Oryxmas is over. Long live Oryx. 2021 looks brighter than ever. This is a small update to have the Realm return to normal, make some Item Forge adjustments and fix some minor issues. Please remember that although the Oryxmas Campaign is over, you still have until Jan 14th (Thursday) at 12 PM UTC to claim all the rewards that you have unlocked. This week we are announcing a Speedrun contest that will take place on the Testing server during the weekend, but we’ll give you more details on that on our Thursday blog post.
Item forge tweaks:
We plan on adding new high-end items to the Item Forge, but at the same time we are gathering data and trying to adjust and balance the values of materials. We realized we will need a new tier for these high-end items, which will require more materials. This will happen in a future update and we’ll keep you updated on it. Also, we are happy to put the forge to more use and consider different options for new craftable items.
This patch brings important changes to the Rune System, as announced, but also to the Item Forge and some rework done on end-game dungeons.
While “cleaning” the portal monuments at the wine cellar, one of Oryx’s minions spilled a bottle of wine into the system that regulates the opening of the Sanctuary. He managed to clean it up before Oryx could see the mess, but the mechanism has never been the same since.
We are very happy with the incorporation of the Blacksmith to the game! We have made some balances to the material values required for items.
Please be reminded we are still monitoring closely the values of the system, adjusting balances, and will continue doing so. Thanks for your feedback!
We are also aware that the naming and icon colors could cause a little bit of confusion, so we are studying changes to both names of ores and colors, in order to improve usability. Also, we want to add new types of craftable items! You will hear more about it in future notes.
We are introducing a variety of polish, balance and quality of life changes, focused mainly on endgame dungeons.
As a bonus we’ve also reworked how Constructs in the mountains work. Rather than heal each other in a circle, they now only heal the construct stronger than them. This means that now any characters can defeat them as long as you take care of them in the right order (Wood > Rock > Steel). Their overall behavior and shot patterns has also been adjusted, they also now all share the same drop table meaning all give Potion of Attack, the same XP and The Machine dungeon.
https://imgur.com/a/IvSl2YE#W4VbAEM
A big shoutout to CrystalPX, Zquidx and Mizumi for the skins
Our Twitch and Youtube content creator partners now have exclusive skins of their own. Say “Hi, mom!” and wave to the camera if you see one of those in game!
https://imgur.com/a/IvLnT01#42fxwec
This release makes some important changes to the realm. We are introducing Nilshards and Nildrops and renaming the ore. We are bringing new STs (for the Knight and Necromancer). We’ve also been preparing Belladonna for Valentine’s day, so expect a few tweaks.
In the ancient times, before Oryx was born, the paladins who guarded the Realm discovered a strange but mighty powerful source of energy: The Void. Being wary, and guided by the old precepts of the angelic realms granted to them, they developed a way of channeling the Void into crystal-like forms.
They called them “Nilshards,” as they were made of the rare Nil material.
Nil was forbidden for a long time, mostly due to the disappearance of the paladin church and all the problems it caused during the “White Titan Project,” where the Void Entity caused havok.
However, back in the times, Nilshards were used for a variety of purposes.
The first one is crafting Ores, which will provide materials for your craftings. The Blacksmith will gladly change stacks of Nilshards into Ores depending on their rarity.
With the introduction of Nilshards, the Blacksmith had to sit and explain to us we have decided to change the name of the Ores themselves to better reflect the material type they grant, as we got to understand the Ores’ properties a little bit better.
Nilshards would be obtainable in the Shop and the Daily Login Calendar.
Back in the day before Nilshards were forgotten from existence, elixirs, tonics and other consumables distilled from them were commonly used, and the paladins would use them to enhance their battle capabilities and sustain long, difficult battles when defending the Realm.
Few can forge them today, as the crafts of the old paladin church are seemingly lost. However, they seem to be a piece of cake for the Blacksmith, if you provide her the right amount and rarity of Nilshards, and a little bit of Forgefire.
They provide a stat boost for 5 minutes for everyone around you, and also clears negative status effects when you apply them. The stat boost depends on the Nildrop color.
They can be forged with Rare and Epic Nilshards.
They are a lower version of the standard Nildrops. They also provide a boost for 5 minutes (only for you) and they cannot clear your status effects. Still, they’re a great way of accelerating your early game.
They can be forged with Common Nilshards.
They are hybrid versions of the standard Nildrops, born from the Blacksmith’s experiments. They require rarer Nilshards, but they provide a stronger boost to two attributes simultaneously for 5 minutes, also clearing your negative status effects on usage. They work for allies around you too!
They can be forged with Legendary Nilshards.
We have two new amazing sets for the Knight and Necromancer!
We have made a few balancing tweaks to Belladonna in preparation for Valentine’s Day. Here’s what changed:
Both UTs have had slight sprite changes.
The Gardener
For this year, we are introducing a new encounter for Belladonna. His name is “The Gardener” and he is ready to take on all of you!
You will find this new encounter in the Realm around St. Valentine’s Day.
“The Gardener” will spawn somewhere in the highlands after defeating all the cyclops gods in the realm. But watch out, or you might get soaking wet and have your clothes covered in pieces of green and pink balloons!
The Gardener Drops:
To celebrate love across the Realm, we are introducing a new, truly romantic pet food: the Chocolate Bonbon! This powerful, caloric treat stacks until you can finally double-click the Chocolate Bonbon x6 stack to turn it into an even tastier item: the Heart-shaped Chocolate Box. With this stackable food, you can choose a small FP reduction for an opportunity to save up on feeding costs.
Themed around love and otherwise, here are the beautiful new cosmetics about to hit the Realm.
https://imgur.com/a/SOEMbnQ#74yd2Th
This patch introduces fixes to some issues reported after the latest release. We are also introducing a free pack today, and a fame box on the weekend to thank you for your patience.
Events’ loot tables will now have additional Nil drops in them.
Today we bring you the equivalent to seatbelts in cars. Well, better than seatbelts because you can see those. We are making security improvements. Like we said before, we have the whole team committed to fixing the issue that caused the weekend exploits and will be releasing a fix for it soon. This one is a programmed release with many fixes for previous issues.
https://imgur.com/a/gWsSiic#N9KgoZY
During the next days or weeks, you might notice a change in Fame prices. This update is related to our adjustments based on the new behaviors and rhythm at which players gain Fame with the new Fame system. This adjustment may affect items in Shop, Nexus, Pet Yard (feeding and Pet Yard upgrade) and Bazaar.
If you, or anyone near you have been affected by ‘keying’, please report to us by sending screenshots / video links of the incident so we can investigate.
With this hotfix we are taking care of the issue that caused the weekend disconnections. Some Players were spamming abilities and crashing the server. We believe to have countered that method for causing the disconnections.
We also repaired the issue that caused players not being able to log into the game or change character if they last played with Halloween sets.
Thank you for your patience, and stay safe.
We haven’t been this excited with a release in a long time! Today we are unleashing a new class, the Summoner, and introducing two major dungeon reworks: Deadwater Docks and Sprite World. There is also a new notification system and a Knowledge Base website.
Finally, we have rolled out the biggest anti-bot measures ever in the history of the Realm. This gives us more and better tools to work with in the next couple of weeks to make sure those pesky little buggers don’t bug you again. The bots will not magically disappear but we will keep on working on improving these measures. We feel enthusiastic about them and hope you will also see the difference!
The subtle power sensed across the realm was just the beginning. Winds of change. Some Heroes of the Nexus were expectant over what this whole new ordeal would be about.
Others didn’t wait, though.
Priests and Sorcerers, both reliant on drawing their magical powers from divine or arcane entities, found together a common point. They realized their magic was all about conjuration, and manifestation of powers in reality, much contrary to the ritual-based spells of the Wizards or the dark, forbidden arts of the Necromancers.
So a small portion of them started investing time and effort in this unknown field of magical expertise. They tried evolving the concept of the Sorcerers’ scepter magic as a catalyst. They explored the Priests’ skill of invoking the favor of foreign entities.
And one day, from the efforts of these Heroes, the Summoner class was born.
It soon was the rage across the Nexus: The ability of summoning powerful creatures, some of them enemies of Oryx and willing to fight for the Heroes, others just too strange for our understanding, but still willing to form a solid bond with them and their cause.
And on the designated day where the Nexus mages performed the traditional ritual to curse Oryx into a Chicken (even if just for a short time), the Summoners joined the fight!
The Summoner is the 17th class in the game. She spawns monsters to fight for her and boost her damage output. The class uses wands, robes, rings, and her unique mace ability. The mace ability allows you to spawn and control creatures. Or as we will call them – Summons.
It is designed as a safer class for players who like to think strategically and do high damage. The Summoner relies on good timing and smart placement of her Summons to reach the class’ maximum potential.
The Summoner uses the following gear:
You can have up to 3 Summons at a time. You must click on a valid point on the map (not occupied by solids) to spawn creatures. Summons will move in a few different ways depending on the specific abilities you are using.
The most common one is moving to the point you click with the Summon Control button (by default, the middle mouse button!). This behavior applies to all tiered Maces and some of the UT’s. You can also remap the Summon Control button to any other button.
You can click to order them to move or you can hold the button and they’ll move continuously. Other movement types include static, orbiting the Summoner, following the Summoner or orbiting around the spawn point.
Summoner is located relatively far in terms of the new player loop: The class unlock requirements are level 20 on Sorcerer and Mystic.
Drops from the Beekeeper. |
Campaign reward. |
Drops from the Crystal Prisoner. |
Drops from the Son of Arachna, Glowing Eggs, and four Giant Egg Sacs. |
Possible reward from Shards of the Intern. |
Drops from Limon the Sprite Goddess. |
Drops from the Machine Servers. |
The Scientific Summoner Set brings the power of technology to your hands (and mace) by allowing a very charismatic mace that becomes more powerful with each set piece you wear! To master this set, you will need to hone your timing to make the best use of the B.O.O.M. Explosive!
This summary lists changes for those of you familiar with Summoner from Public Testing.
We have received several suggestions for alternate control configurations or key binding options. The control scheme in this release will be similar to the one you know from Public Testing, but we’ll be monitoring how players use Summoner and these options will be considered for future releases.
The Sprite World is joining the many other godlands dungeons to be reconstructed in the past several months! The visuals have been completely redone, maintaining yet expanding on the dungeon’s uniquely abstract style (even the background elements are animated!). A variety of custom maps should make dungeon much more interesting to navigate, and enemy variety has been improved and increased.
Limon has of course received a rework as well, now with multiple different phase possibilities to keep her feeling fresh even when grinding many Sprite Worlds in a row. We wanted to make sure Limon (and the whole dungeon) are still very short for maxed characters to not pad out the process of maxing dexterity, while also making it a more balanced and engaging learning experience for fresh level 20 players. We sincerely hope you enjoy this remake!
Deadwater Docks has finally caught up with the Pirate Cave on the reconstruction train! This once bland area is now a gloomy, fully realized pirate colony. Tons of different rooms, extra high enemy variety, environmental hazards, and a majorly upgraded fight against the new pirate king Jon Bilgewater await! As with other reconstructions, we’ve continued to emphasize some degree of environmental storytelling as well to make dungeons like this feel more complete.
Deadwater Docks is also no longer a drop from the Crystal Prisoner, instead coming from a brand new god: the Corsair Crab. He’ll shuffle around with a crab-like side to side movement and try to inflict massive damage with his wave attack, especially if he exposes you.
There is also another crustacean involved with the docks, a giant enemy crab known to the pirates as the “Calamity Crab.” This creature will wander around the entire dungeon in search of players, savagely attacking anyone they find. Both running away and standing your ground are valid options for dealing with this beast, so decide quickly before your grave becomes the latest rave site.
If you’d like to see the Sprite World and Deadwater Docks discussed in more detail, feel free to check out our latest video if you didn’t catch it before!
We have made in-depth adjustments to some of the dungeons that already went through a reconstruction.
With the new notification system, we are moving information usually posted in the chat to a new area, first to be more visible and second to keep the chat for chat related messages.
So now drinking a potion or queuing up for a realm will have a distinct look to it. You may have caught a glimpse of this feature when we introduced the Forge and the recovery of Forgefire as well as unlocking a blueprint.
We thought this is a pretty neat way to reduce clutter in the chat so we expanded on it and moved most of the info messages into the new notifications. And yeah, it now shows new notification types for both player deaths and dungeons opened by keys!
With this update we reworked how the minimap looks as well! Now you can see icons for different NPC’s and interactable entities like your Vault Chest, Gift Chest, and Blacksmith, alongside other visual improvements like other players’ icons and portals.
New lore-related items can now be found in the game, like books! Double-clicking them will allow you to read them (but remember it doesn’t pause the game!).
We plan on giving a little bit more spice to Realm’s rich (but a tad too hidden) lore, and this might be a step towards that. Let us know if you like it!
The Summoner has also summoned a new website for our Customer Support team. From there you will be able to submit tickets, read FAQ sections for a wide variety of topics and also read general information about the game. It will be updated on a regular basis with everything Realm-related.
You can check it out here: https://support.rotmg.com/hc/en-us
Biff’s Extra is a limited time program that unlocks opportunities to get big treasures. With the purchase of select boxes or packs, players will get one or several Biff’s Extra’s, a mystery item that contains many treasures with potentially very high value. Biff’s Extra doesn’t add to the price of the pack.
If you open one of Biff’s Secrets, please reach out to Customer Support to claim your great treasure. Please keep in mind that if you get Secret Hoard or Backup Stash, it will only be given out at the end of the Extra period.
Biff’s Extra starts today, March 30th, and will end on May 4th. You will be able to claim your treasures until May 17th.
The Biff’s Secrets item only contains the four secrets shown below:
The Biff’s Extra item can contain:
With this release you’ll be able to drink potions from the Potion Vault again. Its purpose is also to make some adjustments to improve the way we fight bots.
We are also very happy to tell you that, within the spirit to fight bots and hacked clients, we will be reintroducing a working Flash version.
Yes, it may come across as a “if you can’t beat them, join them” approach… because it is! We have a working version that some of our testers have already tried out, and this hotfix will allow us to add some features we couldn’t before. This was due to Flash’s limitations. We managed to work around it, creating a hybrid engine that will run the flash file (swf). Oh, and you won’t find it available to manually download: the files will be automatically downloaded with the update.
Thank you.
The weekend is almost here, and with it (hopefully) more time to play RotMG.
With the update we are releasing today we want to make your weekend better: we will be fixing some disconnection issues; fixing the doubling of some stats boosts given by exaltation, and also fixing bugs affecting item swapping from the potion vault.
After updating the client, you might get a popup that tells you to download a new build. If this happens, close your launcher and re-open it. You should now be able to download the proper build.
Snake Pit will drop 1.5x loot and xp from 04-11-2021, 12:00 UTC to 04-16-2021, 12:00 UTC.
Toxic Sewers will also drop 1.5x loot and xp from 04-13-2021, 12:00 UTC to 04-18-2021, 12:00 UTC.