Last updated: Exalt Version 3.3.5.0 (Mar 2023) |
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The Void Entity is the boss of The Void, a secret area in the Lost Halls. It is also the “final boss” of the Lost Halls.
The Realm Eye says: |
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![]() The Void Entity is a tremendously powerful spirit of malice native to the Void, a dimension manifested by Corruption. He is the spiritual embodiment of evil itself, but his raw form can only be sustained within the Void. After many unsuccessful attempts to claim a suitable vessel in the realm, he nearly triumphed when managing to take control of the Marble Colossus, a weapon designed to counteract Oryx. Within the confines of the Void, he has raised a hive mind of corrupt souls to act as an army and claim the life essence of others. Unlike other foes, the Void Entity does not seek great riches or unchallenged authority. He is motivated purely by the desire to bring complete and utter annihilation to the realm. |
Base HP: 300,000 ( Boss Adaptive HP Scaling)
DEF: 60
XP: 80,000
Location: The Void
Immune to Stunned
Immune to Paralyzed
Immune to Dazed
Immune to Stasis
Immune to Slowed
Immune to Curse
Immune to Armor Broken
Quest Monster
Levitates above ground
Counts towards God Kills
Counts towards Grotesque Kills
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
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175 |
![]() |
10 |
25 |
![]() ![]() |
![]() |
185 |
![]() |
8 |
28 |
![]() |
![]() |
180 |
![]() |
8 |
32 |
![]() |
![]() |
225 |
![]() |
10 |
18 |
![]() |
![]() |
200 |
![]() |
8 |
16 |
![]() |
![]() |
175 |
![]() |
6 |
15 |
![]() |
![]() |
175 |
![]() |
7 |
21 |
![]() Amplitude: 1.5 Frequency: 1.5 |
![]() |
200 |
![]() |
5 |
17.5 |
![]() |
![]() |
205 |
![]() |
8 |
16 |
![]() FaceDir Amplitude: 2 Frequency: 1.2 |
![]() |
250 |
![]() |
7 |
28 |
![]() |
![]() |
200 |
![]() |
11 |
22 |
![]() ![]() |
![]() |
150 |
Petrify for 0.8s |
10 |
25 |
![]() |
![]() |
205 |
![]() |
8 |
32 |
![]() FaceDir Amplitude: 2 Frequency: 1.2 |
![]() |
225 |
![]() |
6 |
24 |
![]() |
![]() |
185 |
![]() |
11 |
38.5 |
![]() FaceDir Amplitude: 2 Frequency: 2.5 |
![]() |
180 |
![]() |
9 |
31.5 |
![]() Amplitude: 1 Frequency: 2.5 |
![]() |
175 |
![]() |
4 |
40 |
![]() Amplitude: 2 Frequency: 3 |
![]() |
250 |
![]() |
7 |
28 |
![]() FaceDir Amplitude: 1.5 Frequency: 2 |
![]() |
425 |
![]() |
5 |
30 |
![]() |
![]() |
300 |
![]() |
11 |
27.5 |
![]() |
![]() |
255 |
![]() |
8 |
32 |
![]() |
![]() |
200 |
![]() |
8 |
24 |
![]() ![]() |
![]() |
300 |
![]() |
5 |
30 |
From Clone ![]() |
![]() |
250 |
![]() |
11 |
27.5 |
From Clone ![]() |
![]() |
230 |
![]() |
8 |
32 |
From Clone ![]() |
The Void Entity is the boss of a secret area in the Lost Halls, The Void. To access The Void, players must first defeat the Marble Colossus, and then consume a Vial of Pure Darkness (which is recieved from beating Malus) on the spot where he died.
The Void consists of a large circular platform surrounded by a sea of Corruption. When players first enter The Void, the Void Entity will provide a taunt:
“Those who enter my realm hold little value of their lives.”
After a bit, the Void Entity will rise out of the Corruption at the top of the room and taunt:
“Ah, heroes, blessed souls…I shall destroy you with the power of shadow!”
After a few more seconds, he will turn vulnerable and begin the fight.
IMPORTANT NOTE: Once the fight with the Void Entity begins, the Corruption will slowly begin to swallow up the platform, reducing the amount of space you have to fight on. The Void Entity can only move on Corruption, which means it has more mobility the longer the fight drags on. Roughly every 80 seconds, the outermost tiles of the platform will disappear (named “shrinks” by the community). Players have about 8 minutes in total to move the Entity to his final phase, or the Void Entity will taunt: “YOUR SOULS ARE MINE!” and Corruption will consume the whole platform, forcing the death or nexus of all players.
Taunts: “My strength cannot be comprehended by mortal minds!”
“The essence of time favors me!”
The Void Entity begins circling the platform clockwise, alternating randomly between a wide list of preset attack patterns on a timer. All of his projectiles inflict significant amounts of damage and a myriad of debuffs, and are generally fired in spreads or streams.
(note that this attack list may not be complete)
If he changes phases, he will instantly switch to a new attack pattern.
Taunts: “My army will put an end to your meaningless lives.”
“Spirits of transgression, I command you to swarm these blights!”
At 85% HP, the Void Entity continues behaving as usual, but now Void Fragments will spawn from the corners of the arena at a rapid pace. While nearly harmless, if left alone long enough the Void Fragments will grow into Void Shades, which will then grow into Greater Void Shades. He will also start periodically spawning in Void Fragments by himself.
At 70% HP, the Void Entity will split the arena in half vertically with Corruption, signified by one of the following taunts:
“Feel the might of darkness!”
“The anguish you feel is the wrath of your own creation!”
While the arena is in two, the Void Entity continues to attack as usual, but he now may temporarily move to the center of the arena and fire one of these attacks:
He is Armored while doing these attacks, resulting in 90 DEF. After finishing his attack, he will remain vulnerable and wander in place for a few more seconds before ducking underneath the Corruption and materializing at one side of the platform, resuming his normal rotation.
Taunts: “The likes of Esben and the Forgotten King were expendable vessels, just as you shall be!”
“You will pay for freeing the Marble Colossus!”
At 55% HP, the Void Entity continues behaving as usual, but picks up speed.
Taunts: “Yes, become one with the void!”
“Experience the pain of sin!”
At 40% HP, he will split the arena in half again (this time horizontally) so that it is in quarters now. He behaves as usual and can still go to the middle to attack, but he now has a couple additional center attacks.
Like before, he will be Armored while in the middle.
Taunts: “I have fed off the sorrow and hatred of the lost souls… AND I WILL FEED AGAIN!”
“HA HA HA! You shall be enveloped by darkness!”
At 25% HP, the Void Entity gains a significant speed boost, but otherwise remains the same.
Taunt: “ALL NOW ENDS!”
At 10% HP, Void Fragments stop spawning from the edges of the arena and the time limit stops (the arena will no longer get smaller). The Void Entity goes invulnerable, heals back to 20% HP, moves to the center of the arena, and progresses to his survival phase.
Taunt: “As your existence fades, remember it is an honor to have it ended at my hands!”
The Void Entity fires omnidirectional barrages of Void Lasers, radial bursts of Void Vortexes, or rapid spirals of Void Shots one after the other in a random order. He will perform 4 attacks in total, but will not repeat an attack twice in a row. He also throws out a Greater Void Shade on each of the four platforms with his first and last attack.
He is invulnerable during this phase, so players must simply survive.
Taunt: “Brace yourselves, for this shall be the last battle your precious realm will ever see!”
The Void Entity ducks under the Corruption and spawns four clones of himself, which materialize along the outskirts of the platform (one at each cardinal direction). The four Void Entity clones will then start circling the arena clockwise and taunt:
“Join us, heroes! The Void lusts for your souls!”
Each clone has a quarter of the Void Entity’s HP and fires spreads and rings of Void Entity’s Void Vortexes, Void Shots, and Void Lasers (albeit less damaging versions). The Void Entity proper will be untargetable in the middle of the arena, occasionally throwing out a Void Shade on each of the four platforms and spawning singular Greater Void Shades, while the Clones will occassionally throw out Void Fragments and Void Shades.
The Clones will become invulnerable once they reach half HP. Each one will signify this with a taunt.
“You putrid pawns think you can defy fate? Laughable!”
“Oryx will kneel before me!”
“Eons of meticulous planning have lead to this moment. I will not let such a mindless crowd get in my way!”
“The end of the world is upon us! Relinquish your spirits to the Void, and watch helplessly as your universe is eradicated!”
Once all four clones are brought to half HP, the Void Entity enters his final phase.
The four clones will temporarily stop moving and shooting, and each will say one of the following lines in order.
“A fallen king, an imprisoned queen, an effigy of gold.”
“A glacial elder who knows more than you think, and a necromancer of old.”
“An experiment that surpassed its master, a ventroliquist’s final show.”
“And a white titan to conquer the Mad God…”
Then the Void Entity proper will surface in the center of the room and finish the sequence:
“ALL UNDER MY CONTROL!”
The four clones start circling and firing again, but remain invulnerable. The Void Entity himself will fire three dense, fast rings of giant void bullets that inflict serious armor-piercing damage and Darkness. He will then follow up with nine aimed 4-round shotguns of the same bullets. All the while, the Void Entity will periodically spawn Greater Void Shades.
The Void Entity will stop firing and become vulnerable for a few seconds after firing his twelve volleys. If enough damage is dealt to him, he will enter his Dying Phase. Otherwise, he will become invulnerable again and repeat the process.
Taunt: “…”
Upon being reduced to 10% HP, the Void Entity instantly despawns all clones and minions, and begins shapeshifting into other bosses, changing the terrain to their respective battle arenas in the process. He turns into the Marble Colossus, Malus, Esben the Unwilling, the Killer Bee Queen, and The Forgotten King, before turning back to his normal form and exclaiming:
“No…NO! THIS IS NOT THE END!”
He then shrinks into a small, flame-like form, and taunts:
“You fools..you can never truly defeat me! I am in all of you! I AM all of you!”
He then becomes vulnerable and wanders in place, taunting:
“I am the embodiment of your own sin! To destroy me would be to destroy yourselves!”
The Void Entity expires, leaving your loot in tow, but not without a final warning:
“Naivety! You really think you have won? The inevitable has merely been delayed. One day you shall all be slain, and on that day I will claim your souls in vengeance.”
Spawns:
Void Fragment
Void Shade
Greater Void Shade
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One hell of an endgame boss. With his towering HP, devastating attacks, and nigh-complete immunity to status effects, the Void Entity is extremely tough to take down, especially with the gradually shrinking arena. However, with enough firepower and teamwork ,it is possible.
For starters, he has a lot of shot types, and all of them are deadly. Do not underestimate a shot just because it looks harmless; all of them are equally capable of killing you quickly.
Since the arena shrinks with time, how hard the later parts of the fight get depends on how fast you can deplete his health. The quicker you damage him, the easier the fight is.
When selecting abilities, keep in mind that the Void Entity is immune to nearly all status effects, including the rare immunities to Curse and Armor Break. As such, try and capitalize on abilities that deal the most damage or provide the most bonuses instead. Exceptions include Exposed and Weak, so Samurai and Bards with the Pharaoh’s Requiem can help the group do damage and survive.
While you may be tempted to pour all your firepower into the Entity, it is imperative to take care of the stream of minions that flow into the arena. While the Void Fragments are relatively harmless, the Void Shades and Greater Void Shades they grow into are far from it and can quickly overwhelm players along with the shots from the Void Entity himself. Unlike the boss, the minions are vulnerable to many statuses like Stun and Paralysis.
A popular (if complicated) strategy to beat the Void Entity is to arrange and divide into 4 teams after the Marble Colossus is defeated, When the Entity divides the arena into 4, 1 team will be on each platform, and even before that there will be 1 team in each corner. This way, they can deal damage to the boss at almost all times while he circles the arena, and they can easily handle the minions coming from all directions before they transform. For this strategy to work, a couple factors must be in order:
It is recommended that players form the four groups in the Marble Colossus’s room, after the Colossus is defeated but before opening The Void portal. That way, players can evaluate any changes that may be needed for each group in a safe environment.
If all else fails, just stick together. Power in numbers will allow you to shred the minions quickly, and the buffs/heals will be able to reach all players. If coordinated effectively, the combined DPS of all the players will be able to melt the Void Entity’s health in a moderately quick fashion.
If you collected any effusions from the Treasure Pot rooms in the main dungeon, the Void Entity fight is the perfect place to use them, preferably whenever the group of players is clumped together such as at the very beginning of the fight. Effusions of Dexterity will significantly increase the group’s overall damage output.