|A sound almost like a wind chime emanates softly from this wand.|
|Damage||70–110 (average: 90)|
|Projectile Speed||15 tiles/second|
|Effects||Ignores defense of target|
|Rate of Fire||110%|
|Drops From||Crystal Prisoner|
This wand has quite a unique ability: the ability to ignore the defense of the target. This makes it viable for fighting enemies and bosses with particularly higher defense, or enemies that are protected with the Armored status effect.
This wand is particularly useful in dealing with encounters such as the Avatar of the Forgotten King, the Puppet Master, and the Stone Guardians. One main use for this wand is in the Tomb of the Ancients, for it ignores the bosses’ semi-high armor; additionally, it makes it easier to keep the tomb “clean” (only having 1 boss active at a time), for it doesn’t pierce. It is also useful in the Shatters, the Nest, and the Lost Halls, as these contain many enemies with very high defense. One of the best places to use this wand is in the Parasite Chambers, as the boss of this dungeon has 5,000 Defense (The highest defense enemy in the game).
Previously the only wand that could hit multiple targets with its attacks, the Crystal Wand became more situational after Release 25.0.0, in which Wands received a major rework. The enemy-piercing ability this wand boasted was given to all tiered wands, while the Crystal Wand lost the effect.
|Limited Edition Wands|