Void Entity

Last updated: Exalt Version 3.3.5.0 (Mar 2023)
Void Entity

The Void Entity is the boss of The Void, a secret area in the Lost Halls. It is also the “final boss” of the Lost Halls.

The Realm Eye says:
The Void Entity is a tremendously powerful spirit of malice native to the Void, a dimension manifested by Corruption.
He is the spiritual embodiment of evil itself, but his raw form can only be sustained within the Void.
After many unsuccessful attempts to claim a suitable vessel in the realm, he nearly triumphed when managing to take control of the Marble Colossus, a weapon designed to counteract Oryx.
Within the confines of the Void, he has raised a hive mind of corrupt souls to act as an army and claim the life essence of others.
Unlike other foes, the Void Entity does not seek great riches or unchallenged authority. He is motivated purely by the desire to bring complete and utter annihilation to the realm.

Contents

Stats

Base HP: 300,000 (Boss Adaptive Scaling Boss Adaptive HP Scaling)
DEF: 60
XP: 80,000
Location: The Void

Immune to Stunned
Immune to Paralyzed
Immune to Dazed
Immune to Stasis
Immune to Slowed
Immune to Curse
Immune to Armor Broken

Quest Monster
Levitates above ground
Counts towards God Kills
Counts towards Grotesque Kills

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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
Void Bullet
175
Darkness Orb Darkness for 2s
10
25
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
Void Blast
185
Paralyzed Icon Paralyzed for 1s
8
28
Piercing Shots hit multiple targets
Void Small Shuriken
180
Grey Down Arrow Exposed for 3s
8
32
Piercing Shots hit multiple targets
Void Shuriken
225
Word Bubble Quiet for 5s
10
18
Piercing Shots hit multiple targets
Void Wheel
200
Unstable Arrow Unstable for 3s
8
16
Piercing Shots hit multiple targets
Void Spin
175
Pet Stasis Pet Stasis for 3s
6
15
Piercing Shots hit multiple targets
Void Bullet
175
Darkness Orb Darkness for 2s
7
21
Piercing Shots hit multiple targets
Amplitude: 1.5
Frequency: 1.5
Void Shockwave
200
Gold Five Pointed Star Stunned for 3s
5
17.5
Piercing Shots hit multiple targets
Void Wave
205
Red Down Arrow Slowed for 3s
8
16
Piercing Shots hit multiple targets
FaceDir
Amplitude: 2
Frequency: 1.2
Void Spear
250
Silenced Silenced for 2s
7
28
Piercing Shots hit multiple targets
Void Large Bullet
200
Darkness Orb Darkness for 2s
11
22
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
Void Ring
150
Petrify for 0.8s
10
25
Piercing Shots hit multiple targets
Void Wave
205
Red Down Arrow Slowed for 3s
8
32
Piercing Shots hit multiple targets
FaceDir
Amplitude: 2
Frequency: 1.2
Void Shuriken
225
Word Bubble Quiet for 2s
6
24
Piercing Shots hit multiple targets
Void Blast
185
Paralyzed Icon Paralyzed for 1s
11
38.5
Piercing Shots hit multiple targets
FaceDir
Amplitude: 2
Frequency: 2.5
Void Small Shuriken
180
Grey Down Arrow Exposed for 3s
9
31.5
Piercing Shots hit multiple targets
Amplitude: 1
Frequency: 2.5
Void Spin
175
Pet Stasis Pet Stasis for 5s
4
40
Piercing Shots hit multiple targets
Amplitude: 2
Frequency: 3
Void Spear
250
Silenced Silenced for 2s
7
28
Piercing Shots hit multiple targets
FaceDir
Amplitude: 1.5
Frequency: 2
Void Vortex
425
Silenced Silenced for 2s
5
30
Piercing Shots hit multiple targets
Void Laser
300
Silenced Silenced for 2s
11
27.5
Piercing Shots hit multiple targets
Void Shot
255
Silenced Silenced for 2s
8
32
Piercing Shots hit multiple targets
Void Large Bullet
200
Darkness Orb Darkness for 2s
8
24
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
Void Vortex
300
Silenced Silenced for 2s
5
30
From Clone
Piercing Shots hit multiple targets
Void Laser
250
Silenced Silenced for 2s
11
27.5
From Clone
Piercing Shots hit multiple targets
Void Shot
230
Silenced Silenced for 2s
8
32
From Clone
Piercing Shots hit multiple targets

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Behavior

The Void Entity is the boss of a secret area in the Lost Halls, The Void. To access The Void, players must first defeat the Marble Colossus, and then consume a Vial of Pure Darkness (which is recieved from beating Malus) on the spot where he died.

The Void consists of a large circular platform surrounded by a sea of Corruption. When players first enter The Void, the Void Entity will provide a taunt:
“Those who enter my realm hold little value of their lives.”
After a bit, the Void Entity will rise out of the Corruption at the top of the room and taunt:
“Ah, heroes, blessed souls…I shall destroy you with the power of shadow!”
After a few more seconds, he will turn vulnerable and begin the fight.

IMPORTANT NOTE: Once the fight with the Void Entity begins, the Corruption will slowly begin to swallow up the platform, reducing the amount of space you have to fight on. The Void Entity can only move on Corruption, which means it has more mobility the longer the fight drags on. Roughly every 80 seconds, the outermost tiles of the platform will disappear (named “shrinks” by the community). Players have about 8 minutes in total to move the Entity to his final phase, or the Void Entity will taunt: “YOUR SOULS ARE MINE!” and Corruption will consume the whole platform, forcing the death or nexus of all players.

Phase 1

Taunts: “My strength cannot be comprehended by mortal minds!”
“The essence of time favors me!”

The Void Entity begins circling the platform clockwise, alternating randomly between a wide list of preset attack patterns on a timer. All of his projectiles inflict significant amounts of damage and a myriad of debuffs, and are generally fired in spreads or streams.

  • Spreads of Void Bullets (Darkness and Armor Pierce) that cycle through 7/6/5/4 shot spreads, repeating at the last.
  • Single or double Void Bullets and 5-shot spreads of Void Wheels (Unstable).
  • 3-shot spreads of Void Shurikens (Quiet) and wider 6-shot spreads of Void Bullets.
  • A back-and-forth sweeping stream of Void Rings (Petrify) along rings of Void Bullets.
  • Single wavy Void Waves (Slow) and single Large Void Bullets (significant Armor Piercing damage and Darkness).
  • 5-shot spreads of Void Shurikens.
  • Rings of Void Waves.
  • Wide 10-shot spreads of Void Bullets and pairs of Void Blasts (Paralyze)
  • An inward stream of wavy Void Spears (Silence) alongside 4-shot spreads of Void Bullets.
  • 6-shot spreads of stacked wavy Void Bullets that split and form an overlapping pattern of 12 shots, fired in bursts of 3.
  • Large waves of Void Shockwaves (Stun) flanked by two streams of Void Bullets.
  • 4-way streams of Void Bullets alongside periodic 3-shot spreads of Large Void Bullets.
  • 3 and 4-shot spreads of Void Shurikens and pairs of wavy Void Spinners (Pet Stasis)
  • Overlapping spreads of Void Rings and Void Wheels.
  • 7-shot spreads of Void Bullets alongside less frequent 10-shot spreads of Small Void Shurikens (Exposed).
  • 3-shot spreads of Void Waves and an aimed stream of Void Shurikens.
  • 3-shot spreads of Void Bullets and massive 12-shot spreads of Void Spinners.
  • Single wavy Void Blasts and 5-shot spreads of Small Void Shurikens.
  • Very rapid 4-shot spreads of wavy Void Spears and single aimed Small Void Shurikens.
  • 4-shot spreads of wavy Void Spears and 3-shot spreads of Void Blasts.
  • Rings of Void Wheels and pairs of Void Spinners.
  • 3 or 4-shot spreads of Void Spears and 4-way Small Void Shurikens.

(note that this attack list may not be complete)

If he changes phases, he will instantly switch to a new attack pattern.

Phase 2

Taunts: “My army will put an end to your meaningless lives.”
“Spirits of transgression, I command you to swarm these blights!”

At 85% HP, the Void Entity continues behaving as usual, but now Void Fragments will spawn from the corners of the arena at a rapid pace. While nearly harmless, if left alone long enough the Void Fragments will grow into Void Shades, which will then grow into Greater Void Shades. He will also start periodically spawning in Void Fragments by himself.

Phase 3

At 70% HP, the Void Entity will split the arena in half vertically with Corruption, signified by one of the following taunts:
“Feel the might of darkness!”
“The anguish you feel is the wrath of your own creation!”

While the arena is in two, the Void Entity continues to attack as usual, but he now may temporarily move to the center of the arena and fire one of these attacks:

  • A rapid, omnidirectional barrage of Void Lasers that inflict huge damage and Silence. Note that this attack is targeted at the nearest player.
  • Dense, radial bursts of Void Vortexes that move slowly but inflict extreme damage and Silence.

He is Armored while doing these attacks, resulting in 90 DEF. After finishing his attack, he will remain vulnerable and wander in place for a few more seconds before ducking underneath the Corruption and materializing at one side of the platform, resuming his normal rotation.

Phase 4

Taunts: “The likes of Esben and the Forgotten King were expendable vessels, just as you shall be!”
“You will pay for freeing the Marble Colossus!”

At 55% HP, the Void Entity continues behaving as usual, but picks up speed.

Phase 5

Taunts: “Yes, become one with the void!”
“Experience the pain of sin!”

At 40% HP, he will split the arena in half again (this time horizontally) so that it is in quarters now. He behaves as usual and can still go to the middle to attack, but he now has a couple additional center attacks.

  • Firing a spiralling barrage of silencing Void Shots.
  • Firing rings of Void Spins that Pet Stasis while periodically summoning a Greater Void Shade on one of the platforms.

Like before, he will be Armored while in the middle.

Phase 6

Taunts: “I have fed off the sorrow and hatred of the lost souls… AND I WILL FEED AGAIN!”
“HA HA HA! You shall be enveloped by darkness!”

At 25% HP, the Void Entity gains a significant speed boost, but otherwise remains the same.

Phase 7

Taunt: “ALL NOW ENDS!”
At 10% HP, Void Fragments stop spawning from the edges of the arena and the time limit stops (the arena will no longer get smaller). The Void Entity goes invulnerable, heals back to 20% HP, moves to the center of the arena, and progresses to his survival phase.

Phase 8

Taunt: “As your existence fades, remember it is an honor to have it ended at my hands!”
The Void Entity fires omnidirectional barrages of Void Lasers, radial bursts of Void Vortexes, or rapid spirals of Void Shots one after the other in a random order. He will perform 4 attacks in total, but will not repeat an attack twice in a row. He also throws out a Greater Void Shade on each of the four platforms with his first and last attack.

He is invulnerable during this phase, so players must simply survive.

Phase 9

Taunt: “Brace yourselves, for this shall be the last battle your precious realm will ever see!”
The Void Entity ducks under the Corruption and spawns four clones of himself, which materialize along the outskirts of the platform (one at each cardinal direction). The four Void Entity clones will then start circling the arena clockwise and taunt:
“Join us, heroes! The Void lusts for your souls!”
Each clone has a quarter of the Void Entity’s HP and fires spreads and rings of Void Entity’s Void Vortexes, Void Shots, and Void Lasers (albeit less damaging versions). The Void Entity proper will be untargetable in the middle of the arena, occasionally throwing out a Void Shade on each of the four platforms and spawning singular Greater Void Shades, while the Clones will occassionally throw out Void Fragments and Void Shades.

The Clones will become invulnerable once they reach half HP. Each one will signify this with a taunt.
“You putrid pawns think you can defy fate? Laughable!”
“Oryx will kneel before me!”
“Eons of meticulous planning have lead to this moment. I will not let such a mindless crowd get in my way!”
“The end of the world is upon us! Relinquish your spirits to the Void, and watch helplessly as your universe is eradicated!”

Once all four clones are brought to half HP, the Void Entity enters his final phase.

Phase 10

The four clones will temporarily stop moving and shooting, and each will say one of the following lines in order.
“A fallen king, an imprisoned queen, an effigy of gold.”
“A glacial elder who knows more than you think, and a necromancer of old.”
“An experiment that surpassed its master, a ventroliquist’s final show.”
“And a white titan to conquer the Mad God…”

Then the Void Entity proper will surface in the center of the room and finish the sequence:
“ALL UNDER MY CONTROL!”

The four clones start circling and firing again, but remain invulnerable. The Void Entity himself will fire three dense, fast rings of giant void bullets that inflict serious armor-piercing damage and Darkness. He will then follow up with nine aimed 4-round shotguns of the same bullets. All the while, the Void Entity will periodically spawn Greater Void Shades.

The Void Entity will stop firing and become vulnerable for a few seconds after firing his twelve volleys. If enough damage is dealt to him, he will enter his Dying Phase. Otherwise, he will become invulnerable again and repeat the process.

Dying Phase

Taunt: “…”
Upon being reduced to 10% HP, the Void Entity instantly despawns all clones and minions, and begins shapeshifting into other bosses, changing the terrain to their respective battle arenas in the process. He turns into the Marble Colossus, Malus, Esben the Unwilling, the Killer Bee Queen, and The Forgotten King, before turning back to his normal form and exclaiming:
“No…NO! THIS IS NOT THE END!”
He then shrinks into a small, flame-like form, and taunts:
“You fools..you can never truly defeat me! I am in all of you! I AM all of you!”
He then becomes vulnerable and wanders in place, taunting:
“I am the embodiment of your own sin! To destroy me would be to destroy yourselves!”

Death

The Void Entity expires, leaving your loot in tow, but not without a final warning:
“Naivety! You really think you have won? The inevitable has merely been delayed. One day you shall all be slain, and on that day I will claim your souls in vengeance.”

Reproduction

Spawns:
Void FragmentVoid Fragment
Void ShadeVoid Shade
Greater Void ShadeGreater Void Shade

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Drops

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Tips and Strategies

One hell of an endgame boss. With his towering HP, devastating attacks, and nigh-complete immunity to status effects, the Void Entity is extremely tough to take down, especially with the gradually shrinking arena. However, with enough firepower and teamwork ,it is possible.

For starters, he has a lot of shot types, and all of them are deadly. Do not underestimate a shot just because it looks harmless; all of them are equally capable of killing you quickly.

Since the arena shrinks with time, how hard the later parts of the fight get depends on how fast you can deplete his health. The quicker you damage him, the easier the fight is.

When selecting abilities, keep in mind that the Void Entity is immune to nearly all status effects, including the rare immunities to Curse and Armor Break. As such, try and capitalize on abilities that deal the most damage or provide the most bonuses instead. Exceptions include Exposed and Weak, so Samurai and Bards with the Pharaoh’s Requiem can help the group do damage and survive.

While you may be tempted to pour all your firepower into the Entity, it is imperative to take care of the stream of minions that flow into the arena. While the Void Fragments are relatively harmless, the Void Shades and Greater Void Shades they grow into are far from it and can quickly overwhelm players along with the shots from the Void Entity himself. Unlike the boss, the minions are vulnerable to many statuses like Stun and Paralysis.

A popular (if complicated) strategy to beat the Void Entity is to arrange and divide into 4 teams after the Marble Colossus is defeated, When the Entity divides the arena into 4, 1 team will be on each platform, and even before that there will be 1 team in each corner. This way, they can deal damage to the boss at almost all times while he circles the arena, and they can easily handle the minions coming from all directions before they transform. For this strategy to work, a couple factors must be in order:

  • There must be a sufficient number of players who survived the fight with the Marble Colossus.
  • There must be about the same number of people in each corner.
  • Each corner should have at least 1 healer (Priest, Paladin, and sometimes Necromancer) and 1 DPS-booster (Warrior, Paladin), to ensure that each corner has survivability and DPS.

It is recommended that players form the four groups in the Marble Colossus’s room, after the Colossus is defeated but before opening The Void portal. That way, players can evaluate any changes that may be needed for each group in a safe environment.

If all else fails, just stick together. Power in numbers will allow you to shred the minions quickly, and the buffs/heals will be able to reach all players. If coordinated effectively, the combined DPS of all the players will be able to melt the Void Entity’s health in a moderately quick fashion.

If you collected any effusions from the Treasure Pot rooms in the main dungeon, the Void Entity fight is the perfect place to use them, preferably whenever the group of players is clumped together such as at the very beginning of the fight. Effusions of Dexterity will significantly increase the group’s overall damage output.

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Trivia

  • The phrase he says when activated is a reference to Super Paper Mario, where a similar shadowy figure, Shadoo, says almost the same sentence when first battling the heroes.
  • The phrase he says before the final phase (“As your existence ends…”) is another reference to Super Paper Mario, where another boss, Bonechill, says a similar phrase: “Please, as your game ends, remember it is an honor to have it ended by my talons!”
  • This boss is uniquely immune to almost every status effect in the game. This includes status effects that no other entity has immunity to, namely Cursed. The only status effects it cannot nullify are Bleeding, Exposed, and Weak.
  • Before the release of Oryx’s Sanctuary, the Void Entity had the highest HP of any boss in the game.
  • The Void Entity’s dialogue during his final phase unveils a number of vague statements concerning its influence over the Realm. This implies that the Void Entity has been in control of a number of events and bosses that have already existed.
  • During the dying phase of the boss, the boss will change into the shape of various other bosses in the game, as well as their surroundings. These are all bosses the Void Entity has somehow influenced in the past.
    • The Marble Colossus was possessed and taken control of by the Void Entity in a bid to take over the Realm.
    • Malus was influenced by the Void Entity, as seeing it take over the Colossus caused him to fully commit himself to keeping the Entity restrained within the halls at any cost.
    • Esben was possessed by the Void Entity and used as a vessel for an unknown reason.
    • The Killer Bee Queen was created using Corruption, a substance heavily associated with the Void Entity, so he was in part responsible for her mutation and possibly her escape from Dr. Terrible.
    • While the exact details are unknown, he is heavily implied to have been the one who corrupted the Forgotten King. One of his quotes in the speed phase also imply the possibility that he was possessing him, like Esben. With the addition of the Shattered Kingdom Pages, we now know that the King was influenced by the Twilight Archmage to use the Void Entity in order to be able to fight against Oryx.

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