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Crystal Wand

Crystal Wand Aqua Missile A sound almost like a wind chime emanates softly from this wand.


Tier UT
Shots 1
Damage 70–110 (average: 90)
Projectile Speed 15 tiles/second
Lifetime 0.6 seconds
Range 9 tiles
Effects Armor Piercing Ignores defense of target
Rate of Fire 110%
Fame Bonus 4%
Soulbound Soulbound
Feed Power 500

Loot Bag Assigned to White Bag
Drops From Crystal Prisoner

Notes:

This wand has quite a unique ability: the ability to ignore the defense of the target. This makes it viable for fighting enemies and bosses with particularly higher defense, or enemies that are protected with the Armored status effect.

The Crystal Wand has an edge on the Wand of Recompense at 21 defense or higher. It boasts a higher DPS than the Conducting Wand on foes with more than 29 defense.

This wand is particularly useful in dealing with encounters such as the Avatar of the Forgotten King, the Puppet Master, and the Stone Guardians. One main use for this wand is in the Tomb of the Ancients, for it ignores the bosses’ semi-high armor; additionally, it makes it easier to keep the tomb “clean” (only having 1 boss active at a time), for it doesn’t pierce. It is also useful in the Shatters, the Nest, and the Lost Halls, as these contain many enemies with very high defense. One of the best places to use this wand is in the Parasite Chambers, as the boss of this dungeon has 5,000 Defense (The highest defense enemy in the game).

History:

Previously the only wand that could hit multiple targets with its attacks, the Crystal Wand became more situational after Release 25.0.0, in which Wands received a major rework. The enemy-piercing ability this wand boasted was given to all tiered wands, while the Crystal Wand lost the effect.