Marble Colossus Pillar

Last updated: Exalt Version 1.2.0.0 (Oct 2020)
Marble Colossus Pillar (Purple)Marble Colossus Pillar (White)Marble Colossus Pillar (Green)Marble Colossus Pillar (Orange)
Marble Colossus Pillar (Blue)Marble Colossus Pillar (Red) Marble Colossus Pillar (Pink)
Marble Colossus Pillar (Gold)Marble Colossus Pillar (Void)

The Marble Colossus Pillars are a group of minions that accompany the Marble Colossus.

Contents

Stats (each)

Base HP: 6,750 (Boss Adaptive Scaling Boss Adaptive HP Scaling)
DEF: 35
EXP: 0
Location: Lost Halls

Immune to Stasis
Counts towards Structure Kills


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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
Purple Spiral
75
5
33
Purple Pillar only
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
Purple Spiral
125
6
33
Purple Pillar only
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
White Spiral
100
Weak Icon Weak for 2s
5
33
White Pillar only
Piercing Shots hit multiple targets
White Spiral
150
Weak Icon Weak for 2s
6
33
White Pillar only
Piercing Shots hit multiple targets
Green Spiral
100
Red Down Arrow Slowed for 2s
5
33
Green Pillar only
Piercing Shots hit multiple targets
Green Spiral
150
Red Down Arrow Slowed for 2s
6
33
Green Pillar only
Piercing Shots hit multiple targets
Orange Spiral
100
Yellow Swirl Dazed for 2s
5
33
Orange Pillar only
Piercing Shots hit multiple targets
Orange Spiral
150
Yellow Swirl Dazed for 2s
6
33
Orange Pillar only
Piercing Shots hit multiple targets
Blue Spiral
100
Pet Stasis Pet Stasis for 2s
5
33
Blue Pillar only
Piercing Shots hit multiple targets
Blue Spiral
150
Pet Stasis Pet Stasis for 2s
6
33
Blue Pillar only
Piercing Shots hit multiple targets
Red Spiral
100
Curse Curse for 2s
5
33
Red Pillar only
Piercing Shots hit multiple targets
Red Spiral
150
Curse Curse for 2s
6
33
Red Pillar only
Piercing Shots hit multiple targets
Pink Spiral
100
Blood Drop Bleeding for 2s
5
33
Pink Pillar only
Piercing Shots hit multiple targets
Pink Spiral
150
Blood Drop Bleeding for 2s
6
33
Pink Pillar only
Piercing Shots hit multiple targets
Colossal Ball
200
3
9.6
Gold Pillar only
Piercing Shots hit multiple targets
Colossal Blast
150
11
9.6
Gold Pillar only
Piercing Shots hit multiple targets
Colossal Ball
130
8
9.6
Gold Pillar only
Piercing Shots hit multiple targets
Void Vortex
250
3
12
Void Pillar only
Piercing Shots hit multiple targets
Void Laser
200
11
9.6
Void Pillar only
Piercing Shots hit multiple targets
Void Shot
180
8
9.6
Void Pillar only
Piercing Shots hit multiple targets

Behavior

In the Lost Halls

Cannot be killed and fires streams of shots at the nearest player, corresponding to its color.

During the Marble Colossus Battle

Fires radial bursts or spirals of shots all around it, corresponding to its color. Has a few seconds of invulnerability upon spawning. Once the Marble Colossus’ taunts “Magia saps from my body…my immense physical strength STILL REMAINS!”, the Pillars will stop shooting while flashing white for about 4 seconds. They are then permanently Armored from that point onward (resulting in 52 DEF).

There are four slots by the corners of the Marble Colossus’ arena where random pillars will periodically respawn.

When the Marble Colossus enters its final phase, all Pillars will become golden. They will discard their colored attacks for radial bursts of Colossal Balls/Blasts and spirals of smaller Colossal Balls.
When the boss reaches 3/5 of its HP, all Pillars will become void-colored, swapping the fast Colossal Balls for Void Shots, the slower ones for Void Vortexes, and the Colossal Blasts for Void Lasers.

Reproduction

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Drops

Unknown.

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Tips and Strategies

These respawning pillars are a constant threat throughout the fight, and should be focused immediately in order to stop the stream of status effects being thrown around.

Note the slightly different tiles where the Pillars will spawn: do not stand on them or a Pillar might spawn on you, causing heavy damage or death.