Last updated: Exalt Version 1.0.0.0.0 (July 2020) |
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Archbishop Leucoryx is the boss of the south wing of Oryx’s Sanctuary. Leucoryx has two forms and can be empowered by various destructible orbs that spawn periodically during the battle.
The Realm Eye says: |
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In contrast to his peers, Leucoryx’s title as an archbishop is legitimate. He was indeed a religious leader for his own wicked cult of demonic worship. In Oryx’s time as a celebrated gladiator, one of his acclaimed feats was to kill that very same demon. Nonetheless, the archbishop’s bloodlust was not shaken. Leucoryx interpreted this as a divine sign that Oryx is who he is made to follow, and began practicing his same vile sacrifices in the Mad God’s name. |
HP: 500,000 (+ Adaptive HP Scaling, formula currently unknown)
DEF: 60
EXP: 75,000
Location: Oryx’s Sanctuary
Immune to Stunned
Immune to Stasis
Immune to Dazed
Immune to Paralyzed
Immune to Slowed
Level 1 Quest
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
150 |
Quiet for 2s |
0 |
6 (effective) |
Shots are parametric Magnitude: 6 Faces Direction Shots hit multiple targets Shots pass through obstacles |
|
100 |
6 |
15 |
From thrown Orbs of Chaos Ignores defense of target |
||
150 |
5 |
35 |
Boomerang Faces Direction Ignores defense of target Shots hit multiple targets Shots pass through obstacles |
||
175 |
7 |
42 |
Boomerang Faces Direction Ignores defense of target Shots hit multiple targets Shots pass through obstacles |
||
200 |
9 |
45 |
Boomerang Faces Direction Ignores defense of target Shots hit multiple targets Shots pass through obstacles |
||
200 |
6.5 |
19.5 |
Amplitude: 2 Frequency: 2 Shots hit multiple targets |
||
140 |
6.5 |
19.5 |
Amplitude: 2 Frequency: 2 Ignores defense of target Shots hit multiple targets |
||
220 |
Paralyzed for 0.4s |
5.5 |
20.9 |
Shots hit multiple targets Shots pass through obstacles |
|
150 |
6.5 |
26 |
Ignores defense of target Shots hit multiple targets |
||
150 |
6 |
33 |
Ignores defense of target Shots hit multiple targets |
||
150 |
7 |
35 |
Ignores defense of target Shots hit multiple targets |
||
150 |
8 |
36 |
Ignores defense of target Shots hit multiple targets |
||
175 |
Ignores defense of target Shots hit multiple targets Shots pass through obstacles |
||||
200 |
Quiet for 2s |
0 |
6 (effective) |
Shots are parametric Magnitude: 6 Faces Direction Shots hit multiple targets Shots pass through obstacles |
|
220 |
6 |
15 |
From thrown Orbs of Light |
||
160 |
5 |
35 |
Boomerang Faces Direction Ignores defense of target Shots hit multiple targets Shots pass through obstacles |
||
200 |
7 |
42 |
Boomerang Faces Direction Ignores defense of target Shots hit multiple targets Shots pass through obstacles |
||
240 |
9 |
45 |
Boomerang Faces Direction Ignores defense of target Shots hit multiple targets Shots pass through obstacles |
||
260 |
6.5 |
19.5 |
Amplitude: 2 Frequency: 2 Shots hit multiple targets |
||
180 |
6.5 |
19.5 |
Amplitude: 2 Frequency: 2 Ignores defense of target Shots hit multiple targets |
||
240 |
Paralyzed for 0.4s |
5.5 |
20.9 |
Shots hit multiple targets Shots pass through obstacles |
|
180 |
6.5 |
26 |
Ignores defense of target Shots hit multiple targets |
||
180 |
6 |
33 |
Ignores defense of target Shots hit multiple targets |
||
180 |
7 |
35 |
Ignores defense of target Shots hit multiple targets |
||
180 |
8 |
36 |
Ignores defense of target Shots hit multiple targets |
||
200 |
Ignores defense of target Shots hit multiple targets Shots pass through obstacles |
||||
180 |
Radius: 3 |
||||
220 |
Radius: 3 |
||||
300 |
Radius: 3 Ignores defense of target |
||||
325 |
Radius: 3 Ignores defense of target |
||||
175 |
8 |
56 |
From Archbishop Candles Boomerang Faces Direction Shots hit multiple targets |
||
128 |
Sick for 3s |
4 |
24 |
From Archbishop Candles Shots hit multiple targets |
|
140 |
Sick for 3s |
8 |
11.2 |
From Archbishop Candles Shots hit multiple targets |
|
150 |
Paralyzed for 1s |
4 |
2.8 |
From Archbishop Candles Shots hit multiple targets |
Like the other minibosses, Archbishop Leucoryx will periodically taunt players each time they sufficiently clear a room in his wing:
Upon entry: “A sinful aura in my church? Surely this is what I have been tasked to purify!”
First room cleared: “I had hoped the tortured souls would stop easily in the narthex, but I believe the confessional chamber will set them right.”
Second room cleared: “Lord Oryx, hear my prayer! As they work through the nave, lead these mistaken sinners to your light!”
Third room cleared: “I regret that they are marching toward this cathedral. But if this is your will, Oryx, I must trust your guidance…”
Archbishop Leucoryx himself is found at the end of a decorated room at the end of the south branch of Oryx’s Sanctuary. He will initially be passive until he is approached, upon which he will slowly activate and close off his room.
“You have come far to meet in this holy place, yet I sense an unrighteous energy from you…”
Taunt: “The only salvation here is born of blood!”
Archbishop Leucoryx alternates between a series of attacks at random, with short invulnerability times between attacks:
While Leucoryx attacks, the four invincible Archbishop Candles in the room’s corners will fire walls of blue bolts to prevent players from staying in the topmost/bottommost sections of the map, while occasionally firing shotguns of slow green spinners and bursts of green arrowheads at them.
Orbs of Light will periodically spawn from the six blue Archbishop Lanterns and gather around them. Occasionally, Leucoryx will call anywhere from 1-3 Orbs towards him, signified by said orbs enlarging and glowing faintly red. If an orb reaches him, he will launch a special attack.
Taunt: “I feel complete in the light of Oryx!”
Leucoryx will Silence all players and call down evenly spaced rows of Holy Rays that strike the whole arena in several consecutive bursts. He will also fire walls of Paralyzing flaming spinners, each of which will have at least one gap to dodge through.
Taunts:
*(starting) “The corruption of your minds has misled you. Do not worry, for I shall lay the truth bare!”
(attacking) “Let your transgressions be scorched away in my ceremony!”
Leucoryx moves into the center of the room. The four Cathedral Candles start orbiting him at a medium distance, firing rapid-fire shotguns of green arrows outwards and short-ranged shotguns of Paralyzing waves inwards. He will then start firing a 4-armed spiral of flaming spinners that sometimes changes direction, while periodically summoning rings of 8 Holy Rays at varying distances around him. Like before, he will be trying to call Orbs of Light, but his special attack is slightly modified.
Taunt: “I am WHOLE!”
Leucoryx will Silence all players and call down thicker rows of Holy Rays that sweep the whole arena in two directions. He will also fire a 2-armed spiral of red-and-blue wavy arrowheads.
Taunts:
(starting) “Very well. Some souls require more direct instruction…”
(attacking) “Chaso Xiflis’TOh Menichko Quantinista!”
Leucoryx transforms into his “chaos” form and moves to the side of the room opposite to his initial position. He will then repeat phase 1, but his attacks now have a darkness/chaos aesthetic (with his dark attacks from before now having a light aesthetic) and deal increased damage.
Instead of Orbs of Light, Orbs of Chaos will spawn at the room’s edges (and will replace any existing Orbs of Light). They have roughly 33% more HP but are functionally identical - upon absorbing an Orb, Leucoryx will launch an empowered attack.
Taunt: “The symphanysic of screaming chaos, it is like music to my ears!”
Leucoryx Silences all players and calls down evenly spaced rows of Chaos Rays that strike the whole arena in several consecutive bursts. He will also fire walls of Paralyzing purple spinners, each of which will have at least one gap to dodge through.
Taunts:
*(starting) “From the scripture of Lord Oryx, 1 Ruthven 5:20, “As for those who persist in sin, rebuke them in the presence of all, so that the rest may stand in fear.”“
(attacking) “You dismiss the chance to repent? Nonetheless, I will ensure your souls are redeemed, misguided ones…”
Leucoryx moves into the center of the room again, repeating phase 2 but with his new chaotic attacks. His spiral attack is also upgraded to a 5-armed spiral rather than 4. He will continue to absorb Orbs of Chaos in this phase, and his special attack is modified again.
Taunt: “BE REBORN IN THE MAJESTY OF MY GOD!”
Leucoryx Silences all players and calls down thicker rows of Chaos Rays that sweep the whole arena in two directions. He will also fire 2-way streams of purple-and-blue wavy arrowheads that rotate around him.
This phase lasts until Leucoryx’s death. Upon his demise, all hazards in the room deactivate as the door to Oryx 3’s chamber opens.
Summons:
Orb of Light
Orb of Chaos
Archbishop Candle (invincible)
Focus the Orbs of Light/Chaos whenever one starts moving towards Leucoryx - his counter attacks are highly devastating and can easily cull entire groups of players. Slowing the Orbs will increase the time they take to get to Leucoryx, giving players more time to kill them.