Void Entity

Last updated: X.26.0.0
Void Entity

The Void Entity is the boss of The Void, a secret area in the Lost Halls. It is also the “final boss” of the Lost Halls.

The Realm Eye says:
The Void Entity is a tremendously powerful spirit of malice native to the Void, a dimension manifested by Pure Evil.
He is the spiritual embodiment of evil itself, but his raw form can only be sustained within the Void.
After many unsuccessful attempts to claim a suitable vessel in the realm, he nearly triumphed when managing to take control of the Marble Colossus, a weapon designed to counteract Oryx.
Within the confines of the Void, he has raised a hive mind of corrupt souls to act as an army and claim the life essence of others.
Unlike other foes, the Void Entity does not seek great riches or unchallenged authority. He is motivated purely by the desire to bring complete and utter annihilation to the realm.

Contents

Stats

HP: 400,000 (+20% [80,000 HP] per player in Dungeon)
DEF: 60
XP: 100,000
Location: Lost Halls (The Void)

Immune to Stun
Immune to Paralyze
Immune to Daze
Immune to Stasis
Immune to Slow
Immune to Curse
Immune to Armor Break
Levitates off the ground
Level 1 Quest


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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
Void Bullet
175
Darkness for 2s
10
25
Armor Piercing
Pierces through players
Void Blast
185
Paralyzed for 1s
8
28
Pierces through players
Void Small Shuriken
180
Confused for 3s
8
32
Pierces through players
Void Shuriken
225
Quiet for 5s
10
18
Pierces through players
Void Wheel
200
Unstable for 3s
8
16
Pierces through players
Void Spin
175
Pet Stasis for 3s
6
15
Pierces through players
Void Bullet
175
Darkness for 2s
7
21
Pierces through players
Amplitude: 1.5
Frequency: 1.5
Void Shockwave
200
Stunned for 3s
5
17.5
Pierces through players
Void Wave
205
Slowed for 3s
8
16
Pierces through players
FaceDir
Amplitude: 2
Frequency: 1.2
Void Spear
250
Blind for 3s
7
28
Pierces through players
Void Large Bullet
200
Darkness for 2s
11
22
Armor Piercing
Pierces through players
Void Ring
150
Petrify for 3s
10
25
Pierces through players
Void Wave
205
Slowed for 3s
8
32
Pierces through players
FaceDir
Amplitude: 2
Frequency: 1.2
Void Shuriken
225
Quiet for 2s
6
24
Pierces through players
Void Blast
185
Paralyzed for 1s
11
38.5
Pierces through players
FaceDir
Amplitude: 2
Frequency: 2.5
Void Small Shuriken
180
Confused for 3s
9
31.5
Pierces through players
Amplitude: 1
Frequency: 2.5
Void Spin
175
Pet Stasis for 5s
4
40
Pierces through players
Amplitude: 2
Frequency: 3
Void Spear
250
Blind for 3s
7
28
Pierces through players
FaceDir
Amplitude: 1.5
Frequency: 2
Void Vortex
425
Silenced for 3s
5
30
Pierces through players
Void Laser
300
Silenced for 3s
11
27.5
Pierces through players
Void Shot
255
Silenced for 3s
8
32
Pierces through players
Void Large Bullet
200
Darkness for 2s
8
24
Armor Piercing
Pierces through players

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Behavior

The Void Entity is the boss of a secret area in the Lost Halls, The Void. To access The Void, players must first defeat the Marble Colossus, and then consume a Vial of Pure Darkness (which is recieved from beating Malus) on the spot where he died.

The Void consists of a large circular platform surrounded by Pure Evil. When players first enter The Void, the Void Entity will provide a taunt:
“Those who enter my realm hold little value of their lives.”
After a bit, the Void Entity will rise out of the Pure Evil at the top of the room and taunt:
“Ah, heroes, blessed souls…I shall destroy you with the power of shadow!”

IMPORTANT NOTE: Once the fight with the Void Entity begins, the Pure Evil will slowly begin to swallow up the platform, reducing the amount of space you have to fight on. The Void Entity can only move on Pure Evil, which means it has more mobility the longer the fight drags on. Players have about 8 minutes in total to move the Entity to his final phase, or the Void Entity will taunt: “YOUR SOULS ARE MINE!” and Pure Evil will consume the whole platform, forcing the death or nexus of all players.

Phase 1

Taunts: “My strength cannot be comprehended by mortal minds!”
“The essence of time favors me!”

The Void Entity begins circling the platform, firing various streams and spreads of his many projectiles. His shots will always come in one of many preset firing patterns, but the order in which he fires said patterns is randomized. After taking enough damage, he will go to his Minion Phase.

Phase 2

Taunts: “My army will put an end to your meaningless lives.”
“Spirits of transgression, I command you to swarm these blights!”

The Void Entity continues behaving as usual, but now Void Fragments will spawn from the corners of the arena at a rapid pace. While nearly harmless, if left alone long enough the Void Fragments will grow into Void Shades, which will then grow into Greater Void Shades.

Phase 3

After taking a certain amount of damage, the Void Entity will split the arena in half with Pure Evil, signified by one of the following taunts:
“Feel the might of darkness!”
“The anguish you feel is the wrath of your own creation!”

While the arena is in two, the Void Entity continues to attack as usual, but he now may temporarily move to the center of the arena and fire one of these attacks:

  • A rapid, omnidirectional barrage of Void Lasers that inflict huge damage and Silence. Note that this attack is targeted at the nearest player.
  • Dense, radial bursts of Void Vortexes that move slowly but inflict extreme damage and Silence.

He is Armored while doing these attacks, resulting in 120 DEF.

Phase 4

Taunts: “The likes of Esben and the Forgotten King were expendable vessels, just as you shall be!”
“You will pay for freeing the Marble Colossus!”

After taking a bit more damage, the Void Entity continues behaving as usual, but picks up speed.

Phase 5

After he takes enough damage again, he will split the arena in half again so that it is in quarters now.
When doing this, he will taunt:
“Yes, become one with the void!”
“Experience the pain of sin!”

He behaves as usual and can still go to the middle to attack, but he now has several additional attacks.

  • Firing a spiralling barrage of silencing Void Shots.
  • Firing rings of Void Spins that Pet Stasis while summoning several waves of Greater Void Shades.

Like before, he will be Armored while in the middle.

Phase 6

Taunts: “I have fed off the sorrow and hatred of the lost souls… AND I WILL FEED AGAIN!”
“HA HA HA! You shall be enveloped by darkness!”

After taking enough damage, he continues to circle the arena but at a much faster speed.

Phase 7

Taunt: “ALL NOW ENDS!”
After being reduced to low health (~10%), Void Fragments stop spawning from the edges of the arena and the time limit stops. The Void Entity moves into the center of the arena and begins firing rings of Void Spins while summoning waves of minions. There are 3 Waves in total, with the next summoned after the last has been defeated, consisting of:

  • Wave 1: 4 Void Fragments, spawned on the corner platforms.
  • Wave 2: 4 Void Shades, spawned on the corner platforms.
  • Wave 3: 4 Greater Void Shades, spawned on the corner platforms

Once all 3 waves are dispatched, the Void Entity will transition into his survival phase.

Phase 8

Taunt: “As your existence fades, remember it is an honor to have it ended at my hands!”
The Void Entity fires omnidirectional barrages of Void Lasers, radial bursts of Void Vortexes, and rapid spirals of Void Shots one after the other at a nonstop pace. He also spawns Greater Void Shades on the platforms every so often, with 3 waves of minions being summoned in total.

He is invulnerable during this phase, and players must outlast his barrage for about 40 seconds.

Phase 9

Taunt: “Brace yourselves, for this shall be the last battle your precious realm will ever see!”
The Void Entity ducks under the Pure Evil and spawns four clones of himself, which materialize along the outskirts of the platform. The four Void Entity clones will start circling the arena and taunt:
“Join us, heroes! The Void lusts for your souls!”
Each clone has a quarter of the Void Entity’s HP and fires spreads and rings of Void Entity’s Void Vortexes, Void Shots, and Void Lasers (albeit less damaging versions). The Void Entity proper will be untargetable in the middle of the arena, occasionally throwing out Void Shades and Greater Void Shades, while the Clones will occassionally spawn Void Fragments and Void Shades.

The Clones will become invulnerable once they reach half HP. Each one will signify this with a taunt.
“You putrid pawns think you can defy fate? Laughable!”
“Oryx will kneel before me!”
“Eons of meticulous planning have lead to this moment. I will not let such a mindless crowd get in my way!”
“The end of the world is upon us! Relinquish your spirits to the Void, and watch helplessly as your universe is eradicated!”

Once all four clones are brought to half HP, the Void Entity enters his final phase.

Phase 10

The four clones will temporarily stop moving and shooting, and each will say one of the following lines in order.
“A fallen king, an imprisoned queen, an effigy of gold.”
“A glacial elder who knows more than you think, and a necromancer of old.”
“An experiment that surpassed its master, a ventroliquist’s final show.”
“And a white titan to conquer the Mad God…”

Then the Void Entity proper will surface in the center of the room and finish the sequence:
“ALL UNDER MY CONTROL!”

The four clones start circling and firing again, but remain invulnerable. The Void Entity himself will fire three dense, fast rings of giant void bullets that inflict serious armor-piercing damage and Darkness. He will then follow up with nine aimed 4-round shotguns of the same bullets. All the while, the Void Entity will spawn Greater Void Shades.

The Void Entity will stop firing and become vulnerable for a few seconds after firing his twelve volleys. If enough damage is dealt to him, he will enter his Dying Phase. Otherwise, he will become invulnerable again and repeat the process.

Dying Phase

Taunt: “…”
The Void Entity begins shapeshifting into other bosses, changing the terrain to their respective battle arenas in the process. He turns into the Marble Colossus, Malus, Esben the Unwilling, the Killer Bee Queen, and The Forgotten King, before turning back to his normal form and exclaiming:
“No…NO! THIS IS NOT THE END!”
He then shrinks into a small, flame-like form and taunts:
“You fools..you can never truly defeat me! I am in all of you! I AM all of you!”
He then becomes vulnerable and wanders in place, taunting:
“I am the embodiment of your own sin! To destroy me would be to destroy yourselves!”
His body is basically a Test Chest at this point, so pour all your firepower into it. If you are a Wizard, Mystic, or Necromancer, this is the perfect time to use the Staff of Extreme Prejudice in this stage.

If the Void Entity is not killed within 25 seconds, his HP gets set to 1, almost always resulting in his immediate demise.

Death

The Void Entity expires, leaving your loot in tow, but not without a final warning:
“Naivety! You really think you have won? The inevitable has merely been delayed. One day you shall all be slain, and on that day I will claim your souls in vengeance.”

Reproduction

Spawns:
Void FragmentVoid Fragment

Void ShadeVoid Shade
Greater Void ShadeGreater Void Shade

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Drops

Note: If a player receives nothing after defeating this boss, they did not reach the soulbound threshold. Up to two Potions of Life and two Potions of Mana can drop per player, and two mana potions or better will drop for every player that achieves the soulbound threshold. This means that players may recieve two mana potions, a mana potion and a life potion, two life, two life and a mana, and so on, in addition to other item drops.

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Tips and Strategies

One hell of an endgame boss. With his towering HP, devastating attacks, and nigh-complete immunity to status effects, the Void Entity is extremely tough to take down, especially with the gradually shrinking arena. However, with enough firepower and teamwork it is possible.

For starters, he has a lot of shot types, and all of them are deadly. Do not underestimate a shot just because it looks harmless, all of them are equally capable of killing you quickly.

Since the arena shrinks with time, how hard the later parts of the fight get depend on how fast you can deplete his health. The quicker you damage him, the easier the fight is.

When selecting abilities, keep in mind that the Void Entity is immune to nearly all status effects. As such, try and capitalize on abilities that deal the most damage or provide the most bonuses instead. Samurai are an exception, as the Void Entity is vulnerable to their Exposed debuff. Since said debuff will cut the Void Entity’s DEF by 1/3 (1/6 if he’s Armored in the center), Samurai can use their Wakizashi on him to allow the group to deal more damage to him.

While you may be tempted to pour all your firepower into the Entity, it is imperative to take care of the stream of minions that flow into the arena. While the Void Fragments are harmless, the Void Shades and Greater Void Shades they grow into are far from it.

Don’t worry too much about getting soulbound damage: his last phase is essentially a Test Chest. By no means does this mean don’t attack him, as it is necessary to kill him in a timely manner. In addition to the last phase, damage done throughout the fight will count towards soulbound.

A popular (if complicated) strategy to beat the Void Entity is to arrange and divide into 4 teams after the Marble Colossus is defeated, When the Entity divides the arena into 4, 1 team will be on each platform, and even before that there will be 1 team in each corner. This way, they can deal damage to the boss at almost all times while he circles the arena, and they can easily handle the minions coming from all directions before they transform. For this strategy to work, a couple factors must be in order:

  • There must be a sufficient amount of players who survived the fight with the Marble Colossus.
  • There must be about the same amount of people in each corner.
  • Each corner should have at least 1 healer (Priest, Paladin, and sometimes Necromancer) and 1 DPS-booster (Warrior, Paladin), to ensure that each corner has survivability and DPS.

It is recommended that players form the four groups in the Marble Colossus’s room, after the Colossus is defeated but before opening The Void portal. That way, players can evaluate any changes that may be needed for each group in a safe environment.

If all else fails, just stick together. Power in numbers will allow you to shred the minions quickly, and the buffs/heals will be able to reach all players. If played right, the combined DPS of all the players will be able to melt the Void Entity’s health in a moderately quick fashion.

If you collected any effusions from the Treasure Pot rooms in the main dungeon, the Void Entity fight is the perfect place to use them, preferably whenever the group of players is clumped together. Effusions of Dexterity will significantly increase the group’s overall damage output.

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Trivia

  • The phrase he says when activated is a reference to Super Paper Mario, where a similar shadowy figure, Shadoo, says almost the same sentence when first battling the heroes.
  • The phrase he says before the final phase (“As your existence ends…”) is another reference to Super Paper Mario, where another boss, Bonechill, says a similar phrase: “Please, as your game ends, remember it is an honor to have it ended by my talons!”
  • This boss is uniquely immune to almost every status effect in the game. This includes status effects that no other entity has immunity to, namely Cursed and Armor Broken. The only status effects it cannot nullify are Bleeding and Exposed.
  • This boss has the highest base HP of any boss. Combined with its 20% per player scaling factor, he will usually have higher HP than any entity in the game.
    • Even before Lost Halls 2.0, it had the highest HP of any enemy in the game, with an HP value of 1,000,000.
  • The Void Entity’s dialogue during his final phase unveils a number of vague statements concerning its influence over the Realm. This implies that the Void Entity has been in control of a number of events and bosses that have already existed.
  • During the dying phase of the boss, the boss will change into the shape of various other bosses in the game, as well as their surroundings. These are all bosses the Void Entity has somehow influenced in the past.
    • The Marble Colossus was possessed and taken control of by the Void Entity in a bid to take over the Realm.
    • Malus was influenced by the Void Entity, as seeing it take over the Colossus caused him to fully commit himself to keeping the Entity restrained within the halls at any cost.
    • Esben was possessed by the Void Entity and used as a vessel for an unknown reason.
    • The Killer Bee Queen was created using Pure Evil, a substance heavily associated with the Void Entity, so he was in part responsible for her mutation and possibly her escape from Dr. Terrible.
    • While the exact details are unknown, he is heavily implied to have been the one who corrupted the Forgotten King. One of his quotes in the speed phase also imply the possibility that he was possessing him, like Esben.

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