Last updated: 8.0.0 |
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The Ghost of Skuld is the final boss of the Haunted Cemetery. It appears throughout the dungeon to announce incoming waves of enemies.
HP: 48000
DEF: 15
EXP: 4080
Location: Haunted Cemetery
Immune to Stasis
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
25 |
Paralyze for 2.2s |
8.5 |
17 |
Piercing | |
85 |
6.5 |
6.5 |
|||
250 |
Paralyze for 1s |
4 |
10 |
Piercing, Boomerang, Passes through Obstacles |
Spawns:
Blue Zombie
Flying Flame Skull
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Drops
|
Soulbound Drops |
The Ghost of Skuld is the boss of the final room of the Haunted Cemetery. When first spawning, she shoots a large ring of small, low damage paralyzing shots, then proceeding to fire her other types. DO NOT stand where she teleports, lest it spell your instant death.
After maxing, the zombies are little threat, though they can be annoying when they swarm. The skulls tend to stick around the edge of the dungeon, so as long as you stay relatively close to the boss, you should be fine. Knights should not have to worry much in this battle, as long as you have a few mana potions and a good shield, you can chain stun her and deal massive damage. You should especially look out for the large rotating flipper bullets, which fly out from Skuld and fly back in again. They paralyze and hit for massive damage so be careful of getting killed on the second pass.You have to be very careful with the boomerangs, so be wary. they deal a LOT of damage. After Skuld dies, the boomerangs will all fly towards the loot bag. If you get hit by all of them, you will die. When Skuld teleports, she becomes invulnerable. She will teleport and the zombies and flying skulls will be more dangerous during this phase.
After a while, the zombies can become a threat. If you are a priest with a Crystal Wand,
you can circle around the map and defeat Skuld very easily.