|A ceremonial trap used by the elite members of the Mushroom Tribes to ensnare those who trespass their sacred sanctum.|
|On Equip||+6 ATT|
|Effect(s)||Spawn a Crystal Sentry that attacks single enemies|
|Throw Time||0.5 second(s)|
|Damage||Sentry: 350 per 0.8 seconds (2100 maximum total)|
|Range||Sentry: 8 tiles|
|Duration||Sentry: 5 second(s)|
|Forging Cost||60 / 160 / 180 / 1560 / 1 / UT(s)|
|Dismantling Value||15 / 40 / 45|
This trap is intended for fighting single targets and dealing damage as it inflicts no status effects. When compared to the Trap of the Vile Spirit, the trap can only target one enemy at a time but does more DPS when stacked, costs 10 less mana, and even grants 2 more attack to increase overall DPS.
The attack that a Crystal Sentry uses is similar to a scepter blast but will not chain to additional targets. It is not possible for a Sentry blast to “miss” its intended target.
The Cave Dweller Trap spawns in the same sprite as the trap sprite, this trap can be compared to the Honeytomb Snare as it spawns a sprite rather than throwing it like the other traps and leaving a ‘catch’ effect.
The Crystal Sentry has the following sprite(s):
|Limited Edition Traps|