Last updated: X.26.0.0 |
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Dirge is an enemy that is found in the Lost Halls. He uses square-shaped light attacks.
The Realm Eye says: |
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Dirge was a leader of the necromantic organization assembled for research in the Lost Halls. He specialized in light magic, essential for keeping souls alive during the transition period when they lack a body. After the Void Entity took control of the Marble Colossus, he and his four remaining associates retreated beneath the facility to hide from the calamity. |
HP: 45,000 (+20% [9,000 HP] per player in Dungeon)
DEF: 25
XP: 4,000
Location: Lost Halls
Immune to Stasis
Immune to Paralyze
Leaches health
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
130 |
Quiet for 5s |
10 |
40 |
Pierces through players |
Dirge is found on one corner of the pentagram in the middle of the Cultist Hideout boss room. When the battle begins, he will teleport around, stopping to fire square-shaped bursts of Grey Shots. When enough damage is dealt to him, he will teleport back to his original location. Once all 5 cultists have been dealt sufficient damage, they will summon Molek and disappear.
Once Molek is dead, the process repeats, with the only difference being that the Cultists now fire 3-burst spreads of their projectile shapes instead of single ones. Once all of them have been sufficiently damaged again, they will summon Balaam and vanish again.
Once Balaam is dead, the process repeats, but this time the Cultists will fire radial bursts of their shapes. Once all five of them have taken enough damage, they will sacrifice themselves to empower Malus and start the second phase of the fight.
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