your vault (this will not take your character to Narnia, unfortunately).
  • Winter Nexus is here! (All “Winter is coming” jokes are now obsolete.)
  • New dreidel pet!
  • Ghostly Prism has been redesigned: more powerful, better tactical uses, less mp
  • The Mad Lab has been overhauled. This includes better drop rate of the dungeon, reduced boss turret’s health, Dr Terrible is no longer healed by his minions, and fewer minions can congregate in a room together.
  • We have updated our payments system, so we’re now integrated with Kabam payments

Other improvements and bug fixes:

  • Teleporting has changed: now you can teleport only to characters, not objects. This should change the behavior of certain teleporting bots in the Nexus, for example.
  • Removed internal error when two players attempt to loot the same item at the same time (note: this will not remove all instances of “phantom item” problems, but should resolve many of them)
  • Steam accounts linked to Kongregate can now get the Ninja
  • We added protective measures against un-pausing when monsters wander on the screen
  • Oryx 2 can now shoot through barrels (he’s been practicing).
  • Fixed some problems with Loot Tier Drop potions
  • Fixed problems with players not being directed back to the game after a purchase
  • Players now see a warning modal if they attempt to chat while muted
  • Enemies in stasis can no longer be healed by other enemies
  • Fixed a problem with Tomb of the Ancients switch
  • “Potion Purchased” text no longer appears over character
  • The “Accept” button on the Trade UI is no longer one pixel too high!
  • Miscellaneous other bugs (infrastructure, annoyance, overall experience)

Release 8: Happy Holidays!

December 20

  • Better Package linking and internal fixes
  • More flexible character skin functionality
  • Anti-spam bot measures
  • Connection bug fix (at least partial; we’ll be monitoring it as this may have nailed the whole thing)

And last but not least:

  • Special skins and pets that we’ll be releasing in packages during the holidays. Each will be purchasable for a limited time only (but once you’ve bought them you’ll keep them even after the holidays are over).

Edited to add: Since many have asked, no the new Fame redesign is not included in this release. We’ll have that out as soon as we can, but it’s not quite ready to go yet.