Last updated: Exalt Version 2.3.0.0 (Mar 2022) |
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Daichi the Fallen is the boss of the Mountain Temple.
The Realm Eye says: |
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Daichi leads the monk clan dwelling among the realm’s mountain peaks. He sacrifices the souls of anyone who would dare trespass upon his temple to the demon lord Xil. These demonic dealings got him exiled from the brotherhood he once belonged to, permanently marking him with his disgraced title. He is now only served by his loyalists who renounced their former monasticism and pledged servitude to Xil. |
Base HP: 63,750 ( Boss Adaptive HP Scaling)
DEF: 65
EXP: 40,000
Location: Mountain Temple
Quest Monster
Immune to Stasis
Immune to Stunned
Immune to Paralyzed
Immune to Dazed
Counts towards God Kills
Counts towards Humanoid Kills
Aesthetics | Damage | Condition effects | Speed (tiles/sec) | Range (tiles) | Comments |
---|---|---|---|---|---|
75 | Pet Stasis for 5s | 3 | 18 | ||
120 | 5 | 40 | |||
100 | Weak for 1.2s | 3 | 24 | Shots hit multiple targets | |
250 | 8 | 20 | Shots hit multiple targets | ||
10 | Petrify for 2s | 15 | 60 | Shots hit multiple targets | |
75 | Pet Stasis for 5s | 3 | ? | Turning: 90 degrees/sec | |
75 | Pet Stasis for 5s | 3 | ? | Turning: -90 degrees/sec |
Daichi stays at the top of the room. When first approached he will taunt before teleporting into the middle of the room and sealing off the entrance to the room before starting the battle:
“Ha ha, you are too late! Lord Xil will soon arrive in this realm.”
Taunt: “You think you can defeat me? Then let me show you the true power of Xil!”
Daichi summons the four Elementals to circle their respective corners of the room and fire rings of status shots. He himself will be in the middle of the room, firing a four-armed spiral of purple spinners that periodically changes direction, along with periodic rings of Pet Stasis shots.
Taunt: “Fear the Elements!”
Daichi teleports to a corner of the room and summons an Elemental, which will become the new target and attack players while Daichi supports it with his own shots. The Elemental he first chooses will be random.
Once the Elemental is defeated, Daichi becomes vulnerable and calls it to defend himself. Every time he loses 20% of his HP, he will teleport to a new corner of the room and summon a new Elemental, signified by a taunt:
Daichi summons the Water Elemental, which moves to the center of the room and alternates between firing a sporadic barrage of water bullets and rings of parametric returning water vortexes. Daichi will remain stationary and rapidly summon Soulblasts, which rotate around the room before flashing and launching themselves at players.
Once the Elemental is defeated, it will become invincible and circle Daichi, firing rings of water bullets until Daichi is pushed into his next phase.
Daichi summons the Earth Elemental, which chases players while firing spreads and rings of earthen bullets, periodically throwing Earth Spirits (telegraphed by crosshairs) that detonate into explosions of rocky spikes after a delay. It will also periodically lunge at the player while leaving behind a trail of exploding stone spikes. Daichi will remain stationary and fire four oscillating streams of large purple blasts.
Once the Elemental is defeated, it will become invincible and circle Daichi, firing rings of earthen shots and throwing Earth Spirits until Daichi is pushed into his next phase.
Daichi summons the Fire Elemental, which chases players while firing shotguns of flaming waves and 4-way fire bolts. 3 invincible Fire Spirits orbit it, which leave behind stationary fire spinners. Every once in a while, it will pause in place, become Armored, and fire a sporadic barrage of returning shots in all directions. Daichi will remain stationary and fire periodic rings of turning shots.
Once the Elemental is defeated, it will become invincible and circle Daichi, firing rings of flame bolts and leaving behind trails of spinners until Daichi is pushed into his next phase.
Daichi summons the Air Elemental, which moves to the center of the room and alternates between a four-armed spiral of lightning spinners, and two-way shotguns of Weakening lightning bolts. It will also spawn four invincible Air Spirits that rotate around the room, firing Paralyzing lightning in 2 directions; the clouds will also periodically flash before striking their current locations with AoE lightning bolts. Daichi will remain stationary and fire a sporadic barrage of Weakening shots in all directions.
Once the Elemental is defeated, it will become invincible and circle Daichi, firing rings of lightning bolts until Daichi is pushed into his next phase.
Taunt: “ENOUGH! You fought well but now it’s time for you to die.”
“Unlimited power!”
Daichi teleports to the middle of the room, then fires a five-armed spiral of spinners that periodically changes direction. At the same time, he will fire large purple blasts in 5 directions, rings of orbs that inflict Pet Stasis, and a sporadic barrage of bolts that inflict Weak. Soulblasts will also be constantly spawned during this phase.
“Nooo! What is happening? How can I lose with such great powers? Xil, help me…”
Daichi grows in size and turns red. His soul then leaves his body, which promptly expires and leaves behind his loot, and taunts:
“Xil! Finally, you have arrived! Deal with these maggots!”
But Xil didn’t come to help him, and he has only this to say to his High Monk.
“Daichi, you failed me. I’m not here to save you. I’m here to call in your debt.”
Daichi’s soul is then grabbed by Xil’s disembodied hand and dragged to who-knows-where.
Spawns:
Water Elemental
Earth Elemental
Fire Elemental
Air Elemental
TBA
Daichi’s death animation was present when the Mountain Temple was released, but was removed in a later update. However, it has been restored as of Patch X.32.4.1 (Jan 2020).
If left alone for long enough, Daichi used to amusingly say “You are no match for my powers! Execute order 66!”
This is a reference to the character Emperor Palpatine from Star Wars, as his rage phase also says “Unlimited power!”