Last updated: Exalt Version 1.6.3.0 (Jul 2021) |
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Dimitus is a special enemy that only appears in Dungeons if the Dimitus modifier is active, or during events. The “event version” is the only non-stationary and shooting enemy that does not have a regular drop table, as it changes depending on the event, similar to the Event Chest.
HP: 30,000 (+20% [6,000 HP] per player in Dungeon)
DEF: 20
EXP: 2,000
Location: Any Dungeon with the Dimitus modifier, various Dungeons (events)
Immune to Stunned
Immune to Paralyzed
Immune to Stasis
Counts towards Beast Kills
Counts towards God Kills
Aesthetics | Damage | Condition effects | Speed (tiles/sec) | Range (tiles) | Comments |
---|---|---|---|---|---|
96 | 5 | 25 | Shots hit multiple targets | ||
160 | 4 | 24 | Shots hit multiple targets | ||
64 | Bleeding for 4s | 6.5 | 26 | Shots hit multiple targets | |
48 | Slowed for 4s | 5 | 20 | Shots hit multiple targets | |
24 | Paralyzed for 1s | 3 | 15 | Shots hit multiple targets | |
48 | Weak for 4s | 5 | 25 | Shots hit multiple targets | |
48 | Dazed for 4s | 5 | 25 | Shots hit multiple targets | |
48 | Silenced for 5s | 5 | 25 | Shots hit multiple targets | |
150 |
9 |
Radius: 3.5 |
Dimitus starts out invulnerable and stationary. After a short while, it will start slowly flashing green, then yellow at a greater frequency, and finally, red rapidly before transitioning into its attack phase.
In its attack phase, it either wanders around or rotates around its spawn position.
It randomly picks a “Status” and “Damage” attack from the following list:
Status attacks:
Damage attacks:
Varies depending on the event taking place, typically: