Last updated: Exalt Version 1.2.0.0 (Oct 2020) |
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The Marble Colossus Pillars are a group of minions that accompany the Marble Colossus.
Base HP: 6,750 ( Boss Adaptive HP Scaling)
DEF: 35
EXP: 0
Location: Lost Halls
Immune to Stasis
Counts towards Structure Kills
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
75 |
5 |
33 |
Purple Pillar only Ignores defense of target Shots hit multiple targets |
||
125 |
6 |
33 |
Purple Pillar only Ignores defense of target Shots hit multiple targets |
||
100 |
Weak for 2s |
5 |
33 |
White Pillar only Shots hit multiple targets |
|
150 |
Weak for 2s |
6 |
33 |
White Pillar only Shots hit multiple targets |
|
100 |
Slowed for 2s |
5 |
33 |
Green Pillar only Shots hit multiple targets |
|
150 |
Slowed for 2s |
6 |
33 |
Green Pillar only Shots hit multiple targets |
|
100 |
Dazed for 2s |
5 |
33 |
Orange Pillar only Shots hit multiple targets |
|
150 |
Dazed for 2s |
6 |
33 |
Orange Pillar only Shots hit multiple targets |
|
100 |
Pet Stasis for 2s |
5 |
33 |
Blue Pillar only Shots hit multiple targets |
|
150 |
Pet Stasis for 2s |
6 |
33 |
Blue Pillar only Shots hit multiple targets |
|
100 |
Curse for 2s |
5 |
33 |
Red Pillar only Shots hit multiple targets |
|
150 |
Curse for 2s |
6 |
33 |
Red Pillar only Shots hit multiple targets |
|
100 |
Bleeding for 2s |
5 |
33 |
Pink Pillar only Shots hit multiple targets |
|
150 |
Bleeding for 2s |
6 |
33 |
Pink Pillar only Shots hit multiple targets |
|
200 |
3 |
9.6 |
Gold Pillar only Shots hit multiple targets |
||
150 |
11 |
9.6 |
Gold Pillar only Shots hit multiple targets |
||
130 |
8 |
9.6 |
Gold Pillar only Shots hit multiple targets |
||
250 |
3 |
12 |
Void Pillar only Shots hit multiple targets |
||
200 |
11 |
9.6 |
Void Pillar only Shots hit multiple targets |
||
180 |
8 |
9.6 |
Void Pillar only Shots hit multiple targets |
Cannot be killed and fires streams of shots at the nearest player, corresponding to its color.
Fires radial bursts or spirals of shots all around it, corresponding to its color. Has a few seconds of invulnerability upon spawning. Once the Marble Colossus’ taunts “Magia saps from my body…my immense physical strength STILL REMAINS!”, the Pillars will stop shooting while flashing white for about 4 seconds. They are then permanently Armored from that point onward (resulting in 52 DEF).
There are four slots by the corners of the Marble Colossus’ arena where random pillars will periodically respawn.
When the Marble Colossus enters its final phase, all Pillars will become golden. They will discard their colored attacks for radial bursts of Colossal Balls/Blasts and spirals of smaller Colossal Balls.
When the boss reaches 3/5 of its HP, all Pillars will become void-colored, swapping the fast Colossal Balls for Void Shots, the slower ones for Void Vortexes, and the Colossal Blasts for Void Lasers.
Unknown.
These respawning pillars are a constant threat throughout the fight, and should be focused immediately in order to stop the stream of status effects being thrown around.
Note the slightly different tiles where the Pillars will spawn: do not stand on them or a Pillar might spawn on you, causing heavy damage or death.