As some of you may know, the Cursed Amulet of Zombification has been involved in a number of recent exploits. In order to combat these exploits the item has been made unusable. It will still show up in your vault, but if you move it to your character inventory it will disappear when you leave your vault.
After a hard day’s work, the game is now live and you can jump right back in! Rejoice, Oryx is waiting for you! And sorry for the inconvenience.
We’d also like to use this time to remind everyone that exploiting, hacking, and buying/selling items or accounts from third party sites for real money (aka RWT) are bannable offenses.
One might think that duping or hacking isn’t really hurting anyone. But today was a good example where it can and does hurt the game. Some people decided they would crash servers on purpose in order to gain more items, this caused a horrible experience for everyone else playing. It also took our focus away from MotMG and getting the migration from Kabam completed. So, we would like to ask those who want to see Realm reach new heights to stop these activities and report exploits and hacks as soon as they find out about them.
Thanks The Deca Team
Bug Fixes:
A new duplication exploit was released rending all, if not most, realms to crash and making the game un-playable. Sil3x and the Deca Team were quick to the fix through hard working hours and no sleep. This update patched the issue that would give the server a null error causing it to kick and crash all players rolling back the players in the realm a couple seconds.
Payment Fixes:
During the downtime. the Deca Team had the chance to notice some unusual amounts of payment activity that was used to exploit into getting a mass amount of gold for a single $5 purchase. The Deca Team took their time into looking at it and effectively fixing it.
Note: This was an undocumented update. The changes listed are derived from player investigations and might be incomplete or inaccurate.
Besides battling dupers and exploiters, we’ve also been working on trying to improve the technical performance of the game. Part of this work includes upgrading some of the older technology that is used under the hood.
Today we upgraded the server images we were using. The previous version was many years old and we hope by upgrading we will see some stability improvements. The new server images have alot more memory so we should see less server crashes. It should also provide some operational efficiencies that won’t affect you as players so much but helps us get more done and maintain the game easier.
We also pushed an expansion to the vault. There are now 60 spaces. With all the free vaults we gave out today, a number of people had hit their limit.
And lastly, we also took a very small step forward to combat multiboxers. Unnamed accounts can no longer teleport. We know there are some normal players who prefer to be unnamed and they will be affected by this change. But we decided that the potential positives of the change outweighed the negatives.
Edit Along with the teleportation restriction. Unnamed accounts will no longer receive SB loot.
20:14 UTC
Dear community,
Please find our latest patch notes below. Just a few fixes and cosmetic updates for now… but wait there is more.
Edit: The drop rates of those items have doubled
Update 22:36 UTC:
Did you not know walking builds character? On a more serious note, after hearing complaints about the vaults being impractical in the way they are set up and most players preferring a simple and square setup, we decided to go back to the old layout for now. As you can see, we like experimenting. We think it’s the only way make things better. We’ll continue to make changes and who knows, maybe we’ll strike gold at some point :)
Thanks
The Deca Team
Dear community,
Please find our latest patch notes below. Tell us what you think in the comments!
Note:
Undocumented changes in this update (derived from player observations - list might be incomplete):
Dear community,
Now that MotMG is over, alot of the work we are doing is behind the scenes and will take a bit longer to develop. We are still making sure there is time taken to fix bugs. We are also still taking steps forward in fixing some of the long standing issues of the game AND developing our capacity to develop new content. We’ll be talking about our first month plus of RotMG in a developer letter soon.
Please find our latest patch notes below.
Dear community,
Please find below the patch notes for version 27.7.X4. In addition to the following changes there were various backend changes that will help us further improve RotMG.
NEW:
FIX:
UPDATED:
Note:
Undocumented changes in this update (derived from player observations - list might be incomplete):
Dear Community,
Please find below the patch notes for version 27.7.X4.1 - This is a smaller but meaningful release. Some of the changes will not be as immediately visible as others. We fixed several potential duping methods - one of the more known ones involving the Oryx Castle teleportation phase.
New:
Note: This is a change to prevent people from camping the exact same spot all the time. Help people clear the dungeon instead!
Note: This only applies when a Chest Event is active.
Note: We are starting to introduce the 8x8 pixel skin versions of the 16x16 ST set skins. We decided to keep the legacy 16x16 versions the way they are (not replacing the set effect with the 8x8 skin or duplicating the same item sets and tying them to the new graphics.) We also wanted to create the opportunity for players to use the smaller skin if they prefer. The plan will be to use these new skins as drops in various locations to start and later to also use them in mystery boxes and events. (we will be disclosing drop locations as we add them).
Fixed:
Dear Community,
Please find below the patch notes for version 27.7.X5 - this is another small update with a small teaser for the brand new content we are about to beta test. Check out the details of this release below.
New:
1) Pet Skins and Pet Stones:
For those people who always wished they could change the way their pets looked, we’ve developed a feature called pet skins.
You will be able to use new items, called pet stones, that apply pet skins for your pet. There are no restrictions on the pet family and level that you apply it to. In this release, the first pet skin is added to the game and is unlocked using a specific pet stone item. We’ll announce the details of the first pet skin soon, as it’s a bit of teaser for our upcoming content. Get it and find out more about what’s coming soon! You will be able to get this pet stone item from an upcoming dungeon. However, some lucky players will be be able to win an early access version in the event that will be announced soon. Stay tuned for more details!
Note:
Using a pet stone will change the appearance, family and name of the pet that is currently following you. The rarity level will stay the same and so will the skills your pet had (even if your rare pet gets the divine skin, your pet will not be of a divine level). The process is not reversible and the pet stone is consumed upon use. Also note, when upgrading a pet via fusing, the pet skin will be overwritten to the appropriate rarity level for the fuse. You would need to use another pet stone to apply the skin again. So choose when to apply the pet stone wisely!
2) We’ve also added a new divine humanoid skin. “Marid” http://imgur.com/a/pqRog - you will have a chance to get it, if you fuse two legendary humanoid pets.
3) ST items will continue to drop from the locations outlined during our last event. With this patch the drop rates will be reverted to normal but the items stay in! At the same time we added an additional drop location for the Phylactery Set. The parts will be dropping from Phylactery Bearers as rare drops.
4) All miniature versions of the ST-set skins have been added to the game. They will be dropping during events, from the alchemist or in certain mystery chests.
Fixed:
1) A bug was fixed where health bars of monsters would appear overly large when a HP modifier was applied during events.
2) Base Fame will now be displayed in the selection screen if the class quest is maxed out.
There are 2 new dungeons, 1 new encounter, 7 new pieces of gear, 1 new character skin, and 2 new consumables. A big thank you to the community contributors for your assistance in this update. We hope you enjoy!
The Hive
There is a new quest in the mid-plains which gives you entry to this low-mid tier dungeon!
Here you can rarely find Dexterity Potions and a new sweet consumable.
Rarely drops a new UT Orb and UT Scepter.
Toxic Sewers
This new mid-high tier dungeon can be found in the mountains, look for gods of the slime variety!
Here you will find guaranteed Defense Potions.
Rarely drops a new UT Katana and UT Poison. Now and then the very rare and new Slurp Knight Skin will creep up on you as well!
Puppet Master’s Encore
He his back and he is angry. Craig might know the way to this dangerous new boss encounter.
Here you will mainly find Attack Potions and… some kind of box.
Rarely drops a new UT Crossbow and UT Prism. There is also a very rare new Jaco Pet Skin!
Updated Drop Changes on Existing Enemies:
- Abyss of Demons
- Defense Potions are no longer guaranteed.
- Improved Vitality Potion drop distribution.
- Stone Guardians
- Defense Potion drop chances have been increased.
Janus the Doorwarden
- Now mainly drops Attack Potions, in addition occasional Defense Potions and there is also still a small chance to get Vitality Potions.
- Increased quality of tiered gear drops.
- Rarely drops a new UT Shield!
Notes:
Craig will always open the Puppet Master’s Encore, but he will be able to bring back the Lair of Shaitan in the near future!
Bonus!
We have increased the number of realms per server to 3!
After collecting feedback and analyzing player behavior (and having some additional goes at the new content ourselves!) after our big changes, we’ve decided to apply some small tweaks which should improve your experience!
We have pushed a fix that stops some occurrences of players using hacked clients to disconnect other players. Please make sure you have the latest client version.
If you were receiving the error message “You have been idle for X minutes… ” then you were likely affected by these players.
Halloween is nearly upon us and we have prepared a special themed event for it. There are also some new exclusive skins and items as well as some impactful fixes. We hope you enjoy the new content, have fun collecting the “candy” loot and are lucky enough to get the exclusive Headless Rider skin! Read on below for details.
New:
Halloween Themed Content
The Zombie Invasion
Pumpkin Shrines
2 new character skins
3 new pet skins
Collectible Halloween Candy Tokens
Reskinned Halloween Items
Mystery Box Shop
Fixes:
Steam
Stacked shots
Fixed Horseman Anchors preventing players from pausing in the Godlands
Fixed several typos and language errors
Fixed The Cursed Crown animation
Fixed trade request panel breaking the locklist
Changes
Notes:
In this release we have pushed some bug fixes and improvements.
Fixed:
In this release we have pushed some bug fixes and improvements.
Updated:
Fixed:
Notes:
On Thanksgiving, we would like to thank the entire RotMG community for the support you’ve shown the game over the past few months. Stick around, the best is yet to come.
In this release we’ve brought back the Turkey God to help us celebrate Thanksgiving. This time around it’s a little tougher to kill and now known as the Gobble God! We’ve also fixed a bunch of issues, improved our admin tools, and have a few new character skins.
Important Change to Entering Monster Dropped Dungeons:
An exploit was recently discovered where players could enter a dungeon from any location using hacked clients. We have put in a fix that removes the capability to do this. But a byproduct of this fix is that dungeons dropped by monsters can only be entered by players within 24 tiles of the dying monster. We understand that this is a fairly impactful change, but we weighed the pros and cons and decided that this was better than leaving the exploit unpatched. We also thought it may have some other benefits and help reinforce cooperation, although it may take some time to get used to. But as with all changes we are open to hearing feedback and making further adjustments.
Note: This does not affect portals opened with keys.
New:
Updated:
Fixed:
Dungeon Exploit Fix Updated
Since the last release, we’ve continued to improve our fix for the dungeon exploit. We’ve come up something that no longer requires a radius of proximity. This new fix closes the exploit and still allows calling of guild members for dungeons.
Baby, it’s Cold outside!!
We have some winter themed updates to keep you busy during the holidays.
New:
Updated:
Santa Bagston is coming… to town! So be good for goodness sake
As we are approaching X-Mas and New Year’s Eve, this will be the second and last part of our winter update for this year. You will be able to face a new winter encounter and can finally start collecting those snowflake tokens!
Also included in this release is a set of minor rebalancing changes. These changes are just the beginning of our plans to make some of the outdated parts of the game a bit more relevant and challenging again. Details below.
New:
Here is a picture of the full set on a level 1 warrior: http://imgur.com/a/iciNi
Balancing Updates
New Payments System
We are now introducing a new payment system from a vendor named Xsolla. The new system works similarly to the old one, but with additional payment methods and differences in the way it handles currency conversion . This system will replace Kabam’s payments system on our website only.
NOTE: The new system is not compatible with NoScript. You must turn off NoScript in order to see the paywall.
Announcement: Kabam.com account migration option will be removed by Dec 21st
We would like to thank Beige (Ice Tomb Bosses, Xmas skins), Phops (Reworked ST Gear art and created 8x8 Skin), Poshun (16x16 ST Warrior Skin) and everyone who helped us with this release.
Happy New Year!
After a short break for the holidays, we came back to a fun bunch of bots trying to crash our servers. We modified a few things and they should no longer be able to do any harm.
Also behind the scenes, we’ve been working on new features and the longer term projects we discussed in our last producer letter. It’s sometimes slow going (trying to get it right), but we’re committed to continue to provide at least small updates as we go to make sure the game stays fresh.
Today we have a small release with a few bug fixes, skins and pet stones.
Fixes
New
Changed